Difference between revisions of "Death Squad"
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{{ | {{NonIC}} | ||
{{JobPageHeader | |||
| | |colour = 464489 | ||
| | |hcolour = white | ||
|stafftype = | |stafftype = SPECIAL | ||
| | |img = Mod Deathsquad.png | ||
|jobtitle = Death Commando | |||
|access = Everywhere | |||
|jobtitle = Death | |difficulty = Hard | ||
|access = | |superior = [[Nanotrasen Central Command|Nanotrasen Central Command]] - Special Operations Division | ||
|difficulty = | |duties = Exterminate the [[Roles#Antagonists|threats]], [[Nanotrasen Representative|certain]] [[Captain|individuals]] or the entire crew. | ||
|superior = | |guides = [[Guide to Combat]] | ||
|duties = | }}<div style="float: right;">{{JobSpecial}}</div> | ||
|guides = | |||
}} | |||
= | |||
'''Deathsquads''' are the penultimate agents of Nanotrasen, specifically kitted and trained for missions most would consider downright suicidal. Kept on ice for when an [[Emergency Response Team]] isn't up to the task, the Deathsquad consists of elite paramilitary operators employed by Nanotrasen for one reason and one reason alone: '''to blow it all to hell.''' | |||
== | ==Welcome to The Team== | ||
The '''Deathsquad''' (Or '''Death Squad''' or singular: '''Death Commando''' or '''Deathsquad Officer''') is a squad of commandos under the employ of NT Central Command's Special Ops division. Unlike the [[Emergency Response Team]] they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. In a random selection of [[Ghost]]s in the current round, you will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out. | |||
== | ===Equipment=== | ||
As a officer of the Deathsquad, Nanotrasen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done. | |||
== | |||
==Weapons== | |||
{{ | {| class="wikitable sortable mw-collapsible" width="80%" style="background-color: white;text-align: center;" | ||
|- style="font-weight: bold; text-align: center; background-color: black; color: white;" | |||
| style="width: 150pt; center;" | Item | |||
| style="width: 150pt; center;" | Damage Type | |||
| style="width: 150pt; center;" | Damage | |||
| style="width: center;" | Purpose | |||
|- | |||
! Pulse Rifle<br>[[File:Pulse_rifle.gif]] {{Anchor|Pulse Rifle}} | |||
| Stamina/Burn | |||
| 36 Stamina/20 Burn (Kill)/50 Burn (DESTROY) | |||
| A Heavy-duty energy rifle carried by front-line combat soldiers. This comes with three settings: Disable, Kill, and DESTROY. The DESTROY setting will deal additional damage as well as melt walls and various other objects. | |||
|- | |||
! Unica-6 Autorevolver<br>[[File:Mateba.png]] | |||
| Brute | |||
| 60 Brute | |||
| A military-grade sidearm for some CentCom officers as well as the New Russia Military, this fits on the belt. Holds seven rounds when fully loaded and comes with one set of spare ammo. | |||
|- | |||
! Energy Sword<br>[[File:Sword.gif]] {{Anchor|Energy Sword}} | |||
| Brute | |||
| 30 Brute | |||
| A special Energy Sword given to Deathsquad operatives. The sword needs to be turned on before it can be used. It also has a chance of deflecting projectiles. | |||
|} | |||
===Utility=== | |||
{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: white;text-align: center;" | |||
|- style="font-weight: bold; text-align: center; background-color: black; color: white;" | |||
| style="width: 150pt; center;" | Item | |||
| style="width: 200pt; center;" | Purpose | |||
| style="center;" | Description | |||
|- | |||
! Plastic Explosives<br>[[File:C4.gif]] | |||
| Breaching from one wall to the other. | |||
| This pack of explosives can detonate and destroy anything it is set on, after any chosen amount of seconds (10 seconds minimum). It takes 10 seconds to set this, and requires you to be un-interrupted. You can click it to set the timer. | |||
|- | |||
! Combat Stimulant Injector<br>[[File:Combathypo.gif]] | |||
| Fast healing of wounds before, during or after the firefight. | |||
| This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs. Apply the hypospray generously when you get injured to heal. | |||
|- | |||
! Advanced Magboots<br>[[File:Advancedmags.gif]] | |||
| Easy travel and mobility during Zero-G combat. | |||
| A pair of advanced magboots that do not slow you down when active. | |||
|- | |||
|} | |||
===Exosuits=== | |||
{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: white;text-align: center;" | |||
|- style="font-weight: bold; text-align: center; background-color: black; color: white;" | |||
| style="width: 150pt; center;" | Item | |||
| style="width: 200pt; center;" | Purpose | |||
| style="center;" | Description | |||
|- | |||
! Marauder Exosuit<br>[[File:Mecha_marauder.png|64px]] | |||
| A military mech capable of dealing heavy damage when regular pulse rifles are not enough. | |||
| An exosuit only used for Emergency Response Teams and Deathsquad units, it is based on the Durand model and has several assorted weapons that have the capacity to deal massive destruction in a short amount of time. As well as it can receive much more punishment than the Durand exosuit. | |||
|- | |||
! Seraph Exosuit<br>[[File:Seraph.png|64px]] | |||
| A command-grade mech capable of dealing heavy damage when regular pulse rifles are not enough. This goes together with Marauder Exosuits. | |||
| A command exosuit only authorized by high-ranking officers. | |||
|- | |||
|} | |||
===Armour=== | |||
'''NOTE''': | |||
* The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee. | |||
* The projectiles from the Proto-kinetic accelerator are affected by bomb armour. | |||
{| class="wikitable sortable mw-collapsible" width="80%" style="background-color: white;text-align: center;" | |||
|- style="font-weight: bold; text-align: center; background-color: black; color: white;" | |||
| style="width: 150pt; center;" | Item | |||
| style="width: 50pt;" | Coverage | |||
| style="width: 30pt;" | Brute | |||
| style="width: 30pt;" | Bullet | |||
| style="width: 30pt;" | Laser | |||
| style="width: 30pt;" | Stamina | |||
| style="width: 30pt;" | Bomb | |||
| style="width: 30pt;" | Fire | |||
| style="width: 30pt;" | Rad | |||
| | Description | |||
|- | |||
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] {{Anchor|Apocryphal MODsuit}} | |||
| Body + Limbs | |||
| 200 || 200 || 50 || 50 || IMMUNE || IMMUNE || IMMUNE | |||
| A heavily armed, blood-red and black [[MODsuits|MODsuit]] issued only for Deathsquad personnel. | |||
|- | |||
! Energy Shield <br> [[File:Eshield.png]] | |||
| Energy Block (100%) | |||
| N/A || N/A|| N/A|| N/A|| N/A|| N/A|| N/A | |||
| A compact and easily transported personal shield projector capable of deflecting energy projectiles. | |||
|- | |||
|} | |||
==Your Mission== | |||
Your mission will be supplied to you either as you spawn or by a [[Nanotrasen Navy Officer#Example CentCom Jobs|Special Operations Officer]] briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes. | |||
The Special Operations shuttle is west of the hallway just above the Special Ops area. Once everyone is aboard, use the console on the shuttle to start the launch. Right of the Special Operations room, there is the Exosuit Armory, containing the heavily armoured Marauder and Seraph combat mechs. However, they're only needed when the threat is too dangerous enough for your fellow officers to go on foot. | |||
At this point all you need do is follow your orders and stick to your training, and remember: '''No witnesses.''' | |||
{{JobsTable}} | |||
[[Category:Jobs]] |
Latest revision as of 09:43, 7 May 2024
Paradise is a Medium Role Play(MRP) Server: IC knowledge for the most part is not restricted(see Rule 2) However, a few select game mechanics are supposed to be secretive and conversation about said mechanics should be avoided(or be very speculative) until your character becomes aware of them.
Superiors: Nanotrasen Central Command - Special Operations Division
Difficulty: Hard
Guides: Guide to Combat
Access: Everywhere
Duties: Exterminate the threats, certain individuals or the entire crew.
Departmental Head
N/A
NT Officer • | ERT Member • | SIT • | Death Commando • | Highlander • | Traders • | Superhero • | Special • | Cluwne |
Hacking • | Space Law • | Combat • | Standard SOP • | Command SOP |
Deathsquads are the penultimate agents of Nanotrasen, specifically kitted and trained for missions most would consider downright suicidal. Kept on ice for when an Emergency Response Team isn't up to the task, the Deathsquad consists of elite paramilitary operators employed by Nanotrasen for one reason and one reason alone: to blow it all to hell.
Welcome to The Team
The Deathsquad (Or Death Squad or singular: Death Commando or Deathsquad Officer) is a squad of commandos under the employ of NT Central Command's Special Ops division. Unlike the Emergency Response Team they operate off the record and, aside from vague rumors, their existence is a well-kept secret known only to Nanotrasen's Central Command. In a random selection of Ghosts in the current round, you will spawn in a room to the far right of the Special Ops division with all the required gear pre-spawned on your character. Take a moment to familiarize yourself with your weapons and equipment before heading out.
Equipment
As a officer of the Deathsquad, Nanotrasen supplied you with highly dangerous weapons and military-grade equipment that can aide you during your operation. These are your vital tools to get the job done.
Weapons
Utility
Exosuits
Armour
NOTE:
- The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
- The projectiles from the Proto-kinetic accelerator are affected by bomb armour.
Item | Coverage | Brute | Bullet | Laser | Stamina | Bomb | Fire | Rad | Description |
Apocryphal MODsuit |
Body + Limbs | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | A heavily armed, blood-red and black MODsuit issued only for Deathsquad personnel. |
---|---|---|---|---|---|---|---|---|---|
Energy Shield |
Energy Block (100%) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | A compact and easily transported personal shield projector capable of deflecting energy projectiles. |
Your Mission
Your mission will be supplied to you either as you spawn or by a Special Operations Officer briefly after you spawn. The nuclear code will be in the handbook on the table to your left just as you leave your spawn room, as well as stored in your notes.
The Special Operations shuttle is west of the hallway just above the Special Ops area. Once everyone is aboard, use the console on the shuttle to start the launch. Right of the Special Operations room, there is the Exosuit Armory, containing the heavily armoured Marauder and Seraph combat mechs. However, they're only needed when the threat is too dangerous enough for your fellow officers to go on foot.
At this point all you need do is follow your orders and stick to your training, and remember: No witnesses.