Difference between revisions of "Blob"

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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = Green
|colour = 453249
|headerfontcolor = Black
|hcolour = red
|stafftype = ENEMY
|stafftype = ANTAGONIST
|imagebgcolor = gray
|img = Blob-animated-core.gif
|img_generic = Blob_guide1.png
|img = Blob_guide1.png
|jobtitle = Blob
|jobtitle = Blob
|access = Varies on your human form
|access = Anywhere you can eat your way into.
|difficulty = Variable, is the crew smart?
|difficulty = Very Hard
|duties = Overtake the station.
|superior = N/A
|guides = This is the guide.
|duties = Spread onto the whole station
}}
|guides = No external guides.
The blob is an entity composed of green and yellow vines unknown of composition to Nanotrasen. It's primary goal seems to be expansion and reproduction. Though it is intelligent and sentient, it was a parasite that resided in an organic (or sometimes synthetic) host and has none of the memories attached to that individual. So it may not know about Nanotrasen protocols and procedures, and may not beeline for the armoury, nuke or gravity generators, for example. However, if the blob expands naturally into those areas it is fine. It is all-seeing and capable of intelligent reasoning. If, for example, lots of loud noises start blaring and everybody starts taking this disk thing to this green steel thing in the vault, then you can deduce that it is probably a Bad Thing that is coming for you. If the crew drag their dead into this white place and the dead walk out again ready to kill you, you can therefore assume that the white place has some kind of resurrective properties.
}}<div style="float: right;">{{JobAntag}}</div>


= Beginning as the blob =
Blobs are an unknown biological entity which come aboard stations through infected organisms like mice and, occasionally, crew members. Seeking to consume all matter available, blobs will relentlessly expand until everything around them is consumed.
You're given three notifications as you run out of time, the first "You feel tired and bloated." pretty much says, your transformation is beginning, but you have plenty of time before it happens. The second one "You feel like you are about to burst.", is around the halfway point, you should hurry up and get into position at this point. And finally "You are now sterile.", prepare to lose all your limbs, it's blob time! '''But before time runs out, there are key factors you must understand and follow.'''


==Where to go?==
==It Came from Outer Space!==
Before exploding, you must find a safe place for yourself. There are many things one must think of. Here are a few.


===Access Level===
In the Blob game mode, the blob is controlled by a player, called The Overmind, with the objective to expand and take over as much of the station as possible. As a blob, you come onto the station as an infected mouse, having only a limited amount of time before you burst, so you must quickly find a suitable place to settle your core.
How easy can a civilian access the area? How fast can officers with a flashbang get there without the help of the AI? This factor will mostly be for the beginning. Choosing an off-access area to most crew may be what allows you to quickly build defences before the obvious tides of welder-equipped crazies rush in.


===Traffic Level===
===Feeling bloated?===
Usually, how many times will someone pass by there? When the level 7 biohazard alert arrives, the crew will be dedicated to discovering you. The less traffic, the less chances you have of being spotted early.
Your chosen spot for your inevitable pop should be a location relatively unexposed, ideally where you can funnel any hostile crew that would attack you, down narrow corridors, as the less surface area crew can attack at one time, the easier it will be to defend yourself.
Space is also a great threat to you, not for lack of atmosphere or increased cost of making tiles there, but for the fact that crew can easily assault you from range, both with pods and emitters, so bear that in mind when choosing your location.
As a blob mouse, you have the additional advantage of being able to crawl under airlocks using the "Hide" verb.


===Entry Points===
How many entry points are there to your room? The lesser there are the better for you. Less entry points mean you can easily fortify your core whilst expanding to nearby points and create more cores. The more the entry points, the more you will be focused on defending everywhere. The more engineering will have options to put in emitters.


===Nearby Equipment===
===General Strategy===
Whilst most equipment may seem harmful to you, there are a few that may be what defines your victory. Or terrible loss. Think fast. Are there cannisters nearby i may breach? Are there vendors i may destroy to hamper their progress? An APC i may destroy that could prevent their assaults? A fuel tank i could blow? Remember. '''Lit plasma may be your end.'''
Your whole goal is to expand.


Early on you should avoid attracting attention from the crew and instead focus on building resource nodes. Build them directly next to regular blob nodes so they produce maximum resources.


==Overmind State==
When you're found it's helpful to have a few factories to keep the crew at bay. Consider upgrading these to Blobbernauts, which are a whole lot smarter (usually) than regular blob spores and pack a meaner punch. Remember that producing a blobbernaut destroys the factory it's produced on!
You have burst. You are ready to begin your reign. '''As soon as you burst, the crew is warned of your presence.''' You must act fast. Have you taken a safe spot?


===Blob Abilities===
Blow up water and welding tanks to slip and seriously injure crewmates. Consider breaching an area if many people are without EVA equipment. However, beware that miners can do serious damage to you with their Kinetic Accelerators in a vacuum.


{|class="wikitable sortable"
==Blob Chemicals==
!Ability!!Cost!!Description
 
After popping, blobs start off with a random chemical, which determines their colour, what kind of damage they deal, and any special effect they or their minions possess.
 
{|class = "wikitable" style="border: 1px solid #29A329; margin: 1em 0em;" cellspacing="0" width="60%"
!style="width: 10%; background-color: #29a329;"|Chemical
!style="width: 1%; background-color: #008000;"|Visual
!style="width: 25%; background-color: #29a329;"|Damage Type
|-
| style="background-color: #7F0000;color:white;"|
'''Ripping Tendrils'''
| style="background-color: #FFFFFF;"|
[[File:Ripping_Tendrils.gif|center]]
| style="background-color: #FFFFFF;"|
''Deals 15 Brute damage and 10 Stamina damage. Spores deal brute damage when killed.''
|-
| style="background-color: #B68D00;"|
'''Boiling Oil'''
| style="background-color: #f7f7f7;"|
[[File:Boiling_Oil.gif|center]]
| style="background-color: #f7f7f7;"|
''Deals 15 Burn damage and sets the victim aflame. Spores deal burn damage when killed''
|-
| style="background-color: #FFA500;"|
'''Kinetic Gelatin'''
| style="background-color: #FFFFFF;"|
[[File:Kinetic_Gelatin.gif|center]]
| style="background-color: #FFFFFF;"|
''A gambler's chemical. Deals between 5 to 35 Brute damage. Spores deal brute damage when killed.''
|-
| style="background-color: #808000;"|
'''Sorium'''
| style="background-color: #f7f7f7;"|
[[File:Sorium.gif|center]]
| style="background-color: #f7f7f7;"|
''Deals 15 Brute damage. Both direct attacks by tiles and death of spores launch entities away.''
|-
| style="background-color: #9ACD32;"|
'''Envenomed Filaments'''
| style="background-color: #FFFFFF;"|
[[File:Blob_normal.gif|center]]
| style="background-color: #FFFFFF;"|
''Deals 15 Toxin damage and causes hallucinations. Spores deal toxin damage when killed.''
|-
| style="background-color: #00FFC5;"|
'''Lexorin Jelly'''
| style="background-color: #f7f7f7;"|
[[File:Lexorin_Jelly.gif|center]]
| style="background-color: #f7f7f7;"|
''Deals 10 Brute damage, 25 Respiration damage, and halts breathing for 8 cycles. Spores deal respiration damage when killed.''
|-
| style="background-color: #8BA6E9;"|
'''Cryogenic Liquid'''
| style="background-color: #FFFFFF;"|
[[File:Cryogenic_Liquid.gif|center]]
| style="background-color: #FFFFFF;"|
''Deals 10 Brute damage, 10 Stamina damage, and injects 10 units of Frost Oil. Spores deal burn damage when killed.''
|-
| style="background-color: #2476f0;"|
'''Radioactive Gel'''
| style="background-color: #f7f7f7;"|
[[File:Radioactive_Gel.gif|center]]
| style="background-color: #f7f7f7;"|
''Deals 5 Brute damage, 7.5 Toxin damage, and injects 7.5 units of Uranium. Spores deal toxin damage when killed.''
|-
| style="background-color: #20324D;color:white;"|
'''Teslium Paste'''
| style="background-color: #FFFFFF;"|
[[File:Teslium_Paste.gif|center]]
| style="background-color: #FFFFFF;"|
''Deals 10 Burn damage and injects 3.125 units of Teslium, with a chance to shock and stun you if you already have some in your body. Spores deal burn damage when killed.''
|-
|}
 
==Controls==
 
<u>''''' Left Click''''' </u><br>
Expands Blob tiles to the target tile and attacks a human/cyborg on the targeted tile. Save up resources to quickly and rapidly kill borgs or humans.
{{Note|Clicking an adjacent tile will expand the blob once, clicking a tile diagonal to a blob will expand the blob twice}}
<u>''''' CTRL+Click'''''</u><br>
Create a Strong tile, or click on a Strong Tile to create a Reflective tile.
<br>
<u>'''''Middle Mouse Click'''''</u><br>
Rallies Spores to a target location.
<br>
<u>'''''ALT+Click'''''</u> <br>
Remove tiles, partially refunding some of their cost.
<br>
 
{|class = "wikitable" style="border: 1px solid #29A329; margin: 1em 0em;" cellspacing="0" width="60%"
|style="width: 16%; background-color: #29a329; font-allign:center; font-weight:bold;"|Blob Tile
|style="width: 3%;background-color: #008000;font-allign:center; font-weight:bold;"|Cost
|style="width: 25%; background-color: #008000;"|Uses/Purpose
|-
|-
|'''Expand Blob'''||5||This is pretty self explanatory, it expands your blob on one tile. It can be useful in quick succession to surround somebody, or to disable a specific target such as the AI. Normal blobs damage people standing next to them.
! Blob Core <br>[[File:blob_core.gif|64px]]
| 100
| The most important part of you, it is the brain of the blob and the heart. You cannot have more than one core(except by "splitting") so you must protect it at all costs, or you will die. It will regenerate health on its own, and you can keep track of its life from your HUD. Also produces one resource point per second all on its own, and allows placement of "building" tiles within 3 tiles of itself.
|-
|-
|'''Shield Blob'''||10||This upgrades the blob space to be a shield blob, such as the ones that spawn around your core. They are much more difficult to destroy, and if you have a lot of money, this can go GREAT in conjunction with the above ability. Keep in mind you must place this over a blob
! Blob Node <br> [[File:blob_node.gif|64px]]
| 60
| A Node will grow normal blob tiles around it, factories and resource nodes can be placed within a 3 tile radius around them. Necessary for expanding your territory, and will rapidly eat through any adjacent walls. Nodes are additionally used for the Split Consciousness and Relocate Core command. Can't be built within 5 tiles of another Node Blob. Ideal for breaching secure areas or defending choke points.
|-
|-
|'''Resource Blob'''||40||One of the most important blobs to place, this increases the rate at which you acquire resources. It's VERY important to get a lot of these early on, as one very useful thing to have for the blob is early momentum.
! Blob Tile <br> [[File:blob_normal.gif|64px]]
| 5
| The basic blob tile, which expands your influence and is required to place more advanced tiles.
|-
|-
|'''Node Blob'''||60||Not as important as the above abilities, however if you have some resources you should place some of these. Node blobs expand your blob past your core without you having to do it, one important thing about these are is the fact that they will replace destroyed blobs for free if they're nearby. Saving you resources in the long run.  
! Strong Blob <br> [[File:blob_shield.gif|64px]]
|15
| Created by upgrading a Normal blob tile (ctrl+click), they can absorb a great deal more damage than a normal blob tile, are fireproof and can block air, allowing you to protect yourself from station fires.
|-
|-
|'''Factory Blob'''||60||These are also very useful to place, what they do is they produce floating blobs. Individual they are weak, and even in groups they are weak, but they make an excellent distraction, and will overwhelm players. If they are near a dead body they will actually land on their head and create a zombie, which is a pretty nice trade-up from the floating blob! You are also able to re-zombify it when it dies, as long as you can get a floating blob to its body. Remember you have to place them near a non-normal blob, so near a node, core, etc. or it will not produce!
! Reflective Blob <br> [[File:Blob_reflective.gif|64px]]
| 15
| Created by upgrading a Strong blob tile, they absorb less damage than a strong blob but have the ability to reflect laser shots and negate emitter pulses. Strategic placement of reflective tiles can negate a large amount of the crew's offensive power and may lead to many incidents of friendly fire.
|-
|-
|'''Create Core Blob'''||100||This places another player-controlled blob! The only drawback is the hefty cost and the fact that you cannot communicate. It will find a dead player to take the reigns.  
! Resource Blob <br> [[File:blob_resource.gif|64px]]
| 40
| Steadily produces resources, individual production speed increasing with proximity to a node/core. They are essential to resource income; defending your resource nodes is vitally important. The more resource tiles you have, the faster your resource generation and thus expansion. They cannot be built within 4 tiles of another Resource tile, but can always be adjacent to a node with optimal placement.
|-
|-
|'''Rally Spores'''||5||This sends all your floating blobs and zombies to one location. Very useful for when some engineer thinks he's clever by attempting to weld his way in from behind. The floating blobs and zombies travel really quickly when you do this.  
! Blob Factory <br> [[File:blob_factory.gif|64px]]
| 60
| Creates blob spores [[File:blob_spore.png|32px]] which will attack nearby food (read: people.), and convert the dead into [[File:blob_zombie.png|32px]] Blob Zombies, which are tougher and stronger than spores alone. Can't be built within 7 tiles of another Factory Blob.
|-
|-
|'''Jump To (Node or Core)'''||0||These two abilities are grouped together as they are basically the same thing. They jump your camera to a core or a node, selected from a list if you have more than one. You might not use this too often but it can be handy when your empire becomes large.  
! Storage Blob <br> [[File:blob_resource.gif|64px]]
| 40
| Increases max resource point capacity by 50 for as long as it is up. While not useful to a newborn blob, these exponentially increase a large blob's fighting capacity and ability to staying alive.
|-
|-
|'''Remove Blob'''||0||I'm not going to insult your intelligence by explaining what this does. Uses could be to prevent your blob from destroying a window or a wall, preventing the atmospheric alarms from going off, or crew from gaining a new method of entry.
! Captured Nuke Blob <br> [[File:blob captured nuke.gif]]
| 5
| A blob tile that is slightly more reinforced than your average tile and only spawns when the blob eats a nuclear warhead. The crew is still able to recover the nuke if they are able to kill this tile.
|-
|-
! colspan="3" style="text-align:center;" | '''Abilities'''
|-
! Blobbernaut <br> [[File:Blobbernaut.png|64px]]
| 60
| Sacrifice a factory to spawn a Blobbernaut. Blobbernauts are ghost-controlled creatures that deal moderate damage to the crew and can break down airlocks/machines, but constantly degenerate health if injured and not on a blob tile. They will, however, regenerate health while moving across blob tiles. They are immune to pressure but are vulnerable to loss of gravity.
|-
! Split Conciousness Power <br> [[File:SplitConciousnessBlob.png|64px]]
| 100
| The Overmind has the ability to split themselves once, making a new Blob Core, which will poll the ghosts/observers, allowing you to gain an ally blob, effectively doubling chemical generation. The other core can have a different chemical from the original blob, but you both gain from any linked resource nodes, making it the most potent ability the blob possesses.
|}
|}


==What now?==
==Kill That Blob!==
You have gained a foothold. You are secure, have built a certain amount of factories and resource blobs. Your defences are strong and you have built a second core. What now? There are a multitude of ways this could now go. In any cases, remember. '''Your goal is to expand and safeguard yourself.'''
 
The blob is a severe biohazard, and as such the [[Emergency Shuttle]] will likely be prevented from coming to the station to save you until crew transfer so your only option is to play the long game or kill it.  
 
===Weapons===
Blob tiles are highly resistant to brute damage, meaning that you will have to rely on burn damage which the blob has no resistance to. Utilize items such as welders and laser-based weaponry. They will prove very effective in eliminating most blob tiles. But make sure to avoid friendly fire and watch out for reflective blob tiles. Flamethrowers, while flame-based weaponry, are not very effective and usually hurt the crew rather than the blob.
 
Additionally, Two flashbangs will destroy all weak blob tiles in a large area, allowing people to rush in and destroy the special blob squares. If you don't warn people you're using these, they might get stunned and eaten by the blob. Give people a chance to clear the area so you don't mass stun them.
 
===Equipment===
* Make sure to utilize internals and EVA suits because the area inevitably gets spaced by the blob.
* Build rechargers in the nearby area in order to quickly recharge energy weapons
* Keep welding tanks nearby but far away from the blob so people using welders can refill
 
 
==The Blob is Too Big==
Should the blob grow too powerful, you may just have to nuke the station. You can do this on the way out or to prevent immediate blob critical mass. Ask Central Command for the station nuclear detonation codes. They may or may not grant it to you or it could take some time so keep fighting to the bitter end.
 
==General Tips==
* Consider having medical set up a field hospital nearby
* Have [[Roboticist]]s build durands to combat the blob
* Emitters are useful but can easily be countered by reflective blobs
* Have cargo order energy- and laser-based weaponry
* Weapon upgrade kits made in RnD significantly improve effectiveness of ranged weaponry
* Avoid fighting blobbernauts unless you can kill them, they easily regenerate health
 


===Emergency Response Team===
Depending on Command, an ERT may be called early, or late. They will mostly be equipped with laser weaponry, flashbangs and welders. They will be hellbent on destroying you, whatever the means. Consider them as heavily armed officers with all-access and above-normal weaponry.


===Gamma Level===
{{JobsTable}}
The alarm hails. The radio screams. Gamma level has been activated. The failsafe must be detonated at all costs. Remember. You are a blob. You do not understand their language. Although you may decipher that there is a harmful device that may be the end of you. With your wide view, see what they are attempting to do. Be more aggressive. '''Rushing the nuke and eating it is considered metagaming.'''It will mostly results in the admin team spawning one of their own and you being scolded.


===Deathsquad===
[[Category:Game Modes]][[Category:Jobs]]
The crew has failed. The ERT has failed. Central Command is sending their final option. Most of the time equipped with heavily protected mechs. At this point, this is end round. Don't cry abuse. Enjoy and rejoice at the fact that it takes that much in order to destroy you and your cores!
{{Jobs}}
[[Category: Jobs]] [[Category:Game Modes]]
</onlyinclude>

Latest revision as of 20:43, 26 November 2023

ANTAGONIST

Blob-animated-core.gif
Blob

Superiors: N/A
Difficulty: Very Hard
Guides: No external guides.
Access: Anywhere you can eat your way into.
Duties: Spread onto the whole station

Blobs are an unknown biological entity which come aboard stations through infected organisms like mice and, occasionally, crew members. Seeking to consume all matter available, blobs will relentlessly expand until everything around them is consumed.

It Came from Outer Space!

In the Blob game mode, the blob is controlled by a player, called The Overmind, with the objective to expand and take over as much of the station as possible. As a blob, you come onto the station as an infected mouse, having only a limited amount of time before you burst, so you must quickly find a suitable place to settle your core.

Feeling bloated?

Your chosen spot for your inevitable pop should be a location relatively unexposed, ideally where you can funnel any hostile crew that would attack you, down narrow corridors, as the less surface area crew can attack at one time, the easier it will be to defend yourself. Space is also a great threat to you, not for lack of atmosphere or increased cost of making tiles there, but for the fact that crew can easily assault you from range, both with pods and emitters, so bear that in mind when choosing your location. As a blob mouse, you have the additional advantage of being able to crawl under airlocks using the "Hide" verb.


General Strategy

Your whole goal is to expand.

Early on you should avoid attracting attention from the crew and instead focus on building resource nodes. Build them directly next to regular blob nodes so they produce maximum resources.

When you're found it's helpful to have a few factories to keep the crew at bay. Consider upgrading these to Blobbernauts, which are a whole lot smarter (usually) than regular blob spores and pack a meaner punch. Remember that producing a blobbernaut destroys the factory it's produced on!

Blow up water and welding tanks to slip and seriously injure crewmates. Consider breaching an area if many people are without EVA equipment. However, beware that miners can do serious damage to you with their Kinetic Accelerators in a vacuum.

Blob Chemicals

After popping, blobs start off with a random chemical, which determines their colour, what kind of damage they deal, and any special effect they or their minions possess.

Chemical Visual Damage Type

Ripping Tendrils

Ripping Tendrils.gif

Deals 15 Brute damage and 10 Stamina damage. Spores deal brute damage when killed.

Boiling Oil

Boiling Oil.gif

Deals 15 Burn damage and sets the victim aflame. Spores deal burn damage when killed

Kinetic Gelatin

Kinetic Gelatin.gif

A gambler's chemical. Deals between 5 to 35 Brute damage. Spores deal brute damage when killed.

Sorium

Sorium.gif

Deals 15 Brute damage. Both direct attacks by tiles and death of spores launch entities away.

Envenomed Filaments

Blob normal.gif

Deals 15 Toxin damage and causes hallucinations. Spores deal toxin damage when killed.

Lexorin Jelly

Lexorin Jelly.gif

Deals 10 Brute damage, 25 Respiration damage, and halts breathing for 8 cycles. Spores deal respiration damage when killed.

Cryogenic Liquid

Cryogenic Liquid.gif

Deals 10 Brute damage, 10 Stamina damage, and injects 10 units of Frost Oil. Spores deal burn damage when killed.

Radioactive Gel

Radioactive Gel.gif

Deals 5 Brute damage, 7.5 Toxin damage, and injects 7.5 units of Uranium. Spores deal toxin damage when killed.

Teslium Paste

Teslium Paste.gif

Deals 10 Burn damage and injects 3.125 units of Teslium, with a chance to shock and stun you if you already have some in your body. Spores deal burn damage when killed.

Controls

Left Click
Expands Blob tiles to the target tile and attacks a human/cyborg on the targeted tile. Save up resources to quickly and rapidly kill borgs or humans.
Note: Clicking an adjacent tile will expand the blob once, clicking a tile diagonal to a blob will expand the blob twice.
CTRL+Click
Create a Strong tile, or click on a Strong Tile to create a Reflective tile.
Middle Mouse Click
Rallies Spores to a target location.
ALT+Click
Remove tiles, partially refunding some of their cost.

Blob Tile Cost Uses/Purpose
Blob Core
Blob core.gif
100 The most important part of you, it is the brain of the blob and the heart. You cannot have more than one core(except by "splitting") so you must protect it at all costs, or you will die. It will regenerate health on its own, and you can keep track of its life from your HUD. Also produces one resource point per second all on its own, and allows placement of "building" tiles within 3 tiles of itself.
Blob Node
Blob node.gif
60 A Node will grow normal blob tiles around it, factories and resource nodes can be placed within a 3 tile radius around them. Necessary for expanding your territory, and will rapidly eat through any adjacent walls. Nodes are additionally used for the Split Consciousness and Relocate Core command. Can't be built within 5 tiles of another Node Blob. Ideal for breaching secure areas or defending choke points.
Blob Tile
Blob normal.gif
5 The basic blob tile, which expands your influence and is required to place more advanced tiles.
Strong Blob
Blob shield.gif
15 Created by upgrading a Normal blob tile (ctrl+click), they can absorb a great deal more damage than a normal blob tile, are fireproof and can block air, allowing you to protect yourself from station fires.
Reflective Blob
Blob reflective.gif
15 Created by upgrading a Strong blob tile, they absorb less damage than a strong blob but have the ability to reflect laser shots and negate emitter pulses. Strategic placement of reflective tiles can negate a large amount of the crew's offensive power and may lead to many incidents of friendly fire.
Resource Blob
Blob resource.gif
40 Steadily produces resources, individual production speed increasing with proximity to a node/core. They are essential to resource income; defending your resource nodes is vitally important. The more resource tiles you have, the faster your resource generation and thus expansion. They cannot be built within 4 tiles of another Resource tile, but can always be adjacent to a node with optimal placement.
Blob Factory
Blob factory.gif
60 Creates blob spores Blob spore.png which will attack nearby food (read: people.), and convert the dead into Blob zombie.png Blob Zombies, which are tougher and stronger than spores alone. Can't be built within 7 tiles of another Factory Blob.
Storage Blob
Blob resource.gif
40 Increases max resource point capacity by 50 for as long as it is up. While not useful to a newborn blob, these exponentially increase a large blob's fighting capacity and ability to staying alive.
Captured Nuke Blob
Blob captured nuke.gif
5 A blob tile that is slightly more reinforced than your average tile and only spawns when the blob eats a nuclear warhead. The crew is still able to recover the nuke if they are able to kill this tile.
Abilities
Blobbernaut
Blobbernaut.png
60 Sacrifice a factory to spawn a Blobbernaut. Blobbernauts are ghost-controlled creatures that deal moderate damage to the crew and can break down airlocks/machines, but constantly degenerate health if injured and not on a blob tile. They will, however, regenerate health while moving across blob tiles. They are immune to pressure but are vulnerable to loss of gravity.
Split Conciousness Power
SplitConciousnessBlob.png
100 The Overmind has the ability to split themselves once, making a new Blob Core, which will poll the ghosts/observers, allowing you to gain an ally blob, effectively doubling chemical generation. The other core can have a different chemical from the original blob, but you both gain from any linked resource nodes, making it the most potent ability the blob possesses.

Kill That Blob!

The blob is a severe biohazard, and as such the Emergency Shuttle will likely be prevented from coming to the station to save you until crew transfer so your only option is to play the long game or kill it.

Weapons

Blob tiles are highly resistant to brute damage, meaning that you will have to rely on burn damage which the blob has no resistance to. Utilize items such as welders and laser-based weaponry. They will prove very effective in eliminating most blob tiles. But make sure to avoid friendly fire and watch out for reflective blob tiles. Flamethrowers, while flame-based weaponry, are not very effective and usually hurt the crew rather than the blob.

Additionally, Two flashbangs will destroy all weak blob tiles in a large area, allowing people to rush in and destroy the special blob squares. If you don't warn people you're using these, they might get stunned and eaten by the blob. Give people a chance to clear the area so you don't mass stun them.

Equipment

  • Make sure to utilize internals and EVA suits because the area inevitably gets spaced by the blob.
  • Build rechargers in the nearby area in order to quickly recharge energy weapons
  • Keep welding tanks nearby but far away from the blob so people using welders can refill


The Blob is Too Big

Should the blob grow too powerful, you may just have to nuke the station. You can do this on the way out or to prevent immediate blob critical mass. Ask Central Command for the station nuclear detonation codes. They may or may not grant it to you or it could take some time so keep fighting to the bitter end.

General Tips

  • Consider having medical set up a field hospital nearby
  • Have Roboticists build durands to combat the blob
  • Emitters are useful but can easily be countered by reflective blobs
  • Have cargo order energy- and laser-based weaponry
  • Weapon upgrade kits made in RnD significantly improve effectiveness of ranged weaponry
  • Avoid fighting blobbernauts unless you can kill them, they easily regenerate health


CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne