Difference between revisions of "Chaplain"
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{{JobPageHeader | {{JobPageHeader | ||
|colour = | |colour = 30A055 | ||
|hcolour = white | |hcolour = white | ||
|stafftype = SERVICE | |stafftype = SERVICE | ||
|img = Generic_chaplain.png | |img = Generic_chaplain.png | ||
|jobtitle = Chaplain | |jobtitle = Chaplain | ||
|access = | |access = Chapel, Morgue | ||
|difficulty = Easy | |difficulty = Easy | ||
|superior = [[Head of Personnel]] | |superior = [[Head of Personnel]] | ||
|duties = Hold services and funerals, cremate people, counsel the crew. | |duties = Hold services and funerals, cremate people, counsel the crew. | ||
|guides = No external guides. | |guides = No external guides. | ||
}} | }}<div style="float: right;">{{JobService}}</div> | ||
{{JobService}} | |||
Also known as the '''Counselor''', the Chaplain's role is to provide psychological support to the crew who need it. Besides your office, the crematorium and the morgue, you have no access. | Also known as the '''Counselor''', the Chaplain's role is to provide psychological support to the crew who need it. Besides your office, the crematorium and the morgue, you have no access. | ||
It is vital that you use the radio to call people to the | It is vital that you use the radio to call people to the Chapel, because otherwise it is less frequented than the [[Library]]. | ||
== Duties == | == Duties == | ||
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== Religions == | == Religions == | ||
You are free to propagate any present day religions you know of, or even invent one of your own! Just make sure it doesn't go against NanoTrasen and its values, or you may well end up in the brig. | |||
== Thanatology == | == Thanatology == | ||
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The Crematorium is used to turn bodies into ash. Remember to strip the body before cremating it. | The Crematorium is used to turn bodies into ash. Remember to strip the body before cremating it. | ||
== | ==The Chapel== | ||
Your Chapel is more than just a place for you to perform your religious duties, it is also the holiest place on the station. | |||
[[Cultist]]s cannot use blood magic, runes, and most of their equipment while inside. Their runes will fizzle out and their magic will fail to work. Additionally, they cannot construct cultist buildings inside. there is no counter except by summoning their god. | |||
[[Revenant]] powers are completely disabled inside the chapel. | |||
Non-powered [[Vampire]]s are unable to use their abilities are instead met with "Your powers are useless on this holy ground." | |||
[[Cultist]] and [[Wizard]] [[Construct]]s will be slowly damaged while in the chapel and will die in roughly 15 seconds. | |||
Feel free to use this to your advantage and remove the unworthy from your holy domicile. | |||
== Propitiating the Gods == | |||
The Pray command is like an adminhelp, but is In-Character, and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. | The Pray command is like an adminhelp, but is In-Character, and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. | ||
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== Artifacts == | == Artifacts == | ||
=== Your Book === | === Your Book [[File:Bibles.gif]] === | ||
You begin the shift selecting your god, religion name, and holy book appearance. It can also hold a small number of items in it. | You begin the shift selecting your god, religion name, and holy book appearance. It can also hold a small number of items in it. | ||
Striking someone with it has a chance of either healing or causing brain damage. Try not to | Striking someone with it has a chance of either healing or causing brain damage. Try not to strike without good reason. Hitting someone on the head with a book is not considered normal behaviour by any means. Additionally, striking a tank of water can bless it, converting the water inside to holy water. | ||
If someone were to fart on it, they'd likely invoke the wrath of whatever deity you worship. | If someone were to fart on it, they'd likely invoke the wrath of whatever deity you worship. | ||
=== Crusader | === Thurible === | ||
A dated suit of plate | A religious artifact used to burn and spread incense when swung from the attached chain. Reagents can be inserted into the artifact but you are limited in what you can use. However, if you expose it to unholy water, it can take any reagent. You can heat it with a fire source, such as a welder or lighter. Good for spreading holy water and healing chemicals. | ||
=== Crusader Armour === | |||
A dated suit of plate armour that was previously used as part of a holy crusade. Provides decent armour. Wearing this armour will slightly slow your movement speed. | |||
=== Null Rod === | === Null Rod === | ||
An odd item that is said to repel the evil magic of [[Cult|Occult Gods]]. Made entirely out of obsidian, the rod will reveal and dispel runes, and protect the wielder from them. | An odd item that is said to repel the evil magic of [[Cult|Occult Gods]]. Made entirely out of obsidian, the rod will reveal and dispel runes, and protect the wielder from them. Some variations of the null rod even allow the chaplain to deconvert brainwashed cultists. Use it wisely. It's also a good melee weapon in general, should you come to need it. It's possible to turn it into a different artifact. Simply use it in your hand to transform it ('''Warning:''' You can only do this once, choose wisely!). | ||
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #F8EEE6;" | {| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #F8EEE6;" | ||
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Null Rod | Null Rod | ||
| The old classic. Does nothing special, really. | | The old classic. Does nothing special, really. | ||
| 15 damage/ | | 15 damage/hit, grants wielder immunity to some cult magic, does 25 extra damage and nullification to revenants. Tiny item. All variants below also have these properties, except where noted on the variant. | ||
|- | |- | ||
! [[File:Disintegrate.png]] | ! [[File:Disintegrate.png]] | ||
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Blue Holy Staff | Blue Holy Staff | ||
| A blue staff. Doesn't hurt as much as a null rod, but can be used to parry blows in combat. | | A blue staff. Doesn't hurt as much as a null rod, but can be used to parry blows in combat. | ||
| 5 brute damage | | 5 brute damage. Huge item. | ||
|- | |- | ||
! [[File:Godstaff_red.png]] | ! [[File:Godstaff_red.png]] | ||
Red Holy Staff | Red Holy Staff | ||
| A red staff. Doesn't hurt as much as a null rod, but can be used to parry blows in combat. | | A red staff. Doesn't hurt as much as a null rod, but can be used to parry blows in combat. | ||
| 5 brute damage | | 5 brute damage. Huge item. | ||
|- | |- | ||
! [[File:Claymore.png]] | ! [[File:Claymore.png]] | ||
Holy Claymore | Holy Claymore | ||
| A weapon fit for a crusade! A sword capable of | | A weapon fit for a crusade! A sword capable of parrying hits in combat. | ||
| | | Sharp. Bulky, Back or Belt slot item. | ||
|- | |- | ||
! [[File:Cultblade.png]] | ! [[File:Cultblade.png]] | ||
Dark Blade | Dark Blade | ||
| Spread the glory of the dark gods! A sword capable of | | Spread the glory of the dark gods! A sword capable of parrying hits in combat. | ||
| | | Sharp. Bulky, Belt slot item. | ||
|- | |- | ||
! [[File:Chainswordon.gif]] | ! [[File:Chainswordon.gif]] | ||
Sacred Chainsaw Sword | Sacred Chainsaw Sword | ||
| Suffer not a heretic to live. A sword capable of | | Suffer not a heretic to live. A sword capable of parrying hits in combat. | ||
| | | Sharp. Bulky, Belt slot item. | ||
|- | |- | ||
! [[File:Swordon.gif]] | ! [[File:Swordon.gif]] | ||
Force Weapon | Force Weapon | ||
| Outfitted with a long-lasting battery. A sword capable of | | Outfitted with a long-lasting battery. A sword capable of parrying hits in combat. | ||
| | | Sharp. Bulky, Belt slot item. | ||
|- | |- | ||
! [[File:Katana.png]] | ! [[File:Katana.png]] | ||
Hanzo Steel | Hanzo Steel | ||
| Capable of cutting clean through a holy claymore. A sword capable of | | Capable of cutting clean through a holy claymore. A sword capable of parrying hits in combat. | ||
| | | Sharp. Bulky, Back or Belt slot item. | ||
|- | |- | ||
! [[File:Multiverse.gif]] | ! [[File:Multiverse.gif]] | ||
Extradimensional Blade | Extradimensional Blade | ||
| Once the harbringer of a interdimensional war, now a dormant souvenir. Still sharp though. A sword capable of | | Once the harbringer of a interdimensional war, now a dormant souvenir. Still sharp though. A sword capable of parrying hits in combat. | ||
| | | Sharp. Bulky, Belt slot item. | ||
|- | |- | ||
! [[File:Swordred.gif]] | ! [[File:Swordred.gif]] | ||
Dark Energy | Dark Energy Blade | ||
| Woefully ineffective when used on steep terrain. Still sharp though. A sword capable of | | Woefully ineffective when used on steep terrain. Still sharp though. A sword capable of parrying hits in combat. | ||
| | | Sharp. Bulky, Belt slot item. | ||
|- | |- | ||
! [[File:Cutlass.gif]] | ! [[File:Cutlass.gif]] | ||
Nautical Energy | Nautical Energy Cutlass | ||
| Convincing HR that your religion involved piracy was no mean feat. A sword capable of | | Convincing HR that your religion involved piracy was no mean feat. A sword capable of parrying hits in combat. | ||
| | | Sharp. Bulky, Belt slot item. | ||
|- | |- | ||
! [[File:Sword.gif]] | ! [[File:Sword.gif]] | ||
Light Energy | Light Energy Blade | ||
| If you strike me down, I shall become more robust than you can possibly imagine. A sword capable of | | If you strike me down, I shall become more robust than you can possibly imagine. A sword capable of parrying hits in combat. | ||
| | | Sharp. Bulky, Belt slot item. | ||
|- | |- | ||
! [[File:Bostaff.png]] | ! [[File:Bostaff.png]] | ||
Monk's Staff | Monk's Staff | ||
| A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, now used to harass the clown. Can | | A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, now used to harass the clown. Can parry blows. | ||
| | | 13 damage/hit. Bulky, Back slot item. | ||
|- | |- | ||
! [[File:Sord.png]] | ! [[File:Sord.png]] | ||
UNREAL SORD | UNREAL SORD | ||
| Don't. Just....don't. | | Don't. Just....don't. | ||
| 4.1 damage/hit | | 4.1 damage/hit. Belt slot item. | ||
|- | |- | ||
! [[File:Scythe.png]] | ! [[File:Scythe.png]] | ||
Reaper Scythe | Reaper Scythe | ||
| Ask not for whom the bell tolls... Better at penetrating | | Ask not for whom the bell tolls... Better at penetrating armour, but can't parry. | ||
| 35 | | 35 armour penetration, bulky, sharp, back slot item. | ||
|- | |- | ||
! [[File: | ! [[File:High Frequency Blade.gif]] | ||
High Frequency Blade | High Frequency Blade | ||
| Bad references are the DNA of the soul. Better at penetrating | | Bad references are the DNA of the soul. Better at penetrating armour, but can't parry. | ||
| 35 | | 35 armour penetration, bulky, sharp, back slot item. | ||
|- | |- | ||
! [[File: | ! [[File:Possessed_Blade.gif]] | ||
Possessed Blade | Possessed Blade | ||
| When the station falls into chaos, it's nice to have a friend by your side. Yes, this sword talks. Better at penetrating | | When the station falls into chaos, it's nice to have a friend by your side. Yes, this sword talks. Better at penetrating armour, but can't parry. | ||
| 35 | | 35 armour penetration, bulky, sharp, back slot item. Allows a ghost to inhabit the blade, giving you a companion. | ||
|- | |- | ||
! [[File:Hammer.png]] | ! [[File:Hammer.png]] | ||
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! [[File:Chainsaw.gif]] | ! [[File:Chainsaw.gif]] | ||
Chainsaw Hand | Chainsaw Hand | ||
| Good? Bad? You're the guy with the chainsaw hand. Permanently turns your hand into a chainsaw | | Good? Bad? You're the guy with the chainsaw hand. Permanently turns your hand into a chainsaw. | ||
| Sharp, undroppable. | | Sharp, undroppable. | ||
|- | |- | ||
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| Sharp. | | Sharp. | ||
|- | |- | ||
! [[File:Fedora Null Rod.png]] | |||
Atheist's Fedora | |||
! [[File:Fedora.png]] | |||
| The brim of the hat is as sharp as your wit. Throwing it at someone would hurt almost as much as disproving the existence of God. | | The brim of the hat is as sharp as your wit. Throwing it at someone would hurt almost as much as disproving the existence of God. | ||
| 25 damage when thrown. It is also a hat. | | 25 damage when thrown. It is also a hat. | ||
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! [[File:Carpsie.png]] | ! [[File:Carpsie.png]] | ||
Carp-Sie Plushie | Carp-Sie Plushie | ||
| An adorable stuffed toy that resembles the god of all carp. Activate it to | | An adorable stuffed toy that resembles the god of all carp. Activate it to receive the blessing of Carp-Sie and never be attacked by wild carps. | ||
| 13 damage/hit. Once used, space carp will ignore you. This effect expires if you are cloned. | | 13 damage/hit. Once used, space carp will ignore you. This effect expires if you are cloned. | ||
|- | |- | ||
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! [[File:Rosary.png]] | ! [[File:Rosary.png]] | ||
Prayer Beads | Prayer Beads | ||
| Using these to pray near someone will have a chance to heal them | | Using these to pray near someone will have a chance to heal them. Can also deconvert cultists. | ||
| Usable only by Chaplain/ERT. After 15 seconds of using this on a non-moving target, it deconverts cultists | | Usable only by Chaplain/ERT. After 15 seconds of using this on a non-moving target, it deconverts cultists and has a 25% chance to heal 5 brute/oxy/burn/fire. This item is extremely powerful when used to aid sec during cult rounds. | ||
|- | |- | ||
! [[File:Baguette.png]] | ! [[File:Baguette.png]] | ||
Prayer Bread | Prayer Bread | ||
| A staple of worshipers of the Silentfather, this holy mime artifact has an odd effect on clowns. | | A staple of worshipers of the Silentfather, this holy mime artifact has an odd effect on clowns. | ||
| | | Works as Prayer Beads, except that when held, it nullifies the power of clowns, silencing them and draining them of color. This ability only works on roundstart clowns. | ||
|- | |- | ||
! [[File:Salt.png|64px]] | ! [[File:Salt.png|64px]] | ||
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|} | |} | ||
== | == Growing a God complex [[File:Swordred.gif]] == | ||
The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You can drag around bodies, as well as both space and cremate bodies without looking suspicious. It's your job, after all. You also have access to a reasonably powerful set of | The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You can drag around bodies, as well as both space and cremate bodies without looking suspicious. It's your job, after all. You also have access to a reasonably powerful set of armour that you won't look suspicious wearing, and a good melee weapon that you're allowed to carry. | ||
The chaplain also has access to two specialized items restricted to their role. His Grace, and The Missionary Starter Kit. His Grace is a toolbox that grants massive healing, and stun immunity, and with every kill, will gain damage, as well as and devour its victims whole. However, the wielder will be devoured if they fail to feed his grace fast enough. The Missionary Starter Kit allows the chaplain to temporarily mindslave personnel over a distance, but requires a specific outfit, and causes you to loudly shout when used. | |||
The chaplain also has access to | |||
{{JobsTable}} | {{JobsTable}} | ||
[[Category:Jobs]] | |||
[[Category: Jobs]] |
Latest revision as of 21:37, 9 November 2024
Superiors: Head of Personnel
Difficulty: Easy
Guides: No external guides.
Access: Chapel, Morgue
Duties: Hold services and funerals, cremate people, counsel the crew.
Departmental Head
Head of Personnel
Guide to Food • | Guide to Drinks • | Hydroponics • | Station Economy • | Guide to the Library • | Service SOP |
Also known as the Counselor, the Chaplain's role is to provide psychological support to the crew who need it. Besides your office, the crematorium and the morgue, you have no access.
It is vital that you use the radio to call people to the Chapel, because otherwise it is less frequented than the Library.
Duties
Each chaplain is free to invent the details of their rituals.
- Funerals: You have a stock of coffins you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.
- Psychological care: This includes counselling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
- Church Services: Give sermons and sing hymns. Feel free to make these up, just try to keep it relatively sane.
- Other possible activities: Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to various places.
Religions
You are free to propagate any present day religions you know of, or even invent one of your own! Just make sure it doesn't go against NanoTrasen and its values, or you may well end up in the brig.
Thanatology
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the radio if no one is present), move the casket into the driver and fire it.
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space. This should generally not be allowed without very good explanation.
The Crematorium is used to turn bodies into ash. Remember to strip the body before cremating it.
The Chapel
Your Chapel is more than just a place for you to perform your religious duties, it is also the holiest place on the station.
Cultists cannot use blood magic, runes, and most of their equipment while inside. Their runes will fizzle out and their magic will fail to work. Additionally, they cannot construct cultist buildings inside. there is no counter except by summoning their god.
Revenant powers are completely disabled inside the chapel.
Non-powered Vampires are unable to use their abilities are instead met with "Your powers are useless on this holy ground."
Cultist and Wizard Constructs will be slowly damaged while in the chapel and will die in roughly 15 seconds.
Feel free to use this to your advantage and remove the unworthy from your holy domicile.
Propitiating the Gods
The Pray command is like an adminhelp, but is In-Character, and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers.
Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.
Artifacts
Your Book
You begin the shift selecting your god, religion name, and holy book appearance. It can also hold a small number of items in it.
Striking someone with it has a chance of either healing or causing brain damage. Try not to strike without good reason. Hitting someone on the head with a book is not considered normal behaviour by any means. Additionally, striking a tank of water can bless it, converting the water inside to holy water.
If someone were to fart on it, they'd likely invoke the wrath of whatever deity you worship.
Thurible
A religious artifact used to burn and spread incense when swung from the attached chain. Reagents can be inserted into the artifact but you are limited in what you can use. However, if you expose it to unholy water, it can take any reagent. You can heat it with a fire source, such as a welder or lighter. Good for spreading holy water and healing chemicals.
Crusader Armour
A dated suit of plate armour that was previously used as part of a holy crusade. Provides decent armour. Wearing this armour will slightly slow your movement speed.
Null Rod
An odd item that is said to repel the evil magic of Occult Gods. Made entirely out of obsidian, the rod will reveal and dispel runes, and protect the wielder from them. Some variations of the null rod even allow the chaplain to deconvert brainwashed cultists. Use it wisely. It's also a good melee weapon in general, should you come to need it. It's possible to turn it into a different artifact. Simply use it in your hand to transform it (Warning: You can only do this once, choose wisely!).
Growing a God complex
The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You can drag around bodies, as well as both space and cremate bodies without looking suspicious. It's your job, after all. You also have access to a reasonably powerful set of armour that you won't look suspicious wearing, and a good melee weapon that you're allowed to carry.
The chaplain also has access to two specialized items restricted to their role. His Grace, and The Missionary Starter Kit. His Grace is a toolbox that grants massive healing, and stun immunity, and with every kill, will gain damage, as well as and devour its victims whole. However, the wielder will be devoured if they fail to feed his grace fast enough. The Missionary Starter Kit allows the chaplain to temporarily mindslave personnel over a distance, but requires a specific outfit, and causes you to loudly shout when used.