Difference between revisions of "Pulse Demon"

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(Adds some `How2Play` to the pulse demon)
(Added some clarification that ghosts will be polled.)
 
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{{Needsrevision|reason='''THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: [https://ss13.moe/wiki/index.php/Pulse_Demon VG STATION WIKI]. NOT A 100% PORT SO BE AWARE.'''}}
{{Wip}}
{{JobPageHeader
{{JobPageHeader
|colour = 222222
|colour = 453249
|hcolour = red
|hcolour = red
|stafftype = ANTAGONIST
|stafftype = ANTAGONIST
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|access = Anywhere cables can be found
|access = Anywhere cables can be found
|difficulty = Medium to Hard
|difficulty = Medium to Hard
|superior = None
|superior = Bubblegum, Satan
|duties = Feed off electricity, cause chaos, fry the captain
|duties = Feed off electricity, cause chaos, fry the captain
|guides = No external guides
|guides = No external guides
}}{{JobAntag}}
}}<div style="float: right;">{{JobAntag}}</div>
'''Pulse Demons''' are  
 
'''Pulse Demons''' are dangerous beings that live in the electrically charged atmosphere of brown dwarf stars. They source energy directly from electricity around them and will almost instantly die if that power source is taken away. Pulse demons can often be found sulking around engineering siphoning every last bit of power they have access to. It's highly advised to avoid stepping a pulse demon, as some of the energy it's using will be transferred to you, burning you to a crisp. Being shock immune will prevent this.


== Spawning in as Pulse Demon ==
== Spawning in as Pulse Demon ==
A Pulse Demon can be chosen to spawn in as a random medium midround event. You spawn in a random cable [CHECK THIS].
A Pulse Demon can be chosen to spawn in through a random moderate [[Random_Events#Pulse_Demon_Infiltration|event]], or summoned by a [[Wizard]], both letting [[Ghost|ghosts]] choose if they would like to become a Pulse Demon before spawning them in inside a random powered cable in the maintenance area. "Demon" needs to be enabled in the Antagonists panel in order to get a chance to play as a Pulse Demon.


== Hijacking The Party ==
== Hijacking The Party ==
As a Pulse Demon, your first and foremost goal is to hack APCs. You can do this by moving onto the tile of one, which will start a timer, after which the APC is hijacked, and your max power doubles. You can upgrade the speed of hacking APCs.
A Pulse Demon's ultimate source of power is electricity drained from the station's powernet. It allows them to upgrade themselves, unlock and use new abilities, as well as get upgrades for them too. They may gain power from draining [[APC|APCs]], draining [[SMES]] units or getting idle excess charge from the cables they live in. They can increase their effectiveness in stealing charge with the '''Absorption''' upgrade, or their total capacity with the '''Capacity''' upgrade.
You can't only hack APCs. Other things include a SMES, which is a very good source of power if you are starting out.
 
Some good upgrades to start with are:
Being an abomination of pure charge grants them the ability to control certain machinery around the station, notably APCs. They can hijack an APC by being inside it for 30 seconds, though with the '''Speed''' upgrade that time decreases. Hijacking an APC lets them meddle with that area's machines and poke around their settings like if they were the station's [[AI]], or use certain abilities that require for them to be inside an APC.
- Increase Capacity. Especially if you start draining SMES', you want this to steal more power at a time, and upgrade more abilities at once.
 
- Absorption. Also very useful if you are mostly draining SMES', this allows you to be even faster in obtaining more charge.
They can't get hurt by standard means, but can cause massive injuries by electrocuting people. Someone touching them without insulating clothing will be painfully zapped, while their only weaknesses are EMPs and lack of properly charged equipment to latch onto, like cables. Upgrades like '''Strength''', '''Efficiency''' and '''Endurance''' can make it harder for them to die from just a few measly cut cables or EMPs.
- Speed. Hijacking APCs is a very good way to increase your maximum charge, and the base time to hack an APC is ~30 seconds.


The moment the crew is aware of your presence, you should invest in the maximum HP, Efficiency and Endurance upgrades so you are harder to kill.
Hiding under the floor might make their form invisible, but that doesn't mean they can't get spotted. They make plenty of noise and sparks moving around, and a large amount of charge can lead them to glow through the tiles like a shining light bulb.
If the crew is aware of you, they will come at you with tools such as Ion guns and EMPs. These are very dangerous and should be avoided at all cost. If you see someone with an Ion rifle, you can also try and EMP them '''(Don't hit yourself)''' so the charge of their gun will be drained. If the crew takes action via cutting cables and depowering the station, invest in Endurance, and find some undrained power sources, such as the Solar SMES and unhijacked APCs.


==Abilities==
==Abilities==
Below is a list of abilities that a Pulse Demon can unlock and use. PROBABLY ADD MORE TO THIS DESCRIPTION EXPLAINING THE COSTS?
Below is a list of abilities that a Pulse Demon can unlock and use. These can be unlocked/upgraded by '''Alt-Clicking''' their icons while having an adequate amount of charge to purchase them. They are upgraded the same way as purchasing.
{| class= "wikitable" style= "text-align: center; color: black; background-color: #ffd06a;"
{| class= "wikitable mw-collapsible" style= "text-align: center; color: black; background-color: #ffd06a; width:85%;"
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Ability  
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Ability  
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Unlock Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Unlock Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Use Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Initial Use Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Cooldown
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 10%;"|Max level
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Initial Cooldown
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Initial Upgrade Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 60%;"|Description
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 60%;"|Description
|-
|-
! Demonic Whisper <br> [[File:PD Whisper.png]]
! Demonic Whisper <br> [[File:PD Whisper.png]]
| Unlocked at start
| Automatically Unlocked
| N/A  
| N/A  
| N/A
| N/A
|  
| N/A
| N/A
| Whisper sweet nothings into the ears of the crew, or convince them to pursue an Amish lifestyle.
|-
|-
! Cycle Camera View <br> [[File:PD Cycle Camera.png]]
! Cycle Camera View <br> [[File:PD Cycle Camera.png]]
| Unlocked at start
| Automatically Unlocked
| N/A  
| N/A  
| N/A
| N/A
| Jump between cameras in your APC's area. Alt-Click to return to th
| N/A
| N/A
| Jump between cameras in your APC's area. Alt-Click to return to the area's APC. Must be inside a hijacked APC to use.
|-
|-
! Toggle Draining <br> [[File:PD Toggle Drain.png]]
! Toggle Draining <br> [[File:PD Toggle Drain.png]]
| Unlocked at start
| Automatically Unlocked
| N/A  
| N/A  
| N/A
| N/A
| N/A
| N/A
| Toggle whether you drain charge from power sources.
| Toggle whether you drain charge from power sources.
|-
|-
! Remote Drain <br> [[File:PD Remote Drain.png]]
! Toggle Self-Sustaining <br> [[File:PD Self Sustaining.png]]
| 5kW
| 100kW
| 100W
| N/A
| 4
| 20 seconds
| 20 seconds
| Remotely drains a power source. Costs 100kW to upgrade.
| 300kW
|-
| Toggle whether you can move out of cables or power sources. Upgrading allows you to move faster outside of cables.
! Remote Hijack <br> [[File:PD Remote Hijack.png]]
| 15kW
| 10kW
| 3 seconds
| Remotely hijacks an APC.
|-
|-
! Cable Hop <br> [[File:PD Cable Hop.png]]
! Cable Hop <br> [[File:PD Cable Hop.png]]
| 15kW  
| 15kW  
| 5kW
| 5kW
| 5
| 20 seconds
| 20 seconds
| Jump to another cable in view. Costs 75kW to upgrade.
| 75kW
| Jump to another cable in view. Upgrading decreases your cooldown.
|-
|-
! Electromagnetic Tamper <br> [[File:PD Electromagnetic Tamper.png]]
! Electromagnetic Tamper <br> [[File:PD Electromagnetic Tamper.png]]
| 50kW  
| 50kW  
| 20kW
| 20kW
| 5
| 20 seconds
| 20 seconds
| Unlocks hidden programming in machines. Must be inside a hijacked APC to use. Costs 200kW to upgrade.
| 200kW
| Unlocks [[Emag|hidden programming]] in machines. Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
|-
|-
! Electromagnetic Pulse <br> [[File:PD Electromagnetic Pulse.png]]
! Electromagnetic Pulse <br> [[File:PD Electromagnetic Pulse.png]]
| 50kW  
| 50kW  
| 10 kW
| 10kW
| 5
| 20 seconds
| 20 seconds
| Creates an EMP where you click. Be careful not to use it on yourself! Costs 200kW to upgrade.
| 200kW
|-
| Creates an [[EMP effects|EMP]] where you click. Be careful not to use it on yourself! Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
! Toggle Self-Sustaining <br> [[File:PD Self Sustaining.png]]
| 100kW
| N/A
| 20 seconds
| Toggle whether you can move out of cables or power sources. Costs 300kW to upgrade, allowing you to move faster outside of cables!
|-
|-
! Overload Machine <br> [[File:PD Overload.png]]
! Overload Machine <br> [[File:PD Overload.png]]
| 300kW  
| 300kW  
| 50kW
| 50kW
| 5
| 20 seconds
| 20 seconds
| Overloads a machine, causing it to explode!  
| 500kW
| Overloads a machine, causing it to explode! Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
|-
! Remote Hijack <br> [[File:PD Remote Hijack.png]]
| 15kW
| 10kW
| N/A
| 3 seconds
| N/A
| Remotely hijacks an APC.
|-
! Remote Drain <br> [[File:PD Remote Drain.png]]
| 5kW
| 100W
| 5
| 20 seconds
| 100kW
| Remotely drains a power source. Upgrading decreases your cooldown.
|-
! Open Upgrade Menu <br> [[File:PD Open Upgrade Menu.png]]
| Automatically Unlocked
| N/A
| N/A
| N/A
| N/A
| Opens the [[#Upgrades|upgrade]] menu. Alt-Clicking shows descriptions and costs of all the upgrades.
|}
|}


===Upgrades===
===Upgrades===
SHORT EXPLANATION ABOUT UPGRADES.
These upgrades are purchased through a radial menu opened with the '''Open Upgrade Menu''' ability. A kW is worth 1000 units of power each
{| class= "wikitable" style= "text-align: center; color: black; background-color: #ffd06a;"
{| class= "wikitable mw-collapsible" style= "text-align: center; color: black; background-color: #ffd06a;"
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Upgrade
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Upgrade
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Initial Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Initial Cost
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 15%;"|Upper limit
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 60%;"|Description
! style= "font-weight: bold; color: white; background-color:#ffb20c;' "width: 60%;"|Description
|-
|-
! Speed </br> [[File:APC.png]]
! Speed </br> [[File:APC.png]]
| PRICE
| 16.66kW
| Decreases the amount of time required to hijack an APC.
| Less than a second
| Decreases the amount of time required to hijack an APC by 33%.
|-
|-
! Absorption </br> [[File:Cell Charger.png]]
! Absorption </br> [[File:Cell Charger.png]]
| PRICE
| 15kW
| Increases the amount of charge drained from a power source per cycle.
| 500kW drain
| Increases the amount of charge drained from a power source per cycle by 33%.
|-
|-
! Strength <br> [[File:Bluespace matter bin.gif]]
! Strength <br> [[File:Bluespace matter bin.gif]]
| PRICE
| 250kW
| Increases the total amount of health you can have at once.
| 200 Health
| Increases the total amount of health you have by 33%.
|-
|-
! Recovery <br> [[File:Femto manipulator.gif]]
! Recovery <br> [[File:Femto Manipulator.png]]
| PRICE
| 150kW
| Increases the amount of health regenerated when powered per cycle.
| 100 Health Regen
| Increases the amount of health regenerated when powered per cycle by 33%.  
|-
|-
! Endurance <br> [[File:Triphasic scanning module.gif]]
! Endurance <br> [[File:Triphasic scanning module.gif]]
| PRICE
| 400kW
| Decreases the amount of health lost when unpowered per cycle.
| Less than 1 unit
| Decreases the amount of health lost when unpowered per cycle by 33%.  
|-
|-
! Effciency <br> [[File:Quadultra micro laser.gif]]
! Efficiency <br> [[File:Quad Ultra Micro Laser.png]]
| PRICE
| 5kW
| Decreases the amount of power required to regenerate per cycle.
| Less than 1 unit
| Decreases the amount of power required to regenerate per cycle by 33%.
|-
|-
! Capacity <br> [[File:Quadratic capacitor.gif]]
! Capacity <br> [[File:Quadratic Capacitor.png]]
| PRICE
| 1kW
| Increases the total amount of charge you can have at once.
| Unlimited
| Increases the total amount of charge you can have at once. Doubles each upgrade.
|}
|}


== Fighting Pulse Demons ==
===Perpetual Pacemaker [[File:Demon Heart.gif]]===
EXPLAIN HOW TO FIGHT AGAINST THE PULSE DEMON. WIP.
A heart glowing with immense energy obtained by killing a Pulse Demon. Eating it will make you glow yellow, let you charge any powercells you have in your inventory and shock people by laying on power cables.
 
== Becoming Electro ==
Conquering the station's power is a thing every Pulse Demon dreams of, but not every one achieves it. You will need to carefully pick your fights and upgrades, as your resources of charge will be important in keeping yourself alive and the crew dead.
 
* Focus on upgrading your '''Capacity'''. Without enough of it, you won't be able to purchase most abilities and upgrades.
* Use SMES units as your sources of power. They have more energy to drain, and you drain it quicker than with an average APC.
* Hijack APCs of important areas to keep them under your rule. It allows you to use various disruptive abilities like '''Electromagnetic Pulse''' or '''Overload Machine''' to destroy valuable station assets.
* Take control of everything you can. You can go inside gun charging station to take control of guns and shoot their owners, inside cyborg rechargers to take control of cyborgs or even cell chargers to make power cells explode! Experiment for more fun interactions!
 
== Fighting Against the Electric Menace ==
Defeating a Pulse Demon is no easy feat and requires some quick thinking, as leaving them to their own devices will give them a chance to upgrade and ending up the station powerless. Thankfully, it’s obvious when one is around, as they let off a faint yellow glow under the floor and emit loud zapping noises.
 
* Wear protective clothing. A Pulse Demon's first line of defense is attempting to fry you, so be prepared for it by having insulated gloves on your person. If the demon is particularly zap-happy, more can be ordered from [[Cargo]] through the "Insulated Gloves Crate".
* Use EMPs to damage the demon. [[Chemist|Chemists]] and [[Scientist|Scientists]] can create EMP bombs using Uranium and Iron, while the Amoury has access to an Ion rifle that shoots EMP bolts. More Ion guns can be created at the [[Research and Development Lab]].
* As an [[Engineer]], make areas self-sustaining through the use of PACMAN generators by cutting them away from the main powernet.
 
Be aware that when a Pulse Demon dies, it will release a portion of it's charge as an EMP that can scale to very large proportions, so be sure to kill it in a relatively safe area!


Avoid stepping on cables, they can husk you. <br>
{{JobsTable}}
Insulated gloves make you immune to their shocks. <br>
Dies to no power. <br>
Weakens and can die when travelling OUTSIDE cables. Especially when unupgraded. <br>
Weak to EMPs. <br>
Always gives off a dim yellow glow and emits zapping noises.

Latest revision as of 09:18, 14 May 2024

ANTAGONIST

Pulse Demon.gif
Pulse Demon

Superiors: Bubblegum, Satan
Difficulty: Medium to Hard
Guides: No external guides
Access: Anywhere cables can be found
Duties: Feed off electricity, cause chaos, fry the captain

Pulse Demons are dangerous beings that live in the electrically charged atmosphere of brown dwarf stars. They source energy directly from electricity around them and will almost instantly die if that power source is taken away. Pulse demons can often be found sulking around engineering siphoning every last bit of power they have access to. It's highly advised to avoid stepping a pulse demon, as some of the energy it's using will be transferred to you, burning you to a crisp. Being shock immune will prevent this.

Spawning in as Pulse Demon

A Pulse Demon can be chosen to spawn in through a random moderate event, or summoned by a Wizard, both letting ghosts choose if they would like to become a Pulse Demon before spawning them in inside a random powered cable in the maintenance area. "Demon" needs to be enabled in the Antagonists panel in order to get a chance to play as a Pulse Demon.

Hijacking The Party

A Pulse Demon's ultimate source of power is electricity drained from the station's powernet. It allows them to upgrade themselves, unlock and use new abilities, as well as get upgrades for them too. They may gain power from draining APCs, draining SMES units or getting idle excess charge from the cables they live in. They can increase their effectiveness in stealing charge with the Absorption upgrade, or their total capacity with the Capacity upgrade.

Being an abomination of pure charge grants them the ability to control certain machinery around the station, notably APCs. They can hijack an APC by being inside it for 30 seconds, though with the Speed upgrade that time decreases. Hijacking an APC lets them meddle with that area's machines and poke around their settings like if they were the station's AI, or use certain abilities that require for them to be inside an APC.

They can't get hurt by standard means, but can cause massive injuries by electrocuting people. Someone touching them without insulating clothing will be painfully zapped, while their only weaknesses are EMPs and lack of properly charged equipment to latch onto, like cables. Upgrades like Strength, Efficiency and Endurance can make it harder for them to die from just a few measly cut cables or EMPs.

Hiding under the floor might make their form invisible, but that doesn't mean they can't get spotted. They make plenty of noise and sparks moving around, and a large amount of charge can lead them to glow through the tiles like a shining light bulb.

Abilities

Below is a list of abilities that a Pulse Demon can unlock and use. These can be unlocked/upgraded by Alt-Clicking their icons while having an adequate amount of charge to purchase them. They are upgraded the same way as purchasing.

Ability Unlock Cost Initial Use Cost Max level Initial Cooldown Initial Upgrade Cost Description
Demonic Whisper
PD Whisper.png
Automatically Unlocked N/A N/A N/A N/A Whisper sweet nothings into the ears of the crew, or convince them to pursue an Amish lifestyle.
Cycle Camera View
PD Cycle Camera.png
Automatically Unlocked N/A N/A N/A N/A Jump between cameras in your APC's area. Alt-Click to return to the area's APC. Must be inside a hijacked APC to use.
Toggle Draining
PD Toggle Drain.png
Automatically Unlocked N/A N/A N/A N/A Toggle whether you drain charge from power sources.
Toggle Self-Sustaining
PD Self Sustaining.png
100kW N/A 4 20 seconds 300kW Toggle whether you can move out of cables or power sources. Upgrading allows you to move faster outside of cables.
Cable Hop
PD Cable Hop.png
15kW 5kW 5 20 seconds 75kW Jump to another cable in view. Upgrading decreases your cooldown.
Electromagnetic Tamper
PD Electromagnetic Tamper.png
50kW 20kW 5 20 seconds 200kW Unlocks hidden programming in machines. Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
Electromagnetic Pulse
PD Electromagnetic Pulse.png
50kW 10kW 5 20 seconds 200kW Creates an EMP where you click. Be careful not to use it on yourself! Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
Overload Machine
PD Overload.png
300kW 50kW 5 20 seconds 500kW Overloads a machine, causing it to explode! Must be inside a hijacked APC to use. Upgrading decreases your cooldown.
Remote Hijack
PD Remote Hijack.png
15kW 10kW N/A 3 seconds N/A Remotely hijacks an APC.
Remote Drain
PD Remote Drain.png
5kW 100W 5 20 seconds 100kW Remotely drains a power source. Upgrading decreases your cooldown.
Open Upgrade Menu
PD Open Upgrade Menu.png
Automatically Unlocked N/A N/A N/A N/A Opens the upgrade menu. Alt-Clicking shows descriptions and costs of all the upgrades.

Upgrades

These upgrades are purchased through a radial menu opened with the Open Upgrade Menu ability. A kW is worth 1000 units of power each

Upgrade Initial Cost Upper limit Description
Speed
APC.png
16.66kW Less than a second Decreases the amount of time required to hijack an APC by 33%.
Absorption
Cell Charger.png
15kW 500kW drain Increases the amount of charge drained from a power source per cycle by 33%.
Strength
Bluespace matter bin.gif
250kW 200 Health Increases the total amount of health you have by 33%.
Recovery
Femto Manipulator.png
150kW 100 Health Regen Increases the amount of health regenerated when powered per cycle by 33%.
Endurance
Triphasic scanning module.gif
400kW Less than 1 unit Decreases the amount of health lost when unpowered per cycle by 33%.
Efficiency
Quad Ultra Micro Laser.png
5kW Less than 1 unit Decreases the amount of power required to regenerate per cycle by 33%.
Capacity
Quadratic Capacitor.png
1kW Unlimited Increases the total amount of charge you can have at once. Doubles each upgrade.

Perpetual Pacemaker Demon Heart.gif

A heart glowing with immense energy obtained by killing a Pulse Demon. Eating it will make you glow yellow, let you charge any powercells you have in your inventory and shock people by laying on power cables.

Becoming Electro

Conquering the station's power is a thing every Pulse Demon dreams of, but not every one achieves it. You will need to carefully pick your fights and upgrades, as your resources of charge will be important in keeping yourself alive and the crew dead.

  • Focus on upgrading your Capacity. Without enough of it, you won't be able to purchase most abilities and upgrades.
  • Use SMES units as your sources of power. They have more energy to drain, and you drain it quicker than with an average APC.
  • Hijack APCs of important areas to keep them under your rule. It allows you to use various disruptive abilities like Electromagnetic Pulse or Overload Machine to destroy valuable station assets.
  • Take control of everything you can. You can go inside gun charging station to take control of guns and shoot their owners, inside cyborg rechargers to take control of cyborgs or even cell chargers to make power cells explode! Experiment for more fun interactions!

Fighting Against the Electric Menace

Defeating a Pulse Demon is no easy feat and requires some quick thinking, as leaving them to their own devices will give them a chance to upgrade and ending up the station powerless. Thankfully, it’s obvious when one is around, as they let off a faint yellow glow under the floor and emit loud zapping noises.

  • Wear protective clothing. A Pulse Demon's first line of defense is attempting to fry you, so be prepared for it by having insulated gloves on your person. If the demon is particularly zap-happy, more can be ordered from Cargo through the "Insulated Gloves Crate".
  • Use EMPs to damage the demon. Chemists and Scientists can create EMP bombs using Uranium and Iron, while the Amoury has access to an Ion rifle that shoots EMP bolts. More Ion guns can be created at the Research and Development Lab.
  • As an Engineer, make areas self-sustaining through the use of PACMAN generators by cutting them away from the main powernet.

Be aware that when a Pulse Demon dies, it will release a portion of it's charge as an EMP that can scale to very large proportions, so be sure to kill it in a relatively safe area!

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