Mime
Superiors: Head of Personnel
Difficulty: ... (Easy to Hard)
Guides: No external guides.
Access: Mime Office.
Duties: Silence, and gesture. Perform for the crowd.
Departmental Head
Head of Personnel
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Mimington bows and tips their beret.
Silently stalking the station, leaning against invisible walls, sitting on invisible chairs, eating invisible food: the Mime has a connection to another world beyond the senses of mortals. The Mime is the rival of the noisy Clown, and usually has a higher standard for their silent pranks and invisible shenanigans.
Overview
As the Clown is here to prank people, and make them laugh, the Mime is here to give a show to people! You are not a silly Clown copy, you are a professional, and professionals have standards. Be efficient, be polite, have a plan to entertain everyone you meet!
Vow of Silence
You cannot talk unless you press the Speech button in your Mime menu. However, to speak as a mime is the ultimate taboo, and in pressing the button (even if you don't actually say anything afterwards) you will lose touch with the source of your power, and you can no longer produce invisible walls (purely cosmetic now, you cannot make them anymore)! A mime communicates through gesture. This is their art! Noise is the place of that wretched clown, not a true performer like yourself. In emergencies, a note on a piece of paper can do in a pinch, or using the note feature on your PDA. Make sure your gestures actually make sense to an observer. Use custom emotes to talk and your ass is going to get warned and get you job banned.
A few examples for your viewing pleasure:
WORST: Mimington mimes Person A murdering Person B.
BAD: Mimington mimes out Person A doing horrible things.
OKAY: Mimington points to Person A, mimics a cutting motion, and then gestures to Person B.
BETTER: Mimington mimics a stature similar to Person A's, and throws aggressive movements and stabbing motions.
BEST: Mimington lifts an imaginary knife and aggressively slashes it forward!
Person C: An assault, I guess? So it was a murder. Can you show us who did it, mime?
Mimington nods solemnly, and gestures toward Person A.
Being a good Mime
Being a good mime means being entertaining. People should feel good after having met you. They should not be sour, feel down or made fun of. Even if the station is burning and everything is going badly, you have the power to make them forget their problems and let them experience the beauty of art, if only for a few moments. You are not the Clown - your performance art, while usually comedic, is more akin to a theatrical performance. Here's a few ideas you can do to entertain the crew.
- Perform a scene from a play, miming all the parts, obviously. Romeo spotting Juliet on the balcony is a classic.
- Re-create a recent event on the station. Maybe the security officers just arrested a criminal? You can act out the dramatic chase.
- Perform a short slapstick sketch. Mime finding a rope, pulling it, looking up, seeing something fall, and getting hit by said object is a simple one.
- Create a stage to perform. Set up a few tables in the library or dorms where you can perform your craft. Invite other performers on the station if you want. Ask Head of Personnel to announce it so everyone knows.
- Start a simple game. Hand someone a box with a note inside that says "If you catch me, I'll reward you with a special show!" and then run away. If they can find you and catch you, you get to entertain them as a reward.
- Ask (through miming obviously) what peoples' favorite scene from a movie or play is. Then act it out!
- Hold a charade competition. You can perform charades and other people can guess what you're miming. Could be done in the bar if the bartender approves. Make sure to have a prize for the winner.
Emotes
You can use the "me" command to emote anything you'd like, e.g. me "waves to you.". Try and describe your surroundings with your emotes, and your actions. You will be rewarded for your work (sometimes) by either receiving the coveted Karma Points for your RP or reciprocal RP that can be just as fun! Your emotes are your only way of truly fulfilling your assigned role so do not short change them unless your character's life depends on it.
There are also some built-in emotes in the game, some with special effects. Just use say and an asterisk before your emote, e.g. "Say *blink" (or use one of the below). Using the "me" command is essentially the same as using "say *custom".
aflap, airguitar, blink, blink_r, blush, bow-(none)/mob, burp, choke, chuckle, clap, collapse, cough, cry, custom, dap, deathgasp, drool, eyebrow, faint, frown, flap, gasp, giggle, glare-(none)/mob, grin, groan, grumble, handshake, hug-(none)/mob, johnny, laugh, look-(none)/mob, moan, mumble, me, nod, pale, point-(atom), raise, salute, scream, shake, shiver, shrug, sigh, signal-#1-10, smile, sneeze, sniff, snore, stare-(none)/mob, tremble, twitch, twitch_s, wave, whimper, wink, yawn"
NOTE: If you die and get cloned you lose all your mime abilities and you gain the ability to talk, so if you are near crit, don't ghost, give someone time to heal you.
Communicating with Security
If Security wants to know something from you, either because you're being interrogated or you witnessed something important, remember that you're still a crewmember. If the security personell don't understand what you're acting out, you can get away with writing a note. Sometimes your art must take a backseat to the benefit of the station.
Silent Assasin
Keeping with mime flair, the stealth items are always handy when you are a traitor. And, no one will expect you to speak, ever, so you never have to communicate on the radios. You start with a pair of white gloves, so you don't leave prints (but only fibers) on a crime scene or your traitor items. Since a mime is expected to have a pen for writing notes, the Sleepy Pen is a particularly good choice. Your invisible wall also makes up for a great way to stop hostiles that are pursuing you. Your bottle of Nothing heals you quite quickly, so do not forget about it.
A traitorous Mime has access to the Advanced Mimery Kit, which provides them with a robust non-lethal finger gun, as well as with a more powerful version of their usual invisible wall, as well as a Cane Shotgun, which is an easily concealable single-shot shotgun that comes with silencing shells.