Difference between revisions of "Contractor"
Sirryan2002 (talk | contribs) (→Becoming a Contractor: baton rework knockdown) |
(Add blurb on how to actually use the Agent ID card.) |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
'''Contractors''' are a variant of the [[Traitor]]. Like Traitors, they receive a hidden uplink in their PDA as well as codewords. '''However, they forfeit their | {{JobPageHeader | ||
|colour = 453249 | |||
|hcolour = red | |||
|stafftype = ANTAGONIST | |||
|img = ContractorBaton.png | |||
|jobtitle = Contractor | |||
|access = Your workplace or any place your Syndicate items will open. | |||
|difficulty = Varies, from Medium to Extremely Hard | |||
|superior = The Syndicate | |||
|duties = Fufill your objectives | |||
|guides = [[Contractor|Guide to Contractor]], [[Syndicate Items]], [[Cryptographic Sequencer]] | |||
}}<div style="float: right;">{{JobAntag}}</div> | |||
'''Contractors''' are a variant of the [[Traitor]]. Like Traitors, they receive a hidden uplink in their PDA as well as codewords. '''However, they forfeit their 100 initial telecrystals for access to kidnapping contracts that reward TC upon completion, potentially resulting in a TC total higher than the initial 100.''' | |||
==Welcome to the Big Leagues== | ==Welcome to the Big Leagues== | ||
Line 10: | Line 22: | ||
Two things will happen then: | Two things will happen then: | ||
<ol> | <ol> | ||
<li>You will lose all of your | <li>You will lose all of your 100 TC, but don't worry! You will have the chance of earning them and more.</li> | ||
<li>You will receive a '''Contractor Kit''' that contains essential supplies to get you started as a Contractor. It contains:</li> | <li>You will receive a '''Contractor Kit''' that contains essential supplies to get you started as a Contractor. It contains:</li> | ||
</ol> | </ol> | ||
Line 28: | Line 40: | ||
|- | |- | ||
!3 random low TC cost items | !3 random low TC cost items | ||
|A random assortment of [[Syndicate Items]] to aid you in your contracting endeavours. Most items cost less than | |A random assortment of [[Syndicate Items]] to aid you in your contracting endeavours. Most items cost less than 25 TC and there may not be duplicates. | ||
'''The possible items are: (organized in 3 bullets depending on the item's purpose — there is no such distinction in-game!)''' | '''The possible items are: (organized in 3 bullets depending on the item's purpose — there is no such distinction in-game!)''' | ||
* ''Offensive:'' Donksoft SMG, Boxed Throwing Kit | * ''Offensive:'' Donksoft SMG, Boxed Throwing Kit, Foam Force Riot Pistol, Syndicate Soap, Dart Gun Kit, Rapid Syringe Gun, Pack of C4 Charges | ||
* ''Mixed:'' Boxed EMP Kit, EMP Flashlight | * ''Mixed:'' Boxed EMP Kit, EMP Flashlight | ||
* ''Support:'' Syndicate Donk Pockets, Traitor Belt, Chameleon No-Slip Shoes, Suspicious Toolbox, Surgery Duffelbag, AI Detector, | * ''Support:'' Syndicate Donk Pockets, Traitor Belt, Chameleon No-Slip Shoes, Suspicious Toolbox, Surgery Duffelbag, AI Detector, Syndicate Encryption Key, Radio Jammer, Freedom Implant, Big Brother Obsfuscitation Suit | ||
|- | |- | ||
|} | |} | ||
Line 55: | Line 67: | ||
|- | |- | ||
!Agent ID Card<br>[[File:Id regular.png|64px]] | !Agent ID Card<br>[[File:Id regular.png|64px]] | ||
|A special ID card that can be used to forge any identity and occupation. While it starts with very basic access (maintenance tunnels and external airlocks), '''it can scan real ID cards to gain their access.''' | |A special ID card that can be used to forge any identity and occupation. While it starts with very basic access (maintenance tunnels and external airlocks), '''it can scan real ID cards to gain their access.''' Use it in-hand to set the ID's name, displayed occupation, and card appearance. | ||
Remember to wear it when kidnapping people to conceal your identity and to scan their ID cards to gain more access throughout the station. | Remember to wear it when kidnapping people to conceal your identity and to scan their ID cards to gain more access throughout the station. | ||
Line 98: | Line 110: | ||
* [[File:Zipties.png|32px]] '''Cable Ties''': Restrains your victim, preventing them from using items or moving when you are pulling them. Always carry a pair. Make them using 15 cable coils. | * [[File:Zipties.png|32px]] '''Cable Ties''': Restrains your victim, preventing them from using items or moving when you are pulling them. Always carry a pair. Make them using 15 cable coils. | ||
* [[File:Stunprod.gif|32px]] '''Stun Prod''': Boasts a longer stun time compared to your baton but has a limited battery. '''Good opener when kidnapping someone.''' Craft it with metal rods, an igniter and cable ties, then add a power cell to it. | * [[File:Stunprod.gif|32px]] '''Stun Prod''': Boasts a longer stun time compared to your baton but has a limited battery. '''Good opener when kidnapping someone.''' Craft it with metal rods, an igniter and cable ties, then add a power cell to it. | ||
* [[File:Syringegun.png|32px]] '''Syringe Gun''': | * [[File:Syringegun.png|32px]] '''Syringe Gun''': You can load them with syringes containing tranquillizers such as Ether or Morphine, making anyone shot with them fall asleep after some time! Another option is loading them with [[Guide to Chemistry#Perfluorodecalin|Perfluorodecalin]] which, as long as there are more than 4 units in the bloodstream, will silence anyone, preventing them from calling for help. | ||
Once you have the equipment you need, forge yourself a new identity (or an existing one to frame another crew member) using your Agent ID, Chameleon Jumpsuit and Mask to throw Security off when you are called out. Make contact with your target then kidnap and restrain them when the time is right. Bring them to the chosen extraction zone and access your Contractor Uplink. If you have the correct target and you are both in the selected extraction zone, the '''Call Extraction''' button will light up — click it and stand still to start the extraction process: | Once you have the equipment you need, forge yourself a new identity (or an existing one to frame another crew member) using your Agent ID, Chameleon Jumpsuit and Mask to throw Security off when you are called out. Make contact with your target then kidnap and restrain them when the time is right. Bring them to the chosen extraction zone and access your Contractor Uplink. If you have the correct target and you are both in the selected extraction zone, the '''Call Extraction''' button will light up — click it and stand still to start the extraction process: |
Latest revision as of 18:11, 8 March 2024
Superiors: The Syndicate
Difficulty: Varies, from Medium to Extremely Hard
Guides: Guide to Contractor, Syndicate Items, Cryptographic Sequencer
Access: Your workplace or any place your Syndicate items will open.
Duties: Fufill your objectives
Departmental Head
Unknown
Abductor • | Ash Walker • | Blob • | Changeling • | Contractor • | Construct • | Cultist • | Guardian • | Lavaland Elite • | Malfunctioning AI • | Mindflayer • | Morph • | Nuclear Agent • | Pulse Demon • | Revenant • | Revolutionary • | Shadow Demon • | Slaughter Demon • | Syndicate Researcher • | Terror Spider • | Traitor • | Vampire • | Wizard • | Xenomorph • | Zombie |
Combat • | Death • | Hacking • | Traitor Items • | Agent Items • | Crafting • | High-Risk Items • | E-maggable objects • | C-maggable objects • | Martial Arts |
Contractors are a variant of the Traitor. Like Traitors, they receive a hidden uplink in their PDA as well as codewords. However, they forfeit their 100 initial telecrystals for access to kidnapping contracts that reward TC upon completion, potentially resulting in a TC total higher than the initial 100.
Welcome to the Big Leagues
Becoming a Contractor
If you are ready to do the jump and join the elite, access the hidden uplink within your PDA and purchase the Contractor Kit in the Bundles category.
Two things will happen then:
- You will lose all of your 100 TC, but don't worry! You will have the chance of earning them and more.
- You will receive a Contractor Kit that contains essential supplies to get you started as a Contractor. It contains:
Name | Description |
---|---|
Contractor Uplink |
A Contractor's lifeline. It allows them to view the contracts available to them and accept them. It also permits the withdrawal of telecrystals once a contract is confirmed completed. Finally, it allows for Contractor-specific purchases. |
Contractor Standard Loadout Box |
A box containing basic gear issued to all Contractors. The contents can be found below. |
Contractor Guide |
A detailed paper explaining you the basics of being a Contractor, from receiving the kit to kidnapping someone and finally extracting them. Make sure to read it then dispose of it permanently by burning it! |
3 random low TC cost items | A random assortment of Syndicate Items to aid you in your contracting endeavours. Most items cost less than 25 TC and there may not be duplicates.
The possible items are: (organized in 3 bullets depending on the item's purpose — there is no such distinction in-game!)
|
The Standard Loadout Box contains the following:
Contractor Quick Guide
Here is a quick primer on the most important aspects of being a Contractor:
Contractor Uplink
This is your most important item as Contractor — do not lose it or you will be unable to accept contracts or withdraw TC! Using it will bring up its' interface, which is divided in 2 parts:
- Your Contractor statistics for the round. From there you can see your unclaimed TC, number of completed contracts and your Contractor Rep (more on that further down).
- Two tabs serving as the main content:
- Contracts: The most important tab. Accept contracts from there.
- Hub: Allows you to spend Contractor Rep for special purchases.
Accepting a Contract
Before you can kidnap a crew member and earn TC, you need to accept a contract. Open the Contracts tab in your Contractor Uplink and you will be presented with a list of contracts. Each contract contains the following information:
- The name, occupation and photograph of the target to kidnap.
- An IC reason as to why they are a target. These are randomly generated, so don't pay too much attention to it.
- More importantly, the Extraction Zone. This decides where your target is to be brought and extracted from. Each contract has 3 possible extraction zones, each varying in difficulty. You may pick (and lock the contract) only one location — there is no going back once you made your choice, so be careful!
- The TC payout per contract depends on the chosen Extraction Zone. Maintenance tunnels are generally considered easy, so have the lowest payout. Highly frequented or restricted areas are considered more difficult and thus yield more TC as a reward.
Once you've ascertained the available contracts, you are free to accept one by picking one of its' extraction zones. You will be locked to that contract until it is either completed or aborted. That means you can only do one contract at a time.
Performing the Contract
So you've accepted a contract, memorised your target's name, job and appearance. It's time to get to work.
Here is a list of useful equipment that you can procure to make your job easier:
- Cable Ties: Restrains your victim, preventing them from using items or moving when you are pulling them. Always carry a pair. Make them using 15 cable coils.
- Stun Prod: Boasts a longer stun time compared to your baton but has a limited battery. Good opener when kidnapping someone. Craft it with metal rods, an igniter and cable ties, then add a power cell to it.
- Syringe Gun: You can load them with syringes containing tranquillizers such as Ether or Morphine, making anyone shot with them fall asleep after some time! Another option is loading them with Perfluorodecalin which, as long as there are more than 4 units in the bloodstream, will silence anyone, preventing them from calling for help.
Once you have the equipment you need, forge yourself a new identity (or an existing one to frame another crew member) using your Agent ID, Chameleon Jumpsuit and Mask to throw Security off when you are called out. Make contact with your target then kidnap and restrain them when the time is right. Bring them to the chosen extraction zone and access your Contractor Uplink. If you have the correct target and you are both in the selected extraction zone, the Call Extraction button will light up — click it and stand still to start the extraction process:
- The process starts by you lighting up a signal flare.
- Once it's lit up, a portal will appear shortly after.
- Finally, when the portal appears, push the target in it. It will not accept non-targets.
Important: The portal remains up for 5 minutes. After that period it will vanish and you will have to wait some time before calling for another extraction, so be swift!
Package Received
You kidnapped your target, called down the extraction portal and pushed them into it. Now what? Well, the portal will vanish along with your target and your contract will be marked as complete. Your Contractor Uplink will be credited with the TC reward according to the chosen extraction zone with a substantial penalty if the target was extracted while dead! Your ATM account will also be credited with a random amount of Credits, although this is less important.
With this, you've successfully completed a contract, congratulations! You can withdraw your hard-earned TC through your Contractor Uplink — they will appear in your hand, so make sure to have your hidden uplink ready to cash them in. After that, you are free to take up another of your remaining contracts.
Aborting a Contract
If you feel a contract you've accepted suddenly became very difficult or impossible to complete, you have the ability to abort it through your Contractor Uplink. However, you will not be able to take it up again nor will a new one be given to you, losing precious TC!
Contractor Rep
Contractor Rep is a special currency you earn from completing contracts, at a rate of 2 Rep per contract. It permits the purchase of items and other things that are generally unique to Contractors.
The available purchases are:
Tips
- Change your identity often to confuse Security. That includes your appearance (clothes, hair), ID card and voice.
- Contractors receive a kit that is geared towards stealth. Try spending your TC towards stealthy items to remain under the radar!
- Familiarise yourself with the station's layout and don't hesitate to create hidden escapes to make a clean getaway.
- Have a contract that is very difficult or impossible to complete? Don't forget you can spend Contractor Rep to reroll all of your inactive contracts!
- Keep your space suit handy to manoeuvre around the station or escape from people chasing you.
- Make contact with fellow agents using codewords! If they agree to meet, ask to scan their ID card for their access, opening you more pathways around the station.
- When kidnapping someone, remember to turn off their suit sensors so that they cannot be tracked through the Crew Monitor.