Difference between revisions of "User:Sirryan2002/GradingTest"

From Paradise Station Wiki
Jump to navigation Jump to search
m (Another image fix)
(more edits)
Line 23: Line 23:


==Pre-Mission Briefing==
==Pre-Mission Briefing==
[[ERTBriefingRoom|right]]
When you are a [[Ghost]] and currently observing the round, you have the option to join as a Response Team Member as soon as the [[Chain of Command|Heads of Staff]] requests an Emergency Response Team, remember that ERTs are only called during threats the crew are unable to solve themselves but is recoverable with your assistance. If your ''Respawnability'' is set to ''No'' don't worry. You are still able to join the Response Team once all of the current ghosts with Respawnability on 'Yes' joined the ERT and there are not enough players to fill all the slots.
When you are a [[Ghost]] and currently observing the round, you have the option to join as a Response Team Member as soon as the [[Chain of Command|Heads of Staff]] requests an Emergency Response Team, remember that ERTs are only called during threats the crew are unable to solve themselves but is recoverable with your assistance. If your ''Respawnability'' is set to ''No'' don't worry. You are still able to join the Response Team once all of the current ghosts with Respawnability on 'Yes' joined the ERT and there are not enough players to fill all the slots.


You begin in the special operations area at Central Command. As soon as you spawn in, move into the main lobby and get ready. Your team leader might call for a briefing at this point; make sure to actually attend the briefing and to ''listen'' carefully. It is imperative for any team's survival that they coordinate and create an action plan.
You begin in the special operations area at Central Command. As soon as you spawn in, move into the main lobby and get ready. Your team leader might call for a briefing at this point; make sure to actually attend the briefing and to ''listen'' carefully. It is imperative for any team's survival that they coordinate and create an action plan. The communications console will always print messages from the captain and the reason the ERT was called, they may give hints as to what's going on


===Specializations and Equipment===
===Specializations and Equipment===
Response Team Members are equipped and provided with some of the more advanced and high-tech equipment that Centcom has to offer. You have a lot given to you, so make sure to make the best use of your equipment and not accidentally cause more damage to the station.
Response Team Members are equipped and provided with some of the more advanced and high-tech equipment that Centcom has to offer. You have a lot given to you, so make sure to make the best use of your equipment and not accidentally cause more damage to the station.


Depending on your Alert classification (Amber, Red, Gamma), RT members will spawn with a variety of different types of specialized gear. Amber are not EVA proof, whereas Red and Gamma are. Gamma suits are also fireproof. Your armor is also color-coded for your specialization.
Depending on your Alert classification (Amber, Red, Gamma), ERT members will spawn with a variety of different types of specialized gear. Amber is not EVA proof, whereas Red and Gamma are. Gamma suits are also fireproof. Your armor is color-coded for your specialization and your Centcom-provided ID will be able to access any functional airlock on the station.
All ERT members also possess a survival kit containing a combat knife, internals, flare, Centcom radio, synthflesh patch, and an emergency autoinjector.
Your Centcom-provided ID will be able to access any functional airlock on the station.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
Line 68: Line 67:
|-
|-
! '''Survival Kit''' <br> [[File:ERT Boxed Survival Kit.png]]
! '''Survival Kit''' <br> [[File:ERT Boxed Survival Kit.png]]
| style="text-align:left;" | A must-have for all ERT Members. Contains: <br>
| style="text-align:left;" | A must-have for all ERT Members.
[[File:BreathingMask.png|32px]] Breath Mask <br> [[File:EmergencyOxygenTank.png|32px]] Extended Capacity Emergency Oxygen Tank <br> [[File:Flare.png|32px]] Flare <br> [[File:Red crowbar.png|32px]] Pocket Crowbar <br> [[File:Combatknife.png|32px]] Combat Knife: '''good for conserving ammo or fighting in close quarters''' <br> [[File:Syndicate uplink.png|32px]] CentComm Bounced Radio: '''Needed for when telecomms go down''' <br> [[File:Synthflesh Patch.png|32px]] Synthflesh Patch <br> [[File:Emergency Injector.png|32px]] Emergency Auto Injector
|}
|}
</tab>
</tab>
Line 890: Line 888:
</tabs>
</tabs>
</div></div>
</div></div>
===Your Shuttle===
[[File:ERTShuttle|right|thumb]]
Once you've gotten your bearings and have had a discussion with the rest of your team, it is time for you to head to the station. Head south to the ERT shuttle. Make sure all ERT members are aboard before moving anywhere. You have two options, dock at port three at the station or select a custom location in space near the Cyberiad. Generally, you should go with the former(especially if you're an amber ert) but the latter will be more useful for quick insertion to fight blobs and other biohazard threats.
==Dealing with Threats==
===Squad Tactics 101===
The #1 reason why most teams fail to contain a threat on the station is that they do not work together.
Like them, individuality will be the death of your team. Make sure that you group your ERT members into groups of 2-3 and supplement them with local security forces. Armor, advanced weaponry, and implants will do nothing if someone gets stun-locked, it just takes longer to kill them. Grouping your squadmates allows them to protect each other; They can pick each other up and suppress enemies while getting casualties back to medbay.
The commander should attempt to stay out of the action for the most part and coordinate the team for enemies such as cultists, vampires, and traitors.
===Surviving===
Your primary goal as an ERT member is to stay alive; Adding to the station body count makes situations worse and often gives enemies upgraded equipment and all-access. You have many tools and strategies to keep you and your teammates alive, USE THEM. Never go alone, always have 1-2 other ERT members with you.
Make sure to utilize your '''Survival Kit''' [[File:ERT Boxed Survival Kit.png|32px]] it contains many useful itemes <br>
[[File:BreathingMask.png|32px]] Breath Mask <br> [[File:EmergencyOxygenTank.png|32px]] Extended Capacity Emergency Oxygen Tank <br> [[File:Flare.png|32px]] Flare <br> [[File:Red crowbar.png|32px]] Pocket Crowbar <br> [[File:Combatknife.png|32px]] Combat Knife: '''good for conserving ammo or fighting in close quarters''' <br> [[File:Syndicate uplink.png|32px]] CentComm Bounced Radio: '''Needed for when telecomms go down''' <br> [[File:Synthflesh Patch.png|32px]] Synthflesh Patch <br> [[File:Emergency Injector.png|32px]] Emergency Auto Injector


=== Clear for Takeoff ===
At some point you're going to have to actually get to the station. The special operations shuttle due south of the main lobby will be used for this purpose. When everybody is suited up and ready, the ERT Commander will generally issue an order to get onto the shuttle and move out. If you don't have a Commander in your team for some reason and the rest of the team has assembled a long time ago, you can still launch the shuttle and try to do your best without an ''official'' leader.<br>
You probably won't be allowed to return once you leave, so don't forget anyone or anything.


==Just Doing My Job, Sir==
==Just Doing My Job, Sir==

Revision as of 19:37, 21 July 2021

This Section or Article is Awaiting a PR
Pull Request:
Adds ERT AI override board to ERT commander #16336
This content of this article may become outdated or is about to be outdated due to an ongoing Pull Request. If the pull request is merged or closed then this template should be removed and replace with Template:Needsrevision until the article is updated.


SPECIAL

EmergencyResponseTeam.png
Emergency Response Team

Superiors: Central Command
Difficulty: Medium to Hard
Guides: Standard Operating Procedure
Access: Almost Everywhere
Duties: Resolve the emergency situation. Secure the station.


Special
SpecialHeader.png

Departmental Head
N/A

Special Roles
Special Guides


You are part of a Rapid Response Unit in the direct service of Epsilon Eridani Nanotrasen Central Command. As an Emergency Response Team Member, your job is to return your assigned station to survivable conditions. Good luck.

You have a special radio channel issued for Central Command Response Teams and most CentCom Personnel. Your radio key is ':$'

Pre-Mission Briefing

right When you are a Ghost and currently observing the round, you have the option to join as a Response Team Member as soon as the Heads of Staff requests an Emergency Response Team, remember that ERTs are only called during threats the crew are unable to solve themselves but is recoverable with your assistance. If your Respawnability is set to No don't worry. You are still able to join the Response Team once all of the current ghosts with Respawnability on 'Yes' joined the ERT and there are not enough players to fill all the slots.

You begin in the special operations area at Central Command. As soon as you spawn in, move into the main lobby and get ready. Your team leader might call for a briefing at this point; make sure to actually attend the briefing and to listen carefully. It is imperative for any team's survival that they coordinate and create an action plan. The communications console will always print messages from the captain and the reason the ERT was called, they may give hints as to what's going on

Specializations and Equipment

Response Team Members are equipped and provided with some of the more advanced and high-tech equipment that Centcom has to offer. You have a lot given to you, so make sure to make the best use of your equipment and not accidentally cause more damage to the station.

Depending on your Alert classification (Amber, Red, Gamma), ERT members will spawn with a variety of different types of specialized gear. Amber is not EVA proof, whereas Red and Gamma are. Gamma suits are also fireproof. Your armor is color-coded for your specialization and your Centcom-provided ID will be able to access any functional airlock on the station.

ERTCommander.gif
Commander

Command the ERT and keep the station in line. They work with Command(and take over it if necessary) and let them steer their departments to order, while you and your team get to work sorting the issue. Generally less specialized than their comrades, they are still generally fairly armed and able to defend themselves with the right amount of skill.

Item Description
Amber Commander Armor
Amber ERT Commander Armor.png
A chest plate and a helmet with blue streaks. It has slightly more protection than security officer armor.
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
Sunglasses
Sunglasses.png
Makes you look cool, also protects your eyes from bright flashes.
Mindshield Implants
File:Lockbox.png
A lockbox with three mindshield implants and an implanter.
NAD Pinpointer
Pinpointer.png
Helps you find the NAD when the captain inevitably loses it and you need to blow the station up.
Telescopic Baton
File:Telebaton.png
A pocket-sized baton you can use to deal with troublemakers. Can be extended and collapsed whenever needed.
Energy Gun
Energy Gun.gif
A simple but trusty gun that can fire disabler and lethal lasers.
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Item Description
Red Commander Hardsuit
Red ERT Commander Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
Sunglasses
Sunglasses.png
Makes you look cool, also protects your eyes from bright flashes.
PDW-9 Taser Pistol
File:PDW-9 Taser.png
A military-grade sidearm, used by many militia forces throughout the local sector.
Mindshield Implants
File:Lockbox.png
A lockbox with three mindshield implants and an implanter.
NAD Pinpointer
Pinpointer.png
Helps you find the NAD when the captain inevitably loses it and you need to blow the station up.
ERT Camera Monitor
Camera Bug.png
A portable camera monitor that gives the commander the ability to view CC spec ops cams and ERT body cams.
Mag Boots
Magboots.png
Magnetic boots that help prevent you from accidently being spaced.
Omni Door Remote
Omni Remote.png
A door remote that can bolt, open, and set emergency access to any and every door on station.
Telescopic Baton
File:Telebaton.png
A pocket-sized baton you can use to deal with troublemakers. Can be extended and collapsed whenever needed.
Security HUD Implant
SechudImplant.png
Gives you a permanent Security HUD, along with all associated features.
Nutriment Pump Implant
Nutriment pump implant.png
If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator).
Item Description
Gamma Commander Hardsuit
Gamma ERT Commander Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
NV Goggles
NightVision.png
Makes you look cool, also protects your eyes from bright flashes.
PDW-9 Taser Pistol
File:PDW-9 Taser.png
A military-grade sidearm, used by many militia forces throughout the local sector.
Mindshield Implants
File:Lockbox.png
A lockbox with three mindshield implants and an implanter.
NAD Pinpointer
Pinpointer.png
Helps you find the NAD when the captain inevitably loses it and you need to blow the station up.
ERT Camera Monitor
Camera Bug.png
A portable camera monitor that gives the commander the ability to view CC spec ops cams and ERT body cams.
Advanced Mag Boots
Advanced Magboots.png
Upgraded Magnetic boots that help prevent you from accidentally being spaced without causing a slowdown debuff.
Omni Door Remote
Omni Remote.png
A door remote that can bolt, open, and set emergency access to any and every door on station.
Telescopic Baton
File:Telebaton.png
A pocket-sized baton you can use to deal with troublemakers. Can be extended and collapsed whenever needed.
Security HUD Implant
SechudImplant.png
Gives you a permanent Security HUD, along with all associated features.
Nutriment Pump Implant PLUS
Nutriment pump implant PLUS.png
An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
Hardened CNS Rebooter
CNS rebooter.png
Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
integrated high-intensity photon projector
Flash.png
Arm implant that allows the user to quickly flash someone without needing to use their hands.
ERTSecurity.gif
Security

The Security RT Members get access to some of the most advanced weaponry Nanotrasen has to offer. However, don't forget that you still follow Space Law and therefore should not shoot to kill criminals that are not dangerous. Even though you are generally more equipped than your average Officer Joe, you still have power in numbers, and there's a reason your shirt is red.

Item Description
Amber Security Armor
Amber ERT Security Armor.png
A chest plate and a helmet with red streaks. It has slightly more protection than security officer armor.
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
HUDSunglasses
SecHud.png
Makes you look cool, also protects your eyes from bright flashes. Allows you to see and change people's arrest statuses on the go.
Hybrid Taser
Taser.gif
Your standard issue security taser
Laser Gun
File:Laser.png
A simple but trusty gun that can fire disabler and lethal lasers.
Seclite
Seclite.png
For finding your enemies in the dark.
Box of Teargas Grenades
File:Flashbang box1.png
Contains:
8x Grenade.png Teargas Grenades
Box of spare zipties
Handcuff box.png
Contains:
8x Zipties.png Zipties
Security Belt
Secbelt.gif
A belt that contains your standard loadout for a security officer
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Item Description
Red Commander Hardsuit
Red ERT Security Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
HUDSunglasses
SecHud.png
Makes you look cool, also protects your eyes from bright flashes. Allows you to see and change people's arrest statuses on the go.
Hybrid Taser
Taser.gif
Your standard issue security taser
IK-60 Laser Carbine
File:IK-60 Laser Carbine.png
Hardy carbine that relies on high-density battery cartridges. A staple in Nanotrasen Navy combat operations.
Encased Laser Projector Magazine
IK-60 Magazine.png
Fits experimental laser ammo casings. 20 shells, non refillable.
Mag Boots
Magboots.png
Magnetic boots that help prevent you from accidently being spaced.
Flashbang
Flashbang.png
2x Flashbang Grenades. Good for AOE stuns against large groups of people.
Box of spare handcuffs
Handcuff box.png
Contains:
8x Handcuffs.png Handcuffs
Security Belt
Secbelt.gif
A belt that contains your standard loadout for a security officer
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Security HUD Implant
SechudImplant.png
Gives you a permanent Security HUD, along with all associated features.
Nutriment Pump Implant
Nutriment pump implant.png
If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator).
integrated high-intensity photon projector
Flash.png
Arm implant that allows the user to quickly flash someone without needing to use their hands.
Item Description
Gamma Security Hardsuit
Gamma ERT Security Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
NV Goggles
NightVision.png
Makes you look cool, also protects your eyes from bright flashes.
Advanced Energy gun
File:Advanced energy gun.png
An advanced gun that can stun, disable, and lethal enemies.
Multi Lense Immolater Cannon
File:Immolator Laser Cannon.png
Heavy laser cannon that comes with an array of different modes. Utilized by elite combat units across the universe.
Whetstone
Whetstone.png
A specialized stone that allows you to increase the sharpness of blades.
Pocket Extinguisher
MiniFE.png
A miniature fire extinguisher.
Advanced Mag Boots
Advanced Magboots.png
Upgraded Magnetic boots that help prevent you from accidentally being spaced without causing a slowdown debuff.
Box of Flashbangs
File:Flashbang box1.png
Contains:
8x Flashbang.png Flashbangs
Box of spare handcuffs
Handcuff box.png
Contains:
8x Handcuffs.png Handcuffs
Security Belt
Secbelt.gif
A belt that contains your standard loadout for a security officer
T4 Lockbox
T4.png
A lockbox with three wall breaching charges. Each contian fuel, metal oxide, and metal powder mixed in just the right way. One hell of a combination. Effective against walls, ineffective against airlocks...
Security HUD Implant
SechudImplant.png
Gives you a permanent Security HUD, along with all associated features.
Nutriment Pump Implant PLUS
Nutriment pump implant PLUS.png
An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
Hardened CNS Rebooter
CNS rebooter.png
Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
Hardened Reviver Implant
Reviver.png
Will attempt to bring you out of soft critical condition. Does not actually revive you if you die. EMP Proof.
Telebaton Implant
File:Telebaton Implant.png
Telescopic baton implant. Does what it says on the tin
ERTEngineer.gif
Engineer

Being an Engineering RT Member is the job you'll want to take if the station is suffering from hull breaches, hackers, sabotage or anything in-between. On Amber, you are the only one with EVA. On Red and Gamma, you have powerful tools at your disposal to help you fix up the station and allow the rest of your team to work a little easier... breathing generally helps.

Item Description
Amber Engineer Hardsuit
Amber ERT Engineer Armor.png
Unlike other amber ERT members, amber engineers get access to the Red Alert hardsuit. Is fully space-proof and has built-in welding protection.
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
Engineering Scanner Goggles
SecHud.png
Goggles that act as a T-ray, Radiation, and Meson scanner.
Mag Boots
Magboots.png
Magnetic boots that help prevent you from accidently being spaced.
Miniature Energy Gun
Energy Pistol.png
A peashooter that can keep off baddies temporarily while you make your escape.
Telescopic Baton
File:Telebaton.png
A pocket-sized baton you can use to deal with troublemakers. Can be extended and collapsed whenever needed.
Tool Belt
File:FullToolbelt.gif
A belt that contains your standard loadout for a station engineer.
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Item Description
Gamma Engineer Hardsuit
Red ERT Engineering Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
Engineering Scanner Goggles
SecHud.png
Goggles that act as a T-ray, Radiation, and Meson scanner.
Advanced Mag Boots
Advanced Magboots.png
Upgraded Magnetic boots that help prevent you from accidentally being spaced without causing a slowdown debuff.
Energy Gun
Energy Gun.gif
A simple but trusty gun that can fire disabler and lethal lasers.
RCD
RCD.png
A pocket-sized rapid construction device. Comes Filled with 100 matter units. Reffilable.
Compressed Matter Cartridge
Compressed matter cartridge.png
Matter cartridges used for filling the RCD 20 matters units at a time. Comes with three.
Advanced Tool Belt
Full Advanced Toolbelt.gif
A belt that contains your standard loadout for a Chief Engineer.
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Nutriment Pump Implant
Nutriment pump implant.png
If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator).
Shielded Robotic Eyes
Cyber eyes.png
These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
Item Description
Gamma Engineer Hardsuit
Gamma ERT Engineer Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
NV Meson Scanner Goggles
Mesons night.png
Night vision integrated Meson Goggles.
Advanced Mag Boots
Advanced Magboots.png
Upgraded Magnetic boots that help prevent you from accidentally being spaced without causing a slowdown debuff.
PDW-9 Taser Pistol
File:PDW-9 Taser.png
A military-grade sidearm, used by many militia forces throughout the local sector.
Telescopic Baton
File:Telebaton.png
A pocket-sized baton you can use to deal with troublemakers. Can be extended and collapsed whenever needed.
Combat RCD
RCD.png
A pocket-sized rapid construction device. Comes Filled with 500 matter units. Reffilable.
Compressed Matter Cartridge
Compressed matter cartridge.png
Matter cartridges used for filling the RCD 20 matters units at a time. Comes with three.
Advanced Tool Belt
Full Advanced Toolbelt.gif
A belt that contains your standard loadout for a Chief Engineer.
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Shielded Robotic Eyes
Cyber eyes.png
These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
Security HUD Implant
SechudImplant.png
Gives you a permanent Security HUD, along with all associated features.
Nutriment Pump Implant PLUS
Nutriment pump implant PLUS.png
An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
Hardened CNS Rebooter
CNS rebooter.png
Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
Integrated Toolset Implant
Arm implant.png
Arm implants that allows you to utilize basic tools when your belt fials you.
ERTMedic.gif
Medic

Medical RT Members deploy with a good amount of movable medical equipment, easily allowing them to create a medical triage wherever needed with surgical equipment and medicines for most basic needs. With later levels having access to portable body scanners, they are able to perform surgery on the go, keeping the crew active to resolve issues all the faster. Keep medbay flowing, be resourceful.

Item Description
Amber Medic Armor
Amber ERT Medical Armor.png
A chest plate and a helmet with red and white streaks. It has slightly more protection than security officer armor.
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
Medical HUD
File:MedHud.png
Goggles that give you a surface-level breakdown of someone's injuries from a distance.
Miniature Energy Gun
Energy Pistol.png
A peashooter that can keep off baddies temporarily while you make your escape.
Telescopic Baton
File:Telebaton.png
A pocket-sized baton you can use to deal with troublemakers. Can be extended and collapsed whenever needed.
Medical Hypospray
Hypospray.png
Contains Omnizine, good for quickly stabilizing a patient.
First Aid Kit
File:Firstaidkit.png
Standard First Aid kit, good for light injuries
Advanced Aid Kit
File:Advkit.png
Standard Advanced first-aid kit, good for heavier injuries
Handheld Defibilator
Handheld defib.png
Standard Advanced first-aid kit, good for heavier injuries
Surgical Belt
File:FullToolbelt.gif
A belt that contains your standard loadout for a Surgery Bag.
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Item Description
Red Medical Hardsuit
Red ERT Medical Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
Medical HUDSunglasses
MedHudglasses.png
Makes you look cool, also protects your eyes from bright flashes, and acts as a medHUD
Mag Boots
Magboots.png
Magnetic boots that help prevent you from accidently being spaced.
Energy Gun
Energy Gun.gif
A simple but trusty gun that can fire disabler and lethal lasers.
Telescopic Baton
File:Telebaton.png
A pocket-sized baton you can use to deal with troublemakers. Can be extended and collapsed whenever needed.
Medical Hypospray
Hypospray.png
Contains Omnizine, good for quickly stabilizing a patient.
Fire First-Aid Kit
File:Firekit.png
Standard Advanced first-aid kit, good for heavier injuries
Toxin First-Aid Kit
Toxkit.png
Standard Advanced first-aid kit, good for heavier injuries
Brute Trauma First-Aid Kit
File:Brutekit.png
Standard Advanced first-aid kit, good for heavier injuries
Handheld Defibilator
Handheld defib.png
Standard Advanced first-aid kit, good for heavier injuries
Compact Defibilator
Defibcompact.gif
Advanced belt Defibilator, good for on the go revivals.
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Nutriment Pump Implant
Nutriment pump implant.png
If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator).
Surgical Belt Impant
Arm implant.png
An implant that contains your standard loadout for a Surgery Bag in your arm for on-the-go surgery.
Item Description
Gamma Medic Hardsuit
Gamma ERT Medic Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
NV Goggles
NightVision.png
Makes you look cool, also protects your eyes from bright flashes.
Advanced Mag Boots
Advanced Magboots.png
Upgraded Magnetic boots that help prevent you from accidentally being spaced without causing a slowdown debuff.
PDW-9 Taser Pistol
File:PDW-9 Taser.png
A military-grade sidearm, used by many militia forces throughout the local sector.
Telescopic Baton
File:Telebaton.png
A pocket-sized baton you can use to deal with troublemakers. Can be extended and collapsed whenever needed.
Combat Stimulant Injector
Combathypo.gif
Contains Omnizine, good for quickly stabilizing a patient.
Handheld Defibilator
Handheld defib.png
Standard Advanced first-aid kit, good for heavier injuries
Compact Defibilator
Defibcompact.gif
Advanced belt Defibilator, good for on the go revivals.
Handheld Body Analyzer
Handheld Body scanner.png
Advanced handheld body scanner.
Pocket Extinguisher
MiniFE.png
A miniature fire extinguisher.
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Nutriment Pump Implant PLUS
Nutriment pump implant PLUS.png
An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
Surgical Belt Impant
Arm implant.png
An implant that contains your standard loadout for a Surgery Bag in your arm for on-the-go surgery.
Medical HUD Implant
Medical HUD implant.png
Gives you a permanent Medical HUD, along with all associated features.
Hardened CNS Rebooter
CNS rebooter.png
Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
Integrated Medical Beamgun
GunMedbeam.png
Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
ERTParanormal.gif
Paranormal

Heresy is afoot on the station! The Nanotrasen Grand Inquisitorial Staff have sent for one or more of their fabled Knights or Inquisitors to join the Response Team and lead the station back to the light of the Nanotrasen overlord. If the station is heavily endangered by cult magic or other paranormal means, Paranormal RT members are here to dispel the cult magic whenever needed. They're mostly armed with Security-Grade equipment and Chaplain related equipment as well. Now go, cleanse the heresy, remove the filth!

“Without a clear perception of his reasons for living, man will never consent to live, and will rather destroy himself than tarry on earth, though he be surrounded with bread".” - Nanotrasen Grand Inquisitor Aniello

Item Description
Amber Paranormal Armor
Amber ERT Paranormal Armor.png
A chest plate and a helmet with crusader sigils. It has slightly more protection than security officer armor.
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
Sunglasses
Sunglasses.png
Makes you look cool, also protects your eyes from bright flashes.
Hybrid Taser
Taser.gif
Your standard issue security taser
Null rod
Nullrod.png
One of the more powerful items in your arsenal. It has many uses.
Seclite
Seclite.png
For finding your enemies in the dark.
Box of spare zipties
Handcuff box.png
Contains:
8x Zipties.png Zipties
Security Belt
Secbelt.gif
A belt that contains your standard loadout for a security officer
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Item Description
Red Paranormal Hardsuit
Red ERT Paranormal Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
HUDSunglasses
SecHud.png
Makes you look cool, also protects your eyes from bright flashes. Allows you to see and change people's arrest statuses on the go.
Energy Gun
Energy Gun.gif
A simple but trusty gun that can fire disabler and lethal lasers.
Null rod
Nullrod.png
One of the more powerful items in your arsenal. It has many uses.
Seclite
Seclite.png
For finding your enemies in the dark.
Box of spare zipties
Handcuff box.png
Contains:
8x Zipties.png Zipties
Security Belt
Secbelt.gif
A belt that contains your standard loadout for a security officer
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Security HUD Implant
SechudImplant.png
Gives you a permanent Security HUD, along with all associated features.
Nutriment Pump Implant
Nutriment pump implant.png
If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator).
Item Description
Gamma Inqisuitors Hardsuit
Gamma ERT Inqisuitors Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
HUDSunglasses
SecHud.png
Makes you look cool, also protects your eyes from bright flashes. Allows you to see and change people's arrest statuses on the go.
Advanced Energy gun
Advanced energy gun.gif
An advanced gun that can stun, disable, and lethal enemies.
Null rod
Nullrod.png
One of the more powerful items in your arsenal. It has many uses.
Seclite
Seclite.png
For finding your enemies in the dark.
Purification Grenade
Clustergrenade.png
For purifying an area en massse.
Box of spare zipties
Handcuff box.png
Contains:
8x Zipties.png Zipties
Security Belt
Secbelt.gif
A belt that contains your standard loadout for a security officer
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Security HUD Implant
SechudImplant.png
Gives you a permanent Security HUD, along with all associated features.
Nutriment Pump Implant PLUS
Nutriment pump implant PLUS.png
An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
Hardened CNS Rebooter
CNS rebooter.png
Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
ERTJanitor.gif
Janitor

Some go into the Nanotrasen Navy to eliminate terrorists. Some go into the Nanotrasen Navy to save lives. Some go into the Nanotrasen Navy for the sheer thrill.

You went into the Nanotrasen Navy to do custodial work.

A clean station is a happy station, and most of the time the station isn't happy. Janitor RT Members can clean up in the same way and same equipment as the standard Janitor. They're deployed in some situations that REALLY require cleaning, with later alerts being equipped with the fabled mop implant. Be careful, you're given a token weapon to ensure you don't slip up and let that All Access ID get into the wrong hands.

Item Description
Amber Janitor Armor
Amber ERT Janitor Armor.png
A chest plate and a helmet with purple streaks. It has slightly more protection than security officer armor.
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
HUDSunglasses
SecHud.png
Makes you look cool, also protects your eyes from bright flashes. Allows you to see and change people's arrest statuses on the go.
Galoshes
Galoshes.png
High traction rubber boots that allow you to walk over slippery floors without falling down.
Disabler
Disabler.png
Your standard issue disabler.
Trash Bag
File:Trashbag.png
For finding your enemies in the dark.
Space Cleaner
Spacecleaner.png
A small spray bottle of non-slip, instant-cleaning fluid. Just spray it and the floor is clean.
Holographic Sign Projector
Holosign projector.gif
For indicating where floors are wet, even though you don't start with a mop.
Weed-Killer Grenade
Grenade.png
Comes with two grenades. For dealing with unwanted plants, sentient and dangerous ones include. WARNING: do not throw near Kidan.
Telescopic Baton
File:Telebaton.png
A pocket-sized baton you can use to deal with troublemakers. Can be extended and collapsed whenever needed.
Janitor Belt
JaniBelt.gif
A belt that contains your standard loadout for a Janitor
Survival Kit
ERT Boxed Survival Kit.png
A must-have for all ERT Members.
Item Description
Red Janitor Hardsuit
Red ERT Janitor Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
HUDSunglasses
SecHud.png
Makes you look cool, also protects your eyes from bright flashes. Allows you to see and change people's arrest statuses on the go.
Galoshes
Galoshes.png
High traction rubber boots that allow you to walk over slippery floors without falling down.
Miniature Energy Gun
Energy Pistol.png
A peashooter that can keep off baddies temporarily while you make your escape.
Trash Bag
File:Trashbag.png
For finding your enemies in the dark.
Space Cleaner
Spacecleaner.png
A small spray bottle of non-slip, instant-cleaning fluid. Just spray it and the floor is clean.
Holographic Sign Projector
Holosign projector.gif
For indicating where floors are wet, even though you don't start with a mop.
Weed-Killer Grenade
Grenade.png
Comes with two grenades. For dealing with unwanted plants, sentient and dangerous ones include. WARNING: do not throw near Kidan.
Telescopic Scythe
File:Telebaton.png
A pocket-sized scythe for cutting down unwanted plants.
Janitor Belt
JaniBelt.gif
A belt that contains your standard loadout for a Janitor
Nutriment Pump Implant
Nutriment pump implant.png
If your Nutrition Level falls low enough, increases it automatically, though not fully (orange indicator ---» yellow indicator).
Janitorial Implant
Arm implant.png
Integrated set of janitor tools.
Item Description
Gamma Janitor Hardsuit
Gamma ERT Janitor Hardsuit.png
Combat Gloves
Combatgloves.png
Reinforced gloves that give shock and general hand protection.
HUDSunglasses
SecHud.png
Makes you look cool, also protects your eyes from bright flashes. Allows you to see and change people's arrest statuses on the go.
Advanced Mag Boots
Advanced Magboots.png
Upgraded Magnetic boots that help prevent you from accidentally being spaced without causing a slowdown debuff.
Energy Gun
Energy Gun.gif
A simple but trusty gun that can fire disabler and lethal lasers.
Trash Bag of Holding
Bluespace trashbag.png
For collecting a shit ton of trash.
Space Cleaner
Spacecleaner.png
A small spray bottle of non-slip, instant-cleaning fluid. Just spray it and the floor is clean.
Weed-Killer Grenade
Grenade.png
Comes with two grenades. For dealing with unwanted plants, sentient and dangerous ones include. WARNING: do not throw near Kidan.
Mr. Proper
Clustergrenade.png
For cleaning an area en massse.
Telescopic Scythe
File:Telebaton.png
A pocket-sized scythe for cutting down unwanted plants.
Janitor Belt
JaniBelt.gif
A belt that contains your standard loadout for a Janitor
Hardened CNS Rebooter
CNS rebooter.png
Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
Janitorial Implant
Arm implant.png
Integrated set of janitor tools.

Your Shuttle

Once you've gotten your bearings and have had a discussion with the rest of your team, it is time for you to head to the station. Head south to the ERT shuttle. Make sure all ERT members are aboard before moving anywhere. You have two options, dock at port three at the station or select a custom location in space near the Cyberiad. Generally, you should go with the former(especially if you're an amber ert) but the latter will be more useful for quick insertion to fight blobs and other biohazard threats.

Dealing with Threats

Squad Tactics 101

The #1 reason why most teams fail to contain a threat on the station is that they do not work together.

Like them, individuality will be the death of your team. Make sure that you group your ERT members into groups of 2-3 and supplement them with local security forces. Armor, advanced weaponry, and implants will do nothing if someone gets stun-locked, it just takes longer to kill them. Grouping your squadmates allows them to protect each other; They can pick each other up and suppress enemies while getting casualties back to medbay.

The commander should attempt to stay out of the action for the most part and coordinate the team for enemies such as cultists, vampires, and traitors.


Surviving

Your primary goal as an ERT member is to stay alive; Adding to the station body count makes situations worse and often gives enemies upgraded equipment and all-access. You have many tools and strategies to keep you and your teammates alive, USE THEM. Never go alone, always have 1-2 other ERT members with you.

Make sure to utilize your Survival Kit ERT Boxed Survival Kit.png it contains many useful itemes
BreathingMask.png Breath Mask
EmergencyOxygenTank.png Extended Capacity Emergency Oxygen Tank
File:Flare.png Flare
Red crowbar.png Pocket Crowbar
Combatknife.png Combat Knife: good for conserving ammo or fighting in close quarters
Syndicate uplink.png CentComm Bounced Radio: Needed for when telecomms go down
Synthflesh Patch.png Synthflesh Patch
File:Emergency Injector.png Emergency Auto Injector



Just Doing My Job, Sir

Once you arrive aboard the NSS Cyberiad, it's time to get to work. Get a feel for what's going on in your specific department. If you're an Engineer Member and there are breaches to fix, you should probably assist in fixing them. Likewise, if you're a Medical Member and there are injured people to find/heal, you should probably start there. On the other hand, everything is subjective; listen to what the situation is from the command staff and make sure you know what're you're going to do before you rush into the fray.

Fixing up the station

Generally, once you arrive on the station you're going to be asked to help fix whatever caused the elevated security level in the first place. This could be any number of things, but most of them follow a general procedure. More often then not you will find yourself working in the the department you specialize in; medical specialists are most likely to be found in the medbay, engineering specialists are probably out fixing breaches, etc. This isn't always the case, though. Be ready to adapt to any ridiculous situations the round might try to throw at you.

Communication is key

By default, your headset is equipped with a response team decryption key that allows access to every department channel as well as your own secure response team channel. Your headset is your friend, use it! The best way to figure out what the situation and what you should be focusing on is by asking around on the headset. You'll probably be talking on your secure channel a lot as well, so don't forget to check in with your ERT Commander every once in a while so he doesn't think you're lost, dead, or SSD, if you have temporarily split up to cover more ground.

The Central Man in Blue

The Response Team Member that chooses to spawn as a RT Commander is the designated response team leader. The team leader dons a blue hardsuit or armor and is there to coordinate his or her team effectively and get the station back into working order. They'll usually be the ones barking orders at you (and sometimes at regular station personnel) in an attempt to keep everyone from going insane. Response team leader is, more often than not, a stressful position to be in. Respect. All in all, if you're not sure what you should be doing, try asking your team leader. They should be able to point you in the right direction, however make sure to pay attention to what's going on and give suggestions if needed as well.


Power Struggle

When it comes to following orders, your team leader's word always takes precedence. It doesn't matter if it's the Captain who ordered you to fire that guy out of the mass driver, the final word is always from your team leader. Of course, you should also take into account your own reasoning. If your team leader orders you to release the singularity, you should probably do a double-take and think before you possibly destroy the entire station.


The equipment Gamma ERT gets is alot better than what the station let alone Code RED ERT gets. All Gamma ERT get fireproof ERT armor suits. All Gamma ERT members get CNS Rebooters and Nutriment Pump Plus implants ready in their bodies. With exception of the janitorial ERT, which only gets CNS Rebooters.

The PDW-9 is a Advanced Stun Revolver with a different design. Statwise they are identical. The Enforcer is a decent ballistic weapon. Use it to break bones of evasive targets. Mindshield Implants to reimplant fallen officers with ease.

Magazines cannot be printed at cargo or RnD. Spare rounds can be aqquired from a hacked Autolathe at cargo.

The advanced energy gun is identical to the one available to RnD. The Immolator-Cannon has two modes: Focus and Scatter. In Focus mode it fires an energy blast that sets targets alight and does 45 damage. In Scatter mode it works as a shotgun. 6 small orb shaped energy pulses are fired similar to a shotgun. Each pulse does 8 damage and sets the target alight. The Whetstone ups the knifes damage to 23 brute. T4 is a breaching charge. It applies Thermite to walls and ignites them while creating a small blast on the other side of the wall where the charge was planted.

The Portable advanced bodyscanner has 6 Charges in total. It can be recharged on any weapons charge. It gives detailed information about the patients well being, hinting at broken bones, organ damage etc. It is a mobile body scanner. It prints out a piece of paper with the scan. The Nanite Hypospray rapidly heals people from near dead to full health, even capable of mending bones. Omnizine/Hypospray helps with rapid wound recovery.

The Defib is the same the CMO gets. Rollerbeds allow quick field surgery. The MediRay Implant is a quick way to patch someone mid combat up. The beams of to MediRay implants follow similar mechanics to the medibeam guns; they should NOT be crossed.

The advanced Mop Implant makes the floor slippery, Anti Weed Grenades allow the Gamma ERT to clean out Kudzu rapidly. They are still rather toxic to crew. The Telescopic scythe is also very helpful in fighting Kudzu. Last but not least the clusterbang cleaner is there to create a massive wave of cleaning foam to remove all stains from the floor.

Going Nuclear

In the event if the station was outrun by a biohazard capable of destroying the station or if the team has no other choice, there will be the Nanotrasen Nuclear Fission Explosive Device, which is considered as the 'Self-Destruct' of this station. Before that, the Command crew has to request the Nuclear Authentication Code in order for the team to detonate the explosive, the Nuclear Authentication Code will not work on its on. It also requires a Nuclear Authentication Disk, in order to access the interface of the device.

After Central Command gave the Nuclear Authentication Code either to team, to command or to public, they need to enter to the Vault. Which contains the device, which is either opened by the AI or by the team itself. Do not touch the device yet until you deployed it at its preferred location.

The Nuclear Fission Explosive will be at the Vault, in order to arm the device:

  • Right click the explosive and make it Deployable.
  • Open the interface by clicking on it with a free hand.
  • Insert the Nuclear Authentication Disk into the slot (Which is the [+++++]).
  • Type the nuclear authentication code into the keypad, then press E when you're done. If you make any mistake, press the Reset button (Which is R).
  • Set the time needed in order for the explosive to detonate (Typically 5 to 10 minutes).
  • Arm the explosive, anchor it and remove the disk, make sure that you reset the code too.

After that, the bomb will explode once the timer ticks to zero, leaving the station nothing but dust. The bomb WILL still detonate even if the disk is not in the slot. Now, in case if the explosive device needs to be relocated for any reason, reinsert the disk, disengage the anchor, pull the explosive to its desired location, reengage the anchor then remove the disk.

Some general pointers once you're on the field

  • Once the ERT has assembled Centcom will usually not allow an escape shuttle until you contain the situation or die horribly trying. Keep in mind your own ERT shuttle can also be hijacked.
  • Your help will generally be much more appreciated if you are doing something meaningful. You should generally try to co-operate and communicate with other crew rather than simply doing your own thing. They can point you out to the priority issues on the station let you know about any anomalies on the station.
  • If you have been called in during the prime of antagonists try not to engage overwhelming odds under the belief that you can take on anything. Take a moment to think up of a plan and gather crew to help before blindly rushing into your death.
  • You're not just about combat, you can be called in to deal with medical, engineering and possibly janitorial issues as well. Make sure to choose your role appropriately or else you might end up having nothing to do.


CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne