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Congratulations on your employment by Nanotrasen! This guide will help you through starting your career.
Welcome to Nanotrasen and congratulations on your new career!
Space Station 13 is a multiplayer roleplaying game developed using the [http://www.byond.com/ BYOND] engine. In Space Station 13 (from here on to be referred to as SS13), players take the role/job of workers on board a space station. For a more advanced explanation of the lore please checkout the [[Backstory|backstory]] on nanotrasen.


'''Please be aware that Paradise Station is a medium [[A Crash Course In Roleplaying|roleplaying]] server. Should you be new to roleplay, consult the [[A Crash Course In Roleplaying|roleplay guide]]. Should you still have questions, ask them on the forums at http://nanotrasen.se/phpbb3/
'''Space Station 13''' (often abbreviated as '''SS13''') is an engaging multiplayer roleplaying game.<br> As a participant, you'll assume the persona of a space station worker. Among the myriad of ''SS13'' servers, Paradise Station stands out with its unique roles and diverse gameplay opportunities.
 
'''As a medium role-playing (MRP) server, Paradise Station encourages a balanced blend of in-character gameplay and narrative exploration.'''
 
As a newcomer, you might want to familiarize yourself with the '''[[Keyboard Shortcuts|Controls]]''' we use. Additionally, if roleplay is a new territory for you, we highly recommend browsing our '''[[A Crash Course In Roleplaying|roleplay guide]]'''. If any queries arise, feel free to ask them either on our '''[http://www.paradisestation.org/forum/ forums]''' or in our '''[http://discord.gg/paradisestation Discord]''' channel.


== The Server Rules ==
== The Server Rules ==
Yes, there are [[Rules|rules]] but while you might think this is a bad thing, they help to create an enjoyable atmosphere for players and punish those who like to release the singularity onto the station every shift. They are actually quite relaxed, for example most things that are breaking space law will be handled by the stations security team. Please take a moment to read the [[Rules|rules]] it is also recommended that you read [[Space Law]] and [[Standard Operating Procedure]]


== Joining the Server==
<span style="font-size:180%;font-weight:bold;">Please read the [https://www.paradisestation.org/rules server rules].</span>
Assuming you haven't already joined the server before, there are a few steps you will need to do:
 
The server rules help create an enjoyable atmosphere for all and punish users who interfere with the enjoyment of other players or adversely affect the community and server. [[Space Law]] largely dictates what you are and aren't allowed to do while playing.
 
We recommend that you read [[Space Law]] and [[Standard Operating Procedure]], especially if you wish to play essential roles such as Security or Command.
 
== Joining the Server ==
 
[[File:byond_client_paradise_server_listing.png|thumb|A screenshot of the BYOND client with the Paradise SS13 server highlighted in yellow.]]
 
'''To get started with SS13, follow these steps:'''
#Download and install the [https://www.byond.com/? BYOND] client.
#Register for a [https://secure.byond.com/?page=Join BYOND account].
 
'''Afterwards, join Paradise via one of the following methods:<br>'''
 
*Select the server from within the BYOND client.<br>
*Click "Open..." located beneath the "Games" tab on the client's left panel, and manually input the Paradise server address: <code>byond.paradisestation.org:6666</code>.<br>
*Press "Server" on the official website: https://paradisestation.org/
 
'''Tip:''' You can bookmark the server for easy access in future sessions.
<br><br>
If you've successfully connected to the server, congratulations!
 
Prior to embarking on your game journey, we suggest setting up your character next.
 
[[File:MidgameWindow.png|100px|thumb|right|The joining and setup panel.]]
 
=== Character Setup ===
 
[[File:CharacterSetupMenu.png|350px|thumb|right|The character setup screen.]]
[[File:Game Preferences.png|350px|thumb|right|Game settings located in Game Preferences.]]
[[File:Loadout.png|350px|thumb|right|Loadout screen.]]
 
The <span style="font-family: 'Courier New', monospace; padding: 0px 4px; display: inline-block; background-color: #383838; color: #98B0C3;">Character Setup</span> screen lets you personalize your character, encompassing name, species, and appearance.<br>This is also where you set your preferred roles for gameplay. More on this in the '''[[#Occupation Preferences|Occupation Preferences]]''' section.
 
=== Identity ===
 
'''Name:''' Choose a realistic name per the [https://www.paradisestation.org/rules rules]. Vary your name choice depending on your character's gender and species. As a Human, use a first and last name. Avoid comical or famous names. For random, lore-appropriate names, use the randomize option.
 
'''Gender:''' This alters your character's body type and scream voice. Options are male, female, or gender-neutral.
 
'''Age:''' This is only displayed on in-game security and medical records, and doesn't change your character's looks.
 
'''Species:''' The default is [[Humans|Human]]. Options like [[Tajaran]], [[Vulpkanin]], and [[Unathi]] exist.<br>Refer to the [[Lore#Species|lore page]] for all playable species.
 
'''Secondary Language:''' ''Galactic Common'' is the primary language on SS13 and all crew members understand it.<br>Choose a secondary language like ''Tradeband,'' ''Clownish,'' or ''Gutter''. Check [[Languages]] for language options and switching instructions.


#Download the BYOND client from [https://www.byond.com/download/here]. You'll need it to run the game
'''Blood type:''' This determines the type of blood transfusion you would need.
#Register for a BYOND account [https://secure.byond.com/?page=Join here].
#Add this server to your bookmarks, or just manually using the BYOND client. byond://nanotrasen.se:6666
#OR select our name from the "Space Station 13" list of servers, we are usually at the top.


To manually connect to the BYOND server:
'''Disabilities:''' Choose different disabilities here.


#using your client click "open" under the games category.
'''Nanotrasen Relation:''' Define your character's relationship with Nanotrasen. This is only for roleplay purposes.
#Type in the IP of the server byond://nanotrasen.se:6666
#Click ok.


If it went well you should be connected, congratulations! You're on the server! Before you charge at the game is is recommended that you setup a character.
'''Appearance Options:''' Alter your character's physical traits. Options vary based on species.


== Character Setup ==
'''Flavour Text:''' This is your physical description and will show when players examine you in-game and should only contain information that other characters could see from a glance. Keep it brief.
[[File:CharacterSetup.png|400px|thumb|right|The character setup screen.]]


=== Cosmetics ===  
=== Character Records ===
Cosmetics have no actual effect on gameplay, but we recommend that you take some time to change them to your taste.


*'''Name:''' As stated in the [[Rules]], it Is required that all characters have a believable name (restrictions can be different based on race, consult the relevant lore). You can randomize your character's name, based on gender. Generally your name should be coherent, include a Forename and a Surname, and not be a blatant joke or reference to a real life figure. '''I am looking at you everyone who wants to be called John Cena!'''
The Character Records screen lets you set your character's medical and security records, accessible in-game by [[Medical Doctor]]s and [[Security Officer]]s.
*'''Gender:''' Self-explanatory; this is purely for roleplay purposes, its either male or female.
*'''Age:''' The only cosmetic setting that is basically useless. It will only appear on in-game security and medical records and won't change your characters appearance.
*'''Species:''' You can set your species to things like human (which is the default) to others like Tajaran, Vulpkanin, Unathi and more. Although we all know the best race is <s>Tajaran.</s> Human
*'''Secondary Language:''' You will always have the language "Sol Common" which is essentially the stations English. However you can choose a second language like "Tradeband". If you choose a different species they will also have the species language.
*'''Blood type:''' Doesn't really effect anything, most people set it to O+
*'''Disabilities:''' Quite self explanatory, here you can choose different disabilities.
*'''Nanotrasen Relation:''' What is your characters relationship with the god cooperation Nanotrasen?
*'''Appearance Options:''' Change the colour of your characters hair, skin etc.


=== Occupations ===
Use this as an RP tool to develop your character. Remember, these are official records, so keep the tone formal.
This is quite an important option as it will allow you to change which jobs you like to play in the round. While this won't take effect after the round has started you can set preferences for jobs to be at the start of the round.


=== Flavour Text ===
Your records do not belong in your flavour text.
Flavour text is like your description, it will be seen when people examine you in game. Try to keep it short and snappy, a paragraph at most.


=== Character Recirds ===
Check the "Employment Records" to display your character's previous jobs.
This will pop-up a window that will allow you to set your character Medical and Security records, and have them be able to be read in-game by [[Medical Doctor]]s or [[Security Officer]]s respectively.


This is mostly a fun little RP tool that can be used to help flesh out your character more. However, since it appears in-game as an official record, it should be written as such. Try to write it as you would expect from a large company like NanoTrasen.
=== Game Preferences ===


Do not put your records in your Flavor Text. Flavor Text is meant for your '''physical description'''
This section lets you tweak your games settings in order to get the most enjoyable experience. Some recommended settings to tweak:


There is also the "Employment Records" which can show your character's past occupation history.
*'''Window Flashing:''' Disables your game window flashing to white when flashed. Useful if you have epilepsy!
*'''Colourblind Mode:''' Lets you choose between deuteranopic, protanopic, and tritanopic colourblindness, adjusting the games colours to your needs.
*'''Parallax:''' Decreases or increases the level of detail and animation space has. Recommended to disable it completely on weaker machines.
*'''Ambient Occlusion:''' A shading method to make the game look fancier. Recommended to disable it completely on weaker machines.


=== Game Preferences ([[antagonist|antagonists]]) ===
=== [[Roles#Antagonists|Antagonists]] ===
In this section you can choose to turn on and off preferences to be antagonists in the round, turning these on does not guarantee you will be an antagonist you are simply saying you would like to be one. However, as a new player you are not eligible to play as an antagonist until you have a few days on record.


The non antagonist roles listed here are:
This section lets you choose if you'd prefer to play as an antagonist in a round. Being an antagonist isn't guaranteed.<br>As a new player, you can't be an antagonist until you've played for a few days.


-PAI: A [[Personal AI]] device. With this enabled, you will be able to become a Personal AI when observing the round or after death. This will never happen without you confirming it at the time, so you should leave this option on.
'''The non-antagonist roles include:'''


-Sentient Animal: This will enable you to rejoin the round as a sentient animal when dead or observing, provided [[Xenobiology]] create them.
*'''pAI:''' You can rejoin the game as a [[Personal AI]] during observation or post-death. Won't happen without confirmation from you, so keep it enabled.
*'''Sentient Animal:''' If [[Xenobiology]] creates them, you can become a sentient animal when dead or observing.
*'''Positronic Brain:''' This lets you become a positronic brain when dead or observing, from which Roboticists can create a [[Cyborg]] or [[AI|Artificial Intelligence]].


-Positronic Brain: When dead or observing, this option will make you eligible to become a positronic brain- as with becoming a pAI, you will also have to opt-in at the time. A positronic brain can be used to create a [[Cyborg]] or [[AI | Artificial Intelligence]].
=== Loadout ===
The Loadout screen lets you equip several items for your character. You get five loadout points to spend on various items like suits, coats, rocks, and much more! The possibilities are endless! Some items are restricted to occupation, however.


=== Saving your character ===
=== Saving your character ===
Clicking the "save slot" button will save your character to the database along with your occupation preferences and your antagonist choices.
Use the "Save Setup" button to store your character, occupation preferences, and antagonist choices in the database.
 
=== Global Antag Candidacy ===
If you have any antagonist preference set to yes, the Setup Panel will have an option for [[File:Global Antag Candidacy Cropped.png|100px]]. This option will allow you to be eligible for some antagonist roles you ''' accepted''', this includes round-start antagonists and auto traitors. Otherwise, the setting makes sure you aren't eligible for any antagonist roles while spawning in.


== Occupations revisited ==  
== Occupation Preferences ==
[[File:JobPanel.png|300px|thumb|right|The job preferences panel.]]


Your occupation is by far the most important thing you will choose on the server. It affects your station access, rank, authority, equiptment, and purpose in life. These range from civilian jobs such as [[Chef|Chefs]] or [[Janitor|Janitors]], all the way up to [[Head of Security]] or the [[Captain]].
[[File:JobPanel.png|400px|thumb|right|The job preferences panel.]]
 
Your occupation is your most important choice on the server. It affects your station access, rank, authority, equipment, and purpose in life. The roles available to you are listed in the <span style="font-family: 'Courier New', monospace; padding: 0px 4px; display: inline-block; background-color: #383838; color: #98B0C3;">Occupation Preferences</span>.


=== Job Assignment ===
=== Job Assignment ===
With the exception of Assistant, all job preferences have four levels: ''Never'', ''Low'', ''Medium'', and ''High''. These change how likely the server is to assign you that job when it compares your preferences with those of the other players. You may only select a single job on 'High', but there are no limits otherwise.


Because of the diversity and range of jobs available, there are many ways to play the game. A lot of these jobs, however, require a good knowledge of the game mechanics, the layout of the station, and how to use in-game tools and machinery. Because of this, the following jobs are recommended for new players:
Except for Assistant, all job preferences have four levels:
<code style="color:red;">NEVER</code>,
<code style="color:orange;">Low</code>,
<code style="color:green;">Medium</code>, and
<code style="color:slateblue;">High</code>.
These change how likely the server will assign you that job when it compares your preferences to other players. You may only mark one job <code style="color:slateblue;">High</code>, but there are no limits otherwise.


* '''[[Civilian]]:''' The most basic of all occupations, the civilian and its variants has no authority and, generally speaking, no responsibilities. It's an excellent opportunity to learn the game mechanics &mdash; but your access is limited, so feel free to ask other people if you can help, and they'll usually be happy to show you around their department and help you learn the ropes. It also lets you practice roleplaying, if you're still unsure about it.
Because of the diversity and range of jobs available, there are many ways to play the game. However, many jobs require a good knowledge of the game mechanics, the layout of the station, and how to use in-game tools and machinery. Because of this, the following jobs are recommended for new players:


* '''[[Cargo Technician]]''' A basic, yet practical job that is easy to pick up and will help you learn the majority of the game's controls. Working under the [[Quartermaster]], you're tasked with ordering supplies and delivering them to the relevant department, to ensure the station is well-equipped.
* '''[[Assistant]]:''' The most basic of all occupations, the assistant has no authority and, generally speaking, no responsibilities. It's an excellent opportunity to learn the game mechanics, but your access is limited. Ask others if you can help; they'll usually be happy to show you around their department and help you learn the ropes. It also lets you practice roleplaying if you're still unsure about it. Unlike other roles, Assistant can only be set to <code style="color:red;">No</code> or <code style="color:green">Yes</code>. If Assistant is set to <code style="color:green">Yes</code>, all other roles are disabled.


* '''[[Quartermaster]]''' Similar to the cargo technician, yet they are in charge of the cargo technicians and the shaft miners. Requires very little knowledge and is a great job to get the hang of some command to start off with.
* '''[[Cargo Technician]]:''' A basic yet practical job that is easy to pick up and will help you learn most of the game's controls. Working under the [[Quartermaster]], you're tasked with ordering supplies and delivering them to the relevant department to ensure the station is well-equipped.


* '''[[Janitor]]:''' A simple, if menial, job that involves replacing lightbulbs, cleaning up messes, putting out wet floor signs, and then pointing them out to people who've slipped on the floor you just finished mopping. Your only responsibilities are to keep the station clean and well-lit, and it'll help you learn your way around the station and its various departments.
* '''[[Janitor]]:''' A simple but menial job that involves replacing lightbulbs, cleaning up messes, putting out wet floor signs, and then pointing them out to people who've slipped on the floor you just finished mopping. Your only responsibilities are to keep the station clean and well-lit, and it'll help you learn your way around the station and its various departments.


* '''[[Chef]]:''' A fairly simple job that gives you a good introduction to mixing ingredients, and there's even the possibility of cake into the bargain. Recipes are available [[Guide to Food and Drinks|here]], to help kickstart a budding Chef's career.
* '''[[Librarian]]:''' A very simple job that involves making sure the library is stocked, writing and running DnD campaigns in the back of your workplace.


* '''[[Bartender]]:''' Like the Chef, but with more alcohol. The Barman's job is primarily mixing and serving drinks to a thirsty crew. The recipes are also available [[Guide to Food and Drinks|here]]. You'd be surprised at some of the stuff you can make, so try it out!
* '''[[Bartender]]:''' A relatively simple job that gives you an excellent introduction to combining substances. The Bartender's job is primarily mixing and serving drinks to a thirsty crew. Drink recipes are available in  [[Guide_to_Drinks|Guide to Drinks]]. You'd be surprised at some of the stuff you can make, so try it out!


If you're interested in other jobs, feel free to browse the [[Guides#Job guides|Job guides]]. Try to avoid any Security, Engineering, or Command positions until you get a hang of the game. (Jumping into a position you're not prepared to do is a guaranteed way of making people angry at you, and possibly earning a jobban.)
If you're interested in other jobs, browse the [[Guides#Job guides|Job guides]]. Avoid any security, engineering, and command positions until you get the hang of the game. This is '''especially''' true of the [[Head of Security]], [[Head of Personnel]], [[Captain]] and [[Security Officer]] positions. (Jumping into a position you're not prepared to do is a guaranteed way of making people angry at you and possibly earning a job ban.)


== Playing the game ==  
== Playing the Game ==
Congratulations you have made it this far, you now have a character, a job and I am sure you're ready to jump straight into your new role! Well hold your horses cause we got a bit more talking to do.
 
Great job! You've crafted a character and chosen a job. Before you jump into your new role, let's cover a few more aspects of the game.


=== Starting the round ===
=== Starting the round ===
[[File:MidgameWindow.png|219px|thumb|right|The joining and setup panel.]]


Each round begins with a short period where people can chat and declare themselves ready for the round, this where your job preferences come in!
A round begins with a brief period for players to chat and ready themselves. This is where your job preferences apply.


However, more often then not you will join half way through a round. By clicking join you can see a list of jobs currently available to the server, they might not be the best jobs but they are still jobs. You can also click "view crew manifest" to see who is onboard the station. When you spawn onto the map you will start in the arrivals shuttle, and will be introduced by the Arrivals Announcement Computer or the AI. From their you can either head over to your workplace and get started or explore a bit first. There is a page on the [[Locations|map]] if you would like to have a map of the station. Please be aware it is highly outdated.
However, you may frequently join in the middle of a round. Clicking on <span style="padding: 0px 4px; font-family: Verdana; color: #fff; display: inline-block; border: 1px solid #000; background-color: #40628a">Join Game!</span> shows available jobs.


=== Gameplay ===
Once you spawn on the map, you'll start at the Arrivals Shuttle, announced by the Arrivals Announcement Computer or the AI. You can either proceed to your workplace or explore.<br> Click the for '''Map''' button in the top right corner of your game window for a station layout.


==== The User Interface ====
Also, click <span style="padding: 0px 4px; font-family: Verdana; color: #fff; display: inline-block; border: 1px solid #000; background-color: #40628a">View the Crew Manifest</span> to see who else is on the station.
[[File:HUD.png|300px|thumb|right|The Space Station 13 user interface, and a view of the arrivals shuttle.]]
This is a general guide to the game interface; note that it won't be accurate to all UI styles, nor are all the elements shown in the image at right.


*'''1. Clothing:''' Anything your character is wearing. Clicking the backpack icon on the bottom left will hide this menu.
*'''2. Hands:''' The items you're holding in your hands. The hand you're currently using will be highlighted, and you can switch hands by clicking the appropriate hand or clicking 'Swap'. (Keyboard shortcut: '''Page-Up''')
*'''3. Pockets:''' Your jumpsuit has pockets, and anything in them is displayed here. You won't be able to use them if you're naked.
*'''4. Actions:'''
** '''Throw:''' Toggle throwing; you can then throw the item in your active hand by clicking something to throw it at. (Keyboard shortcut: '''End''')
** '''Drop:''' Immediately let go of the item you're holding. (Keyboard shortcut: '''Home''')
** '''Resist:''' If you are buckled, cuffed, or trapped in a locker, clicking this button activates the process of getting out.
** '''Let go:''' This button appears if you are pulling an object or a mob(ctrl+click). (Not shown)
** '''Movement Speed:''' This will toggle whether you run or walk. Walking is slower but safer, and you won't slip as easily.
*'''5. [[Intent]]:''' This selects how you will interact with an object or a person when you make an action. Blue is '''Disarm''', green is '''Help''', yellow is '''Grab''', and red is '''Harm'''.
*'''6. Body Target:''' Shows which part of the body you will interact with, whether helping or harming. To change this, click on the different parts of the body.
*'''7. Weapon Mode:''' When you use a ranged weapon, this determines whether you shoot where you click, or take targets captive and fire automatically if they make a move.
*'''8. Status Icons:''' In the new, lighter UI styles, most of these are only visible if something's out-of-the-ordinary.
**[[File:HUD-Heat.png]] '''Heat Warning:''' Appears if the air you're breathing is superheated. Usually shows up near fires.
**[[File:HUD-Oxygen.png]] '''Oxygen Warning:''' Appears if the air you're breathing has too little oxygen. If you linger too long, you'll eventually pass out and slowly asphyxiate.
**[[File:HUD-Pressure.png]] '''Pressure Warning:''' Appears if air pressure is too high or too low.
<!--**[[File:HUD-Plasma.png]] '''Plasma Warning:''' -->
**[[File:HUD-Internals-Off.png]] '''Internals:''' Shows whether you are running on internals (an oxygen tank and breath mask). If you have them equipped, clicking this will switch them on or off.
**[[File:HUD-Health.png]] '''Health:''' Fades to red as you take more damage. If it flashes with the word CRIT, it means you are close to death and require immediate medical attention. If your character is in serious pain, your indicator will make you appear more injured than you are.
**[[File:HUD-Temperature.png]] '''Temperature Warning:''' Appears if your surroundings are too hot or too cold.
**[[File:HUD-Hunger.png]] '''Hunger:''' Appears and gradually fades to red as you get hungrier. (It'll take a while to disappear after you eat something, though.)
*'''9. ID card slot:''' This is where your ID card goes.
*'''10. Belt slot:''' This is where items that can be put on belts(e.g camera) or belts(e.g toolbelt) go.
*'''11. Back slot:''' This is where your satchel, backpack, or in some cases a large weapon go.
*'''12. PDA slot:''' You put your PDA here.


=== Interacting With the World ===
=== The User Interface ===
Interacting with your surroundings in Space Station 13 is mostly done by the mouse. You can click with an empty hand active to pick up items or open containers, click on something with an item in your active hand to use the item on it, click on a computer or device to view its display, and so on. Once you get the hang of managing your character's hands, things will make more sense: you can't, for example, open a toolbox in your left hand if your right hand is full.
The user interface might appear daunting initially, but understanding its elements will make navigation easier. The table below presents the elements in the example image.
[[File:HUD_Clean.png|848px|right|thumb]]
{| class="wikitable" style="text-align:center;"
|-
! style=background-color:#ffce93; | Icon
! style="background-color:#9aff99;" | Explanation
! style=background-color:#ffce93; | Icon
! style="background-color:#9aff99;" | Explanation
|-
| Your Hands<br />[[File:Right hand midnight.png|64px]][[File:Left hand midnight.png|64px]]
| Your hands are used Individually.<br />(See [[Keyboard Shortcuts#Your_Hands_&_You|Your Hands & You]])
| Mask Slot<br />[[File:Mask Slot.png|64px]]
| Vital Slot to remember when air is sparse!<br />This is for various mask types.
|-
| Your Inventory<br />[[File:UI Inventory.png|64px]]
| Left-Clicking this will open to show more icons<br />let's go over them below
| Ear Slots<br />[[File:Earwear Slot.png|64px]]
| Mainly used for radio headsets, make sure you have yours equipped!
|-
| Shoes Slot<br />[[File:Shoes Slot.png|64px]]
| This is where you wear any shoes<br />(like Magboots)
| Head Slot<br />[[File:Headgear Slot.png|64px]]
| This is where you'll equip various helmets and hats
|-
| Suit Storage<br />[[File:Suit Storage Slot.png|64px]]
| When you are wearing a "suit" you will be able to use this storage
| ID Slot<br />[[File:ID Slot.png|64px]]
| When your ID is equipped here, you'll show off who you are to others<br />because your character will pin your ID to your uniform
|-
| Uniform Slot<br />[[File:Jumpsuit Slot.png|64px]]
| Your main clothing slot, removing this will drop<br />ID, PDA, and pocket contents!
| Belt Slot<br />[[File:Belt Slot.png|64px]]
| Equipping a belt here can act as a smaller backpack like<br /> container for items, useful for Engineers
|-
| Suit Slot<br />[[File:External Wear Slot.png|64px]]
| This slot is for exosuits, jackets, and other garments<br /> that go over your uniform.
| Back Slot<br />[[File:Backpack Slot.png|64px]]
| Your backpack will go here; you'll be able to store lots of things here
|-
| Gloves Slot<br />[[File:Gloves Slot.png|64px]]
| An important slot for various needed gloves<br />(Insulated Gloves, Medical Gloves, etc.)
| Pocket Slots<br />[[File:Pocket slot.png|64px]]
| Two pockets for whatever you want easy access to
|-
| Glasses Slot<br />[[File:Eyewear Slot.png|64px]]
| The slot to equip your shades!
| PDA Slot<br />[[File:PDA slot.png|64px]]
| Your PDA will go here, be sure to<br />(see [[PDA]] for more info)
|}


A good way of interpreting the interaction system in Space Station 13 is to think of each click as 'using' the object (or hand) on whatever you're clicking on. For instance, to use a computer in real life, you'd essentially 'use' an empty hand on it to start typing. Using an empty hand on an object will pick it up, if you can hold it. Holding an item in your hand and clicking on something can result in three things:
{| class="wikitable" style="text-align:center;"
|-
! style=background-color:#ffce93; | Icon
! style="background-color:#9aff99;" | Explanation
! style=background-color:#ffce93; | Icon
! style="background-color:#9aff99;" | Explanation
! style=background-color:#ffce93; | Icon
! style="background-color:#9aff99;" | Explanation
|-
| Intent<br />[[File:Intent cycle.gif|64px]]
| Intents define what some controls do<br />(See [[Keyboard Shortcuts#Intents_&_Position|Intent & Position)]]
| Status<br />[[File:Status effects.gif|64px]]
| There are various status effects in-game<br />Mouse over them to see what they are
| Low "Air"<br />[[File:Low air.gif|64px]]
| Depending on Racial traits, you'll see<br />this warning when the air you breathe is low!
|-
| Health<br />[[File:Health cycle.gif|64px]]
| This indicator shows your current well-being
| Pull<br />[[File:Pull icon.png|64px]]
| You'll see this appear when pulling something,<br />(Left-Click this to stop pulling)
| Low Toxins<br />[[File:Low tox.gif|64px]]
| Toxin levels are too low in this area!
|-
| Stamina<br />[[File:Stamina.png|64px]]
| This indicator shows your current exhaustion.<br />Only shows up when you lose stamina.
| Resist<br />[[File:Resist icon.png|64px]]
| Click this to resist being grabbed/cuffed,<br />(if on fire, you'll stop, drop, and roll!)
| High Air<br />[[File:High air.gif|64px]]
| The Gas shown is too high in volume for you!<br />(Toggle Mask & Internals!)
|-
| Hunger<br />[[File:Hunger yoyo.gif|64px]]
| You'll eventually get hungry while on shift,<br />Make sure not to eat too much or too little!
| Drop<br />[[File:Drop icon.png|64px]]
| This will make you drop your currently held item
| High Toxins<br />[[File:High tox.gif|64px]]
| Toxins levels in this area are too high!
|-
| Too Hot<br />[[File:Warn hot.gif|64px]]
| The temperature is too hot for you! Scram!
| Throwing On/Off<br />[[File:Throw on icon.png|64px]]
| Toggle throwing objects On/Off
| Low Pressure<br />[[File:Low pressure warning.gif|64px]]
| Outside Pressure is too low, you'll want<br /> a space suit, or you'll die!
|-
| Too Cold<br />[[File:Warn cold.gif|64px]]
| The temperature is too cold for you! Scram!
|}


* If the object in hand is meant to be used with the object you're clicking on, the desired effect should occur. In the case of containers, such as drink bottles or beakers, you'll transfer a certain amount of units (usually 10) of the liquid from the container in your hand, to the container you're clicking on. For things like crowbarring the floor, you'll pry off a floor tile.
=== Action Buttons ===
* If the object in hand is not meant to be used with the object you're clicking on, more often than not (and very annoyingly, sometimes) you'll attack the target with the object. This can result in rather funny cases of hitting people with first aid kits, hitting your drinks machine with a bottle of vodka, etc. Or more dangerously, hitting someone with a crowbar, scalpel, toolbox, etc. This happens to be the most basic form of combat, as well (which will get you banned if you go around trying to do without a very good reason).
Certain actions in the game can be quickly done using one of the buttons in the top right corner of your screen. When clicked and held, they may be moved around the screen or put into the Action Palette. Shift clicking a button will reset it to it's original position. Hovering over them will tell you what they will do once you press them.
* If what you're clicking on is something that stores objects, the object will be taken out of your hand and placed in or on the target. This can be something like a table, opened locker or crate, which will place the object on top of the target, such that drinks will be placed on tables and jumpsuits will be placed in (technically, on) lockers. Objects like boxes and backpacks/satchels, which can be opened to reveal more slots for storing objects, will remove the item from your hand when clicked on, placing it in a slot inside.
[[File:Action_Buttons.png|598px|right|thumb|Action buttons and palette shown in-game]]


It's okay to memorize those, but playing jobs that involve more object handling, such as Chef, Barman or Cargo Tech, will really help you understand how the system interprets clicks, and what to expect when trying to use something.  
==== Action Palette ====
[[File:Action_Palette.png]]
The action palette lets you store your action buttons and gives information about action buttons when hovering over it with your mouse. It will hide itself once you click on something other than an action inside of it, and changes color depending on if an action was added or removed from it. Alt-Clicking it will reset all action buttons to their original positions. Control-Clicking will give you a basic overview of the function of action buttons.


==== Controls ====
=== Controls ===
To take items off a person, click the persons sprite with the left mouse button and drag their sprite onto yours.
'''We suggest checking out the [[Keyboard Shortcuts|Controls]] page for essential information on controlling your character.'''
[[File:Keyboard-layout-complete.png|820px|right|thumb|link=Keyboard Shortcuts|Default Keybindings]]


When you have done that, a popup window should come up and by simply pressing the names of the items you want to take off they will be removed from the person you are striping and appear on the floor underneath them.
SS13's controls vary across servers. At Paradise Station, controls are keybindings that can be adjusted in the [[Guide_for_Beginners#Character_Setup|Character Setup]] before a round. Although the game can be complex, don't get discouraged!


With the mouse you can perform the following actions:
Below are some basic mouse-related controls and an image of the default keybindings:
*
{| class="wikitable" style="margin-left: 0px;"
* Pick things up (one left mouse click on the object when having a free hand selected).
|-
* Switch hands (one left mouse click on the button that has a picture of two hands).
! style=background-color:#ffce93; | Shortcut/Key Combo
* Drop what you are holding in the selected hand (one left mouse click on the button that says "Drop")
! style="background-color:#9aff99;" | Action
* Attack (one left mouse click to attack once with the object you are holding in the selected hand).
|-
* Pull (right click on the item, in the drop down box select the item and click "pull", to let go of what you are pulling, click the button in the very bottom right corner, the person standing next to a box).
| Pick up Items
* Use consoles and objects (one left mouse click when having a free hand selected).
| Left-Click on target item<br />(must be within reach)
* Examine what is on the tile your mouse is on (right click on the item, in the drop down box select the item and click "examine").
|-
* Grab (one left mouse click on the person while having "intent" set on "grab").
| Open Containers
* Use objects on people (one left mouse click on the person while having the object in the selected hand, same as "attack").
| Left-Click on the target Container or Backpack
* Help/Perform CPR (one left mouse click on the person while having intent set on "help").
|-
* You can press Shift+(Arrow Key) to change the direction you're facing.
| Attack
* Transfer (Transferring one item into another, choose the hand with an item in and click on your other hand. Useful for putting things in briefcases or in your backpack.
| Left-Click(with object in hand)<br />Left-Click w/ [[Keyboard_Shortcuts#Intent_&_Position|Harm Intent]]
* See the [[Commands]] page, for more commands.
|-
| Using Consoles/Object
| Left-Click the Console or Object
|-
| Perform CPR
| Left-Click with w/ [[Keyboard_Shortcuts#Intent_&_Position|Help Intent]] <br /> on a "medically challenged" individual
|-
| Examine Object
| Shift + Left-Click
|-
| Pull Object
| Ctrl + Left-Click
|-
| Crawl into Vents
| Alt + Left-Click <br /> See [[Item Interactions]] for more uncommon actions using Alt+LC
|-
| Point finger/Aim weapon
| Press Middle Mouse Wheel + Left-Click
|-
| Access Someone's Inventory
| Left-Click(Hold) on the target, drag the mouse to yourself,<br /> then release Left-Click
|-
| Buckle into Seat
| Left-Click(Hold) on yourself, drag the mouse to a chair,<br /> then release Left-Click
|-
| Unbuckle (self/other)
| Left-Click the chair you/someone is buckled into
|-
| Empty Backpack/Containers
| While it's in your hand, Left-Click(hold) on the backpack,<br /> drag to a table or other surface, then release Left-Click
|-
| Climb over/ on top
| Left-Click(hold) on yourself, drag the mouse to the obstacle,<br /> then release Left-Click
|-
|}


=== Interacting with Other People ===
=== In-game Communication ===
Paradise is a medium-RP server, and so your interactions with those around you are going to be somewhat important. You're not expected to constantly roleplay to the highest level or remain completely serious, but try to maintain immersion and don't interrupt people who enjoy roleplaying on a higher level than you do. The commands you will be using to interact with people include:


*'''<tt>Say</tt>:''', Speak to those in sight. You can prefix your message a semicolon (<tt>;</tt>) to talk on the general radio channel, if you have a headset, or a colon and a letter to talk on your department radio channel; :h will always broadcast to your headset's main channel. (You can examine headsets to see which channels they can access.) Prefixing your message with an asterisk (*) followed by a specific word will perform the relevant emote, if it exists, which may include a sound effect. Type Say"*help" whilst in-game for a full list.
To interact verbally within the game, use the "say" and "me" command keys.<br> Open the '''say''' dialogue with '''T''' to chat with others as your character.<br> The '''me''' command, activated with '''M''', lets you perform specific actions for added depth.
*'''<tt>Whisper</tt>:''' Speak quietly, only audible to those right next to you. Anyone farther away will be told that you're whispering something, and will be able to see a letter of two of what you're saying.
*'''<tt>Me</tt>:''' Lets you narrate your character's actions in an emote. This will have your character's make in front of the text. (e.x. Me "shakes his head")
*'''<tt>OOC</tt>:''' Speak to everyone currently playing, in an Out-Of-Character way. This can be used to ask about game mechanics and other things not concerning the game. Try not to mention events happening in the game in OOC, as everyone can see it; revealing too much about the current round is a good way to get banned..
*'''<tt>LOOC</tt>:''' Speak to people locally, out of character. Useful for asking out-of-character questions to nearby players, or attempting to cooperate to resolve a glitch. Avoid using LOOC to discuss the current events, or using it as an attempt to circumvent IC, for example by threatening to contact the admins if someone doesn't do what you say.


Here's a quick list of the different radio keys: (NOTE: YOUR HEADSET MUST HAVE THE CHANNELS TO USE THEM. EXAMINE THE HEADSET TO DETERMINE IF THEY DO)
Here's a brief overview:
*''':h''' Will send your message to your department's channel, or the antagonist channel your radio is currently equipped with, should you be one.
*''':c''' Will send the message to the Command Channel
*''':s''' Will send the message to the Security Channel
*''':m''' Will send the message to the Medical Channel
*''':e''' Will send the message to the Engineering Channel
*''':u''' Will send the message to the Cargo Channel
*''':n''' Will send the message to the Research Channel
*''':z''' Will send the message to the Service Channel


=== Extra Help ===
{| class="wikitable" style="margin-left: 0px;"
There are a few keyboard shortcuts for your convenience.
|- style="font-weight: bold;"
 
! Key/Type
{| border="1" cellspacing="0" cellpadding="2" align="center"
! style=background-color:#ffce93; | What you type in
! style='background-color:Chocolate;'|Shortcut
! style="background-color:#9aff99;" | What others see
! style='background-color:Chocolate;'|Action
! Relative Notes
|-
| <code>T</code> / Say
| style="font-family: monospace;" | <code>hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> says, "Hello world"
| rowspan="3" | You'll notice the chat system will automatically change your result based on certain factors (i.e., Punctuation, Drunkenness, Injuries, and Shock.) While other factors will only be seen by other players, like speaking different languages. Additionally, the game will capitalize the first letter in your input.  
|-
| <code>T</code> / Shout
| style="font-family: monospace;" | <code>hello world!</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> shouts, "Hello world!"
|-
| <code>T</code> / Ask
| style="font-family: monospace;" | <code>hello world?</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> asks, "Hello world?"
|-
| <code>T</code> / Whisper
| style="font-family: monospace;" | <code>:w hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> whispers quietly, "Hello world"<br /><b>ExampleMan</b> whispers quietly, "****o *****"<br /><b>ExampleMan</b> whispers something.
| A) When adjacent, others see this<br />B) When two tiles away, others see this<br />C) three or more tiles away, others will see this
|-
| <code>T</code> / Alt Language
| style="font-family: monospace;" | <code>:? hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> articulates, "<span style="color: #6c322d;">Hello world</span>""<br /><b>ExampleMan</b> articulates, "<span style="color: #6c322d;">Linkabota vech</span>""
| A) When others know your language<br />B) When others don't know your language
|-
|-
! F1
| <code>T</code> / Specific Words in Language
! AdminHelp
| style="font-family: monospace;" | <code>well :? hello :9 world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> says, "Well <span style="color: #6c322d;">Idivyek</span> world"
| :9 is Galactic Common, so we're just swapping back to common after one word in another language
|-
|-
! F2
| <code>T</code> / Mixed Languages
! OOC Text
| style="font-family: monospace;" | <code>:1 hello :? world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> says, "<span style="color: #3076c9;">Hello</span> <span style="color: #6c322d;">Bulobs</span>"<br />
| The outcomes could be: 1) Understand both languages / 2 or 3 ) Others could understand one word or the other<br />4) Both are in different languages. (This example is 2/3)
|-
|-
! F3
| <code>T</code> / Emote
! IC Text
| style="font-family: monospace;" | <code>*nod</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> nods his head.
| Type <code>*help</code> in-game for available emotes.
|-
|-
! F4
| <code>M</code> / Me
! Emote
| style="font-family: monospace;" | <code>scratches his head and raises one brow.</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> scratches his head and raises one brow.
| Notice I had to type the period for it to be there, and there wasn't auto-capitalization either
|-
|-
! F6
| [[File:Megaphone.png|32px]] / Using Megaphone
! Switch Gun Modes
| style="font-family: monospace;" | <code>hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> broadcasts, <span style="font-size: 175%;">"Hello world"</span>
| You can still use <code>!/?</code> to change up the method of saying it
|-
|-
! Home, Ctrl+D
! colspan="4" style="text-align:left;" |<code>Alternatives</code>
! Drop Held Object
|-
|-
! End, Ctrl+W
| <code>T</code> / Me (Prefix)
! Toggle Throw Object On/Off
| style="font-family: monospace;" | <code>! scratches his head and raises one brow.</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <b>ExampleMan</b> scratches his head and raises one brow.
| Notice when you use the prefix, you are using <code>T</code> instead of <code>M</code>
|}
 
=== Runechat ===
[[File:Runechat.png|frame|right|An example Runechat speech.]]
Runechat means the text you see over characters when they talk and is good for in-person conversations, don't forget to still look at the chat box however! To turn it on/off, use the "Enable/Disable Runechat" option under your "Preferences" tab in-game.
 
'''Why don't I see it even though I have it on?'''
There are some situations in which you won't see runechat text. Examples:
* If the speaker is using a radio channel and you are not in range of hearing the headset whisper.
* If they are whispering and you can't hear them clearly.
* If they are out of your normal vision range.
* If they were invisible to you (Out of sight or round a corner) when they said their message, you will not see it above their head even if they walk inside your vision range
 
'''What determines my text color for runechat?'''
* Typically, your hair color.
* For races without hair, blood color.
* For races without variations of hair OR blood color, its determined by eye color.
=== Headsets and Comms ===
 
Every crew member receives a headset on arrival, facilitating communication on specific frequencies. Wall-mounted intercoms are also accessible. See [[Headset#Special_Channels|here]] for non-departmental channels.<br>To communicate on these devices, prefix your message with the right channel code. Each device can operate in "Hot-Mic" mode, transmitting any nearby chatter with prefixes.
 
{| class="wikitable" style="margin-right: 64px;"
|- style="font-weight: bold;"
! Headset
! Intercom
! Station Bounced Radio
|-
| [[File:Headset.png|64px]]Uses Prefixes Below
| [[File:Wallradio.png|64px]]To use a wall-mounted intercom, stand near it and use the <code>:i</code> prefix
| [[File:Station Bounced Radio.png|64px]]These prefixes can be used for any headset/radio in your <code>:r</code>ight or <code>:l</code>eft hand
|}
 
{| class="wikitable" style="margin-left: 0px;"
|- style="font-weight: bold;"
! Prefix
! style=background-color:#ffce93; | What you type in
! style="background-color:#9aff99;" | What others see
|-
|-
! Page Down, Ctrl+A
| <code>;</code>
! Activate Held Object
| style="font-family: monospace;" | <code>; hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #20b142"><b>[Common] <b>ExampleMan</b> says, "Hello world"</span>
|-
|-
! Shift + Click
| <code>:s</code>
! Examine Object
| style="font-family: monospace;" | <code>:s hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #dd3535"><b>[Security] <b>ExampleMan</b> says, "Hello world"</span>
|-
|-
! Ctrl + Click
| <code>:c</code>
! Pull Object
| style="font-family: monospace;" | <code>:c hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #475cff"><b>[Command] <b>ExampleMan</b> says, "Hello world"</span>
|-
|-
! Delete
| <code>:e</code>
! Stop Pulling Object
| style="font-family: monospace;" | <code>:e hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #feac20"><b>[Engineering] <b>ExampleMan</b> says, "Hello world"</span>
|-
|-
! Crtl+E/Q, Insert
| <code>:u</code>
! Switch Intents
| style="font-family: monospace;" | <code>:u hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #b8863c"><b>[Supply] <b>ExampleMan</b> says, "Hello world"</span>
|-
|-
! Middle Mouse Click, Page Up, Ctrl+S
| <code>:m</code>
! Switch Hands
| style="font-family: monospace;" | <code>:m hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #05b5ad"><b>[Medical] <b>ExampleMan</b> says, "Hello world"</span>
|-
|-
! Ctrl+Up, Ctrl+Down
| <code>:n</code>
! Scroll previously entered text
| style="font-family: monospace;" | <code>:n hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #c68cfa"><b>[Science] <b>ExampleMan</b> says, "Hello world"</span>
|-
|-
| <code>:z</code>
| style="font-family: monospace;" | <code>:z hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #bbd164"><b>[Service] <b>ExampleMan</b> says, "Hello world"</span>
|-
| <code>:x</code>
| style="font-family: monospace;" | <code>:x hello world</code>
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #b84f92"><b>[Procedure] <b>ExampleMan</b> says, "Hello world"</span>
|}
=== Metacommunication ===
'''OOC''' (Out Of Character) and '''LOOC''' (Local Out Of Character) are methods to '''communicate''' with players directly, '''not as your character'''.<br> '''OOC''' is for '''pre/post-round chats''' and requires the '''O''' key. During the round, OOC is inactive.<br> '''LOOC''' is used during the game for '''local-area''' broadcasting and requires the '''L''' key.
{| class="wikitable" style="margin-left: 0px;"
|- style="font-weight: bold;"
! Examples
|-
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #095fdc"><b>OOC: ExampleMan: Hello World</b></span>
|-
| style="background-color: #151515; color: #fff; font-family: Verdana" | <span style="color: #6699cc"><b>LOOC: ExampleMan: Hello World</b></span>
|}
|}


Many abbreviations are used on the server, here are a few explained:
=== Extra Help ===
 
Server-based abbreviations are often utilized. For a complete list of acronyms, see the [[Glossary]].


{| border="1" cellspacing="0" cellpadding="2" align="center"
{| class="wikitable" style="text-align:center;"
! style='background-color:Chocolate;'|Abbreviation
|- style="font-weight: bold; text-align: center; background-color: chocolate; color: white;"
! style='background-color:Chocolate;'|Meaning
| style="width: 150pt; center;"            | Abbreviation
| style="width: 319pt; center;"            | Meaning
|-
! AI
| [[AI|Artificial Intelligence]]
|-
|-
! HOP
! HOP
! Head of Personnel
| [[Head of Personnel]]
|-
|-
! CE
! CE
! Chief Engineer
| [[Chief Engineer]]
|-
|-
! CMO
! CMO
! Chief Medical Officer
| [[Chief Medical Officer]]
|-
|-
! NTRep
! NTRep/NTR
! Nanotrasen Representative  
| [[Nanotrasen Representative]]
|-
|-
! HOS
! HOS
! Head of Security
| [[Head of Security]]
|-
|-
! RD
! RD
! Research Director
| [[Research Director]]
|-
|-
! Blueshield
! Blueshield
! Blueshield officer
| [[Blueshield|Blueshield officer]]
|-
|-
! Lethals
! Lethals
! Lethals weapons from the armoury
| Lethal weapons from the Secure Armoury
|-
! Lings/Clings
| [[Changeling]]s
|}
|}


Read up on the other [[Guides|guides]] there are plenty out there! Or, head over to the discord and chat to the admins and mentors on there, they are always happy to teach you a little extra.
Further guidance is available from the [[guides]], from admins or mentors on our Discord channel.
 
== What To Do Now==
 
=== Things not to do ===
 
While this should already be pretty obvious, do not do the following:
 
*'''Randomly kill people:''' While this is stated in the rules as not allowed, anyone who wishes to do this probably hasn't and won't read this guide. New players might think that the game objective is to kill everyone, but I cannot stress enough that it is not.
 
*'''Get a job change:''' This is fine for experienced players, but if you have just joined the server, you should not go and get a job change to a role you have not unlocked and don't know how to play.
 
*'''Report false antagonists:''' Please don't report people you think "might" be antagonists. Unless you have proof, please don't report them. You will most likely waste security's time and the time of the person you reported.
 
=== Things you should do ===
 
*'''Have fun.'''
 
*'''Talk to other people''' on the server, and make friends with their characters in-game.
 
* '''Make yourself known on the forums:''' The server is home to a group of players who make up the Paradise community, and we love to see new faces, so swing by and introduce yourself!
 
*'''Try advanced jobs:''' Once you feel you have the basics of the game under your belt, don't be afraid to check the [[Guides#Job guides|job guides]] on the other positions available. It is more fun, and you might get to help the station!
 
*'''Be an antagonist:''' After you've gotten the basics down, it might be time to try your hand as an antagonist. [[Game Modes|Here]] is the best place to learn the basics of the different game modes and how to play them properly.


= What To Do Now =
*'''Help out the game:''' If you're good with programming, drawing sprites, telling stories, designing maps, or updating wikis, we could use your help. Head over to the forums and chat with us.
There's a couple of things to do to help you settle in at Paradise once you've gotten the hang of the game:


* '''Make yourself known on the forums:''' The server is home to a group of players whom make up the Paradise community and we love to see new faces, so swing by and [https://nanotrasen.se] and introduce yourself!
Most importantly, have fun! After all, That's what this is all about!


*'''Try advanced jobs:''' Once you feel you have the basics of the game under your belt, don't be afraid to check the [[Guides#Job_guides|job guides]] on the other positions available. Not only is it more fun, but you might actually get to help the station!
Welcome aboard the NSS Cyberiad. Have an efficient and productive day!


*'''Be an antagonist:''' After you've gotten the basics down, it might be time to try your own hand as an antagonist. [[Game Modes| Here]] is the best place to learn the basics of the different game modes and how to properly play them.
==Need More Guidance?==
If you ever need more advice on gameplay or are unsure about any specific rules, we have the '''Mentor Help''' and '''Admin Help''' features readily available in-game. Generally, there's always someone online who can assist with your queries, so don't hesitate to ask. To access these options, press F1 and select Mentor or Admin Help, or navigate to the ''Admin'' tab and click ''Admin Help''. Choose your preference, type your message, and await a response. You'll hear a 'bwoink' sound when your message gets a reply, which will appear in the chatbox with a clickable link for any required follow-up.


*'''Help out the game:''' If you're good with programming, drawing sprites, telling stories or designing maps, updating wikis, we could really use your help. Head over to the forums and chat with us.
While you can use both options for any questions, some matters might be more suitably addressed to mentors or admins.


Most importantly, have fun! After all, isn't that we're all here for?
'''Mentor Help''' typically comes in handy when you need to understand something that wouldn't ordinarily be discussed in '''OOC''' chat without violating the IC in OOC rule. For example, if you've just spawned as an engineer and wish to learn about construction, Mentor Help is your go-to resource. Mentors can provide a specific answer or guide you to the relevant wiki page for more comprehensive learning.


Welcome aboard the NSS Cyberiad, have an efficient and productive day!
'''Admin Help''', on the other hand, is your first port of call if you notice someone breaching a rule or need admin confirmation to ensure your planned actions don't violate any rules.<br>Let's say you're an antagonist planning to wreak havoc by releasing the engine or detonating a bomb. We advise you to inform the admins '''before''' you proceed, allowing them to assess your plans.


[[Category:Guide for beginners]][[Category:Guides]]
'''So, remember, our Admins and Mentors are ''always ready'' to assist when you're uncertain about anything. They're here to ensure your time on the server remains fun and enjoyable!'''

Latest revision as of 17:16, 6 July 2024

Useful Resources

Welcome to Nanotrasen and congratulations on your new career!

Space Station 13 (often abbreviated as SS13) is an engaging multiplayer roleplaying game.
As a participant, you'll assume the persona of a space station worker. Among the myriad of SS13 servers, Paradise Station stands out with its unique roles and diverse gameplay opportunities.

As a medium role-playing (MRP) server, Paradise Station encourages a balanced blend of in-character gameplay and narrative exploration.

As a newcomer, you might want to familiarize yourself with the Controls we use. Additionally, if roleplay is a new territory for you, we highly recommend browsing our roleplay guide. If any queries arise, feel free to ask them either on our forums or in our Discord channel.

The Server Rules

Please read the server rules.

The server rules help create an enjoyable atmosphere for all and punish users who interfere with the enjoyment of other players or adversely affect the community and server. Space Law largely dictates what you are and aren't allowed to do while playing.

We recommend that you read Space Law and Standard Operating Procedure, especially if you wish to play essential roles such as Security or Command.

Joining the Server

A screenshot of the BYOND client with the Paradise SS13 server highlighted in yellow.

To get started with SS13, follow these steps:

  1. Download and install the BYOND client.
  2. Register for a BYOND account.

Afterwards, join Paradise via one of the following methods:

  • Select the server from within the BYOND client.
  • Click "Open..." located beneath the "Games" tab on the client's left panel, and manually input the Paradise server address: byond.paradisestation.org:6666.
  • Press "Server" on the official website: https://paradisestation.org/

Tip: You can bookmark the server for easy access in future sessions.

If you've successfully connected to the server, congratulations!

Prior to embarking on your game journey, we suggest setting up your character next.

The joining and setup panel.

Character Setup

The character setup screen.
Game settings located in Game Preferences.
Loadout screen.

The Character Setup screen lets you personalize your character, encompassing name, species, and appearance.
This is also where you set your preferred roles for gameplay. More on this in the Occupation Preferences section.

Identity

Name: Choose a realistic name per the rules. Vary your name choice depending on your character's gender and species. As a Human, use a first and last name. Avoid comical or famous names. For random, lore-appropriate names, use the randomize option.

Gender: This alters your character's body type and scream voice. Options are male, female, or gender-neutral.

Age: This is only displayed on in-game security and medical records, and doesn't change your character's looks.

Species: The default is Human. Options like Tajaran, Vulpkanin, and Unathi exist.
Refer to the lore page for all playable species.

Secondary Language: Galactic Common is the primary language on SS13 and all crew members understand it.
Choose a secondary language like Tradeband, Clownish, or Gutter. Check Languages for language options and switching instructions.

Blood type: This determines the type of blood transfusion you would need.

Disabilities: Choose different disabilities here.

Nanotrasen Relation: Define your character's relationship with Nanotrasen. This is only for roleplay purposes.

Appearance Options: Alter your character's physical traits. Options vary based on species.

Flavour Text: This is your physical description and will show when players examine you in-game and should only contain information that other characters could see from a glance. Keep it brief.

Character Records

The Character Records screen lets you set your character's medical and security records, accessible in-game by Medical Doctors and Security Officers.

Use this as an RP tool to develop your character. Remember, these are official records, so keep the tone formal.

Your records do not belong in your flavour text.

Check the "Employment Records" to display your character's previous jobs.

Game Preferences

This section lets you tweak your games settings in order to get the most enjoyable experience. Some recommended settings to tweak:

  • Window Flashing: Disables your game window flashing to white when flashed. Useful if you have epilepsy!
  • Colourblind Mode: Lets you choose between deuteranopic, protanopic, and tritanopic colourblindness, adjusting the games colours to your needs.
  • Parallax: Decreases or increases the level of detail and animation space has. Recommended to disable it completely on weaker machines.
  • Ambient Occlusion: A shading method to make the game look fancier. Recommended to disable it completely on weaker machines.

Antagonists

This section lets you choose if you'd prefer to play as an antagonist in a round. Being an antagonist isn't guaranteed.
As a new player, you can't be an antagonist until you've played for a few days.

The non-antagonist roles include:

  • pAI: You can rejoin the game as a Personal AI during observation or post-death. Won't happen without confirmation from you, so keep it enabled.
  • Sentient Animal: If Xenobiology creates them, you can become a sentient animal when dead or observing.
  • Positronic Brain: This lets you become a positronic brain when dead or observing, from which Roboticists can create a Cyborg or Artificial Intelligence.

Loadout

The Loadout screen lets you equip several items for your character. You get five loadout points to spend on various items like suits, coats, rocks, and much more! The possibilities are endless! Some items are restricted to occupation, however.

Saving your character

Use the "Save Setup" button to store your character, occupation preferences, and antagonist choices in the database.

Global Antag Candidacy

If you have any antagonist preference set to yes, the Setup Panel will have an option for Global Antag Candidacy Cropped.png. This option will allow you to be eligible for some antagonist roles you accepted, this includes round-start antagonists and auto traitors. Otherwise, the setting makes sure you aren't eligible for any antagonist roles while spawning in.

Occupation Preferences

The job preferences panel.

Your occupation is your most important choice on the server. It affects your station access, rank, authority, equipment, and purpose in life. The roles available to you are listed in the Occupation Preferences.

Job Assignment

Except for Assistant, all job preferences have four levels: NEVER, Low, Medium, and High. These change how likely the server will assign you that job when it compares your preferences to other players. You may only mark one job High, but there are no limits otherwise.

Because of the diversity and range of jobs available, there are many ways to play the game. However, many jobs require a good knowledge of the game mechanics, the layout of the station, and how to use in-game tools and machinery. Because of this, the following jobs are recommended for new players:

  • Assistant: The most basic of all occupations, the assistant has no authority and, generally speaking, no responsibilities. It's an excellent opportunity to learn the game mechanics, but your access is limited. Ask others if you can help; they'll usually be happy to show you around their department and help you learn the ropes. It also lets you practice roleplaying if you're still unsure about it. Unlike other roles, Assistant can only be set to No or Yes. If Assistant is set to Yes, all other roles are disabled.
  • Cargo Technician: A basic yet practical job that is easy to pick up and will help you learn most of the game's controls. Working under the Quartermaster, you're tasked with ordering supplies and delivering them to the relevant department to ensure the station is well-equipped.
  • Janitor: A simple but menial job that involves replacing lightbulbs, cleaning up messes, putting out wet floor signs, and then pointing them out to people who've slipped on the floor you just finished mopping. Your only responsibilities are to keep the station clean and well-lit, and it'll help you learn your way around the station and its various departments.
  • Librarian: A very simple job that involves making sure the library is stocked, writing and running DnD campaigns in the back of your workplace.
  • Bartender: A relatively simple job that gives you an excellent introduction to combining substances. The Bartender's job is primarily mixing and serving drinks to a thirsty crew. Drink recipes are available in Guide to Drinks. You'd be surprised at some of the stuff you can make, so try it out!

If you're interested in other jobs, browse the Job guides. Avoid any security, engineering, and command positions until you get the hang of the game. This is especially true of the Head of Security, Head of Personnel, Captain and Security Officer positions. (Jumping into a position you're not prepared to do is a guaranteed way of making people angry at you and possibly earning a job ban.)

Playing the Game

Great job! You've crafted a character and chosen a job. Before you jump into your new role, let's cover a few more aspects of the game.

Starting the round

A round begins with a brief period for players to chat and ready themselves. This is where your job preferences apply.

However, you may frequently join in the middle of a round. Clicking on Join Game! shows available jobs.

Once you spawn on the map, you'll start at the Arrivals Shuttle, announced by the Arrivals Announcement Computer or the AI. You can either proceed to your workplace or explore.
Click the for Map button in the top right corner of your game window for a station layout.

Also, click View the Crew Manifest to see who else is on the station.


The User Interface

The user interface might appear daunting initially, but understanding its elements will make navigation easier. The table below presents the elements in the example image.

HUD Clean.png
Icon Explanation Icon Explanation
Your Hands
Right hand midnight.pngLeft hand midnight.png
Your hands are used Individually.
(See Your Hands & You)
Mask Slot
Mask Slot.png
Vital Slot to remember when air is sparse!
This is for various mask types.
Your Inventory
UI Inventory.png
Left-Clicking this will open to show more icons
let's go over them below
Ear Slots
Earwear Slot.png
Mainly used for radio headsets, make sure you have yours equipped!
Shoes Slot
Shoes Slot.png
This is where you wear any shoes
(like Magboots)
Head Slot
Headgear Slot.png
This is where you'll equip various helmets and hats
Suit Storage
Suit Storage Slot.png
When you are wearing a "suit" you will be able to use this storage ID Slot
ID Slot.png
When your ID is equipped here, you'll show off who you are to others
because your character will pin your ID to your uniform
Uniform Slot
Jumpsuit Slot.png
Your main clothing slot, removing this will drop
ID, PDA, and pocket contents!
Belt Slot
Belt Slot.png
Equipping a belt here can act as a smaller backpack like
container for items, useful for Engineers
Suit Slot
External Wear Slot.png
This slot is for exosuits, jackets, and other garments
that go over your uniform.
Back Slot
Backpack Slot.png
Your backpack will go here; you'll be able to store lots of things here
Gloves Slot
Gloves Slot.png
An important slot for various needed gloves
(Insulated Gloves, Medical Gloves, etc.)
Pocket Slots
Pocket slot.png
Two pockets for whatever you want easy access to
Glasses Slot
Eyewear Slot.png
The slot to equip your shades! PDA Slot
PDA slot.png
Your PDA will go here, be sure to
(see PDA for more info)
Icon Explanation Icon Explanation Icon Explanation
Intent
Intent cycle.gif
Intents define what some controls do
(See Intent & Position)
Status
Status effects.gif
There are various status effects in-game
Mouse over them to see what they are
Low "Air"
Low air.gif
Depending on Racial traits, you'll see
this warning when the air you breathe is low!
Health
Health cycle.gif
This indicator shows your current well-being Pull
Pull icon.png
You'll see this appear when pulling something,
(Left-Click this to stop pulling)
Low Toxins
Low tox.gif
Toxin levels are too low in this area!
Stamina
Stamina.png
This indicator shows your current exhaustion.
Only shows up when you lose stamina.
Resist
Resist icon.png
Click this to resist being grabbed/cuffed,
(if on fire, you'll stop, drop, and roll!)
High Air
High air.gif
The Gas shown is too high in volume for you!
(Toggle Mask & Internals!)
Hunger
Hunger yoyo.gif
You'll eventually get hungry while on shift,
Make sure not to eat too much or too little!
Drop
Drop icon.png
This will make you drop your currently held item High Toxins
High tox.gif
Toxins levels in this area are too high!
Too Hot
Warn hot.gif
The temperature is too hot for you! Scram! Throwing On/Off
Throw on icon.png
Toggle throwing objects On/Off Low Pressure
Low pressure warning.gif
Outside Pressure is too low, you'll want
a space suit, or you'll die!
Too Cold
Warn cold.gif
The temperature is too cold for you! Scram!

Action Buttons

Certain actions in the game can be quickly done using one of the buttons in the top right corner of your screen. When clicked and held, they may be moved around the screen or put into the Action Palette. Shift clicking a button will reset it to it's original position. Hovering over them will tell you what they will do once you press them.

Action buttons and palette shown in-game

Action Palette

Action Palette.png The action palette lets you store your action buttons and gives information about action buttons when hovering over it with your mouse. It will hide itself once you click on something other than an action inside of it, and changes color depending on if an action was added or removed from it. Alt-Clicking it will reset all action buttons to their original positions. Control-Clicking will give you a basic overview of the function of action buttons.

Controls

We suggest checking out the Controls page for essential information on controlling your character.

Default Keybindings

SS13's controls vary across servers. At Paradise Station, controls are keybindings that can be adjusted in the Character Setup before a round. Although the game can be complex, don't get discouraged!

Below are some basic mouse-related controls and an image of the default keybindings:

Shortcut/Key Combo Action
Pick up Items Left-Click on target item
(must be within reach)
Open Containers Left-Click on the target Container or Backpack
Attack Left-Click(with object in hand)
Left-Click w/ Harm Intent
Using Consoles/Object Left-Click the Console or Object
Perform CPR Left-Click with w/ Help Intent
on a "medically challenged" individual
Examine Object Shift + Left-Click
Pull Object Ctrl + Left-Click
Crawl into Vents Alt + Left-Click
See Item Interactions for more uncommon actions using Alt+LC
Point finger/Aim weapon Press Middle Mouse Wheel + Left-Click
Access Someone's Inventory Left-Click(Hold) on the target, drag the mouse to yourself,
then release Left-Click
Buckle into Seat Left-Click(Hold) on yourself, drag the mouse to a chair,
then release Left-Click
Unbuckle (self/other) Left-Click the chair you/someone is buckled into
Empty Backpack/Containers While it's in your hand, Left-Click(hold) on the backpack,
drag to a table or other surface, then release Left-Click
Climb over/ on top Left-Click(hold) on yourself, drag the mouse to the obstacle,
then release Left-Click

In-game Communication

To interact verbally within the game, use the "say" and "me" command keys.
Open the say dialogue with T to chat with others as your character.
The me command, activated with M, lets you perform specific actions for added depth.

Here's a brief overview:

Key/Type What you type in What others see Relative Notes
T / Say hello world ExampleMan says, "Hello world" You'll notice the chat system will automatically change your result based on certain factors (i.e., Punctuation, Drunkenness, Injuries, and Shock.) While other factors will only be seen by other players, like speaking different languages. Additionally, the game will capitalize the first letter in your input.
T / Shout hello world! ExampleMan shouts, "Hello world!"
T / Ask hello world? ExampleMan asks, "Hello world?"
T / Whisper :w hello world ExampleMan whispers quietly, "Hello world"
ExampleMan whispers quietly, "****o *****"
ExampleMan whispers something.
A) When adjacent, others see this
B) When two tiles away, others see this
C) three or more tiles away, others will see this
T / Alt Language :? hello world ExampleMan articulates, "Hello world""
ExampleMan articulates, "Linkabota vech""
A) When others know your language
B) When others don't know your language
T / Specific Words in Language well :? hello :9 world ExampleMan says, "Well Idivyek world" :9 is Galactic Common, so we're just swapping back to common after one word in another language
T / Mixed Languages :1 hello :? world ExampleMan says, "Hello Bulobs"
The outcomes could be: 1) Understand both languages / 2 or 3 ) Others could understand one word or the other
4) Both are in different languages. (This example is 2/3)
T / Emote *nod ExampleMan nods his head. Type *help in-game for available emotes.
M / Me scratches his head and raises one brow. ExampleMan scratches his head and raises one brow. Notice I had to type the period for it to be there, and there wasn't auto-capitalization either
Megaphone.png / Using Megaphone hello world ExampleMan broadcasts, "Hello world" You can still use !/? to change up the method of saying it
Alternatives
T / Me (Prefix) ! scratches his head and raises one brow. ExampleMan scratches his head and raises one brow. Notice when you use the prefix, you are using T instead of M

Runechat

An example Runechat speech.

Runechat means the text you see over characters when they talk and is good for in-person conversations, don't forget to still look at the chat box however! To turn it on/off, use the "Enable/Disable Runechat" option under your "Preferences" tab in-game.

Why don't I see it even though I have it on? There are some situations in which you won't see runechat text. Examples:

  • If the speaker is using a radio channel and you are not in range of hearing the headset whisper.
  • If they are whispering and you can't hear them clearly.
  • If they are out of your normal vision range.
  • If they were invisible to you (Out of sight or round a corner) when they said their message, you will not see it above their head even if they walk inside your vision range

What determines my text color for runechat?

  • Typically, your hair color.
  • For races without hair, blood color.
  • For races without variations of hair OR blood color, its determined by eye color.

Headsets and Comms

Every crew member receives a headset on arrival, facilitating communication on specific frequencies. Wall-mounted intercoms are also accessible. See here for non-departmental channels.
To communicate on these devices, prefix your message with the right channel code. Each device can operate in "Hot-Mic" mode, transmitting any nearby chatter with prefixes.

Headset Intercom Station Bounced Radio
Headset.pngUses Prefixes Below Wallradio.pngTo use a wall-mounted intercom, stand near it and use the :i prefix Station Bounced Radio.pngThese prefixes can be used for any headset/radio in your :right or :left hand
Prefix What you type in What others see
; ; hello world [Common] ExampleMan says, "Hello world"
:s :s hello world [Security] ExampleMan says, "Hello world"
:c :c hello world [Command] ExampleMan says, "Hello world"
:e :e hello world [Engineering] ExampleMan says, "Hello world"
:u :u hello world [Supply] ExampleMan says, "Hello world"
:m :m hello world [Medical] ExampleMan says, "Hello world"
:n :n hello world [Science] ExampleMan says, "Hello world"
:z :z hello world [Service] ExampleMan says, "Hello world"
:x :x hello world [Procedure] ExampleMan says, "Hello world"

Metacommunication

OOC (Out Of Character) and LOOC (Local Out Of Character) are methods to communicate with players directly, not as your character.
OOC is for pre/post-round chats and requires the O key. During the round, OOC is inactive.
LOOC is used during the game for local-area broadcasting and requires the L key.

Examples
OOC: ExampleMan: Hello World
LOOC: ExampleMan: Hello World

Extra Help

Server-based abbreviations are often utilized. For a complete list of acronyms, see the Glossary.

Abbreviation Meaning
AI Artificial Intelligence
HOP Head of Personnel
CE Chief Engineer
CMO Chief Medical Officer
NTRep/NTR Nanotrasen Representative
HOS Head of Security
RD Research Director
Blueshield Blueshield officer
Lethals Lethal weapons from the Secure Armoury
Lings/Clings Changelings

Further guidance is available from the guides, from admins or mentors on our Discord channel.

What To Do Now

Things not to do

While this should already be pretty obvious, do not do the following:

  • Randomly kill people: While this is stated in the rules as not allowed, anyone who wishes to do this probably hasn't and won't read this guide. New players might think that the game objective is to kill everyone, but I cannot stress enough that it is not.
  • Get a job change: This is fine for experienced players, but if you have just joined the server, you should not go and get a job change to a role you have not unlocked and don't know how to play.
  • Report false antagonists: Please don't report people you think "might" be antagonists. Unless you have proof, please don't report them. You will most likely waste security's time and the time of the person you reported.

Things you should do

  • Have fun.
  • Talk to other people on the server, and make friends with their characters in-game.
  • Make yourself known on the forums: The server is home to a group of players who make up the Paradise community, and we love to see new faces, so swing by and introduce yourself!
  • Try advanced jobs: Once you feel you have the basics of the game under your belt, don't be afraid to check the job guides on the other positions available. It is more fun, and you might get to help the station!
  • Be an antagonist: After you've gotten the basics down, it might be time to try your hand as an antagonist. Here is the best place to learn the basics of the different game modes and how to play them properly.
  • Help out the game: If you're good with programming, drawing sprites, telling stories, designing maps, or updating wikis, we could use your help. Head over to the forums and chat with us.

Most importantly, have fun! After all, That's what this is all about!

Welcome aboard the NSS Cyberiad. Have an efficient and productive day!

Need More Guidance?

If you ever need more advice on gameplay or are unsure about any specific rules, we have the Mentor Help and Admin Help features readily available in-game. Generally, there's always someone online who can assist with your queries, so don't hesitate to ask. To access these options, press F1 and select Mentor or Admin Help, or navigate to the Admin tab and click Admin Help. Choose your preference, type your message, and await a response. You'll hear a 'bwoink' sound when your message gets a reply, which will appear in the chatbox with a clickable link for any required follow-up.

While you can use both options for any questions, some matters might be more suitably addressed to mentors or admins.

Mentor Help typically comes in handy when you need to understand something that wouldn't ordinarily be discussed in OOC chat without violating the IC in OOC rule. For example, if you've just spawned as an engineer and wish to learn about construction, Mentor Help is your go-to resource. Mentors can provide a specific answer or guide you to the relevant wiki page for more comprehensive learning.

Admin Help, on the other hand, is your first port of call if you notice someone breaching a rule or need admin confirmation to ensure your planned actions don't violate any rules.
Let's say you're an antagonist planning to wreak havoc by releasing the engine or detonating a bomb. We advise you to inform the admins before you proceed, allowing them to assess your plans.

So, remember, our Admins and Mentors are always ready to assist when you're uncertain about anything. They're here to ensure your time on the server remains fun and enjoyable!