Difference between revisions of "Revenant"

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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = #444444
|colour = 453249
|headerfontcolor = white
|hcolour = red
|stafftype = DECEASED?
|stafftype = ANTAGONIST
|imagebgcolor = #808080
|img = revenant.png
|img_generic = revenant.png
|img =
|jobtitle = Revenant
|jobtitle = Revenant
|access = You can fly through walls
|access = You can fly through walls
Line 12: Line 11:
|superior = None
|superior = None
|duties = Eat the crew's life force, strangulate people, transmit spooky messages, cry when the chaplain hits you
|duties = Eat the crew's life force, strangulate people, transmit spooky messages, cry when the chaplain hits you
|guides = This is the guide
|guides = No external guides.
}}
}}<div style="float: right;">{{JobAntag}}</div>


Revenants are ghosts that have been infused with strange magical (read: alien) energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by mortal means (i.e. lockers). In addition, simple machinery or animals will recognize a revenant's presence and be alerted by their existence. Revenants are typically immortal while invisible, but some of their spooky abilities will reveal them to the crew for brief amounts of time.
Revenants are ghosts that have been infused with strange magical (read: alien) energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by mortal means (i.e. lockers). In addition, simple machinery or animals will recognize a revenant's presence and be alerted by their existence. Revenants are typically immortal while invisible, but some of their spooky abilities will reveal them to the crew for brief amounts of time.


==Becoming a Revenant==
==Becoming a Revenant ==
There are two ways to become a revenant. The first is for an admin to spawn in a revenant and quickly place you into the mob. The second way is for a random event to happen. You must have the Revenant preference toggled on (use the verb for special candidancy in the Preferences tab) and you may be selected. A sound will play to your client in case you were alt-tabbed or something and you will spawn in space within a close proximity to the station. If flying around for a bit you don't find the station, keep flying until you find it or yell at the admins that you can't.
Revenants are created by random events. You must have the Revenant preference toggled on in your preferences to be eligible. If alt-tabbed, it is always worth tabbing back when you hear a 'ding', as this usually means you're being offered the chance to join as a special role.


==Delicious Life Force==
==Delicious Life Force==
So, you're a newly-spawned revenant. One of the first things you may notice is that <s>you look badass</s> you have a little counter in your status tab with a number and an E next to it. That's '''essence''', and it is your most important resource. Your maximum health is controlled by this number, and it will regenerate up to 25. If your essence hits zero, you will be warned and have it jolted up to 1. If this happens three times, or 'strikes', you die for good. There's an ability called Life Tap that gives you a lot of essence for one of these strikes if you're feeling ballsy.
So, you're a newly-spawned Revenant. One of the first things you may notice is that you have a little counter in your status tab with a number and an E next to it. That's '''essence''', and it is your most important resource. Your maximum health is controlled by this number, and it will regenerate up to 75. If your essence hits zero, you will die.


Anyway, most of your abilities are behind a lock and you need to have some essence to unlock them. To get essence, you have one ability by default: ''Harvest''. This can be used while next to an unconscious or dead human to gain a small amount of essence. This is a very small amount and you can't drain the same corpse twice, so you'll need to get creative or wander around for a bit. Note that while you're harvesting something, you can be seen and attacked by the living.
Anyway, most of your abilities are behind a lock, and you need to have some essence to unlock them. To get essence, you have one ability by default: ''Harvest''. This can be used while next to an unconscious or dead humanoid to gain a small amount of essence. Corpses only give a small amount, and you can't drain the same corpse twice. You'll need to get creative or wander around for a bit to find those juicy souls. Note that while you're harvesting something, you can be seen and attacked by the living.


===Abilities===
==Perfect Souls==
The holy grail that all Revenants strive for; '''perfect souls''' can only be gotten from those truly blazing with life! When you harvest a sentient, living humanoid, there is roughly a 35% chance to obtain a perfect soul. Drain your victims while they sleep whenever possible.
 
Perfect souls increase your maximum health by 25, thus also increasing how much essence you can use without harvesting more souls.
 
==Abilities==
Below is a list of all the abilities a revenant can use.
Below is a list of all the abilities a revenant can use.
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#808080;' width='150px'|Name
! style='background-color:#808080;' width='150px'|Name
! style='background-color:#808080;' width='150px'|Essence Cost
! style='background-color:#808080;' width='120px'|Unlock Cost
! style='background-color:#808080;' width='150px'|Cooldown
! style='background-color:#808080;' width='100px'|Use Cost
! style='background-color:#808080;' width='150px'|Description
! style='background-color:#808080;' width='100px'|Cooldown
! style='background-color:#808080;' width='150px'|Stun and Reveal Times
! style='background-color:#808080;' width='600px'|Description
|-
|-
!Harvest
!Harvest
|N/A, unlocked at start
[[File:Revenant_Draining.png]]
|10 seconds
|Unlocked at start
|This is the first ability a revenant can use. It will drain essence from a nearby unconscious or dead human - the essence depends on their state. If they were player-controlled before death, you will get more essence. If they are unconscious, you will get a ''lot'' more essence. If they're unconscious when you do this, the human will also die (go figure). While harvesting, you are visible to anything nearby, so try to find relatively secluded corpses to do this to.
|N/A
|No Cooldown
|Stuns and Reveals for 6 seconds.
|Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead humanoid - the essence gained is slightly random, but depends on their state; A base 15-20 just for harvesting, an added 20-30 if a sentient soul resides in them, and another 40-50 if they still live! If they're unconscious when you do this, they will also die.
|-
!Toggle Nightvision
[[File:Revenant_Toggle_Nightvision.png]]
|Unlocked at start
|N/A
|No Cooldown
|N/A
|Will toggle your nightvision modes. Got four modes. Off, On, More and Full.
|-
!Transmit
[[File:Revenant_Transmit.png]]
|Unlocked at start
|N/A
|No Cooldown
|N/A
|Allows you to send a spooky message to a single target. Can be cast in walls.
|-
|-
!Overload Light
!Overload Light
|25E unlock/use cost
[[File:Revenant_Overload_Light.png]]
|30 seconds
|100E unlock cost
|This is a unique ability. Any nearby online light fixtures will be overloaded with essence. After a short time, anyone near these lights will be shocked by a bolt of lightning! This doesn't do much damage, but it stuns for a brief period and is good for causing paranoia.
|45E use cost
|20 seconds
|Stuns for 2 seconds, Reveals for 8.
|Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
|-
|-
!Life Tap
!Defile
|25E unlock cost, 0E use cost
[[File:Revenant_Defile.png]]
|1 minute
|75E unlock cost
|A high risk, high reward type ability, Life Tap will remove a single 'strike' from your life pool in order to gain 50E. Strikes are a valuable commodity, serving as a second chance after your essence hits zero, so this is a high tradeoff. If you're out of strikes, you can't use this ability, obviously.
|30E use cost
|20 seconds
|Stuns for 2 seconds, Reveals for 10.
|Defiles the nearby area(7x7), removing holyness from nearby tiles, corrupting tiles and walls, damaging windows, causing lights to flicker, and causing a large amount of stamina damage to humans.
|-
|-
!Seed of Draining
!Malfunction
|20E unlock/use cost
[[File:Revenant_Malfunction.png]]
|2 minutes
|150E unlock cost
|The Seed of Draining ability is one of the most powerful abilities you can purchase, especially early in. Using it on someone from a short distance will corrupt them with draining energies which will slowly sap their life force. However, unlike the lump sum of a Harvest, this is closer to squeezing out that last drop of toothpaste <s>kinda like that whale in Dishonored</s>. Over a period of two minutes, this will deal nonlethal oxygen damage to the target but also give you '''120E''' to work with. It doesn't take long at all, and this is good for a nonlethal route in addition to causing spookiness. Sometimes the target will get a message about this.
|45E use cost
|15 seconds
|Stuns for 3 seconds, Reveals for 6.
|Causes nearby machines to malfunction(9x9), with a low chance of emagging machines. Also stuns cyborgs and emags bots instantly.
|-
|-
!Mind Spike
!Haunt Objects
|5E unlock/use cost
[[File:Haunt_Objects.png]]
|1.5 seconds
|150E unlock cost
|Mind Spike is an extremely basic damage ability. It will do 12 damage to a target's head with a small amount of brain damage and a 20% chance to knock them over. It also reveals the revenant for one second.
|50E use cost
|60 seconds
|Stuns for 3 seconds, Reveals for 6.
|Empower 7 nearby objects to you with ghostly energy, causing them to attack nearby mortals each 5 seconds for 65 seconds. Items closer to you are more likely to be haunted. Haunted objects can be killed with brute force, or with a null rod instantly.
|-
|-
!Mind Blast
!Hallucination Aura
|25E unlock/use cost
[[File:Hallucination_Aura.png]]
|25 seconds
|50E unlock cost
|An upgraded version of Mind Spike. It deals 40 damage instead, with a bit more brain damage, and has a guaranteed knockdown. It reveals you for three seconds instead of one.
|25E use cost
|15 seconds
|Stuns for 1 seconds, Reveals for 3.
|Toy with the living nearby, giving them glimpses of things that could be or once were. Causes hallucination for 2 minutes, up to 5.
|-
|-
|}
|}


==Fighting the Unholy Menace==
==Fighting the Unholy Menace==
So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over radio and now the crew know. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there's a few things you can do to fight revenants.
So you're a crew member, and you just saw a spooky blue ghost sucking purple neon lights out of a crewmate. You've shouted over radio and now the crew know. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there's a few things you can do to fight Revenants.


First of all, get the chaplain. Their null rod is incredibly powerful against the revenant and will drain large chunks of essence from them. Revenants are generally hard to fight, mainly because they're both invisible, can phase through walls, and can't take damage in this state, but there are a few ways around it. Generally, waiting for them to drain someone or reveal themselves is the best time to go ham on their ass.  
First of all, get the chaplain. Their null rod is incredibly powerful against the Revenant and will drain large chunks of essence from them. The chaplain may also use holy water to bless floor tiles, blocking the Revenant from passing over them. These spooky ghosts of grief can be tough to fight, being incorporeal the majority of the time. After they use an ability, they are slow and vulnerable for several seconds, ripe for toolboxing! Wait for them to drain someone or reveal themselves to go ham on their ass.


(NOTE: Not implemented) ''They also can't pass through tiles with holy water, and if there's salt on the tile they'll be stunned and revealed for a short time. Salt in general does exceptional damage against them due to its inherent ability to absorb essence.''
Generally the most powerful Revenants have ridiculous amounts of essence they don't need to kill for and can even be helpful in some scenarios if it can forward their own power. Just be careful of them and note that they'll be willing to double-cross you at any time.


Also, if they get too powerful, admins might trim them down to size or warn them to keep the killing down. Generally the most powerful revenants have ridiculous amounts of essence they don't need to kill for and can even be helpful in some scenarios if it can forward their own power. Just be careful of them and note that they'll be willing to double-cross you at any time if you so much as look at a salt shaker.+
{{JobsTable}}


{{Jobs}}[[Category: Jobs]]
[[Category:Jobs]]

Latest revision as of 19:55, 26 November 2023

ANTAGONIST

Revenant.png
Revenant

Superiors: None
Difficulty: Easy to Average
Guides: No external guides.
Access: You can fly through walls
Duties: Eat the crew's life force, strangulate people, transmit spooky messages, cry when the chaplain hits you

Revenants are ghosts that have been infused with strange magical (read: alien) energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by mortal means (i.e. lockers). In addition, simple machinery or animals will recognize a revenant's presence and be alerted by their existence. Revenants are typically immortal while invisible, but some of their spooky abilities will reveal them to the crew for brief amounts of time.

Becoming a Revenant

Revenants are created by random events. You must have the Revenant preference toggled on in your preferences to be eligible. If alt-tabbed, it is always worth tabbing back when you hear a 'ding', as this usually means you're being offered the chance to join as a special role.

Delicious Life Force

So, you're a newly-spawned Revenant. One of the first things you may notice is that you have a little counter in your status tab with a number and an E next to it. That's essence, and it is your most important resource. Your maximum health is controlled by this number, and it will regenerate up to 75. If your essence hits zero, you will die.

Anyway, most of your abilities are behind a lock, and you need to have some essence to unlock them. To get essence, you have one ability by default: Harvest. This can be used while next to an unconscious or dead humanoid to gain a small amount of essence. Corpses only give a small amount, and you can't drain the same corpse twice. You'll need to get creative or wander around for a bit to find those juicy souls. Note that while you're harvesting something, you can be seen and attacked by the living.

Perfect Souls

The holy grail that all Revenants strive for; perfect souls can only be gotten from those truly blazing with life! When you harvest a sentient, living humanoid, there is roughly a 35% chance to obtain a perfect soul. Drain your victims while they sleep whenever possible.

Perfect souls increase your maximum health by 25, thus also increasing how much essence you can use without harvesting more souls.

Abilities

Below is a list of all the abilities a revenant can use.

Name Unlock Cost Use Cost Cooldown Stun and Reveal Times Description
Harvest

Revenant Draining.png

Unlocked at start N/A No Cooldown Stuns and Reveals for 6 seconds. Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead humanoid - the essence gained is slightly random, but depends on their state; A base 15-20 just for harvesting, an added 20-30 if a sentient soul resides in them, and another 40-50 if they still live! If they're unconscious when you do this, they will also die.
Toggle Nightvision

Revenant Toggle Nightvision.png

Unlocked at start N/A No Cooldown N/A Will toggle your nightvision modes. Got four modes. Off, On, More and Full.
Transmit

Revenant Transmit.png

Unlocked at start N/A No Cooldown N/A Allows you to send a spooky message to a single target. Can be cast in walls.
Overload Light

Revenant Overload Light.png

100E unlock cost 45E use cost 20 seconds Stuns for 2 seconds, Reveals for 8. Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
Defile

Revenant Defile.png

75E unlock cost 30E use cost 20 seconds Stuns for 2 seconds, Reveals for 10. Defiles the nearby area(7x7), removing holyness from nearby tiles, corrupting tiles and walls, damaging windows, causing lights to flicker, and causing a large amount of stamina damage to humans.
Malfunction

Revenant Malfunction.png

150E unlock cost 45E use cost 15 seconds Stuns for 3 seconds, Reveals for 6. Causes nearby machines to malfunction(9x9), with a low chance of emagging machines. Also stuns cyborgs and emags bots instantly.
Haunt Objects

Haunt Objects.png

150E unlock cost 50E use cost 60 seconds Stuns for 3 seconds, Reveals for 6. Empower 7 nearby objects to you with ghostly energy, causing them to attack nearby mortals each 5 seconds for 65 seconds. Items closer to you are more likely to be haunted. Haunted objects can be killed with brute force, or with a null rod instantly.
Hallucination Aura

Hallucination Aura.png

50E unlock cost 25E use cost 15 seconds Stuns for 1 seconds, Reveals for 3. Toy with the living nearby, giving them glimpses of things that could be or once were. Causes hallucination for 2 minutes, up to 5.

Fighting the Unholy Menace

So you're a crew member, and you just saw a spooky blue ghost sucking purple neon lights out of a crewmate. You've shouted over radio and now the crew know. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there's a few things you can do to fight Revenants.

First of all, get the chaplain. Their null rod is incredibly powerful against the Revenant and will drain large chunks of essence from them. The chaplain may also use holy water to bless floor tiles, blocking the Revenant from passing over them. These spooky ghosts of grief can be tough to fight, being incorporeal the majority of the time. After they use an ability, they are slow and vulnerable for several seconds, ripe for toolboxing! Wait for them to drain someone or reveal themselves to go ham on their ass.

Generally the most powerful Revenants have ridiculous amounts of essence they don't need to kill for and can even be helpful in some scenarios if it can forward their own power. Just be careful of them and note that they'll be willing to double-cross you at any time.

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