Difference between revisions of "Abductor"

From Paradise Station Wiki
Jump to navigation Jump to search
(updated to reflect new baton behavior)
 
(26 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Needsrevision
|reason = In need of a general rewrite.}}
{{JobPageHeader
{{JobPageHeader
|colour = 222222
|colour = 453249
|hcolour = red
|hcolour = red
|stafftype = ANTAGONIST
|stafftype = ANTAGONIST
|img = Agent.png
|img = Agent.png
|jobtitle = Abductor
|jobtitle = Abductor
|access = Alien Spacecraft. Your specimens also have their own access by their ID.
|access = Based on where you can teleport to and who's ID you can steal
|difficulty = Hard
|difficulty = Hard
|superior = Alien Mothership
|superior = Alien Mothership
|duties = Kidnap people, stuff them with organs of dubious origin.
|duties = Kidnap people, stuff them with organs of dubious origin.
|guides = This is the guide.
|guides = No external guides.
}}
}}<div style="float: right;">{{JobAntag}}</div>
{{JobAntag}}


'''Abductors''' are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects '''their methods are quite invasive'''.  
'''Abductors''' are a technologically advanced society, set on experimenting on, and cataloging every species in the system. Unfortunately for their subjects, '''their methods are quite invasive'''.  


==The Truth is out there==
==Your Mission==
Firstly, it is important to note: Abductors cannot speak in the conventional sense. Instead, they share a telepathic link with other member of the expedition ship (the UFO). Talking is automatically converted to telepathy. This is important because it means that regardless of the situation, you have a link to your partner that you can communicate through. Remember to communicate!
Congratulations! You and another abductor have been chosen to embark upon a scientific crusade to study the anomalous and mysterious peoples of the universe. Utilizing your advanced technology and tool sets, you will be abducting and experimenting on the members of a nearby Nanotrasen space station.


'''OH SHUCKS I'M AN AYYYLIEN WHAT DO?''' Well, my wonderful friend, here is a detailed and thorough guide to being the best alien duo in the galaxy.
Your objectives are as follows:
* Kidnap and experiment on 6 specimens
* Avoid detection as much as possible


Agents are the ones that will do the majority of the actual field work. With the help of the scientist, they can put on a disguise and locate a human to catch. Their main job is to find an isolated target, successfully stun them and put them to sleep, cuff them, and take them to a secluded area where the scientist can come in and do the rest.
===You and the Crew===
There is nothing more a crew member hates than an organ thief! If you get spotted, the crew will remind you of this through rather [[Death|expressive]] means. You must disguise yourself, move quickly, and utilize the element of surprise to get the jump on your future experiments, else, your cover will be blown, and you'll likely meet your untimely end by an assistant with soap and a toolbox.


The scientist is the operator behind the agent. He has a camera console which he will spend most of his time at, allowing him to see most of the station from above. His science tool, when set to SCAN mode, can be used on station crew that he sees through the cameras to steal their appearance and add it to the database of disguises for the agent. It is encouraged to scan as many people as you can when the opportunity presents itself. The science tool can also be set to MARK mode, which will add whoever you marked to your buffer. Anybody in your buffer can then be manipulated via your camera console, meaning you can teleport them to your UFO, or send them to anywhere on the station that you can see through cameras. Your agent can be marked through cameras! However, with human subjects, you must manually go to the station and stand next to them, as well as wait a few seconds while the marking tool adds them to the buffer.
For your safety, and the credibility of our studies, it is imperative that our specimens have no idea what is going on, and that the station remains oblivious to our scientific study.


What this essentially means is that the agent and the scientist are a tag team. The scientist finds a human to abduct, and gets a disguise that would suit the situation for the agent. The scientist marks the agent and warps him down to an area where he will be able to access the target. The agent then has to subdue the target and get him to an isolated area. Then, through his camera console, the scientist can warp himself down to the target and mark it. The scientist has an implant (with a minor cooldown) that instantly warps him back to the UFO. Once the target is marked, he uses this implant, then uses his console to bring the target to the UFO. Then, if needed, he can mark the agent through the cameras and retrieve him, as well. Once the target is safely in the UFO, the surgery can begin (for steps to complete the surgery, see the guide to it below). Remember that you can buckle cuffed subjects to the surgery table, should they wake up and attempt to resist.
==The Dynamic Duo==


During surgery, feel free to torment the subject or steal from it. The important thing is that you get an experimental gland into it and that it does not die. Once the surgery is done and the gland is in, put the subject into the Experiment Machinery (see more on that below, under Ship Equipment). Push some buttons to complete the experiment, and bam, the subject will be taken back to the station via teleporter and you earn one experimentation point. Experimentation points are given for each successful experiment. If you lose equipment, such as the agent's baton, you can spend your points to get new ones. These points are separate from your objective and can be spent freely, but make sure to keep some as back up in case you lose a vital piece of equipment.
You cannot speak in the conventional sense. Instead, you share a telepathic link with the other member of the expedition ship (AKA your UFO). Make sure to use it! A successful abductor is one that communicates well with their team. Each active Abductor ship will spawn with one Agent and one Scientist. Without each other, they are mostly useless, and your mission will require effort from both of you to succeed. Be sure to understand your role!


'''In point format:'''
===Abductor Agent===
 
[[File:Agent.png|64px]]
*Scientist uses science tool in SCAN mode to collect disguises
====Duties====
*Scientist tells agent where he'll be warped in to and who to try to abduct/watch out for
As an Agent, you will be the person acquiring specimen, using your Alien Baton to stun, cuff, and knock them out. This may require breaking into places with your advanced set of tools, jamming local comms, and/or and firing your fancy radiation gun to ward off any curious crewmembers. While it may help, you don't necessarily need to be robust. You just need to be smart, communicative, and have good situational awareness.
*Agent is teleported in by scientist and stuns, sleeps, and cuffs the target
*If the agent fails and is in danger, the scientist (if he has already marked the agent with the science tool in MARK mode) can recall him to the UFO
*If the agent succeeds, he takes the target to a secluded area where scientist comes in and uses the science tool in MARK mode to mark the target
*Scientist uses his implant and returns to the ship, then uses his console to recall the target and the agent (You need to MARK the agent after the target still, but it's instant and can be done through the camera console)
*Surgery is done and agent loots whatever he may need off the target. Target is placed in experimentation machine and sent back to the station.
*The process repeats as many times as necessary.
 
'''Important things you want to do before anything else:''' Scientist: Mark your agent by using your science tool in MARK mode. Gather disguises through the observation console by using your science tool in SCAN mode. Agent: Sync your agent armor up with the abductor console. Discuss a plan with your scientist. Agree on a safeword to use if the agent needs urgent warping out of danger.


'''Other stuff you should think about doing but don't have to (tips):''' Consider warping into medbay stealthily to steal a medkit or two in the event that the agent gets harmed. If you need to warp into the armory for weaponry or if the AI is becoming a nuisance to your objectives, ahelp and discuss what you can do about the situation. Remember that your presence should largely go unknown on the station and that you're there to do experiments on organics, not to mess with the actual structure and equipment there.
Before going down to the station, you'll need to get a disguise from the scientist. Activate it by clicking the icon in the top left. After that, stand on the ship's telepad and wait for them to teleport you down. Your scientist may give you info on where your target is, but you should use your best judgement if you find someone else who's easily kidnappable.
Once someone is found, make sure you aren't on help intent, and pull out your baton. Use yellow/stun mode to stun your target, blue/sleep mode to put them under, and finally, red/cuff mode to restrain them, in that order.


===Goals===
At this point, if you're in a safe location, the scientist will beam themselves down and do what they need to do. Your job is to protect the scientist and prevent any crewmembers from thwarting your scientific study. Keeping people at range is ideal. Once the scientist has teleported themselves and the target up to your ship, try and keep still for a moment so the scientist can mark you and teleport you back. It is imperative that you stay where a camera can see you, or else the scientist will not be able to complete the marking process.
Your overall objective is to kidnap and experiment on a given number of station inhabitants (usually 6) and acquire the designated number of experimentation points.  


'''IMPORTANT NOTE''' If you wish to do something that falls outside of your objectives that would otherwise compromise the integrity of the station or its equipment (Examples include but are not limited to warping into the armory to steal weaponry, detonating the cyborgs on station, or killing/carding the Artificial Intelligence) ahelp to ask permission first.
While they're on the ship, ensure that the specimen stays restrained and buckled to either the surgery table, or the bed, until they are completely processed and teleported back on station. Rinse and repeat.


=== Experimental Dissection ===
====Equipment====
[[File:Hud_target_torso.gif]] '''Target: Chest'''
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff99ff;"
{|
|- style="font-weight: bold; text-align: center; background-color: purple; color: white;"
| style="width: 400px;" |'''Procedure'''
| style="center; font-weight: bold;" | Item
| style="center;" class="unsortable" | Purpose
|-
|-
|Step 1: [[File:AlienScalpel.png]] '''Scalpel''': make an incision.
! Agent Vest <br>[[File:Abductor_vest.gif|Vest|center]]
| The most important part of your equipment. This vest is surgically grafted to your body, and works in either stealth and combat mode. Remember: Modes are controlled remotely by your ship console! Communicate frequently, and let the scientist know when you need to change modes.
|-
|-
|Step 2: [[File:AlienHemostat.png]] '''Hemostat''': clamp bleeders.
! Stealth Vest Mode <br> [[File:Abductor_vest_stealth.png|Vest|center]]
| Using this vest mode will allow you to take the form of any crewmember your scientist teammate has added to the database. Be careful, however. This disguise is very fragile, and any damage will reveal your true identity. Disguise is chosen using the ship-side console. This vest mode is the more commonly used of the two, as it allows for better stealth, and is more useful for sneaking up to isolated abduction targets.
|-
|-
|Step 3: [[File:AlienRetractor.png]] '''Retractor''': retract the skin.
! Combat Vest Mode <br> [[File:Abductor_vest_combat.png|Vest|center]]
| This mode significantly increases the vest's armor values, and allows you to use its inbuilt anti-stun injector. You can't maintain the disguise in this mode. Use it if you need to go loud, or get outnumbered.
|-
|-
|Step 4: [[File:AlienSaw.png]] '''Circular Saw''': Saw through the rib cage.
! Silencer <br> [[File:Abductor_silencer.png|Silencer|center]]
| Use this device to silently turn off radios and headsets around the targeted human. Especially useful if, during an abduction, the subject wakes up and starts screaming for help before you can re-sleep them.
|-
|-
|Step 5: [[File:AlienRetractor.png]] '''Retractor''': Pry the ribs apart.
! Decloner <br> [[File:Alien_pistol.png|Decloner|center]]
| Your self-defence sidearm, deals radiation damage, but needs to be recharged using the station's rechargers. Holds ten energy rounds, but remember, you need your subjects alive! Useful for scaring off any would-be rescuers during an abduction.
|-
|-
|colspan="2"|Step 6: [[File:Hud-hands.gif|Hands]] Remove unnecessary organs / Use your '''hands''' to find the organs. Removed organs are garbage, and can be placed wherever.
! Alien Baton <br> [[File:Abductor_baton.gif|Alien Baton|center]]
| Use this to capture the specimens for research. You must use an intent other then 'Help' for this to work. It has several different modes that can be toggled through, and can't be used by humans, making it very useful as your main abducting tool.
Stun knocks the victim down, and requires two hits to stun. Sleep causes an already stunned human to go unconscious. Cuff applies disposable alien handcuffs to anyone hit with the baton. Probe tells you more details about the subject it's used on.
Remember, when abducting: Stun, Sleep, Cuff.
|-
|-
|Step 7: [[File:Gland.png|Gland]] '''Gland''': Insert the chosen gland from gland storage.
! Alien Toolbelt <br> [[File:AlienBelt.png|center]]
|-
|This tool belt contains futuristic tools that make reaching your target a breeze. It contains a multitool that shows wire functions, a welding tool that rapidly refills, and other advanced tools which work faster than normal tools. Oh, and a coil of (unfortunately normal) cable.
|Step 8: [[File:AlienCautery.png]] '''Cautery''': Cauterise the wound with the cautery.
|}
|}


=== Experimental robotic Dissection (IPC) ===
===Abductor Scientist===
[[File:Hud_target_torso.gif]] '''Target: Chest'''
[[File:abductor.png|64px]]
{|
====Duties====
| style="width: 400px;" |'''Procedure'''
You're essentially abductor mission control. You'll be in charge of handling teleportation of you, your agent, and any test subjects, to and from your ship. You have full access to station cameras, and as a result, will have a great overview of everything within camera range. You will need to guide your agent through finding subjects, and alert them to any incoming dangers. Afterwards, you'll need to dissect and experiment on the captured specimen.
|-
 
|Step 1: [[File:AlienScrew.png]] '''Screwdriver''': make an incision.
The first thing you should do is find your Science tool, and set it to scan. Go over to the observation console and get used to moving it around. While you're doing that, while holding your science tool, click on various crew members to scan their appearances. In the ship console, you can assign one of those appearances to your agent as a disguise, to make abducting easier.
|-
 
|Step 2: [[File:AlienCrowbar.png]] '''Crowbar''': Open Hatch.
=====Beam me Down, Scotty=====
|-
 
|colspan="2"|Step 3: [[File:Hud-hands.gif|Hands]] Remove unnecessary battery / Use your '''hands''' to find the battery, which is also garbage.
Take a look around the station on your console. Try to identify a specimen who is alone, and would be easily kidnapped without drawing attention. Have your agent stand on the ship telepad, and teleport them down to a location near the target, but out of sight. Keep in mind that teleporting people from the ship takes roughly 5 seconds, and is not instant. Once you have done this, take a look around and double check that there are no nearby [[Security Officer|dangers]], and give directions to your agent.
|-
|Step 4: [[File:Gland.png|Gland]] '''Gland''': Insert the chosen gland from gland storage.
|-
|Step 5: [[File:AlienCrowbar.png]] '''Crowbar''': Close Hatch.
|}


===Ship Equipment===
Once your agent has subdued and secured a specimen, use the "teleport self" button, and teleport yourself directly next to the specimen. Set your science tool to mark, and use it on the specimen(this will take a moment). Once the specimen is fully marked, use your implant to teleport yourself back up to the ship. Use the observation console to teleport the marked specimen to the ship. Finally, use your science tool to mark your agent(instant) from the console, and teleport them back up too.
{| class="wikitable"
Congratulations on your first successful abduction!
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Icon
! style="font-weight: bold;" | Purpose
|-
| Ship Console
| [[File:Abductor_console_animated.gif|Console]]
| Use this to set teleporter destination or retrieve people marked by scientist tools. Also used for buying replacement gear and linking the agent's vest.
|-
| Experiment Machinery
| [[File:Abductor_experiment.png|Experiment]]
| This is the device that rewards you with experimentation points. Put in human with replaced organs and select one of the options to finish the experiment. Note that the subject will be sent to teleporter destination immediately if experiment succeeds.
|-
| Telepad
| [[File:AlienPad.png]]
| Stand on this if you want to be sent to the station. People that have been marked and teleported to the UFO by the scientist appear here.
|-
| Gland Storage
| [[File:Abductor_dispenser.png|Storage]]
| Contains replacement organs needed for experimental dissection. You have limited supply of each gland, so try to pick a new one on each subject you experiment with.
|-
| Surgery Table
| [[File:AlienBed.png]]
| Perform dissection on this. If the subject is cuffed, you can buckle him down to prevent resistance by dragging his sprite to it.
|-
| Observation Console
| [[File:Abductor_camera.gif|Observation]]
| The scientist's main base of operations. Use this to find secluded humans, mark agents or gather disguises. Also used for warping marked people (including the scientist) in or out of the UFO.
|}


==Abductor Agent==
All that remains is to perform your surgery on the specimen, place them in the experimental machinery, and choose an experiment.
[[File:Agent.png|64px]]
You'll get one point in your ship console every time you do this, which you can spend on replacement equipment.
===Duties===
You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans.
Teleport in, incapacitate a human and secure the area for scientist arrival.
Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate!


{|
|1. Tell the Scientist if you want a stealth approach with disguises (Usually the better choice), or a frontal assault.
|-
|2. Stun the target(s), change the baton to sleep and hit them with it, change it to cuff, then call the Scientist in if its safe.
|-
|3. Find more targets, or teleport back and help with the caught subjects
|}


===Equipment===
====Equipment====
{| class="wikitable"
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff99ff;"
! style="font-weight: bold;" | Name
|- style="font-weight: bold; text-align: center; background-color: purple; color: white;"
! style="font-weight: bold;" | Icon
| style="center; font-weight: bold;" | Item
! style="font-weight: bold;" | Purpose
| style="center;" class="unsortable" | Purpose
|-
|-
| Agent Vest
! Teleporter Implant <br>[[File:Abductor_implant.png|Implant]]
| [[File:Abductor_vest_stealth.png|Vest]]
| Using this implant will allow you to return to the ship after a '''ten second cooldown.''' Mainly used for getting back to the UFO after you've warped yourself to the station for abductee marking. Has a 1 minute cooldown after use.
| The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Remember: Modes are controlled remotely by your ship console! Communicate frequently and let the scientist know when you need to change modes.
|-
|-
| Stealth Vest Mode
! Science Tool: MARK mode <br> [[File:Abductor_gizmo_mark.png|Science Tool]]
| [[File:Abductor_vest_stealth.png|Vest]]
| In this mode, the tool will mark humans or agents for retrieval. You must be immediately next to a humanoid if you're marking them for abduction, and the process takes a good few seconds, during which, you will be vulnerable. With your agent, however, the marking process is instant, and can be done through the observation console, meaning that you can warp your agent out of danger without putting yourself at any risk. You can also only store one mark at a time; meaning that once you teleport your subject back to the ship, you'll need to mark your agent through the console to be able to retrieve them as well.
| Using this vest mode will allow you to take on form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal your true identity. Disguise is chosen using ship-side console. This vest mode is more commonly used, as it allows you to be more stealthy, and is more useful for sneaking up to isolated targets to abduct them.
|-
|-
| Combat Vest Mode
! Science Tool: SCAN mode <br> [[File:Abductor_gizmo_scan.png|Science Tool]]
| [[File:Abductor_vest_combat.png|Vest]]
| This mode will add the targeted person's look to disguises database. Can be done through cameras. If you scan the same person again after they've changed clothing, their appearance will update in the database. Keep in mind that if you cuff someone for abduction and then scan them, the handcuffs will appear in the disguise, which looks very suspicious.
| This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode. Use it if you're ready to go loud and take down several crewmen at once!
|-
| Silencer
| [[File:Abductor_silencer.png|Silencer]]
| Use this device to silently turn off radios and headsets around the targeted human. Especially useful during abductions, in the event of the subject waking up or screaming for help before you can put them to sleep.
|-
|-
| Decloner
! Mental Interface: Message Mode <br> [[File:Mind_device_message.gif]]
| [[File:Alien_pistol.png|Decloner]]
| This mode will allow you to send messages straight to the brain of anyone you target, even through your camera consoles! Call the ERT a bunch of nerds, gloat to the captain, or ominous messages to someone you've abducted. Can only be purchased via [[Abductor#Purchasable_Equipment|Ship Console]].
| Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive! Holds ten energy rounds. This is a last resort, meaning you should only find yourself using it if you're without any other options or tools (or if you decide to go loud).
|-
|-
| Stunbaton & handcuffs
! Mental Interface: Control Mode<br>[[File:Mind_device_control.gif]]
| [[File:Wonderprod.png|Alien Baton]]
| Control Mode will only work on people who've been successfully abducted, and only a finite amount of times per abductee, with the limit differing depending on the organ they have. With this mode, you may send a command or objective to your abductee that they will then have to follow. While these orders remain for a long length of time, varying depending on the organ, the victim will snap out of it eventually, so don't rely on them being a permanent mindslave.
| Use these to capture the specimens for research. You must use an intent other then 'Help' for this to work. It has several different modes that can be toggled through and can't be used by humans, making it very useful as your main abducting tool. It has a stun mode which acts as a regular stun baton would, a sleep mode which will cause an already stunned human to go unconscious, a cuff mode which applies disposable alien handcuffs, and a probe mode, which tells you more details about the subject it's used on. Remember, when abducting: Stun, Sleep, Cuff.
|-
| Alien toolbelt
| [[File:AlienBelt.png]]
|This toolbelt contains futuristic tools that make reaching your target from a diffferent room a breeze. It contains a multitool that shows wire functions, welding tool that rapidly refills and other tools which work faster than normal tools, and a (normal) cable coil.
|}
|}


==Abductor Scientist==
==Your Ship==
[[File:abductor.png|64px]]
[[File:AbductorShip.png|right]]
===Duties===
Although your ship is only 5x5, it is stocked full of important machinery and equipment. You'll always start with a duffel-bag full of alien surgery tools. You also have an observation console for surveying the station. You have a bed for storing extra patients, a locker for storing any stolen goodies, and a ship console with a telepad.  
You're the support member of the team. The observation console is your main base of operations: Use it to gather disguises, control agent's vest, warp people in and out of the station/UFO, warp yourself to the station, and also to simply monitor station activity and look for an isolated target. You are also generally the one in charge of experimental surgeries.
 
You will also have to go to station to mark humans secured by the agent for retrieval. Be vary careful, as you are the only link back to the UFO, and if you are caught and die while on station then your mission has failed. Remember to use your teleporter implant if danger presents itself for a quick retreat.


{|
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff99ff;"
| 1. Talk with your agent about how to do things, silently or guns blazing
|- style="font-weight: bold; text-align: center; background-color: purple; color: white;"
|-
| style="center; font-weight: bold;" | Item
| 2. Assuming you do it stealthily, use the SCIENCE TOOL in SCAN MODE while using your camera console, look at someone, while holding the SCIENCE TOOL click on a crewmember. This crewmember is then added to the database of disguises. To select it, use the mahine by the Teleporter, by Vest settings. Then select a disguise. Keep in mind that even as the agent will appear as the crewmember, they do not have their ID, so they are without access.
| style="center;" class="unsortable" | Purpose
|-
| 3. Find someone who will be easy to jump for the agent. Usually someone alone, a lone Scientist in Xenobiology for example. Teleport the Agent in (In the same room unless you have already stolen ID cards), BEFORE YOU DO ANYTHING ELSE, MARK THE AGENT WITH THE SCIENCE TOOL, this makes you able to recall them if it all goes wrong. This is done by using the SCIENCE TOOL while using the camera console, and marking them on camera, much like the disguise SCAN. This can only be done on the agent however. Now that the backup is set, you are clear to continue.
|-
|-
| 4. Guide the Agent to the target, so they dont have to hunt blindly, and recall them if danger is coming. The crew cannot reach you on your ship, so why take chances?
! Ship Console <br> [[File:Abductor_console_animated.gif|Console]]
| Use this to set the teleporter destination, or retrieve people marked by scientist tools. Also used for buying replacement gear, and linking the agent's vest.
|-
|-
| 5. Once the agent has secured a target, teleport down yourself. Then MARK the target with the SCIENCE TOOL, this takes some time. Once done, use the blue arrow in your bar, which teleports you back up. Then teleport the target up. As only one person can be MARKED, you now need to remark the Agent in the console to get them up.
! Experiment Machinery <br>[[File:Abductor_experiment.png|Experiment]]
| This is the device that rewards you with experimentation points. Insert a crewmember with replaced organs, and select one of the options to finish the experiment. Note that the subject will be sent to teleporter destination immediately if experiment succeeds.
|-
|-
| 6. One the Target and Agent have been secured, do the surgery (Guide under).
! Telepad <br>[[File:AlienPad.png]]
| Stand on this if you want to be sent to the station. People that have been marked and teleported to the UFO will be teleported here.
|-
|-
| 7. Then put them in the machine, and use it, to gain points (These are also a Win condition)
! Gland Storage <br> [[File:Abductor_dispenser.png|Storage]]
| Contains replacement organs needed for experimental dissection. You have a limited supply of each gland, so try to pick a new one on each subject you experiment with.
|-
|-
| 8. Use the points to buy things to help your mission, keep in mind that the Agent cannot use a SCIENCE TOOL, so buying another is not useful unless you somehow lost yours.  
! Surgery Table<br> [[File:AlienBed.png]]
| Perform dissections on this. If the subject is cuffed, you can buckle them down to the table by dragging their sprite to it. This makes their resistance much more futile.
|-
|-
! Observation Console <br>[[File:Abductor_camera.gif|Observation]]
| The scientist's main base of operations. Use this to find secluded humans, mark agents, or gather disguises. Also used for warping marked people (including the scientist) in or out of the UFO.
|}
|}


===Equipment===
=== Purchasable Equipment ===  
{| class="wikitable"
You can use data from your successful experiments on the Ship Console to purchase any replacement gear, as well as any new unique equipment.
! style="font-weight: bold;" | Name
 
! style="font-weight: bold;" | Icon
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff99ff;"
! style="font-weight: bold;" | Purpose
|- style="font-weight: bold; text-align: center; background-color: purple; color: white;"
|-
| style="center; font-weight: bold;" | Item
| Teleporter Implant
| style="center;" class="unsortable" | Cost
| [[File:Abductor_implant.png|Implant]]
| style="center;" class="unsortable" | Purpose
| Using this implant will allow you to return to ship straight away. Has a minor cooldown. Mainly used for getting back to the UFO after you've warped yourself to the station to mark an abductee.
|-
| Science Tool
|
|
|-
| Science Tool : MARK mode
| [[File:Abductor_gizmo_mark.png|Science Tool]]
| In this mode the tool will mark humans or agents for retrieval. You must be immediately next to a humanoid if you're marking them for abduction, and the marking process takes a good few seconds in which you are vulnerable. With your agent, however, the marking process is instant and can be done through the observation console, meaning that you can warp your agent out of danger in a pinch without putting yourself at any risk. You can also only store one mark at a time; meaning that once you teleport your subject back to the ship, you'll need to mark your agent through the console to be able to retrieve them as well.
|-
| Science Tool: SCAN mode
| [[File:Abductor_gizmo_scan.png|Science Tool]]
| This mode will add the targeted person's look to disguises database. Can be done through cameras. If you scan the same person again after they've changed clothing, their appearance will update in the database. Keep in mind that if you cuff someone for abduction and then scan them, the handcuffs will appear in the disguise, which looks very suspicious.
|-
| Mind Device:
|
|  
|-
|-
| Mind Device: Message Mode
! Mental Interface <br> [[File:Mind_device_control.gif]]
| [[File:AlienMindDeviceMessage.png]]
| 2
| This mode will allow you to send messages straight to the brain of anyone you target, even through your camera consoles! Call the ERT a bunch of nerds, gloat to the captain, or whisper sweet nothings to someone you've abducted.
| A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, or to send a command to a test subject with a charged gland. Can only be used by scientists.
|-
|-
| Mind Device: Control Mode
! Alien Organ Extractor <br> [[File:Alien Organ Extractor.png]]
| [[File:AlienMindDeviceControl.png]]
| 2
| Control Mode will only work on people who've been successfully abducted, and only a finite amount of times per abductee, the limit differing depending on the organ they have. With this mode, you may send a command or objective to your abductee that they will then have to follow. While these orders remain for a long length of time, varying depending on the organ, the victim will snap out of it eventually.
| A device that can remove organs from a target, and store them inside. You can store organs inside the tool and can be implant it into the user. Synthesizes chemicals to keep the organ fresh.
|}
|}


==Abductee or Insanity 101==
==Surgery==
So you were kidnapped and experimented on by aliens? Who'd have expected that! Your mind did not get through this even unscathed and you feel like there's something wrong with your body. Try to complete your objectives and maybe you'll learn what's going on here.
Either the agent or scientist can do this.


In other words, you have been given a ticket to make the round more fun. This is somewhat reliant on roleplay. Just go along with it and be the crazy alien-lunatic that you now are. (The objective automatically counts as a success anyways, so don't worry about greentexting.)
Part of our experiment is seeing what our various gland will do to our specimen. We will remove their organs for further study and replace them with our surrogate glands that have various effects. By doing this and releasing the specimen back on station we can observe the effects of our experiments from the safety of the Observation Console. <br>
<div class="toccolours mw-collapsible" style="width:99%">
=== Experimental Dissection ===
<div class="mw-collapsible-content">
# Aim for the specimens upper body [[File:Hud_target_torso.png|32px]]
# Use the [[File:AlienScalpel.png|32px]] '''Scalpel''' to select the experimental dissection surgery
# Use the [[File:AlienScalpel.png|32px]] '''Scalpel''': make an incision.
# Use the [[File:AlienHemostat.png|32px]] '''Hemostat''' to stop any potential bleeding
# Use the [[File:AlienRetractor.png|32px]] '''Retractor''' to retract the skin.
# Use the [[File:AlienSaw.png|32px]] '''Circular Saw''' to saw through the rib cage.
# Use the [[File:AlienRetractor.png|32px]] '''Retractor''' to pry the ribs apart.
# Use your [[File:Hud-hands.gif|Hands]] '''Hands''' to remove the unnecessary organs (heart).
# Insert the chosen gland [[File:Gland.png|Gland|32px]]  from gland storage into the specimens chest.
# Use the [[File:AlienCautery.png|32px]] '''Cautery''' to cauterise the wound.
<small>''ALTERNATIVELY use the [[File:AlienHemostat.png|32px]] '''Hemostat''' to remove unnecessary organs (heart).''</small>
</div></div>
<br>
Ocassionally, the specimen you abduct is not organic and is instead synthetic. No worries! They too can be the subjects to our experiments, it will instead require the toolset that the agent has around their belt and the surgery is much much simpler.
<br>
<div class="toccolours mw-collapsible" style="width:99%">
=== Experimental Robotic Dissection (IPC) ===
<div class="mw-collapsible-content">
# Aim for the specimens upper body [[File:Hud_target_torso.png|32px]]
# Use the [[File:AlienScrew.gif|32px]] '''Screwdriver''' to select the experimental dissection surgery
# Use the [[File:AlienCrowbar.gif|32px]] '''Crowbar''': to open the specimen's hatch.
# Use your [[File:Hud-hands.gif|Hands]] '''Hands''' to remove the unnecessary battery.
# Insert the chosen gland [[File:Gland.png|Gland|32px]]  from gland storage into the specimens chest.
# Use the [[File:AlienCrowbar.gif|32px]] '''Crowbar''': to close the specimen's hatch.
</div></div>


===Possible Glands===
===Possible Glands===
{| class="wikitable"
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #ff99ff;"
! style="font-weight: bold;" | Name
|- style="font-weight: bold; text-align: center; background-color: purple; color: white;"
! style="font-weight: bold;" | Icon
| style="center; font-weight: bold;" | Gland
! style="font-weight: bold;" | Effect
| style="center;" class="unsortable" | Effect
|-
|-
| Healing Gland
! Healing<br>[[File:HealthGland.png]]
| [[File:HealthGland.png]]
| Heals the abductee every so often
| Heals the abductee every so often
|-
|-
| Spider Gland
! Spider <br>[[File:SpiderGland.png]]
| [[File:SpiderGland.png]]
| Makes the abductee exhale spider pheromones and spawn spiderlings.
| Makes the abductee exhale spider pheromones and spawn spiderlings
|-
|-
| Slime Gland
! Slime Gland <br>[[File:SlimeGland.png]]
| [[File:SlimeGland.png]]
| Produces slimes friendly to the abductee.
| Produces slimes friendly to the abductee
|-
|-
| EMP Gland
! EMP <br>[[File:EMPGland.png]]
| [[File:EMPGland.png]]
| Makes abductee emit EMP every so often.
| Makes abductee emit EMP every so often
|-
|-
| Species Gland
! Species <br>[[File:SpeciesGland.png]]
| [[File:SpeciesGland.png]]
| Makes abductee change species rapidly.
| Makes abductee change species rapidly.
|-
|-
| Egg Gland
! Egg Gland <br>[[File:EggGland.png]]
| [[File:EggGland.png]]
| Makes the abductee lay acid-filled eggs.
| Makes the abductee lay acid-filled eggs.
|-
|-
| Stretch Gland
! Stretch <br> [[File:VentGland.png]]
| [[File:VentGland.png]]
| Allow the abductee to crawl through vents without trouble.
| Allow the abductee to crawl through vents without trouble
|-
|-
| Mindshock Gland
! Mindshock <br>[[File:MindshockGland.png]]
| [[File:MindshockGland.png]]
| Makes the abductee emit a confusing psychic wave every so often.
| Makes the abductee emit a confusing psychic wave every so often
|-
|-
| Viral Gland
! Viral <br>[[File:ViralGland.png]]
| [[File:ViralGland.png]]
| Makes the abductee carrier of a serious [[Guide to Virology#Infection Listings|disease]] - abductee is NOT affected.
| Makes the abductee carrier of a serious [[Guide to Virology#Infection Listings | disease]] - abductee is NOT affected
|-
|-
| Bloody Gland
! Bloody <br>[[File:HealthGland.png]]
| [[File:HealthGland.png]]
| Sprays blood on everything in sight.
| Sprays blood on everything in sight.
|-
|-
| Plasma Gland
! Plasma <br>[[File:HealthGland.png]]
| [[File:HealthGland.png]]
| Causes the abductee to cough up plasma.
| Causes the abductee to cough up plasma.
|-
|-
| Chemical Gland
! Chemical <br>[[File:HealthGland.png]]
| [[File:HealthGland.png]]
| Produces random chemicals inside the body, but slightly increases toxin resistance.
| Produces random chemicals inside the body, but slightly increases toxin resistance.
|-
|-
| Electricity Gland
! Electricity Gland <br>[[File:HealthGland.png]]
| [[File:HealthGland.png]]
| Periodically creates arcs of electricity, shocking everyone but the abductee.
| Periodically creates arcs of electricity, shocking everyone but the abductee.
|}
|}
==You're finally awake==
So you were kidnapped and experimented on by aliens? Or were you?
You don't remember much since you were asleep the entire time. Anyway, you have things to go do! After waking up you may feel the need to complete an objective. You may want to have a conversation with the supermatter engine or paint the station in blood(doesn't have to be yours) so go ahead and do it!
Also those grey people that you saw with weird clothing were probably just a hallucination or a dream so don't worry about it.
==General Tips==
* Consider warping into medbay stealthily to steal a medkit or two in the event that the agent gets harmed.
* It's better to retreat as a agent than get your equipment stolen or get killed
* Protect the scientist at all costs, if they die you cannot get back to the ship
* Remember to close incisions on experiments so that they do not die and your efforts are not discovered
* If you wish to do something that falls outside of your objectives that would otherwise compromise the integrity of the station or its equipment, ahelp to ask permission first.


{{JobsTable}}
{{JobsTable}}
[[Category: Jobs]] [[Category:Game Modes]]
[[Category:Jobs]] [[Category:Game Modes]]

Latest revision as of 14:54, 11 November 2024

ANTAGONIST

Agent.png
Abductor

Superiors: Alien Mothership
Difficulty: Hard
Guides: No external guides.
Access: Based on where you can teleport to and who's ID you can steal
Duties: Kidnap people, stuff them with organs of dubious origin.

Abductors are a technologically advanced society, set on experimenting on, and cataloging every species in the system. Unfortunately for their subjects, their methods are quite invasive.

Your Mission

Congratulations! You and another abductor have been chosen to embark upon a scientific crusade to study the anomalous and mysterious peoples of the universe. Utilizing your advanced technology and tool sets, you will be abducting and experimenting on the members of a nearby Nanotrasen space station.

Your objectives are as follows:

  • Kidnap and experiment on 6 specimens
  • Avoid detection as much as possible

You and the Crew

There is nothing more a crew member hates than an organ thief! If you get spotted, the crew will remind you of this through rather expressive means. You must disguise yourself, move quickly, and utilize the element of surprise to get the jump on your future experiments, else, your cover will be blown, and you'll likely meet your untimely end by an assistant with soap and a toolbox.

For your safety, and the credibility of our studies, it is imperative that our specimens have no idea what is going on, and that the station remains oblivious to our scientific study.

The Dynamic Duo

You cannot speak in the conventional sense. Instead, you share a telepathic link with the other member of the expedition ship (AKA your UFO). Make sure to use it! A successful abductor is one that communicates well with their team. Each active Abductor ship will spawn with one Agent and one Scientist. Without each other, they are mostly useless, and your mission will require effort from both of you to succeed. Be sure to understand your role!

Abductor Agent

Agent.png

Duties

As an Agent, you will be the person acquiring specimen, using your Alien Baton to stun, cuff, and knock them out. This may require breaking into places with your advanced set of tools, jamming local comms, and/or and firing your fancy radiation gun to ward off any curious crewmembers. While it may help, you don't necessarily need to be robust. You just need to be smart, communicative, and have good situational awareness.

Before going down to the station, you'll need to get a disguise from the scientist. Activate it by clicking the icon in the top left. After that, stand on the ship's telepad and wait for them to teleport you down. Your scientist may give you info on where your target is, but you should use your best judgement if you find someone else who's easily kidnappable. Once someone is found, make sure you aren't on help intent, and pull out your baton. Use yellow/stun mode to stun your target, blue/sleep mode to put them under, and finally, red/cuff mode to restrain them, in that order.

At this point, if you're in a safe location, the scientist will beam themselves down and do what they need to do. Your job is to protect the scientist and prevent any crewmembers from thwarting your scientific study. Keeping people at range is ideal. Once the scientist has teleported themselves and the target up to your ship, try and keep still for a moment so the scientist can mark you and teleport you back. It is imperative that you stay where a camera can see you, or else the scientist will not be able to complete the marking process.

While they're on the ship, ensure that the specimen stays restrained and buckled to either the surgery table, or the bed, until they are completely processed and teleported back on station. Rinse and repeat.

Equipment

Item Purpose
Agent Vest
Vest
The most important part of your equipment. This vest is surgically grafted to your body, and works in either stealth and combat mode. Remember: Modes are controlled remotely by your ship console! Communicate frequently, and let the scientist know when you need to change modes.
Stealth Vest Mode
Vest
Using this vest mode will allow you to take the form of any crewmember your scientist teammate has added to the database. Be careful, however. This disguise is very fragile, and any damage will reveal your true identity. Disguise is chosen using the ship-side console. This vest mode is the more commonly used of the two, as it allows for better stealth, and is more useful for sneaking up to isolated abduction targets.
Combat Vest Mode
Vest
This mode significantly increases the vest's armor values, and allows you to use its inbuilt anti-stun injector. You can't maintain the disguise in this mode. Use it if you need to go loud, or get outnumbered.
Silencer
Silencer
Use this device to silently turn off radios and headsets around the targeted human. Especially useful if, during an abduction, the subject wakes up and starts screaming for help before you can re-sleep them.
Decloner
Decloner
Your self-defence sidearm, deals radiation damage, but needs to be recharged using the station's rechargers. Holds ten energy rounds, but remember, you need your subjects alive! Useful for scaring off any would-be rescuers during an abduction.
Alien Baton
Alien Baton
Use this to capture the specimens for research. You must use an intent other then 'Help' for this to work. It has several different modes that can be toggled through, and can't be used by humans, making it very useful as your main abducting tool.

Stun knocks the victim down, and requires two hits to stun. Sleep causes an already stunned human to go unconscious. Cuff applies disposable alien handcuffs to anyone hit with the baton. Probe tells you more details about the subject it's used on. Remember, when abducting: Stun, Sleep, Cuff.

Alien Toolbelt
AlienBelt.png
This tool belt contains futuristic tools that make reaching your target a breeze. It contains a multitool that shows wire functions, a welding tool that rapidly refills, and other advanced tools which work faster than normal tools. Oh, and a coil of (unfortunately normal) cable.

Abductor Scientist

Abductor.png

Duties

You're essentially abductor mission control. You'll be in charge of handling teleportation of you, your agent, and any test subjects, to and from your ship. You have full access to station cameras, and as a result, will have a great overview of everything within camera range. You will need to guide your agent through finding subjects, and alert them to any incoming dangers. Afterwards, you'll need to dissect and experiment on the captured specimen.

The first thing you should do is find your Science tool, and set it to scan. Go over to the observation console and get used to moving it around. While you're doing that, while holding your science tool, click on various crew members to scan their appearances. In the ship console, you can assign one of those appearances to your agent as a disguise, to make abducting easier.

Beam me Down, Scotty

Take a look around the station on your console. Try to identify a specimen who is alone, and would be easily kidnapped without drawing attention. Have your agent stand on the ship telepad, and teleport them down to a location near the target, but out of sight. Keep in mind that teleporting people from the ship takes roughly 5 seconds, and is not instant. Once you have done this, take a look around and double check that there are no nearby dangers, and give directions to your agent.

Once your agent has subdued and secured a specimen, use the "teleport self" button, and teleport yourself directly next to the specimen. Set your science tool to mark, and use it on the specimen(this will take a moment). Once the specimen is fully marked, use your implant to teleport yourself back up to the ship. Use the observation console to teleport the marked specimen to the ship. Finally, use your science tool to mark your agent(instant) from the console, and teleport them back up too. Congratulations on your first successful abduction!

All that remains is to perform your surgery on the specimen, place them in the experimental machinery, and choose an experiment. You'll get one point in your ship console every time you do this, which you can spend on replacement equipment.


Equipment

Item Purpose
Teleporter Implant
Implant
Using this implant will allow you to return to the ship after a ten second cooldown. Mainly used for getting back to the UFO after you've warped yourself to the station for abductee marking. Has a 1 minute cooldown after use.
Science Tool: MARK mode
Science Tool
In this mode, the tool will mark humans or agents for retrieval. You must be immediately next to a humanoid if you're marking them for abduction, and the process takes a good few seconds, during which, you will be vulnerable. With your agent, however, the marking process is instant, and can be done through the observation console, meaning that you can warp your agent out of danger without putting yourself at any risk. You can also only store one mark at a time; meaning that once you teleport your subject back to the ship, you'll need to mark your agent through the console to be able to retrieve them as well.
Science Tool: SCAN mode
Science Tool
This mode will add the targeted person's look to disguises database. Can be done through cameras. If you scan the same person again after they've changed clothing, their appearance will update in the database. Keep in mind that if you cuff someone for abduction and then scan them, the handcuffs will appear in the disguise, which looks very suspicious.
Mental Interface: Message Mode
Mind device message.gif
This mode will allow you to send messages straight to the brain of anyone you target, even through your camera consoles! Call the ERT a bunch of nerds, gloat to the captain, or ominous messages to someone you've abducted. Can only be purchased via Ship Console.
Mental Interface: Control Mode
Mind device control.gif
Control Mode will only work on people who've been successfully abducted, and only a finite amount of times per abductee, with the limit differing depending on the organ they have. With this mode, you may send a command or objective to your abductee that they will then have to follow. While these orders remain for a long length of time, varying depending on the organ, the victim will snap out of it eventually, so don't rely on them being a permanent mindslave.

Your Ship

AbductorShip.png

Although your ship is only 5x5, it is stocked full of important machinery and equipment. You'll always start with a duffel-bag full of alien surgery tools. You also have an observation console for surveying the station. You have a bed for storing extra patients, a locker for storing any stolen goodies, and a ship console with a telepad.


Item Purpose
Ship Console
Console
Use this to set the teleporter destination, or retrieve people marked by scientist tools. Also used for buying replacement gear, and linking the agent's vest.
Experiment Machinery
Experiment
This is the device that rewards you with experimentation points. Insert a crewmember with replaced organs, and select one of the options to finish the experiment. Note that the subject will be sent to teleporter destination immediately if experiment succeeds.
Telepad
AlienPad.png
Stand on this if you want to be sent to the station. People that have been marked and teleported to the UFO will be teleported here.
Gland Storage
Storage
Contains replacement organs needed for experimental dissection. You have a limited supply of each gland, so try to pick a new one on each subject you experiment with.
Surgery Table
AlienBed.png
Perform dissections on this. If the subject is cuffed, you can buckle them down to the table by dragging their sprite to it. This makes their resistance much more futile.
Observation Console
Observation
The scientist's main base of operations. Use this to find secluded humans, mark agents, or gather disguises. Also used for warping marked people (including the scientist) in or out of the UFO.

Purchasable Equipment

You can use data from your successful experiments on the Ship Console to purchase any replacement gear, as well as any new unique equipment.

Item Cost Purpose
Mental Interface
Mind device control.gif
2 A dual-mode tool for directly communicating with sentient brains. It can be used to send a direct message to a target, or to send a command to a test subject with a charged gland. Can only be used by scientists.
Alien Organ Extractor
Alien Organ Extractor.png
2 A device that can remove organs from a target, and store them inside. You can store organs inside the tool and can be implant it into the user. Synthesizes chemicals to keep the organ fresh.

Surgery

Either the agent or scientist can do this.

Part of our experiment is seeing what our various gland will do to our specimen. We will remove their organs for further study and replace them with our surrogate glands that have various effects. By doing this and releasing the specimen back on station we can observe the effects of our experiments from the safety of the Observation Console.

Experimental Dissection

  1. Aim for the specimens upper body Hud target torso.png
  2. Use the AlienScalpel.png Scalpel to select the experimental dissection surgery
  3. Use the AlienScalpel.png Scalpel: make an incision.
  4. Use the AlienHemostat.png Hemostat to stop any potential bleeding
  5. Use the AlienRetractor.png Retractor to retract the skin.
  6. Use the AlienSaw.png Circular Saw to saw through the rib cage.
  7. Use the AlienRetractor.png Retractor to pry the ribs apart.
  8. Use your Hands Hands to remove the unnecessary organs (heart).
  9. Insert the chosen gland Gland from gland storage into the specimens chest.
  10. Use the AlienCautery.png Cautery to cauterise the wound.

ALTERNATIVELY use the AlienHemostat.png Hemostat to remove unnecessary organs (heart).


Ocassionally, the specimen you abduct is not organic and is instead synthetic. No worries! They too can be the subjects to our experiments, it will instead require the toolset that the agent has around their belt and the surgery is much much simpler.

Experimental Robotic Dissection (IPC)

  1. Aim for the specimens upper body Hud target torso.png
  2. Use the AlienScrew.gif Screwdriver to select the experimental dissection surgery
  3. Use the AlienCrowbar.gif Crowbar: to open the specimen's hatch.
  4. Use your Hands Hands to remove the unnecessary battery.
  5. Insert the chosen gland Gland from gland storage into the specimens chest.
  6. Use the AlienCrowbar.gif Crowbar: to close the specimen's hatch.

Possible Glands

Gland Effect
Healing
HealthGland.png
Heals the abductee every so often
Spider
SpiderGland.png
Makes the abductee exhale spider pheromones and spawn spiderlings.
Slime Gland
SlimeGland.png
Produces slimes friendly to the abductee.
EMP
EMPGland.png
Makes abductee emit EMP every so often.
Species
SpeciesGland.png
Makes abductee change species rapidly.
Egg Gland
EggGland.png
Makes the abductee lay acid-filled eggs.
Stretch
VentGland.png
Allow the abductee to crawl through vents without trouble.
Mindshock
MindshockGland.png
Makes the abductee emit a confusing psychic wave every so often.
Viral
ViralGland.png
Makes the abductee carrier of a serious disease - abductee is NOT affected.
Bloody
HealthGland.png
Sprays blood on everything in sight.
Plasma
HealthGland.png
Causes the abductee to cough up plasma.
Chemical
HealthGland.png
Produces random chemicals inside the body, but slightly increases toxin resistance.
Electricity Gland
HealthGland.png
Periodically creates arcs of electricity, shocking everyone but the abductee.

You're finally awake

So you were kidnapped and experimented on by aliens? Or were you?

You don't remember much since you were asleep the entire time. Anyway, you have things to go do! After waking up you may feel the need to complete an objective. You may want to have a conversation with the supermatter engine or paint the station in blood(doesn't have to be yours) so go ahead and do it!

Also those grey people that you saw with weird clothing were probably just a hallucination or a dream so don't worry about it.

General Tips

  • Consider warping into medbay stealthily to steal a medkit or two in the event that the agent gets harmed.
  • It's better to retreat as a agent than get your equipment stolen or get killed
  • Protect the scientist at all costs, if they die you cannot get back to the ship
  • Remember to close incisions on experiments so that they do not die and your efforts are not discovered
  • If you wish to do something that falls outside of your objectives that would otherwise compromise the integrity of the station or its equipment, ahelp to ask permission first.


CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne