Difference between revisions of "Geneticist"

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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = cyan
|colour = B17FE0
|headerfontcolor = black
|hcolour = white
|stafftype = RESEARCH & MEDICAL
|stafftype = RESEARCH & MEDICAL
|imagebgcolor = #ffeeee
|img_generic = Geneticist.png
|img = Geneticist.png
|img = Geneticist.png
|jobtitle = Geneticist
|jobtitle = Geneticist
|access = [[Medbay]], [[Morgue]], [[Medical_Science_Lab#Genetics|Med-Sci]]
|access = Medbay, Morgue, Genetics
|difficulty = Medium
|difficulty = Medium
|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]], [[Research Director]]
|duties = Clone people, play with DNA, find powers.
|duties = Clone people, play with DNA, find powers.
|guides = [[Guide to Genetics]], [[Guide to Medicine]], [[Clone Memory Disorder]]
|guides = [[Guide to Genetics]], [[Guide to Cadavers]], [[Guide to Medical]], [[Clone Memory Disorder]]
}}
}}<div style="float: right;">
As a Geneticist you'll be playing around with the fundamentals of life. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main things you're meant to do: find hidden powers, fix disabilities, and clone people.
{{JobMedical}}
{{JobScience}}
</div>


As a '''Geneticist''' you'll be playing around with the fundamentals of life. This is a very technical job, but there are a few simple things those who are still learning the ins and out of genetics can do. The main things you're meant to do: find hidden powers, fix disabilities, and clone people.
==Required Knowledge==
==Required Knowledge==


For Standard Operating Procedure for this role and other science roles, please see [[Standard_Operating_Procedure_(Science)#Geneticist|Standard Operating Procedure (Science)]].
For Standard Operating Procedure for this role and other science roles, please see [[Standard Operating Procedure (Science)#Geneticist|Standard Operating Procedure (Science)]].
As a General rule of thumb, you should always ask the [[Research Director]], or in their absence, the [[Captain]], before giving out powerful mutations, such as Hulk, Matter Eater and No Prints. Not doing so might result in you getting arrested, or even job banned!


== Cloning ==
== Cloning ==
Cloning is one of the main aspects of your job. Bringing people back from the dead is a delicate science, so read on. This aspect of genetics is firmly in the [[Chief Medical Officer]]'s jurisdiction, and he has the final say on what happens here, rather than the [[Research Director]].
Cloning is, at least on paper, one of the main aspects of your job. Bringing people back from the dead is a delicate science, so read on. This aspect of genetics is firmly in the [[Chief Medical Officer]]'s jurisdiction, and they have the final say on what happens here, rather than the [[Research Director]]. A lot of the time, the [[Coroner]] or other medical staff will handle this part of the job for you out of convenience, but you should never take this for granted, and always be ready to assist.


You can clone people from scans made while they are alive and well (which is preferred), or from a corpse (which happens more often than not). Feel free to call people to get their backups made, especially for Heads of Staff.
For more information regarding clones, see the [[Guide to Cadavers]].


=== Scan ===
== Playing with Genes ==
The first thing that a clone needs is a record in the cloning console. Scanning requires a dead or live human body (monkeys won't work), whereas making the actual clone requires the person to be dead.
Genetic research is the other main part of your job. You will be analyzing DNA and <s>conduct research</s> mess around with it! To do this, you will bombard a <s>poor monkey</s> willing Test subject with radiation to change their DNA. Playing around with DNA has its advantages, however. While you discover more and more of the DNA string, you will inevitably find powers that will help you and the station. Check the [[Guide to Genetics]] for a more detailed list of what powers are and how to get them. You should always listen to the [[Research Director]] for this aspect of your job - with great power comes great responsibility, and an overabundance of genetic powers given away to the crew randomly can easily make the round too chaotic to be enjoyable. Please keep in mind that irradiating yourself will slowly make you accumulate toxin damage which, if left untreated, can end badly.


# Make sure the person is not wearing anything. (Optional)
A skilled geneticist can be a very valuable asset to the station. Remote Viewing, if distributed to Security and/or Command staff can be used as a means of quickly assessing the situation when one of them is attacked. Jumpy is a powerful getaway (or chase) tool. Speed Boost is a huge upgrade for Engineering, as it allows them to wear hardsuits and use duffelbags without worrying about the slowdown normally caused by those items. Regeneration is a boon to just about anyone. Cold Resistance combined with No Breathing lets you take a peaceful stroll through space. Heat Resistance can be given to a [[Plasmaman]] to let them enjoy <s>being a workplace hazard</s> helmet-less life!
#* If the person is alive, have them strip.
#* If the person is dead, click+drag their body onto yours to bring up their clothing window, then click on the links identifying each piece of clothing to remove it.
# [[File:Grab.png]] Grab the person.
# Click on the [[File:Scanner.gif]] DNA scanner to place them inside.
# Click on the [[File:Cloning_console.gif]] cloning console to bring up its menu.
# Click '''Scan'''.
# Click '''View Records''' to make sure their record is listed in the cloning database.


=== Making the Clone ===
With the variety of powers at your fingertips, sky is the limit. Once again, make sure to check out the [[Guide to Genetics]] and experiment!
Remember, a clone can only be made when the person you're making a clone for is dead and logged in. If they aren't dead or have logged out, you'll see an "Unable to initiate cloning cycle" error in the Cloning System Control.
# Head to the [[File:Cloning_console.gif]] cloning console beside the [[File:Clone.gif]] cloning pod, and click on it to open its menu.
# Click '''View Records''', select the person you wish to clone, then click '''Clone'''.
#* ''Note: After clicking "Clone" the dead person will get a pop-up window asking if they want to come back to life. If they choose "No", the console will say "Unable to initiate cloning cycle". If they choose "Yes", the console will say "Cloning cycle activated", and their body will be remade in a few minutes. '''You do not need to ask in OOC. Doing this is now considered IC in OOC.'''''
#* ''Note #2: When a new clone is made, that person's record is deleted from the database, so they must be [[Geneticist#Scan|scanned]] again if they are to be cloned a second time.''


=== Finishing a New Clone ===
==Tips and Tricks==
# Grab the new clone and take it to Cryo, the room with large [[File:Cryo.gif]] cryo cells.
# Click on one of the cells to place the clone inside and set the '''Cryo status''' to '''On'''.
# Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell. Note that Clonexadone heals them faster and should be used when possible. Get some from the [[Chemist]].
# Use the nearby [[File:Wrench.png]] on both [[File:O2 canister.png]] O2 canisters to secure them (if they aren't already).
# Set the [[File:Freezer.gif]] freezer's '''Target gas temperature''' to its lowest amount by clicking on the far-left "-" until the number in the center no longer decreases.
# Set the freezer to '''On'''.
#* ''Note: At this point, the clone will begin to heal slowly if cryo was set up correctly, shown by the increasing health indication in the cryo cell's menu.
# Click on the cyro cell to check on your clone. When its health reaches 100, it is considered finished and can then be ejected (right-click > Eject Occupant).
# '''Don't forget!''' when you're done with the cryo room, turn the cryo cells to '''Off''' so you don't waste Oxygen! Also, if you still have their old body, drag it to the morgue to prevent [[Clone Memory Disorder]] (which is purely for role-play purposes).


=== Clone Memory Disorder ===
Here are some Tips and Tricks that might help you:
See '''[[Clone Memory Disorder]]''' for a more in depth analysis on clones from their perspective, but there are general proceedures that need to be followed.
 
'''Remember this applies to cloned criminals too- If they've been cloned, it's for corporate purposes.''
 
*'''ENSURE THE PATIENT WILL NOT SEE THEIR BODY AT ALL COSTS, OR THINK THEY WERE IN GENETICS.''' If the individual has morgue access, cremating the old remains may be for the best prior to awakening.
*Ask the patient how they feel - symptom '''1''' of CMD will most of the time be apparent in the subject.
*They will most likely ask questions about why they are there.
*Give an excuse: Tell them that they have hurt their head, were wounded, or otherwise put into cryo. (You might also want to tell them that they fainted after their back-up, which is common for patients that were nervous to get into the machine.)
*Inform all involved personnel of the excuse.
 
=== Hypercloning ===
A dangerous procedure, but might be useful if there is a large amount of people needing to be cloned.
 
If you click the cloning pod with an ID that has genetics access and use the "eject" verb (right click the pod and hit eject), you'll eject a 30-40% done clone. Finish them over in cryogenics if they have Clonexadone loaded into the machines.
 
As an aside, the cloning pod ejects its current unfinished clone if the room's equipment loses power. If you get a cooperative engineer to unlock the APC for you, you can switch the power off and on to eject a clone early failing the above method.
 
This can speed up the process of cloning significantly, freeing up the cloning machine for another patient. Patient well-being must be taken into account however.
 
== Playing with Genes ==
Playing around with DNA has its advantage. Check the [[Guide to Genetics]] for a more detailed list of what powers are and how to get them. You should always listen to the [[Research Director]] for this aspect.


== Standard Operating Procedures ==
* The Genetics Modifier console can spit out UE and UI injectors. This means that if you get a willing volunteer, or even just humanize a monkey, you can run around the station changing everyone into the same person (if you do this without being an antag or having people’s consent, you may get banned).
* If you feel like gambling a bit, radiation has a very, VERY small chance to give non-negative effects.
* Unstable Mutagen gives people affected with it negative mutations.
* Mutadone instantly resets your genetics to the state in which they were when you first spawned - this can be used to remove both negative and beneficial mutations. Every NanoMed Plus vendor has five pills of this medicine, but their dosage is much higher than needed. Ask the [[Chemist]] to grind some up, and remake them as 1 unit pills - this will benefit not only you, but all of Medbay.


Cloning is to take precedence over genetic experimentation.
== Messing with Genetics [[File:Swordred.gif]]==


Corpses are not to be placed in disposals.
'''General tips'''
* Your lab is private enough to do pretty much anything in.
* You may be responsible for cloning, so if somebody drags your target in, you can just throw them in the trash, loot their items, access, maybe even their appearance!
* With the tools at your disposal, you can easily replace people. Just be sure to get rid of the original, and wear the right clothes!
* If you want to sew chaos or just confuse people, stealthily inject them with the SE+UE of another person, and now you've got twins!
* If you have Shock Immunity, you will no longer need Insulated Gloves. You can trick people with this by letting them believe something is not shocked, while it actually is.
* Print a injector with the UE of another person. If security is tailing you, inject yourself with it, and walk past them as a completely new person!
* If you get Hulk, you are very strong in melee combat, and can destroy walls with ease.
* Chameleon will make you invisible while standing still, even if you are currently doing something, like safe-cracking, or strangling someone to death.
* Polymorphism is a great way to evade capture - but be careful not to be confused for a [[Changeling]], as Security will happily beat you to death and destroy your body!
* Telekinesis is very powerful. You can attack people with items, and use basic machinery from far way.
* Print an advanced injector full with disabilities like blindness and Epilepsy, name it "Godhood," and distribute it all over the station. Now, sit back and enjoy the suffering of poor Assistants who plunged the syringe right into their veins, without thinking twice! Be warned, though, this could be a dead giveaway that the Geneticist has malicious intent!


Genetic modifications may only be handed out with CMO authorization. Consent from the patient is to be given in all cases. Failure to do so is grounds for immediate dismissal, and possible brig time.
'''Vampire'''


UI Changes are to be recorded and a copy sent to the HoP, so the crew manifest may reflect new identities. Unrecorded modifications to identity may be grounds for dismissal.
As a [[Vampire]], you'll have it easy! While the blood of the dead, brainless, or monkeys won't count towards your blood count, it'll still satisfy your hunger. This can be very useful, and can give you an edge over other vampires, since you have easy access to monkeys for hunger-sating blood. This should make your goals a little bit easier, as you won't be starving should you struggle to find any prey.<br>Additionally, many of the genetics powers are just as useful to a Vampire.


'''Changeling'''


== As a Traitor==
Since your job already has to do with DNA, starting as a [[Changeling]] will be easier then in most jobs. You can easily get a lot of DNA strings with the help of your friendly humanized monkeys. And if you are close to being caught, and need to change identity, simply change into one of the monkey's identities, and you're good to go. Just like with Vampires, a Changeling will benefit from the same powers as Traitors, though they can access the Chameleon genetic power with their Chameleon Skin ability.
As a [[traitor]], you are pretty much able to do anything you want in your lab. After sticking about for a few moments, any [[security]] forces usually vanish from the room of medium priority targets, like the [[Research Director|RD]] or [[Chief Engineer|CE]]. At this time, you can then loot their items and access, or even their appearance! You can easily replace people, just be sure to get rid of the original and wear the right clothes!


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{{JobsTable}}


[[Category: Jobs]]
[[Category:Jobs]]

Latest revision as of 04:09, 27 November 2023

RESEARCH & MEDICAL

Geneticist.png
Geneticist

Superiors: Chief Medical Officer, Research Director
Difficulty: Medium
Guides: Guide to Genetics, Guide to Cadavers, Guide to Medical, Clone Memory Disorder
Access: Medbay, Morgue, Genetics
Duties: Clone people, play with DNA, find powers.



As a Geneticist you'll be playing around with the fundamentals of life. This is a very technical job, but there are a few simple things those who are still learning the ins and out of genetics can do. The main things you're meant to do: find hidden powers, fix disabilities, and clone people.

Required Knowledge

For Standard Operating Procedure for this role and other science roles, please see Standard Operating Procedure (Science). As a General rule of thumb, you should always ask the Research Director, or in their absence, the Captain, before giving out powerful mutations, such as Hulk, Matter Eater and No Prints. Not doing so might result in you getting arrested, or even job banned!

Cloning

Cloning is, at least on paper, one of the main aspects of your job. Bringing people back from the dead is a delicate science, so read on. This aspect of genetics is firmly in the Chief Medical Officer's jurisdiction, and they have the final say on what happens here, rather than the Research Director. A lot of the time, the Coroner or other medical staff will handle this part of the job for you out of convenience, but you should never take this for granted, and always be ready to assist.

For more information regarding clones, see the Guide to Cadavers.

Playing with Genes

Genetic research is the other main part of your job. You will be analyzing DNA and conduct research mess around with it! To do this, you will bombard a poor monkey willing Test subject with radiation to change their DNA. Playing around with DNA has its advantages, however. While you discover more and more of the DNA string, you will inevitably find powers that will help you and the station. Check the Guide to Genetics for a more detailed list of what powers are and how to get them. You should always listen to the Research Director for this aspect of your job - with great power comes great responsibility, and an overabundance of genetic powers given away to the crew randomly can easily make the round too chaotic to be enjoyable. Please keep in mind that irradiating yourself will slowly make you accumulate toxin damage which, if left untreated, can end badly.

A skilled geneticist can be a very valuable asset to the station. Remote Viewing, if distributed to Security and/or Command staff can be used as a means of quickly assessing the situation when one of them is attacked. Jumpy is a powerful getaway (or chase) tool. Speed Boost is a huge upgrade for Engineering, as it allows them to wear hardsuits and use duffelbags without worrying about the slowdown normally caused by those items. Regeneration is a boon to just about anyone. Cold Resistance combined with No Breathing lets you take a peaceful stroll through space. Heat Resistance can be given to a Plasmaman to let them enjoy being a workplace hazard helmet-less life!

With the variety of powers at your fingertips, sky is the limit. Once again, make sure to check out the Guide to Genetics and experiment!

Tips and Tricks

Here are some Tips and Tricks that might help you:

  • The Genetics Modifier console can spit out UE and UI injectors. This means that if you get a willing volunteer, or even just humanize a monkey, you can run around the station changing everyone into the same person (if you do this without being an antag or having people’s consent, you may get banned).
  • If you feel like gambling a bit, radiation has a very, VERY small chance to give non-negative effects.
  • Unstable Mutagen gives people affected with it negative mutations.
  • Mutadone instantly resets your genetics to the state in which they were when you first spawned - this can be used to remove both negative and beneficial mutations. Every NanoMed Plus vendor has five pills of this medicine, but their dosage is much higher than needed. Ask the Chemist to grind some up, and remake them as 1 unit pills - this will benefit not only you, but all of Medbay.

Messing with Genetics Swordred.gif

General tips

  • Your lab is private enough to do pretty much anything in.
  • You may be responsible for cloning, so if somebody drags your target in, you can just throw them in the trash, loot their items, access, maybe even their appearance!
  • With the tools at your disposal, you can easily replace people. Just be sure to get rid of the original, and wear the right clothes!
  • If you want to sew chaos or just confuse people, stealthily inject them with the SE+UE of another person, and now you've got twins!
  • If you have Shock Immunity, you will no longer need Insulated Gloves. You can trick people with this by letting them believe something is not shocked, while it actually is.
  • Print a injector with the UE of another person. If security is tailing you, inject yourself with it, and walk past them as a completely new person!
  • If you get Hulk, you are very strong in melee combat, and can destroy walls with ease.
  • Chameleon will make you invisible while standing still, even if you are currently doing something, like safe-cracking, or strangling someone to death.
  • Polymorphism is a great way to evade capture - but be careful not to be confused for a Changeling, as Security will happily beat you to death and destroy your body!
  • Telekinesis is very powerful. You can attack people with items, and use basic machinery from far way.
  • Print an advanced injector full with disabilities like blindness and Epilepsy, name it "Godhood," and distribute it all over the station. Now, sit back and enjoy the suffering of poor Assistants who plunged the syringe right into their veins, without thinking twice! Be warned, though, this could be a dead giveaway that the Geneticist has malicious intent!

Vampire

As a Vampire, you'll have it easy! While the blood of the dead, brainless, or monkeys won't count towards your blood count, it'll still satisfy your hunger. This can be very useful, and can give you an edge over other vampires, since you have easy access to monkeys for hunger-sating blood. This should make your goals a little bit easier, as you won't be starving should you struggle to find any prey.
Additionally, many of the genetics powers are just as useful to a Vampire.

Changeling

Since your job already has to do with DNA, starting as a Changeling will be easier then in most jobs. You can easily get a lot of DNA strings with the help of your friendly humanized monkeys. And if you are close to being caught, and need to change identity, simply change into one of the monkey's identities, and you're good to go. Just like with Vampires, a Changeling will benefit from the same powers as Traitors, though they can access the Chameleon genetic power with their Chameleon Skin ability.

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