Difference between revisions of "Zombie"

From Paradise Station Wiki
Jump to navigation Jump to search
(→‎Cure Recipes: converts a bunch of HTML to wiki markdown)
(Removes Fungus as an ingredient)
Line 66: Line 66:
* 2 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
* 2 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
** Yellow Vomit
** Yellow Vomit
** Space fungus
** Jenkem
** Jenkem
** Charcoal
** Charcoal

Revision as of 16:17, 3 June 2024

Sloth construction.png
Sloth construction.png
This article or section is a Work in Progress.
Assigned to:
Contra
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.

This article features content that is out of rotation.

This article or section contains content that is still featured on Paradise Station but does not naturally occur in-game without the influence of a Game Admin

ANTAGONIST

Zombie.png
Zombie

Superiors: Your hunger
Difficulty: Easy
Guides: No external guides
Access: Whatever you had in your previous life
Duties: Feast on the brains of the uninfected. Scratch, bite, and spread the plague

"You can feel your heart stopping, but something isn't right... life has not abandoned your broken form. You can only feel a deep and immutable hunger that not even death can stop."'

Zombies are creatures that were previously humanoid and are infected by a zombie virus. They crave flesh and the brains of the uninfected. However, their un-death is not eternal, it can be cured. Each strain of the "Advanced Resurrection Virus" or simply "Necrotizing Plague" has its own unique bio-signature. Therefore, each strain of the virus has a unique step of anti-virals that each have progressively stronger effects on the plague.

Zombie Quick Guide

Do you have a hungering for brains? Does your skin hurt when you step into a bright light? Or noticed your flesh is falling off your bones? Here's a quick primer on the most important aspects of being a zombie:

  • Regeneration

Despite your body falling apart and rotting, the virus has granted you extra-ordinary healing powers. These powers heal quicker in the darkness and when dead, and will revive you from death. You will only revive from death when your body is undamaged, being on fire when dying can mean that you may not revive for a long time.

  • Shambling Corpse

Your body is more resilient, but slower and clunkier. Anyone that examines you will be able to tell that you're a shambling corpse. Your hands have rotted and you are not able to pick up items, but you can still grab. However, your grabs take much longer before they can reach the aggressive state. You've also gained the ability to grow claws from your hands, which do enough damage to break down doors, but are weaker against armor. Your body is resistant to stuns, you take half the amount of stamina damage from stun weaponry.

  • Strength in Numbers

As a zombie, you can infect other people by scratching them with your claws, biting them, or eating their brains. While not specifically forced onto the same team, you and your new zombie friends all want brains, and should work together to eat the brains of the un-infected.

  • Attacks

Clawing someone with your in-hand claw item has a chance to infect them, but it also can be blocked by armor and bio-hazard suits. You can bite someone by grabbing them aggressively, and then clicking on them with harm intent with an empty hand. Biting someone has a 100% chance to infect as long as they're not an IPC and not piercing immune like a skeleton or a golem. DNA Vault's armor 'Hardened Skin' can also block these bites. Lastly, attacking someone's head will allow you to break open their skull once it is at max damage. Once the skull is open, you'll be able to eat the brains from their head with an empty hand.

  • "Brains..."

You've lost the ability to speak anything but the Zombie language. You'll be able to communicate and understand other zombies, but you won't be able to speak or understand anyone else.

Curing the Plague

To begin, we will need to gather a blood sample from a zombifed individual. To do this, first make sure the zombie is dead and severely damaged. Damaged zombies will slowly heal, and re-awaken once they are healed. Then use a syringe to extract a blood sample, and return to your virology lab.

With your new blood sample of the plague, place a monkey in a solitary pen, and infect it with the virus. This test subject will provide us with a steady source of plague blood to experiment with. Lower-sapience creatures are normally not advanced enough to actively seek out the flesh of living creatures, and are safe in captivity. Containing an active zombie is much harder and will require a cell of pure walls or doors. Otherwise, the zombie will be able to break out of it's cell using its claws.

Now that a steady source of infected blood is available, we can begin making cures. There are 4 tiers of "cures" for the plague, these are referred to as "Anti-Plague Sequences". By combining chemicals with the plague and viral symptoms, more advanced sequences can be created. These sequences are M-RNA that alters protein synthesis of plague-infected individuals and alter B-lymphocytes to induce specific anti-bodies, countering the effects of the virus. There sequences are classified into 4 categories: Alpha, Beta, Gamma, and Omega. Alpha is the simplest, but weakest. Omega is the most difficult to make as it requires all previous sequences and advanced chemicals, but can complete cure someone from being a zombie.

Now that a steady source of infected blood is available, we can begin making cures. There are 4 tiers of "cures" for the plague, these are referred to as "Anti-Plague Sequences". By combining chemicals with the plague and viral symptoms, more advanced sequences can be created. These sequences are M-RNA that alters protein synthesis of plague-infected individuals and alter B-lymphocytes to induce specific anti-bodies, countering the effects of the virus. There sequences are classified into 4 categories: Alpha, Beta, Gamma, and Omega. Alpha is the simplest, but weakest. Omega is the most difficult to make as it requires all previous sequences and advanced chemicals.

Since each of zombie strains are unique, there is no known recipe for these, and will require experimentation. However, several researchers have compiled chemicals that are commonly found in these cures in the "Known Recipes" section below.

Cure Effects

Anti-Plague Sequence Alpha is the simplest anti-viral, but it still is the first step against the plague. This cure prevents infection from scratches while in system of the user, and can cure stage 1 infections.

Anti-Plague Sequence Beta is the second anti-viral, and is more complex to make. This sequence has been shown to cure infections that are stage 3 or below. This sequence is sometimes able to cure bites from infected individuals.

Anti-Plague Sequence Gamma is the third anti-viral. This sequence is difficult to manufacture, but is rewarding. It cures all infections that are stage 5 and below, and stops the effects of stage 6 infections, but will not cure stage 6 infections. This helps prevent the rotting of living people into the rotting and shambling corpses of zombies.

Anti-Plague Sequence Omega is the full cure for the zombie plague. This advanced mix of viral symptoms and chemicals is the final cure for any Advanced Resurrection Virus. This cure prevents zombies from reviving when in their system, and will slowly return their body to normal, non-infected state.

Cure Recipes

Anti-Plague Sequence Alpha

  • 1 unit of blood containing any zombie plague
  • 1 unit of Diphenhydramine

Anti-Plague Sequence Beta

  • 1 unit of blood containing zombie plague cured by Anti-Plague Sequence Alpha
  • 2 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
    • Yellow Vomit
    • Jenkem
    • Charcoal
    • Egg
    • Saline-Glucose Solution
    • Toxin
    • Atropine
    • Lye
    • Sulphuric acid
    • Fluorosulfuric Acid
    • Soda Water
    • Surge
    • Ultra-Lube
    • Happiness
    • Morphine

Anti-Plague Sequence Gamma

  • 1 unit of blood containing zombie plague cured by Anti-Plague Sequence Beta
  • 1 unit of blood containing an advanced virus with the "Necrotizing Fasciitis" symptom
  • 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
    • Colorful Reagent
    • Bacchus' Blessing
    • Pentetic Acid
    • Teporone
    • Glyphosate
    • Lazarus Reagent
    • Omnizine
    • Sarin
    • Mitocholide
    • Fliptonium
    • Ants
    • Chlorine Trifluoride
    • Sorium
    • "????" Reagent
    • A ranesp

Anti-Plague Sequence Omega

  • 1 unit of blood containing zombie plague cured by Anti-Plague Sequence Gamma
  • 1 unit of blood containing an advanced virus with the "Anti-Bodies Metabolism" symptom
  • 2 of the chemicals from the list below, 1 unit of each (Unknown Random Recipe)
    • Entropic Polypnium
    • Tinea Luxor
    • earthsblood
    • Bath Salts
    • Rezadone
    • Rotatium
    • Krokodil
    • Fliptonium

Anti-Plague Sequence Duplicati

This recipe can be used to duplicate the cure. Once you've reached a certain level of cure, it becomes much easier to make than the first time discovering it.

  • 1 unit of any Anti-Plague Sequence
  • 1 unit of Sulfonal
  • 1 unit of Sugar

Fighting Zombies

Zombies have all the advantage in melee, and despite their rotting appearance, they usually have the intelligence to know how to use it to their advantage. However, they do not have ranged weaponry nor their hands, so you should use items like guns to your advantage.

Knowing your Zombies

Zombies have a healing factor that is quicker when dead and/or in the darkness. Zombies can also come back from the dead when their body lacks sufficient brute/burn damage. Methods like burning corpses are partially effective at keeping them down, as long as they're burning. Decapitation will not stop a zombie from coming back to life, but may make it dumber. Brains taken from decapitated zombies can also be transplanted into a new body to free the original brain from the infection.

Zombie's claws can spread the plague when they attack you with them, but only when attacking vital regions like the head or chest. Riot armor is exceptional at blocking the scratches from making contact with the skin, preventing infection. Biohazard suits won't stop the damage from their powerful claws, but they are also quite good at preventing the virus from infecting you. Any armor made for blocking melee attacks is also a good option, like mining gear. Anti-Plague Sequence Alpha or spaceacillin can also stop the claws from infecting you.

Perhaps what is most dangerous is if you're not paying attention and a zombie bites you. This bite goes through all armor and biohazard gear and will cause a guaranteed infection. If a zombie tries to grab you, you'll some time to get away from them before they're able to bite you.

Zombies also may try to eat your brains, best thing you can hope for is to wear a helmet and run away if they damage your head too much.

Fighting Back

Some of the zombie cures, which are needed to advance to the final Omega stage also have effects on zombies. The Beta sequence makes zombie's claws significantly weaker, making them unable to break down doors. The Gamma sequence will significantly weaken a zombie's healing. The Omega sequence will not only slowly cure the zombie, but it will also prevent them from reviving while dead. However, the difficult part will be injecting it into their system, tools like the CMO's syringe gun are effective at injecting these chemicals at range.

While lethal weaponry is the go-to for most biohazards, zombies are not immune to the effects of non-lethal weaponry like disablers and stunbatons, but will require more hits than normal to take down. This means if caught early enough, the mass-infection can be stopped before the station falls into ruin. However, be careful of filling up the station's processing room with zombies, one may escape and suddenly brig is over-run.


CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMorphNuclear AgentRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderPulse DemonTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne