Difference between revisions of "Coroner"

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{{Needsrevision|reason=Has almost no content about the coroner's actual duties. No explanation beyond the preamble.}}
{{JobPageHeader
{{JobPageHeader
|colour = 57A3CC
|colour = 57A3CC
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|img = Coroner.png
|img = Coroner.png
|jobtitle = Coroner
|jobtitle = Coroner
|access = [[Medbay]], [[Morgue]]
|access = Medbay, Morgue
|difficulty = Easy
|difficulty = Easy
|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]]
|duties = Play around with dead bodies and clone them afterwards. Stop the chef from using the bodies for their gourmet meals. Make sure no assistants or traitors steal gear and ID's.
|duties = Perform autopsies on crew members, determine the cause of death, report anomalies, and manage the morgue to ensure appropriate handling of the deceased.
|guides = [[Guide to Cadavers]], [[Guide to Medical]], [[Clone Memory Disorder]]
|guides = [[Guide to Cadavers]], [[Guide to Medical]], [[Clone Memory Disorder]]
}}
}}<div style="float: right;">{{JobMedical}}</div>
{{JobMedical}}


== Overview ==
'''The Coroner is the one in charge of the corpses. As the Coroner your job is to inspect the cause of death of any bodies that grace the halls of your domain, the morgue.''' You're expected to generate a '''full''' autopsy on '''each''' body you receive (yes even borged ones). You're also '''responsible for all the un-cloned corpses in your domain''', lest you anger the lesser spotted [[ghost]].
'''As the Coroner your job is to inspect the cause of death of any bodies that grace the halls of your domain, the morgue.''' You're expected to generate a '''full''' autopsy on '''each''' body you receive (yes even borged ones). You're also '''responsible for all the un-cloned corpses in your domain''', lest you anger the lesser spotted [[ghost]].
 
= Let the bodies hit the morgue =
 
Coroners can expect to spend most of their shift inside the morgue. Here you'll process and autopsy bodies, handle the deceased's possessions, and ensure rotting corpses don't decorate the halls of the work environment. For a more in-depth look at this process, please see the Autopsy Protocol below.
 
Typically, Coroners won't have much to do at the very start of a shift. Use this time to organize the morgue and discuss the procedure for transporting bodies to the morgue. If the Medical Department is understaffed and/or overworked, you may need to fetch the bodies yourself.
 
Be prepared to arrange the transport of bodies to the Chapel, in case a service is requested.
 
Note that while the Coroner's job is relatively simple to execute, it carries with it a lot of responsibility. A poor Coroner is one that allows ID cards to be stolen, or criminals to escape due to a lack of forensic evidence. If you aren't up to the challenge, the rest of the station will suffer.


== Morgue Colour Codes ==
== Morgue Colour Codes ==
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== The Vivisectionist [[File:Swordred.gif]] ==
== The Vivisectionist [[File:Swordred.gif]] ==
You are entrusted with all the station's dead bodies. Help a friend out, or yourself, by misreporting the cause of death of a body, stuffing the morgue trays with other items so the light clone indicator light does not come on, and most importantly, stuffing your pockets with the deceased's valuables. You might also want to hang around cloning more often or take charge of watching over cloned personnel entirely, as the [[Geneticist]] will usually be too busy irradiating themselves to death to do so, anyway. This allows you to clone your fallen friends - but beware, as you will be immediately suspected of doing so. Additionally, your general medical access allows you to loot [[Medbay]] for supplies.
You are entrusted with all the station's dead bodies. Help a friend out, or yourself, by misreporting the cause of death of a body, stuffing the morgue trays with other items so the light clone indicator light does not come on, and most importantly, stuffing your pockets with the deceased's valuables. You might also want to hang around cloning more often or take charge of watching over cloned personnel entirely, as the [[Geneticist]] will usually be too busy irradiating themselves to death to do so, anyway. This allows you to clone your fallen friends - but beware, as you will be immediately suspected of doing so. Additionally, your general medical access allows you to loot [[Medical Portal|Medbay]] for supplies.


If you are a [[Traitor]], consider getting an [[Syndicate Items|Agent ID]]. Passing it over every ID (including your own!) that finds its way to the Morgue before handing them to the [[Head of Personnel]] for termination will allow you to slowly build up more and more access without appearing suspicious by hoarding IDs. Similarly, a [[Changeling]] can use DNA obtained from permanently dead crewmembers as reliable disguises - those people are not coming back, after all. A [[Vampire]] can drain them of blood to stave off hunger without risking detection or suspicion.  
If you are a [[Traitor]], consider getting an [[Syndicate Items|Agent ID]]. Passing it over every ID (including your own!) that finds its way to the Morgue before handing them to the [[Head of Personnel]] for termination will allow you to slowly build up more and more access without appearing suspicious by hoarding IDs. Similarly, a [[Changeling]] can use DNA obtained from permanently dead crewmembers as reliable disguises - those people are not coming back, after all. A [[Vampire]] can drain them of blood to stave off hunger without risking detection or suspicion.  
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The Morgue is basically your own personal kingdom- few people stop by, and if you make sure to grab bodies from Cloning early, nobody will come by at all. You're still in a semi-public area,so be careful that nobody hears or sees anything suspicious.
The Morgue is basically your own personal kingdom- few people stop by, and if you make sure to grab bodies from Cloning early, nobody will come by at all. You're still in a semi-public area,so be careful that nobody hears or sees anything suspicious.
==Roleplay Tips==
*How does your Coroner perceive death? A tragic event to be mourned? An inconvenience with the technology available to you? How do you handle the painful event of a clone replacing a fellow crewmember? How do you keep that secret?
==Gameplay Tips==
*'''Your bodies are precious. Guard them well.''' Whether you're dealing with a Changeling looking for a new host, a Vampire seeking easy blood, or even an lowly Assistant seeking trinkets, be on the lookout for those who would rob you. The fate of the crew could depend on it.
*'''Only you can save the innocent.''' Your autopsy reports are key in proving the guilt or innocence in any kind of criminal case. Make sure Security gets your autoposy reports.
*'''Always double check possible EoCs''' If you have the slightest doubt, verify. You do not want to resurrect the Syndicate Operative that Security spent half the round trying to take down.
*'''Guard the truth''' In the likely event of crewmates being cloned, it is vital that the clone does not uncover the truth of its existence. Ensure bodies are quickly tagged and bagged.


{{JobsTable}}
{{JobsTable}}


[[Category:Jobs]]
[[Category:Jobs]]

Latest revision as of 19:13, 3 September 2024

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This page needs to be reviewed/updated:
REASON:
Has almost no content about the coroner's actual duties. No explanation beyond the preamble.


MEDICAL

Coroner.png
Coroner

Superiors: Chief Medical Officer
Difficulty: Easy
Guides: Guide to Cadavers, Guide to Medical, Clone Memory Disorder
Access: Medbay, Morgue
Duties: Perform autopsies on crew members, determine the cause of death, report anomalies, and manage the morgue to ensure appropriate handling of the deceased.

The Coroner is the one in charge of the corpses. As the Coroner your job is to inspect the cause of death of any bodies that grace the halls of your domain, the morgue. You're expected to generate a full autopsy on each body you receive (yes even borged ones). You're also responsible for all the un-cloned corpses in your domain, lest you anger the lesser spotted ghost.

Let the bodies hit the morgue

Coroners can expect to spend most of their shift inside the morgue. Here you'll process and autopsy bodies, handle the deceased's possessions, and ensure rotting corpses don't decorate the halls of the work environment. For a more in-depth look at this process, please see the Autopsy Protocol below.

Typically, Coroners won't have much to do at the very start of a shift. Use this time to organize the morgue and discuss the procedure for transporting bodies to the morgue. If the Medical Department is understaffed and/or overworked, you may need to fetch the bodies yourself.

Be prepared to arrange the transport of bodies to the Chapel, in case a service is requested.

Note that while the Coroner's job is relatively simple to execute, it carries with it a lot of responsibility. A poor Coroner is one that allows ID cards to be stolen, or criminals to escape due to a lack of forensic evidence. If you aren't up to the challenge, the rest of the station will suffer.

Morgue Colour Codes

Color Sprite Meaning
Gray Morgue1.png There is nothing inside the tray.
Red Morgue2.png The body is permenantly unclonable. (i.e: Player left server, Player already cloned, Player rejoined as NPC .ect)
Green Morgue3.png The body has a spirit inside of it, and is revivable.
Orange Morgue4.png There is something inside the tray, but it's not a body.
Purple Morgue5.png Either the body has a spirit but it isn't in the body, or it's uncloneable due to being a skeleton, or husked.

Autopsy Protocol

Upon the arrival of a cadaver, adhere to the following protocol:

  1. Initial Examination: Position the body on the surgery table and document its condition with your autopsy camera.
  2. Autopsy: Conduct a comprehensive autopsy. For guidance, refer to the Guide to Cadavers.
  3. Body Scan: Utilize the body scanner to compile a detailed report
  4. Preservation: Administer a few drops of formaldehyde into the cadaver's eyes using a dropper. This procedure ensures body preservation.
  5. Documentation: Formulate a summary of the suspected cause of death. Combine this summary with the photo, autopsy details, and body scan report into a single document. Name it as "<deceased's name>: Autopsy Report". For instance, "John Smith: Autopsy Report".
  6. Distribution: Duplicate this report. Retain a copy for your records and deliver the second copy to Security promptly.

Additional Responsibilities

  1. Tagging: As the Coroner, tag each morgue tray and body bag with the deceased's name and cause of death. Bodies that are EoC and hence unclonable must also be tagged.
    This crucial task prevents accidental EoC revival. Note that medical doctors often neglect this when transferring bodies to the morgue.

  2. Body Bagging: If Medical Doctors are unavailable or inept, ensure bodies undergoing cloning in the Cloning Lab are stripped and bagged.
    This prevents disturbing sights for newly cloned individuals. Periodically check Morgue Trays for unbagged corpses.

  3. Possessions Management: If a body is being cloned, secure their belongings against potential theft by assistants. If the body is unclonable, contact the pertinent department to collect their items.
    Contraband should be reported to Security. Always hand over discovered IDs or PDAs to the Head of Personnel for cancellation.

The Vivisectionist Swordred.gif

You are entrusted with all the station's dead bodies. Help a friend out, or yourself, by misreporting the cause of death of a body, stuffing the morgue trays with other items so the light clone indicator light does not come on, and most importantly, stuffing your pockets with the deceased's valuables. You might also want to hang around cloning more often or take charge of watching over cloned personnel entirely, as the Geneticist will usually be too busy irradiating themselves to death to do so, anyway. This allows you to clone your fallen friends - but beware, as you will be immediately suspected of doing so. Additionally, your general medical access allows you to loot Medbay for supplies.

If you are a Traitor, consider getting an Agent ID. Passing it over every ID (including your own!) that finds its way to the Morgue before handing them to the Head of Personnel for termination will allow you to slowly build up more and more access without appearing suspicious by hoarding IDs. Similarly, a Changeling can use DNA obtained from permanently dead crewmembers as reliable disguises - those people are not coming back, after all. A Vampire can drain them of blood to stave off hunger without risking detection or suspicion.

People probably won't bat an eye if you drag a body bag places. Try hiding an unconscious or dying victim in a bag and drag them to the Morgue or a nearby Maintenance Access.

The Morgue is basically your own personal kingdom- few people stop by, and if you make sure to grab bodies from Cloning early, nobody will come by at all. You're still in a semi-public area,so be careful that nobody hears or sees anything suspicious.

Roleplay Tips

  • How does your Coroner perceive death? A tragic event to be mourned? An inconvenience with the technology available to you? How do you handle the painful event of a clone replacing a fellow crewmember? How do you keep that secret?

Gameplay Tips

  • Your bodies are precious. Guard them well. Whether you're dealing with a Changeling looking for a new host, a Vampire seeking easy blood, or even an lowly Assistant seeking trinkets, be on the lookout for those who would rob you. The fate of the crew could depend on it.
  • Only you can save the innocent. Your autopsy reports are key in proving the guilt or innocence in any kind of criminal case. Make sure Security gets your autoposy reports.
  • Always double check possible EoCs If you have the slightest doubt, verify. You do not want to resurrect the Syndicate Operative that Security spent half the round trying to take down.
  • Guard the truth In the likely event of crewmates being cloned, it is vital that the clone does not uncover the truth of its existence. Ensure bodies are quickly tagged and bagged.
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