Difference between revisions of "Pulse Demon"

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{{Wip}}
{{JobPageHeader
{{JobPageHeader
|colour = 453249
|colour = 453249
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|access = Anywhere cables can be found
|access = Anywhere cables can be found
|difficulty = Medium to Hard
|difficulty = Medium to Hard
|superior = N/A
|superior = Bubblegum, Satan
|duties = Feed off electricity, cause chaos, fry the captain
|duties = Feed off electricity, cause chaos, fry the captain
|guides = No external guides
|guides = No external guides
}}<div style="float: right;">{{JobAntag}}</div>
}}<div style="float: right;">{{JobAntag}}</div>


'''Pulse Demons''' are dangerous beings that live in the electrically charged atmosphere of brown dwarf stars. They source energy directly from electricity around them and will almost instantly die if that power source is taken away. Pulse demons can often be found sulking around engineering siphoning every last bit of power they have access to. It's highly advised to avoid stepping a pulse demon, as some of the energy it's using will be transferred to you, burning you to a crisp, being shock immune will prevent this.
'''Pulse Demons''' are dangerous beings that live in the electrically charged atmosphere of brown dwarf stars. They source energy directly from electricity around them and will almost instantly die if that power source is taken away. Pulse demons can often be found sulking around engineering siphoning every last bit of power they have access to. It's highly advised to avoid stepping a pulse demon, as some of the energy it's using will be transferred to you, burning you to a crisp. Being shock immune will prevent this.


== Spawning in as Pulse Demon ==
== Spawning in as Pulse Demon ==
A Pulse Demon can be chosen to spawn in as a random medium [[Midround]] event. You spawn in a random powered cable in the maintenance area. "Demon" needs to be enabled in Game Preferences in order to get a chance to play Pulse Demon.
A Pulse Demon can be chosen to spawn in through a random moderate [[Random_Events#Pulse_Demon_Infiltration|event]], or summoned by a [[Wizard]], both letting [[Ghost|ghosts]] choose if they would like to become a Pulse Demon before spawning them in inside a random powered cable in the maintenance area. "Demon" needs to be enabled in the Antagonists panel in order to get a chance to play as a Pulse Demon.


== Hijacking The Party ==
== Hijacking The Party ==
Your main goal is to gain area control, hacking an APC will let you take control of an area and interface with machinery like a station assigned [[AI]] would. You can click on a camera in that area while in an APC to jump to it, letting you see more of your controlled area. You can drain hacked APCs of their power, which is nice in a pinch.
A Pulse Demon's ultimate source of power is electricity drained from the station's powernet. It allows them to upgrade themselves, unlock and use new abilities, as well as get upgrades for them too. They may gain power from draining [[APC|APCs]], draining [[SMES]] units or getting idle excess charge from the cables they live in. They can increase their effectiveness in stealing charge with the '''Absorption''' upgrade, or their total capacity with the '''Capacity''' upgrade.


You don't have to drain just APCs, you will also get most of your electricity from draining SMESes, and you should make this a top priority as a Pulse Demon. Draining SMESes will allow you to upgrade yourself, making hijacking APCs for area control much easier.
Being an abomination of pure charge grants them the ability to control certain machinery around the station, notably APCs. They can hijack an APC by being inside it for 30 seconds, though with the '''Speed''' upgrade that time decreases. Hijacking an APC lets them meddle with that area's machines and poke around their settings like if they were the station's [[AI]], or use certain abilities that require for them to be inside an APC.
Some good upgrades to start with are:</br>
*'''Increase Capacity''' - Especially if you start draining SMESes, you want this to steal more power at a time, and upgrade more abilities at once.</br>
*'''Absorption''' - Very useful if you are mostly draining SMESes, this allows you to be even faster in obtaining more charge. </br>
*'''Speed''' - Hijacking APCs is critical for area control, and the base time to hack an APC is 30 seconds which is both slow and risky. Be aware with how many upgrades you get however, you may run out of power and die.


The moment the crew is aware of your presence, you should consider investing in maximum HP, Efficiency and Endurance upgrades.
They can't get hurt by standard means, but can cause massive injuries by electrocuting people. Someone touching them without insulating clothing will be painfully zapped, while their only weaknesses are EMPs and lack of properly charged equipment to latch onto, like cables. Upgrades like '''Strength''', '''Efficiency''' and '''Endurance''' can make it harder for them to die from just a few measly cut cables or EMPs.
If the crew is aware of you, they will come at you with tools such as Ion Rifles and EMPs. These are very dangerous and should be avoided at all cost. If you see someone with an Ion rifle, you can also try and EMP them so the charge of their gun will be drained. If the crew takes action via cutting cables and depowering the station, consider investing in Endurance, and find some undrained power sources, such as the Solar SMES and unhijacked APCs.


Two things will give you away; the light you emit and your sound. Pulse demons are loud, if someone hears a lot of shocking noises you're going to get called out. If someone sees a yellow ball of pain going under the floor, they'll call you out. Less charge means your light will be lower, but a smart player will still see you light up the room like the sun.
Hiding under the floor might make their form invisible, but that doesn't mean they can't get spotted. They make plenty of noise and sparks moving around, and a large amount of charge can lead them to glow through the tiles like a shining light bulb.


==Abilities==
==Abilities==
Below is a list of abilities that a Pulse Demon can unlock and use. The cost of each ability is equal to the upgrade cost * (the level of the spell * 1.5).<br>
Below is a list of abilities that a Pulse Demon can unlock and use. These can be unlocked/upgraded by '''Alt-Clicking''' their icons while having an adequate amount of charge to purchase them. They are upgraded the same way as purchasing.
These can be unlocked/upgraded by Alt-clicking their icons, with the amount of charge available.
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{| class= "wikitable" style= "text-align: center; color: black; background-color: #ffd06a;"
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Ability  
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Ability  
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Upgrade Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Unlock Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Use Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Initial Use Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Max level
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Max level
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Cooldown
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Initial Cooldown
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Initial Upgrade Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 60%;"|Description
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 60%;"|Description
|-
|-
Line 46: Line 40:
| Automatically Unlocked
| Automatically Unlocked
| N/A  
| N/A  
| N/A
| N/A
| N/A
| N/A
| N/A
Line 55: Line 50:
| N/A
| N/A
| N/A
| N/A
| Jump between cameras in your APC's area. Alt-Click to return to the area's APC.
| N/A
| Jump between cameras in your APC's area. Alt-Click to return to the area's APC. Must be inside a hijacked APC to use.
|-
|-
! Toggle Draining <br> [[File:PD Toggle Drain.png]]
! Toggle Draining <br> [[File:PD Toggle Drain.png]]
| Automatically Unlocked
| Automatically Unlocked
| N/A  
| N/A  
| N/A
| N/A
| N/A
| N/A
| N/A
| Toggle whether you drain charge from power sources.
| Toggle whether you drain charge from power sources.
|-
|-
! Remote Drain <br> [[File:PD Remote Drain.png]]
! Toggle Self-Sustaining <br> [[File:PD Self Sustaining.png]]
| 5kW
| 100kW
| 100W
| N/A
| 4
| 4
| 20 seconds
| 20 seconds
| Remotely drains a power source. Costs 100kW to upgrade.
| 300kW
|-
| Toggle whether you can move out of cables or power sources. Upgrading allows you to move faster outside of cables.
! Remote Hijack <br> [[File:PD Remote Hijack.png]]
| 15kW
| 10kW
| N/A
| 3 seconds
| Remotely hijacks an APC.
|-
|-
! Cable Hop <br> [[File:PD Cable Hop.png]]
! Cable Hop <br> [[File:PD Cable Hop.png]]
| 15kW  
| 15kW  
| 5kW
| 5kW
| 4
| 5
| 20 seconds
| 20 seconds
| Jump to another cable in view. Costs 75kW to upgrade.
| 75kW
| Jump to another cable in view. Upgrading decreases your cooldown.
|-
|-
! Electromagnetic Tamper <br> [[File:PD Electromagnetic Tamper.png]]
! Electromagnetic Tamper <br> [[File:PD Electromagnetic Tamper.png]]
| 50kW  
| 50kW  
| 20kW
| 20kW
| 4
| 5
| 20 seconds
| 20 seconds
| Unlocks hidden programming in machines. Must be inside a hijacked APC to use. Costs 200kW to upgrade.
| 200kW
| Unlocks [[Emag|hidden programming]] in machines. Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
|-
|-
! Electromagnetic Pulse <br> [[File:PD Electromagnetic Pulse.png]]
! Electromagnetic Pulse <br> [[File:PD Electromagnetic Pulse.png]]
| 50kW  
| 50kW  
| 10 kW
| 10kW
| 4
| 5
| 20 seconds
| Creates an EMP where you click. Be careful not to use it on yourself! Costs 200kW to upgrade.
|-
! Toggle Self-Sustaining <br> [[File:PD Self Sustaining.png]]
| 100kW
| N/A
| 3
| 20 seconds
| 20 seconds
| Toggle whether you can move out of cables or power sources. Costs 300kW to upgrade, allowing you to move faster outside of cables!
| 200kW
| Creates an [[EMP effects|EMP]] where you click. Be careful not to use it on yourself! Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
|-
|-
! Overload Machine <br> [[File:PD Overload.png]]
! Overload Machine <br> [[File:PD Overload.png]]
| 300kW  
| 300kW  
| 50kW
| 50kW
| 4
| 5
| 20 seconds
| 500kW
| Overloads a machine, causing it to explode! Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
|-
! Remote Hijack <br> [[File:PD Remote Hijack.png]]
| 15kW
| 10kW
| N/A
| 3 seconds
| N/A
| Remotely hijacks an APC.
|-
! Remote Drain <br> [[File:PD Remote Drain.png]]
| 5kW
| 100W
| 5
| 20 seconds
| 20 seconds
| Overloads a machine, causing it to explode!  
| 100kW
| Remotely drains a power source. Upgrading decreases your cooldown.
|-
! Open Upgrade Menu <br> [[File:PD Open Upgrade Menu.png]]
| Automatically Unlocked
| N/A
| N/A
| N/A
| N/A
| Opens the [[#Upgrades|upgrade]] menu. Alt-Clicking shows descriptions and costs of all the upgrades.
|}
|}


===Upgrades===
===Upgrades===
These upgrades are purchased through a radial menu, a KW is worth 1000 units of power each
These upgrades are purchased through a radial menu opened with the '''Open Upgrade Menu''' ability. A kW is worth 1000 units of power each
{| class= "wikitable" style= "text-align: center; color: black; background-color: #ffd06a;"
{| class= "wikitable mw-collapsible" style= "text-align: center; color: black; background-color: #ffd06a;"
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Upgrade
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Upgrade
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Initial Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Initial Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Cost multiplier
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Upper limit
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Upper limit
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 60%;"|Description
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 60%;"|Description
|-
|-
! Speed </br> [[File:APC.png]]
! Speed </br> [[File:APC.png]]
| 16.66 KWs
| 16.66kW
| (100 / Your hijack time) * 20 KWs
| Less than a second
| Less than a second
| Decreases the amount of time required to hijack an APC by 33%, cannot go lower than 1 second.
| Decreases the amount of time required to hijack an APC by 33%.
|-
|-
! Absorption </br> [[File:Cell Charger.png]]
! Absorption </br> [[File:Cell Charger.png]]
| 15 KWs
| 15kW
| Your max drain rate * 15
| 500kW drain
| 500KW drain
| Increases the amount of charge drained from a power source per cycle by 33%.
| Increases the amount of charge drained from a power source per cycle by 33%.
|-
|-
! Strength <br> [[File:Bluespace matter bin.gif]]
! Strength <br> [[File:Bluespace matter bin.gif]]
| 250 KWs
| 250kW
| Your max health * 5 KWs
| 200 Health
| 200 Health
| Increases the total amount of health you have by 33%.
| Increases the total amount of health you have by 33%.
|-
|-
! Recovery <br> [[File:Femto manipulator.gif]]
! Recovery <br> [[File:Femto Manipulator.png]]
| 150 KWs
| 150kW
| Your max health * 50 KWs
| 100 Health Regen
| 100 Health Regen
| Increases the amount of health regenerated when powered per cycle by 33%.  
| Increases the amount of health regenerated when powered per cycle by 33%.  
|-
|-
! Endurance <br> [[File:Triphasic scanning module.gif]]
! Endurance <br> [[File:Triphasic scanning module.gif]]
| 400 KWs
| 400kW
| 100 / your health loss rate * 20 KW
| Less than 1 unit
| Less than 1 unit
| Decreases the amount of health lost when unpowered per cycle by 33%.  
| Decreases the amount of health lost when unpowered per cycle by 33%.  
|-
|-
! Efficiency <br> [[File:Quadultra micro laser.gif]]
! Efficiency <br> [[File:Quad Ultra Micro Laser.png]]
| 5 KWs
| 5kW
| 100 / your power cost per health unit regenerated * 50 KW
| Less than 1 unit
| Less than 1 unit
| Decreases the amount of power required to regenerate per cycle by 33%.
| Decreases the amount of power required to regenerate per cycle by 33%.
|-
|-
! Capacity <br> [[File:Quadratic capacitor.gif]]
! Capacity <br> [[File:Quadratic Capacitor.png]]
| 1 KW
| 1kW
| Your maximum current charge
| Unlimited
| Unlimited
| Increases the total amount of charge you can have at once. Doubles each upgrade.
| Increases the total amount of charge you can have at once. Doubles each upgrade.
|}
|}
===Perpetual Pacemaker [[File:Demon Heart.gif]]===
A heart glowing with immense energy obtained by killing a Pulse Demon. Eating it will make you glow yellow, let you charge any powercells you have in your inventory and shock people by laying on power cables.
== Becoming Electro ==
Conquering the station's power is a thing every Pulse Demon dreams of, but not every one achieves it. You will need to carefully pick your fights and upgrades, as your resources of charge will be important in keeping yourself alive and the crew dead.
* Focus on upgrading your '''Capacity'''. Without enough of it, you won't be able to purchase most abilities and upgrades.
* Use SMES units as your sources of power. They have more energy to drain, and you drain it quicker than with an average APC.
* Hijack APCs of important areas to keep them under your rule. It allows you to use various disruptive abilities like '''Electromagnetic Pulse''' or '''Overload Machine''' to destroy valuable station assets.
* Take control of everything you can. You can go inside gun charging station to take control of guns and shoot their owners, inside cyborg rechargers to take control of cyborgs or even cell chargers to make power cells explode! Experiment for more fun interactions!


== Fighting Against the Electric Menace ==
== Fighting Against the Electric Menace ==
Defeating a Pulse Demon is no easy feat and requires some quick thinking, as leaving them to their own devices will give them a chance to upgrade and ending up the station powerless. Thankfully, it’s obvious when one is around, as they let off a faint yellow glow under the floor and emit loud zapping noises.
Defeating a Pulse Demon is no easy feat and requires some quick thinking, as leaving them to their own devices will give them a chance to upgrade and ending up the station powerless. Thankfully, it’s obvious when one is around, as they let off a faint yellow glow under the floor and emit loud zapping noises.


Protection is key when hunting a Pulse Demon, as they have a quite nasty shock when you touch them, to the point they can husk you. To counter this, wear some '''insulated gloves''', and avoid exposed floor tiles with cables.
* Wear protective clothing. A Pulse Demon's first line of defense is attempting to fry you, so be prepared for it by having insulated gloves on your person. If the demon is particularly zap-happy, more can be ordered from [[Cargo]] through the "Insulated Gloves Crate".
 
* Use EMPs to damage the demon. [[Chemist|Chemists]] and [[Scientist|Scientists]] can create EMP bombs using Uranium and Iron, while the Amoury has access to an Ion rifle that shoots EMP bolts. More Ion guns can be created at the [[Research and Development Lab]].
A tactic you can consider is trapping the demon by snipping cables around it with wirecutters, as they require cables to travel. If they are exposed outside of a cable, they are significantly slower and start losing their charge, killing them off. However, if the demon is upgraded, it will be able to jump to another cable anyways, so try to this as early as you can.
* As an [[Engineer]], make areas self-sustaining through the use of PACMAN generators by cutting them away from the main powernet.
 
No power is not the Pulse Demon’s only weakness, they are also weak to Electromagnetic Pulses (EMPs). Ion rifles are recommended for this, as they leave you enough range and precise shooting. However, be aware of any IPCs or people with cybernetics in vicinity, as one hit can incapacitate them.


When a Pulse Demon dies, it will drop a perpetual pacemaker. Upon consumption, the user will be granted shock immunity, a permanent glow, cell charge, and a limited version of the demon's shock.
Be aware that when a Pulse Demon dies, it will release a portion of it's charge as an EMP that can scale to very large proportions, so be sure to kill it in a relatively safe area!


{{JobsTable}}
{{JobsTable}}

Latest revision as of 09:18, 14 May 2024

ANTAGONIST

Pulse Demon.gif
Pulse Demon

Superiors: Bubblegum, Satan
Difficulty: Medium to Hard
Guides: No external guides
Access: Anywhere cables can be found
Duties: Feed off electricity, cause chaos, fry the captain

Pulse Demons are dangerous beings that live in the electrically charged atmosphere of brown dwarf stars. They source energy directly from electricity around them and will almost instantly die if that power source is taken away. Pulse demons can often be found sulking around engineering siphoning every last bit of power they have access to. It's highly advised to avoid stepping a pulse demon, as some of the energy it's using will be transferred to you, burning you to a crisp. Being shock immune will prevent this.

Spawning in as Pulse Demon

A Pulse Demon can be chosen to spawn in through a random moderate event, or summoned by a Wizard, both letting ghosts choose if they would like to become a Pulse Demon before spawning them in inside a random powered cable in the maintenance area. "Demon" needs to be enabled in the Antagonists panel in order to get a chance to play as a Pulse Demon.

Hijacking The Party

A Pulse Demon's ultimate source of power is electricity drained from the station's powernet. It allows them to upgrade themselves, unlock and use new abilities, as well as get upgrades for them too. They may gain power from draining APCs, draining SMES units or getting idle excess charge from the cables they live in. They can increase their effectiveness in stealing charge with the Absorption upgrade, or their total capacity with the Capacity upgrade.

Being an abomination of pure charge grants them the ability to control certain machinery around the station, notably APCs. They can hijack an APC by being inside it for 30 seconds, though with the Speed upgrade that time decreases. Hijacking an APC lets them meddle with that area's machines and poke around their settings like if they were the station's AI, or use certain abilities that require for them to be inside an APC.

They can't get hurt by standard means, but can cause massive injuries by electrocuting people. Someone touching them without insulating clothing will be painfully zapped, while their only weaknesses are EMPs and lack of properly charged equipment to latch onto, like cables. Upgrades like Strength, Efficiency and Endurance can make it harder for them to die from just a few measly cut cables or EMPs.

Hiding under the floor might make their form invisible, but that doesn't mean they can't get spotted. They make plenty of noise and sparks moving around, and a large amount of charge can lead them to glow through the tiles like a shining light bulb.

Abilities

Below is a list of abilities that a Pulse Demon can unlock and use. These can be unlocked/upgraded by Alt-Clicking their icons while having an adequate amount of charge to purchase them. They are upgraded the same way as purchasing.

Ability Unlock Cost Initial Use Cost Max level Initial Cooldown Initial Upgrade Cost Description
Demonic Whisper
PD Whisper.png
Automatically Unlocked N/A N/A N/A N/A Whisper sweet nothings into the ears of the crew, or convince them to pursue an Amish lifestyle.
Cycle Camera View
PD Cycle Camera.png
Automatically Unlocked N/A N/A N/A N/A Jump between cameras in your APC's area. Alt-Click to return to the area's APC. Must be inside a hijacked APC to use.
Toggle Draining
PD Toggle Drain.png
Automatically Unlocked N/A N/A N/A N/A Toggle whether you drain charge from power sources.
Toggle Self-Sustaining
PD Self Sustaining.png
100kW N/A 4 20 seconds 300kW Toggle whether you can move out of cables or power sources. Upgrading allows you to move faster outside of cables.
Cable Hop
PD Cable Hop.png
15kW 5kW 5 20 seconds 75kW Jump to another cable in view. Upgrading decreases your cooldown.
Electromagnetic Tamper
PD Electromagnetic Tamper.png
50kW 20kW 5 20 seconds 200kW Unlocks hidden programming in machines. Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
Electromagnetic Pulse
PD Electromagnetic Pulse.png
50kW 10kW 5 20 seconds 200kW Creates an EMP where you click. Be careful not to use it on yourself! Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
Overload Machine
PD Overload.png
300kW 50kW 5 20 seconds 500kW Overloads a machine, causing it to explode! Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
Remote Hijack
PD Remote Hijack.png
15kW 10kW N/A 3 seconds N/A Remotely hijacks an APC.
Remote Drain
PD Remote Drain.png
5kW 100W 5 20 seconds 100kW Remotely drains a power source. Upgrading decreases your cooldown.
Open Upgrade Menu
PD Open Upgrade Menu.png
Automatically Unlocked N/A N/A N/A N/A Opens the upgrade menu. Alt-Clicking shows descriptions and costs of all the upgrades.

Upgrades

These upgrades are purchased through a radial menu opened with the Open Upgrade Menu ability. A kW is worth 1000 units of power each

Upgrade Initial Cost Upper limit Description
Speed
APC.png
16.66kW Less than a second Decreases the amount of time required to hijack an APC by 33%.
Absorption
Cell Charger.png
15kW 500kW drain Increases the amount of charge drained from a power source per cycle by 33%.
Strength
Bluespace matter bin.gif
250kW 200 Health Increases the total amount of health you have by 33%.
Recovery
Femto Manipulator.png
150kW 100 Health Regen Increases the amount of health regenerated when powered per cycle by 33%.
Endurance
Triphasic scanning module.gif
400kW Less than 1 unit Decreases the amount of health lost when unpowered per cycle by 33%.
Efficiency
Quad Ultra Micro Laser.png
5kW Less than 1 unit Decreases the amount of power required to regenerate per cycle by 33%.
Capacity
Quadratic Capacitor.png
1kW Unlimited Increases the total amount of charge you can have at once. Doubles each upgrade.

Perpetual Pacemaker Demon Heart.gif

A heart glowing with immense energy obtained by killing a Pulse Demon. Eating it will make you glow yellow, let you charge any powercells you have in your inventory and shock people by laying on power cables.

Becoming Electro

Conquering the station's power is a thing every Pulse Demon dreams of, but not every one achieves it. You will need to carefully pick your fights and upgrades, as your resources of charge will be important in keeping yourself alive and the crew dead.

  • Focus on upgrading your Capacity. Without enough of it, you won't be able to purchase most abilities and upgrades.
  • Use SMES units as your sources of power. They have more energy to drain, and you drain it quicker than with an average APC.
  • Hijack APCs of important areas to keep them under your rule. It allows you to use various disruptive abilities like Electromagnetic Pulse or Overload Machine to destroy valuable station assets.
  • Take control of everything you can. You can go inside gun charging station to take control of guns and shoot their owners, inside cyborg rechargers to take control of cyborgs or even cell chargers to make power cells explode! Experiment for more fun interactions!

Fighting Against the Electric Menace

Defeating a Pulse Demon is no easy feat and requires some quick thinking, as leaving them to their own devices will give them a chance to upgrade and ending up the station powerless. Thankfully, it’s obvious when one is around, as they let off a faint yellow glow under the floor and emit loud zapping noises.

  • Wear protective clothing. A Pulse Demon's first line of defense is attempting to fry you, so be prepared for it by having insulated gloves on your person. If the demon is particularly zap-happy, more can be ordered from Cargo through the "Insulated Gloves Crate".
  • Use EMPs to damage the demon. Chemists and Scientists can create EMP bombs using Uranium and Iron, while the Amoury has access to an Ion rifle that shoots EMP bolts. More Ion guns can be created at the Research and Development Lab.
  • As an Engineer, make areas self-sustaining through the use of PACMAN generators by cutting them away from the main powernet.

Be aware that when a Pulse Demon dies, it will release a portion of it's charge as an EMP that can scale to very large proportions, so be sure to kill it in a relatively safe area!

CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne