Difference between revisions of "Blob"
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Revision as of 12:33, 20 March 2021
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Abductor • | Ash Walker • | Blob • | Changeling • | Contractor • | Construct • | Cultist • | Guardian • | Lavaland Elite • | Malfunctioning AI • | Mindflayer • | Morph • | Nuclear Agent • | Pulse Demon • | Revenant • | Revolutionary • | Shadow Demon • | Slaughter Demon • | Syndicate Researcher • | Terror Spider • | Traitor • | Vampire • | Wizard • | Xenomorph • | Zombie |
Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
It Came from Outer Space!
In the Blob game mode, the blob is controlled by a player, called The Overmind, with the objective to expand and take over as much of the station as possible. Blob events come in two flavors, either round start, where multiple people will start off infected, or mid-round, where a single mouse is. The infected have a set amount of time before they burst, so they must quickly find a suitable place to settle their core.
Feeling bloated?
If you are a round start blob, you have a few minutes before you pop, minutes that you should invest in either finding a secluded space, shoring it up so that people are less likely to find you too early, or, if you are feeling particularly bold, you could attempt to sabotage devices around the station that the crew would use against you.
Your chosen spot for your inevitable pop should be a location relatively unexposed, ideally where you can funnel any hostile crew that would attack you, down narrow corridors, as the less surface area crew can attack at one time, the easier it will be to defend yourself. Space is also a great threat to you, not for lack of atmosphere or increased cost of making tiles there, but for the fact that crew can easily assault you from range, both with pods and emitters, so bear that in mind when choosing your location.
General Strategy
Your whole goal is too expand.
Early on you should avoid attracting attention from the crew and instead focus on building resource nodes. Build them directly next to regular blob nodes so they produce maximum resources.
When you're found it's helpful to have a few factories to keep the crew at bay. Consider upgrading this to Blobbernauts which are a whole lot smarter(usually) than regular blob spores and pack a meaner punch
Blow-up water and welding tanks to slip and seriously injure crewmates. Consider breaching an area if many people are without EVA equipment. However, beware that miners can do serious damage to you with their Kinetic Accelerators in a vacuum.
Blob Chemicals
After popping, blobs start off with a random chemical, which determines their color, what kind of damage they deal, and any special effect they or their minions possess.
Chemical | Visual | Damage Type |
---|---|---|
Ripping Tendrils |
Deals 15 Brute damage, 10 Stamina damage and spores deal brute damage when killed | |
Boiling Oil |
Deals 15 Burn damage, sets the victim aflame and spores deal fire damage when killed | |
Kinetic Gelatin |
A gambler's chemical. Deals between 5 to 35 Brute damage and spores deal brute damage when killed | |
Sorium |
Deals 15 Brute damage, and both direct attacks by tiles and death of spores, launch entities away | |
Envenomed Filaments |
Deals 15 Toxin damage, causes hallucinations, and spores deal toxin damage when killed | |
Lexorin Jelly |
Deals 10 Brute damage, 25 Respiration damage, halts breathing for 8 cycles and spores deal respiration damage when killed. | |
Cryogenic Liquid |
Attacking tiles deal 10 Brute damage, 10 Stamina damage, inject 10 units of Frost Oil and spores deal burn damage when killed | |
Radioactive Gel |
Attacking tiles deal 5 Brute damage, 7.5 Toxin damage, inject 7.5 units of Uranium and spores deal toxin damage when killed | |
Teslium Paste |
Attacking tiles deal 10 Burn damage, inject 3.125 units of Teslium with a chance to shock and stun you if you already have some in your body and spores deal burn damage when killed |
Controls
Split Conciousness Power(100 Resources)
The Overmind also has the ability to split themselves once, making a new Blob Core, which will poll the ghosts/observers, allowing you to gain an ally blob, effectively doubling chemical generation. The other core can have a different chemical from the original blob, but you both gain from any linked resource nodes, making it the most potent ability the blob possesses.
Left Click
Expands Blob tiles to the target tile(needs to be adjacent and not diagonal to another blob Tile) and Attacks a human/cyborg on the targeted tile. Save up resources to quickly and rapidly kill borgs or humans.
CTRL+Click
Create a Strong tile, or click on a Strong Tile to create a Reflective tile.
Middle Mouse Click
Rallys Spores to a target location.
ALT+Click
Remove tiles, partially refunding some of their cost.
Kill That Blob!
The blob is a severe biohazard, and as such the Emergency Shuttle will likely be prevented from coming to the station to save you until crew transfer so your only option is to play the long game or kill it.
Weapons
Blob tiles are highly resistant to brute damage, meaning that you will have to rely on burn damage which the blob has no resistance to. Utilize items such as welders and laser based weaponry. They will prove very effective in eliminating most blob tiles. But make sure to avoid friendly fire and watch out for reflective blob tiles. Flamethrowers, while flame-based weaponry, are not very effective and usually hurt the crew rather than the blob.
Additionally, Two flashbangs will destroy all weak blob tiles in a large area, allowing people to rush in and destroy the special blob squares. If you don't warn people you're using these, they might get stunned and eaten by the blob. Give people a chance to clear the area so you don't mass stun them.
Equipment
- Make sure to utilize internals and EVA suits because the area inevitably gets spaced by the blob.
- Build rechargers in the nearby area in order to quickly recharge energy weapons
- Keep welding tanks nearby but far away from the blob so people using welders can refill
The Blob is Too Big
Should the blob grow too powerful, you may just have to nuke the station. You can do this on the way out or to prevent immediate blob critical mass. Ask Central Command for the station nuclear detonation codes. They may or may not grant it to you or it could take some time so keep fighting to the bitter end.
General Tips
- Consider having medical set up a field hospital nearby
- Have Roboticists build durands to combat the blob
- Emitters are useful but can easily be countered by reflective blobs
- Have RND prints Advanced Energy Guns as they're self-rechargeable and do burn damage
- Avoid fighting blobbernauts unless you can kill them, they easily regenerate health