Glossary
Admin -
Short for Administrator. They have (usually) red-orange coloured OOC text and enforce server rules and behaviour. They have powers designed to keep the game fun for everyone. Listening to them is a good idea.
Adminhelp - A command which lets you send a message to the admins. Use this (AND NOT OOC) if you think someone is griefing. It should be noted that even when no admins are online, any messages sent in adminhelp are logged and also sent to IRC.
AI - The Artificial Intelligence, the station's computer which can access machinery on the station. A job that can be played.
Analyzer - Most often refers to Health Analyzers, but can also refer to Atmospheric Analyzer, Botany's Plant analyzers, the Geneticist's Genetic analyzer or Research & Development's Destructive analyzer.
Atmos - Either an Atmospheric Technician (which are also commonly known as Atmos Techs) or the Atmospherics area itself which deals with the air supply.
Beepsky/Officer Beepsky - A securitron that starts in Security. Will chase, stun, and handcuff anyone set to be arrested in the security records.
Blob - Can refer to the Blob game mode, or the Blob that spawns in Blob mode and sometimes in random events. A big green jelly thing which spreads quickly, consumes oxygen to grow, causes enormous damage, hurts people, and has variable weaknesses and strengths.
Bolt/Bolted - A feature of Airlocks. When the bolts are dropped, the door cannot move from its current position, be it open or closed. They can be lifted by the AI or hacking the airlock.
Bridge - The command center of the station. Found in the center of the station.
Brig - An area of the station with cells, where people are held by Security.
BYOND - The platform SS13 was coded on. You need it to be able to play the game.
CentCom - Short for "Central Command", the administration branch of Nanotrasen which runs the station. Will periodically send messages to the station which are usually of debatable usefulness. Also refers to the area the Emergency Escape Shuttle goes to when it leaves.
Clone Memory Disorder - A rare condition wherein a cloned person has no memory of recent events pertaining to their death, likely due to psychological trauma.
CO2 - Carbon Dioxide, an invisible gas kept in black canisters. Will knock you out and suffocate you. A small trace amount of it makes up breathable air.
Crew - Everyone listed on the Crew Manifest. Hired by Nanotrasen to do their jobs.
Cryo - The big green glass things in Medbay. Putting dying people in here can save them.
Cult - Refers to the Cult game mode. Or a gimmick by the Chaplain.
Deadchat - Also known as Ghost chat. A chat channel dead players speak on using the say command. Can only be seen by other dead players.
Disk - The Nuclear Authentication Disk, used to detonate a nuclear fission device with either nuclear codes provided by Central Command or in Nuclear Mode via the syndicate.
Emag - Another name for the Cryptographic Sequencer traitor item, which forces doors open or does other things like letting you order more traitor items.
Electrify - Another feature of airlocks. If an electrified airlock is touched by someone without insulated gloves, they will receive an electric shock, taking damage and being stunned for some time. The AI and Airlock hacking can activate or disable electrification. Some grilles are also electrified - cutting a cable without wearing insulated gloves will also electrify you.
Engine - The large area in the south of the ship which should contain a Singularity.
EVA - A room just southwest of the Security wing where space suits, jetpacks and the RCD are kept. Stands for Extra-Vehicular Activity.
Ghost - Refers to a command you can type when you have died to become a ghost, and to the actual ghosts themselves. Ghosts can speak on deadchat, move around the station freely, see everything, and can't interact with anything meaningful. They are used to observe the game after you have died. Cannot be seen directly by living players, except in special circumstances in Cult mode.
Gib - The bloody, torn apart remnants of a former living being. Created by people, livestock, monkeys, and cyborgs exploding.
Gimmick - Can refer to a player gimmick or a gimmick round. Basically a round or player which plays with a certain "theme". Can be amusing once or twice but doing this regularly runs it into the ground very quickly.
Greytide - "Greytide" or "Greyshirts" is a term used to describe male humans, bald, with black eyes, and the appearance of a 30 year old.
The appearance here is the default character. People with this appearance generally haven't set up their character because they are brand new to the game, or just don't care. Many griefers have this appearance, but not exclusively at all. Some people are just newbies, so don't treat them all badly!
Greytiding is also a term used for when seasoned players intentionally come close to breaking the rules, go around acting like a new player, and generally cause mischief for no reason in particular.
Griefing - (AKA Griefing/Griefer)
Griefing is the act of getting enjoyment out of ruining the game for others. Examples include killing without good reason, randomly starting fires, dismantling the hull, acting insane to the extent that it negatively affects others, etc. Note that it can be easy to confuse Syndicate operatives or the Traitor with griefers. Griefing is a bannable offense and more rigorously enforced on Baystation 12 than on most other SS13 servers.
Hacking - The act of breaking the security measures on equipment such as Airlocks or APCs by illicit means.
HoP - Head of Personnel. Should assign jobs, but usually ends up giving himself Captain-level access, ignoring his job, and acting like Security.
RD - Research Director. The job used to be called Head of Research.
HoS - Head of Security. Runs and organized the Security department.
Hulk - Used to refer to the superpower or a person in possession of it. People with the Hulk gene turn green and become super strong, being able to punch through walls, windows, and other fixtures. Hurts like hell if one hits you.
IC in OOC - The act of describing anything happening in the game over the OOC channel. The rule of thumb is if a person not involved in the incident or not observing the game can still tell what's going on, it's IC in OOC. Excessive use usually results in a ban. (See the Rules page for details)
Icky Oocky - The same as the aforementioned entry, this simply means IC in OOC. There are various forms in which this phrase appears such as "Icky in my Oocky", "Ick Oock", and "Icky Ocky".
In Character - In Character knowledge/chat, often abbreviated to IC, is what you as the character know or say. It's the opposite of out of character. For example, a Chemist would know how to make thermite, but not how to start the engine. IC knowledge often differs from Out of Character knowledge. See also: Roleplaying.
Internals - Usually an oxygen tank of some sort and a gasmask. Basically any worn item that lets you breathe when you otherwise can't.
Lag - Concept common to almost all online gaming. Not worth explaining in depth here - basically it's the server (server-side lag) or your own computer (client-side lag) being slow and causing gaps between you doing stuff and it actually happening to grow.
Law/Laws - Rules which the AI and Cyborgs must follow. Are somewhat open to interpretation by the player, but the majority consensus and admin rulings are what really count. May be modified or changed at an AI Upload Terminal using various modules, wiped back to the basics using the Reset Module, or purged entirely with the Purge Module. Note that core modules cannot be removed by the standard reset module.
Lockdown - Refers to individual, local fire alarms locking down areas, places with shutters, or the bolting down of all doors to an area.
Mass Driver - The computer or switch operated devices found in Toxins and the Chapel. Any objects on them when they are activated will be thrown forward at high speed, either into the bomb testing area (Toxins) or space (Chapel).
Metagaming - Metagaming is the act of using out of character knowledge to further your own player in the game, and is the opposite of Roleplaying. An example of metagaming would be calling the emergency shuttle at the beginning of a round to try to find out what round it is, or by doing things your character should not know how to do. This is a bannable offence.
Mod - Short for Moderators, who used to help deal with various issues, but were ranked lower than admins. They were merged into the Trial Admin role.
Notes - A command which displays "Notes" kept in your characters memory, which you add with the "add note" command. Some notes are automatically added depending on the circumstances, such as revolutionaries having the list of rev members memorized, traitors having their radio frequency memorized, and Syndicate leaders having the nuclear bomb code memorized.
N2 - Nitrogen, an invisible gas kept in red canisters. Mostly useless, but makes up a certain percentage of breathable air. Not to be confused with chemical reagent nitrogen from chemistry.
N2O - Nitrous Oxide, also known as laughing gas or anesthetic. White gas kept in red canisters with a white stripe, that will knock you out and suffocate you at high enough concentrations.
Nanotrasen - Nanotrasen is one of the largest corporations in all of known space. You work for Nanotrasen as an employee. Unless you don't.
Nuke - Can refer to either the Nuclear game mode (also known as Syndicate), or the Nuclear Fission Explosive used in said mode.
O2 - Oxygen. Invisible gas usually kept in blue and white canisters. Vital for reasons that you should already know, but deadly for reasons you may not.
Out of Character - Out of character knowledge/chat, often abbreviated to OOC, is what you as the user know or say. The opposite of in character. For example, you might play a chemist, but know how to start the engine. Discussing in character things in OOC chat or using OOC knowledge to get the jump on someone are examples of metagaming. OOC knowledge often differs from In Character knowledge.
OOC in IC - The inverse of the much more common 'IC in OOC'. Whenever a game mechanic, metafeature, or player-to-player conversation is referenced in the say or emote channels. Or using ((brackets)) to talk to players locally OOC. Not recommended.
PDA - Handheld devices that act as pagers, flashlights and other useful functions depending on what cartridge is inserted.
Plasma - A.K.A. Biotoxin. Purple gas kept in orange canisters. Poisonous and flammable. Research into uses and properties of plasma is the station's prime reason for existence, according to the backstory.
Headset -
Normally refers to the headset on your head which can be used with the command 'say ";Hello everyone!"
', for example. Can also refer to station bounced radios and intercoms. Shows up as green text with a symbol and frequency appended to it. Additional department-specific radios also exist. To use the equipped department radio's default department frequency use 'say ":h Hello Department!"
'. (See Guide for beginners for details or how to use the radio when it has multiple department frequencies available)
RCD - Rapid Construction Device. A piece of equipment which can quickly make and break floors, walls, and airlocks. Can't break reinforced walls.
Records - Comes in two flavors, Security and Medical, both accessible from terminals with red or white screens, respectively. Can be set during character setup, and both contain other useful information such as DNA, fingerprint information, and Security Records that can be used to have Beepsky arrest people on sight.
Report/Centcom Report/Traitor Report - A document printed out from communications consoles at the start of most Game Modes. Lists who might be the traitor and what might be their targets. Inaccurate to the point where it's usually false. Do not treat this report as proof or guilt. So don't arrest anyone just because their name or prints are noted on the report.
Resurrection - See Revive.
Rev - Could refer either to the game mode Revolution, or a member of the Revolution in said game mode.
Revive - Bringing someone back to life after they have died through either Genetics, Hydroponics, Robotics, or admin powers.
Robust/Robusting - The game's ROBUST COMBAT SYSTEM. To robust someone is to fight someone or at least win in a fight. To be robust means you often win fights. Fighting without reason is considered griefing.
Roleplaying - Roleplaying is the act of pretending to be your character, and is the opposite of Metagaming. This entails acting as if the events on the station are real.
See also: A Crash Course In Roleplaying
Shitcurity - When security is abusing their power, does not know/ignores space law, and/or is considered incompetent. You are required to yell "Shitcurity!" over the radio whenever you get arrested for the crime that everyone knows you committed, or when security is truly and utterly incompetent.
Shuttle - Most of the time refers to the Emergency Escape Shuttle which shows up at the end of the round near the Escape Arm. Can also refer to the Arrival Shuttle (where you start if you join late), the syndicate or wizard shuttle (which you'll rarely see, if ever), the Supply Shuttle (which brings items to the Cargo Bay), or the mining shuttle (which moves people between the mining station).
Signal - A beep sent from a Remote Signaling Device. "Default Signal" is used to refer to the default setting of the devices, which is Frequency 147.9, Code 30.
Signs - Wet Floor Signs. Janitors should put these down where they've mopped.
SS13 - Space Station 13.
Syndicate - The Syndicate are an organization that desire the downfall of Nanotrasen. Syndicate operatives appear in Traitor and Nuke rounds. Syndicate agents are usually very highly trained and usually have at least basic training in all aspects of station work.
In terms of Baystation 12's universe, the Syndicate are NOT widely known. See Identifying Antagonists for more details.
Also referred to as 'Syndie' or 'Synd', though don't use that in-game.
See also: Nuke (game mode)
Tabling - The act of grabbing, and then placing someone onto a table to instantly knock them down on it.
Tele - While usually referring to the hand teleporter, it could also be referring to the full-fledged teleporter in the teleporter room.
Thermals - Optical Thermal Scanners. Let you see people through walls, though not the floor. Only used by Traitors.
Traitor - The traitor, sometimes referred to as the Syndicate, is a role given to one of the human players in Traitor rounds. The traitor has one or two objectives that must be accomplished in order for them to win the round.
May also be used to refer to any other Syndicates (see Nuclear and similar) or Revolutionaries (see Game Revolution)
See also: Traitor, Game Mode Traitor
Wormhole - A black swirly portal. Anything coming into contact with a wormhole will be teleported to a random area on or off the station. They can be fairly dangerous or cause temporary blockades. Not to be confused with portals made from the Handheld Teleporter, which are blue or (more rarely) orange.
You Think... - A subtle, in-character message from an admin. Generally, you should follow or do the advice or commands it gives.
Not to be confused with 'A voice in your head...', which is from the Genetics remote talking superpower.
Wizard - Usually refers to the Wizard game mode, or a Wizard player who has access to a number of spells.
Z-Level - Another "area" of the game. Part of BYOND's functionality. For example, the station, the Telecomms satellite, the mining station, CentCom and the derelict are all on different Z-levels. Going off the edge of one Z-Level will take you to another. Right now most of these transitions are random. Try to avoid being spaced.