Difference between revisions of "Xenomorph"

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|jobtitle = Alien
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|access = Any unwelded vent, or door you can melt down.
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|difficulty = Medium
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In the darkest corners of the universe exist creatures known to most as '''Aliens''': partially humanoid creatures that possess extreme intelligence, physical strength, and sharp acumen. Aliens often work together as part of a larger hivemind they can telepathically communicate (:a) with. Their main prerogative is to harvest other biological specimens they encounter to feed and nourish a hive in order to reproduce. These aliens can come in many different classes, hunters, drones, and sentinels which use various abilities such as acid globs, hive constructions, and throwable facehuggers to support their hive. Individually, these aliens can be taken down with relative ease, however, in large numbers, they're known to easily take out entire stations and military installations.
'''Xenomorphs''' are an intelligent and extremely hostile alien species who follow the will of a singular Queen and are bound together by a hivemind. They may evolve into various castes, granting them various abilities and specialisations within the hive.  


==History==
Queens are responsible for their continual reproduction, as she can lay eggs hatching facehuggers who can latch onto a living host and inject a parasitic larva inside, the larva eventually growing big enough to burst out of their chest. Instances of singular larvae sneaking into a station's vents are rare, but due to plasma being their main source of power, it's important to stay cautious.  
The terrible tales of the universe passed around by deep-space ship crews and station cantina patrons often contain legends of bluespace anomalies, treacherous freight routes, and the occasional pirate encounter; However, to a select few, there is a known threat that is far scarier than whatever the natural forces of the universe could produce: Aliens. Among experienced captains and crew, they're known as the biological terror that is responsible for the disappearance of crews and stations across the many systems. To your average spacefarer, they're nothing more than a monster in your closet.


Historians are unsure of when aliens were first encountered or how they came into existence, they often refer to the proliferation of aliens as a pattern more akin to the spread of disease. Most attempts to study these aliens have led to the loss of many scientific sites as well as high-profile biologists, epidemiologists, and zoologists. While [[Nanotrasen]] has never publically admitted to it, there are rumors that the corporation had lost a moon installation due to this exact reason. Once the intelligence and wit of these creatures became known to the scientific community, it opened up the doors for study by psychologists, although these studies have yet to progress very far.  
== Beginning Your Infestation ==
Aliens can arrive onto the station in different ways. The most common way is to have them rolled for a major midround role. Two alien larvae will spawn, four if there are 80 players or more connected to the server. These larvae spawn near vent ducts, and are set to be 80% through their evolution cycle. Their presence will be announced to the crew about 13 to 15 minutes after their arrival.


Today, the community has only a basic understanding of the biological makeup of these aliens and some concepts of social structures. Scientists know that each alien "serves" a queen and that the hive as a whole work to constantly expand nests and integrate biological resources into the hive. What is not understood is why a creature such as a hyper-intelligent hive-queen often acts outside of its own accords and best interest, almost as it serves a higher power. This has drawn the interest of many theologists and has raised questions as to the origin and purpose of more specialized castes such as alien praetorians and sentinels.
== Alien Reproduction ==
As with all other species, Xenomorphs require a way to reproduce in order to not remain a singular member species. It's an extremely unusual process for most, as it requires a member of a species different than the Xenomorph. Their reproduction involves implanting lethal parasites inside a host for them to then chestburst out of the body. Many face trauma from such an experience, even if the parasite is removed prematurely, so it's best that proper safety measures are applied during a Xenomorph invasion on the station.
=== Facehugger [[File:Facehugger.gif]]===
The crucial aspect of Xenomorph reproduction is the facehugger, hatched from the alien eggs planted by the Queen. It is a parasitic appendage that attaches to the faces of living hosts, rendering them blind, causing them to mumble their words, and knocking them down to the floor for 14 seconds. After this, it implants an alien embryo inside the host before curling up into a ball and dying. Xenomorphs typically use facehuggers by either throwing them at potential hosts or pulling them into large piles of facehuggers.  


However, the public does not know most of this. Once the true danger of these aliens was discovered by various organizations across the universe, a very tight lid was placed over disseminating knowledge regarding them. For many political powers, the "idea" of aliens served a better purpose as a political tool. While aliens are still viable as fear-mongering devices or biological weapons, it is unlikely that academic documentation regarding the species will ever be declassified.
They are sensitive to fire and temperature changes, and will die immediately in rooms above 300 kelvin. Their latching abilities can be easily countered by appropriate headgear, with them being:


== Overview ==
{| class="wikitable sortable mw-collapsible"
Aliens can arrive on to the station in different ways. The most common way is to have them rolled for a major midround role. Two alien larva will spawn, four if there are 80 players or more connected to the server. These larva spawn near vent ducts, and are set to be already 80% through their evolution cycle.
! Item
! Description
|-
! [[File:MOD_Helmets.gif]]<br> MODsuit Helmets
| Comes with every [[MODsuit]], which in turn are found in Engineering, [[Paramedic|Paramedic's]] Office, Cargo and Robotics. Can be made in Robotics.
|-
! [[File:SpaceHelmet.png]]<br> Space Helmets
| Found in EVA. Found in the "Space Suit Crate" cargo crate.
|-
! [[File:Bio_Hood.gif]]<br> Bio Hoods
| Found in Level 3 Biohazard closets in Virology, [[Chief Medical Officer|CMO's]] locker, Medical, [[Janitor|Janitor's]] Closet, Armoury and various locations of Science.
|-
! [[File:Riothelm.png]]<br> Riot Helmets
| Found in the Armoury. Found in the "Riot Helmets Crate" cargo crate.
|-
! [[File:Knight_Templar.png]]<br> Crusader Helmets
| Found in the [[Chaplain|Chaplain's]] wardrobe.
|-
! [[File:Blob_Hat.png]]<br> Blob Hats
| Bought in the arcade for 125 tickets.
|-
! [[File:Bomb_Hood.png]]<br> Bomb Hoods
| Found in bomb closets in the Armoury, Toxins, and SciChem.
|-
! [[File:Radiation_Hood.png]]<br> Radiation Hoods
| Found in Engineering. Found in the "Radiation Protection Crate" cargo crate.
|-
! [[File:Cueball.png]]<br> Cueball Helmets
| Bought in the Autodrobe vending machine.
|-
! [[File:Snowman_Head.png]]<br> Snowman Heads
| Bought in the Autodrobe vending machine.
|-
! [[File:WeldingHelmet.png]]<br> Welding Helmets ('''Hood on''')
| Found in Engineering, Tool Storage, and are able to be produced with an Autolathe.
|-
! [[File:Carved_Pumpkin.png]]<br> Carved Pumpkins
| Made by using a sharp object on a pumpkin.
|-
! [[File:Plasma_envirosuit_helmet.png]]<br> Plasma Envirosuit Helmets
| Found on Plasmamen. Found in the "Plasmaman Supply Kit" cargo crate.
|-
! [[File:Berserker_Helmet.png]]<br> Berserker Helmets
| Hood of the Berserker Hardsuit. Found in Necropolis Chests obtained by destroying Tendrils.
|-
|}
 
=== Alien Embryo ===
<gallery widths=128px heights=128px>
File:Infected.gif|Stages of the infection visible by the Xenomorphs.
File:Alien_Larva_Dead.png|A dead embryo, removed out of the host before it can fully grow.
</gallery>
The next steps of the Xenomorph reproduction process happens inside the chest of the host. An alien embryo that was injected with the help of a facehugger begins to slowly grow about every 70 seconds, with the time slightly varying between each growth stage. The host will begin to develop a whooping cough and start frantically sneezing, with their body weakening further as the parasite matures. The maturing embryo will grow regardless of whether the host is '''dead or alive.''' Upon reaching full maturity, the embryo will transform into a larva, flooding the host with massive amounts of toxins before exploding from their chest.  


Xenomorphs may also be spawned by an admin if they so please, although it's rather rare due to their tendency to force rounds to end.
This kills the host instantly by ejecting all of their organs onto the ground, but can be prevented if their chest is already open through surgical means. The only way to rid the host of the parasite is by performing [[Surgery#Internal_Organ_Manipulation|Internal Organ Manipulation]] surgery, which will kill it. Xenomorphs and medical HUDs are able to identify infected individuals, but only Xenomorphs and medical analyzers can tell the current stage of the infection.


==Playing as Aliens==
== Alien Evolution ==
You can talk to the hivemind by using 'say ":a' (e.g. Say ":a I'm an alien!").
With each generation, the Xenomorphs stray further from their Facehugger ancestors. Born as larvae, they begin to feel a strong connection to their hivemind and plasma. They develop speech, heightened intelligence, night vision and various other complex abilities. Their evolutionary cycles split into different castes, with some developing specific situational skills and physical appearance.  
===Larva===
[[File:Xeno_larva.gif|right|thumb]]
All Aliens will first spawn as fragile and easily killed larva. As a larva you only have a weak attack, can vent crawl (alt+left click vent), and can plant weeds. Unless the larva spawns in an alien nest, finding a vent is a larvas best chance of survival. Additionally, due to being small creatures, larva can use the "hide" verb in the alien tab and hide under structures such as tables.


The main goal of larva is to survive until they can evolve. Larva will slowly accrue resources over time. While this is passive, larva can sit on alien weeds to accelerate your evolution, generate plasma, and heal. Additionally, biting humanoid corpses as a larva will also increase resources. Under your 'Status' tab, there's a progress bar. When it reaches 200, larva can use the evolve verb in the alien tab to evolve into one of three adult alien variations.  
Their main power on their path towards evolutionary greatness comes from plasma, which they can then deplete either by evolving or using their abilities. Plasma's flammability makes them susceptible to damage from flames and heat sources, which they instinctively avoid like plague. Queens are the highest evolution and caste that is possible for the Xenomorphs to reach, making them matriarchs of their respected hives. 


===Evolved Aliens===
=== Larva [[File:Xeno_larva.gif]]===
As an evolved alien, you have a lot more freedom in what you can do. Your intents are significantly different from a humans.
The diminutive form of the predatory aliens, capable of being crushed by a well-placed stomp, makes all the horror stories about the Xenomorphs seem like deranged myths. About the size and shape of a snake, all they're currently capable of is biting someone's shins and hiding. Despite their cute appearance, they should not be underestimated, as letting one flee means


[[File:HelpIntent.png|32px]] '''Help''' - You nuzzle other creatures. You can use this on fellow aliens to remove 6 seconds of Stun, Weaken, Knockdown,and Paralysis along with 10 seconds of sleep.<br>
After nearly 4 minutes of growing, they can evolve into a higher caste. They are able to speed up this process by biting into alive humanoids and animals to feast on their flesh for strength and by standing on alien weeds. The scales on their bodies change colour depending on how close they are to evolving, ranging from a salmon orange to a crimson red. Due to their small size, bodies, flags, potted plants, tables, and ventilation shafts become their natural covers. Their plasma reservoir starts at 25, with a maximum capacity of 50.
[[File:DisarmIntent.png|32px]] '''Stun''' - You tackle humans and knockdown for 10 seconds and do 30 stamina damage. This ability will weaken cyborgs and other silicons for 4 seconds. <br>
[[File:HarmIntent.png|32px]] '''Harm''' - You slash at humans doing 20 brute damage. <br>
[[File:GrabIntent.png|32px]] '''Grab''' - When you aggressively grab a human, you can then click yourself to devour them. This takes some time, and they can escape if they aren't stunned. Be careful, as humans can still move around in your stomach, and if they have sharp implements, they may just break out. <br>


'''Movement Modes'''<br>
[[File:Xeno_Larva2.gif]] - Larva scale color midway through their growth.
[[File:Alien Hunt.png|32px]] - Running move, allow alien to move at full speed <br>
[[File:Alien Stalk.png|32px]] - Stealth mode, aliens move at a very slow speed but are nearly impossible to see in the darkness <br>


===Alien Classes===
[[File:Xeno_Larva3.gif]] - Larva scale color mere seconds from evolution.
The various alien classes
 
{| class="wikitable" width="90%" style="background-color: #cbbfd6"
 
|- style="font-weight:bold; text-align: center; background-color: #7e5f99; color: white;
{| class="wikitable sortable mw-collapsible" style="background-color:#cbbfd6;"
| width=115 | Xeno Type
| width=150 | Role
| Description
| Perks
|-
|-
![[File:Xeno_hunter.png|64px]]<br>Hunter
! class="unsortable" width=150 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Ability
!Soldier xeno
! class="sortable" width=115 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Plasma Cost
|Strong and agile, able to hunt away from the hive and rapidly move through ventilation shafts. Hunters generate plasma slowly and have low reserves.  The fastest and strongest physically.
! class="unsortable" style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Description
|
* Has 125% health.
* Builds 5 plasma per cycle (Roughly 2.5 plasma per second), to a maximum of 150 plasma.
* Hits for around ~22 damage.
* Devours at 3 times the regular speed.
|-
|-
![[File:Xeno_sentinel.png|64px]]<br>Sentinel
! Whisper<br> [[File:Whisper.png]]
!Hive/nest protector
! 10
|Tasked with protecting the hive and are deadly up close and at a range. They are not as physically imposing nor fast as the hunters.
| Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
|
* Has 150% health.
* Builds 10 plasma per cycle (Roughly 5 plasma per second), to a maximum of 250 plasma.
* Hits for around ~20 damage.
|-
|-
![[File:Xeno_drone.png|64px]]<br>Drone
! Plant Weeds<br> [[File:Plant_Weeds.png]]
!Xeno worker
! 50
|The working class, offering the largest plasma storage and generation. They are the only caste which may evolve again, turning into the dreaded alien queen. The weakest and slowest.
| After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
|
|-
* Has 100% health.
! Transfer Plasma<br> [[File:Transfer_Plasma.png]]
* Builds 15 plasma per cycle (Roughly 7.5 plasma per second), to a maximum of 500 plasma.
! 50
* Hits for around ~18 damage.
| Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
|-
! Evolve<br> [[File:Evolve.png]]
! 0
| If fully grown and at 200 plasma, you can choose between 3 different castes to evolve into. Otherwise, tells you that you need to wait longer.
|-
! Hide<br> [[File:Hide.png]]
! 0
| Conceals you under a variety of objects, including chairs, open lockers, people, plants, flags and tables.
|- style="height:64px;"
! Vent Crawling
! 0
| '''Alt-clicking''' on any not-welded vent or scrubber will allow you to traverse the piping system, allowing for easy reconnaissance and travel.
|- style="height:64px;"
! Hivemind
! 0
| Putting ''':a''' before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.
|}
|}


'''Below are a list of some of your powers:'''
=== Castes ===
Outgrowing the larval stage of their development, Xenomorphs now have multiple limbs, a strong armoured chitin with sharp, flesh-tearing claws that make them a terrifying threat, a large stomach that can temporarily hold any prey for easier transportation, and Herculean strength that allows them to pry open airlocks!


{| class="wikitable" width="90%" style="background-color: #cbbfd6"
The differences between each caste make them all vary in their role in the hive, some being protectors of their hive while others being quick and valiant hunters. Their new appendages provide them with more ways to manipulate objects, making them a big danger in sensitive areas of the station while also letting them show off more complex moves in combat. 
|- style="font-weight:bold; text-align: center; background-color: #7e5f99; color: white;
 
| width=115 | Xeno Type
[[File:Xeno_Help.png]] '''Help''' - Nuzzles creatures, which helps your fellow Xenomorphs lose immobilizing effects faster!
| width=135 | Power
 
| Description
[[File:Xeno_Stun.png]] '''Stun''' - Deals 30 stamina damage and knocks down for 10 seconds. Disables cyborgs for 4 seconds.
 
[[File:Xeno_Grab.png]] '''Grab''' - Grabs a target.
 
[[File:Xeno_Harm.png]] '''Harm''' - Slashes a target for 20 brute damage.
 
==== Hunter [[File:Xeno_hunter.png]] ====
Stealthy predators tasked with acquiring fresh new hosts to expand the hive. Their physical build sacrifices the weight and strength of their chitin for speed, making them the weakest and quickest caste of the three. Experts in stealth, they are almost invisible to the naked eye when stalking their prey, using dimly lit areas to their advantage. When they are ready to strike, they pounce on their targets, knocking them down and hastily taking them back to the hive. Their plasma reservoir starts at 50, with a maximum capacity of 100.
 
{| class="wikitable sortable mw-collapsible" style="background-color:#cbbfd6;"
|-
|-
!rowspan="8"|[[File:Xeno_hunter.png|64px]]<br>Hunter
! class="unsortable" width=150 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Ability
!Toggle leap
! class="sortable" width=115 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Plasma Cost
|This is an HUD action button, next to the arm icons. When activated, click to leap somewhere. Leaping will knock your victim down and inflict 40 stamina damage. On the other hand, leaping into a wall, someone with a shield, or similar will stun the Hunter.
! class="unsortable" style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Description
|-
|-
!Crawl through vent
! Regurgitate<br> [[File:Regurgitate.png]]
|Requires no plasma and is exactly the same as doing it as a larva. You can select any location that still has unwelded vents.
! 0
| Empties the contents of your stomach, spewing out anyone you have devoured.
|-
|-
!Plant weeds
! Whisper<br> [[File:Whisper.png]]
|Takes (50) plasma, and it something you should be doing often. Makes purple sacs which spawn weeds around them and allow aliens to heal and build up plasma on them. Again, these are very important.
! 10
| Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
|-
|-
!Devour
! Plant Weeds<br> [[File:Plant_Weeds.png]]
|Not a verb, but deserves a place on this list. Get an aggressive grab on someone, then click on yourself. The victim takes oxygen and brute damage, make sure you don't kill them before you're able to infect them. Dead mobs are absorbed, and can't be regurgitated. Hunters devour at three times the regular speed.
! 50
| After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
|-
|-
!Regurgitate
! Transfer Plasma<br> [[File:Transfer_Plasma.png]]
|Takes no plasma, and expels anyone you have devoured from your stomach. You can devour people by grabbing them aggressively and then clicking on yourself, though it takes a while.
! 50
| Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
|-
|-
!Toggle Night Vision
! Leap<br> [[File:Leap.png]]
|When activated allows the xenomorph to see in darkness and gives them thermal vision. Effect is similliar to night vision goggles effect.
! 0
| Leaps at a distance of 7 tiles, knocking down any person in your path for 10 seconds and dealing 40 stamina damage. Leaping at crew with shields or into solid objects will stun you for 2 seconds.
|- style="height:64px;"
! Vent Crawling
! 0
| '''Alt-clicking''' on any not-welded vent or scrubber will allow you to traverse the piping system, allowing for easy reconnaissance and travel.
|- style="height:64px;"
! Hivemind
! 0
| Putting ''':a''' before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.
|- style="height:64px;"
! Devour
! 0
| Aggressively grabbing a person then clicking on yourself will put them in your large stomach pouch, devouring them. Devoured people are dealt brute damage over time, and choke if without internals.
|- style="height:64px;"
! Stalk
! 5 per second
| Going into stalking mode turns you slower and nearly invisible, which will deplete your plasma the longer you stalk.
|}
 
==== Sentinel [[File:Xeno_sentinel.png]] ====
The muscles of the hive meant to keep intruders out and act as the Queen's own bodyguards, with chitin that is close to being as dense as hers. They possess better combat knowledge and abilities, being able to secrete extremely corrosive acid and neurotoxins inside their stomachs to spit out at their attackers. Sharing plasma is common among them, since each spit nearly depletes plenty of their plasma reserve. Their plasma reservoir starts at 100, with a maximum capacity of 250.
 
{| class="wikitable sortable mw-collapsible" style="background-color:#cbbfd6;"
|-
|-
!Transfer Plasma
! class="unsortable" width=150 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Ability
|Allows you to transfer an amount of plasma to another alien, as long as you're adjacent to them.
! class="sortable" width=115 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Plasma Cost
! class="unsortable" style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Description
|-
|-
!Whisper
! Regurgitate<br> [[File:Regurgitate.png]]
|Takes (10) plasma and sends a telepathic message to the selected person.
! 0
| Empties the contents of your stomach, spewing out anyone you have devoured.
|-
|-
!rowspan="9"|[[File:Xeno_sentinel.png|64px]]<br>Sentinel
! Whisper<br> [[File:Whisper.png]]
!Corrosive acid
! 10
|Takes (200) plasma and can melt almost any object adjacent to you. It does take a while though, and can't melt reinforced walls. Also appears in the right-click menu.
| Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
|-
|-
!Crawl through vent
! Plant Weeds<br> [[File:Plant_Weeds.png]]
|Requires no plasma and is exactly the same as doing it as a larva. You can select any location that still has unwelded vents.
! 50
| After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
|-
|-
!Plant weeds
! Transfer Plasma<br> [[File:Transfer_Plasma.png]]
|Takes (50) plasma, and it something you should be doing often. Makes purple sacs which spawn weeds around them and allow aliens to heal and build up plasma on them. Again, these are very important.
! 50
| Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
|-
|-
!Devour
! Corrosive Acid<br> [[File:Corrosive_Acid.png]]
|Not a verb, but deserves a place on this list. Get an aggressive grab on someone, then click on yourself. The victim takes oxygen and brute damage, make sure you don't kill them before you're able to infect them. Dead mobs are absorbed, and can't be regurgitated except for humanoids.
! 200
| Vomits out a pile of acid on anything or anyone nearby, causing it to melt or dealing huge amounts of damage. Has a 15 second cooldown.
|-
|-
!Regurgitate
! Neurotoxin Spit<br> [[File:Neurotoxin_Spit.png]]
|Takes no plasma, and expels anyone you have devoured from your stomach. You can devour people by grabbing them aggressively and then clicking on yourself, though it takes a while.
! 50
| Fires a Neurotoxin projectile onto a target, knocking down whoever it hit for 10 seconds while dealing them 40 stamina and 5 brute damage. Has a 3 second cooldown.
|- style="height:64px;"
! Vent Crawling
! 0
| '''Alt-clicking''' on any not-welded vent or scrubber will allow you to traverse the piping system, allowing for easy reconnaissance and travel.
|- style="height:64px;"
! Hivemind
! 0
| Putting ''':a''' before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.
|- style="height:64px;"
! Devour
! 0
| Aggressively grabbing a person then clicking on yourself will put them in your large stomach pouch, devouring them. Devoured people are dealt brute damage over time, and choke if without internals.
|}
 
==== Drone [[File:Xeno_drone.png]] ====
The hardworking builders of the hive, making sure there is plenty of protection in their sweet home. Evolving into this form, they are flooded with interior design and engineering information, allowing them to create a variety of structures using the resin that forms in their stomachs. Those range from walls and nest beds to even doors! They are important to keeping the hive afloat, as manoeuvring along countless defences significantly slows down attackers.
 
With enough plasma in their supply, they may even evolve into a Queen if the hive doesn't already have one, making them the most important caste for starting hives. Their plasma reservoir starts at 200, with a maximum capacity of 300. 
 
{| class="wikitable sortable mw-collapsible" style="background-color:#cbbfd6;"
|-
|-
!Spit neurotoxin
! class="unsortable" width=150 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Ability
|Takes (50) plasma and causes anyone hit to fall over for a short time.
! class="sortable" width=115 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Plasma Cost
! class="unsortable" style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Description
|-
|-
!Toggle night vision
! Regurgitate<br> [[File:Regurgitate.png]]
|When activated allows the xenomorph to see in darkness and gives them thermal vision. Effect is similliar to night vision goggles effect.
! 0
| Empties the contents of your stomach, spewing out anyone you have devoured.
|-
|-
!Transfer plasma
! Whisper<br> [[File:Whisper.png]]
|Allows you to transfer an amount of plasma to another alien, as long as you're adjacent to them.
! 10
| Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
|-
|-
!Whisper
! Plant Weeds<br> [[File:Plant_Weeds.png]]
|Takes (10) plasma and sends a telepathic message to the selected person.
! 50
| After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
|-
|-
!rowspan="10"|[[File:Xeno_drone.png|64px]]<br>Drone
! Transfer Plasma<br> [[File:Transfer_Plasma.png]]
!Corrosive acid
! 50
|Takes (200) plasma and can melt almost any object adjacent to you. It does take a while though, and can't melt reinforced walls. Also appears in the right-click menu.
| Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
|-
|-
!Evolve
! Corrosive Acid<br> [[File:Corrosive_Acid.png]]
|Takes (500) plasma, and allows a drone to evolve into a Queen. (Only available if there is no other Queen)
! 200
| Vomits out a pile of acid on anything or anyone nearby, causing it to melt or dealing huge amounts of damage. Has a 15 second cooldown.
|-
|-
!Crawl through vent
! Build Resin Structure<br> [[File:Build_Resin_Structure.png]]
|Requires no plasma and is exactly the same as doing it as a larva. You can select any location that still has unwelded vents.
! 55
| After 3 seconds, builds one of four resin structures:
* '''Resin Wall''' - Strong wall made out of resin.
* '''Resin Nest''' - A nest to keep hosts buckled to, preventing them from escaping the hive.
* '''Resin Door''' - A door that only Xenomorphs can open.
* '''Revival Nest''' - A flimsy nest that heals and revives buckled Xenomorphs.
|-
|-
!Plant weeds
! Evolve Into A Queen<br> [[File:Evolve_Queen.png]]
|Takes (50) plasma, and it something you should be doing often. Makes purple sacs which spawn weeds around them and allow aliens to heal and build up plasma on them. Again, these are very important.
! 300
| Depletes your entire plasma reserve in order to become a Xenomorph Queen. Unusable if the hive already has a queen!
|- style="height:64px;"
! Vent Crawling
! 0
| '''Alt-clicking''' on any not-welded vent or scrubber will allow you to traverse the piping system, allowing for easy reconnaissance and travel.
|- style="height:64px;"
! Hivemind
! 0
| Putting ''':a''' before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.
|- style="height:64px;"
! Devour
! 0
| Aggressively grabbing a person then clicking on yourself will put them in your large stomach pouch, devouring them. Devoured people are dealt brute damage over time, and choke if without internals.
|}
 
=== Queen [[File:Xeno_queen.png]] ===
The fabled singular matriarch of the hive. She's considered the ruler by all Xenomorphs below her, giving out commands to her loyal servants. Able to do virtually anything which the castes below her can, her only weakness is her heavy armor restricting her movement and ability to crawl inside ventilation shafts. Her sharper claws and stronger arms let her overpower prey more easily than other Xenomorphs can. She gives life to facehuggers by planting eggs that hatch them, letting her hunters use them to bring more Xenomorphs under her wing. Her plasma reservoir starts at 200 with a maximum capacity of 300.  
 
{| class="wikitable sortable mw-collapsible" style="background-color:#cbbfd6;"
|-
|-
!Devour
! class="unsortable" width=150 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Ability
|Not a verb, but deserves a place on this list. Get an aggressive grab on someone, then click on yourself. The victim takes oxygen and brute damage, make sure you don't kill them before you're able to infect them. Dead mobs are absorbed, and can't be regurgitated except for humanoids.
! class="sortable" width=115 style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Plasma Cost
! class="unsortable" style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Description
|-
|-
!Regurgitate
! Regurgitate<br> [[File:Regurgitate.png]]
|Takes no plasma, and expels anyone you have devoured from your stomach. You can devour people by grabbing them aggressively and then clicking on yourself, though it takes a while.
! 0
| Empties the contents of your stomach, spewing out anyone you have devoured.
|-
|-
!Secrete Resin
! Whisper<br> [[File:Whisper.png]]
|Takes (55 or 80) plasma and allows you to spawn a resin wall, door, or nest where you're standing. Doors separating the hive from crew while being weaker, walls are stronger and blocks light. Nest are essentially beds with a very long unbuckle delay that only aliens can buckle mobs to.
! 10
| Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
|-
|-
!Toggle night vision
! Plant Weeds<br> [[File:Plant_Weeds.png]]
|When activated allows the xenomorph to see in darkness and gives them thermal vision. Effect is similliar to night vision goggles effect.
! 50
| After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
|-
|-
!Transfer plasma
! Transfer Plasma<br> [[File:Transfer_Plasma.png]]
|Allows you to transfer an amount of plasma to another alien, as long as you're adjacent to them.
! 50
| Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
|-
|-
!Whisper
! Corrosive Acid<br> [[File:Corrosive_Acid.png]]
|Takes (10) plasma and sends a telepathic message to the selected person.
! 200
| Vomits out a pile of acid on anything or anyone nearby, causing it to melt or dealing huge amounts of damage. Has a 15 second cooldown.
|-
|-
|}
! Plant Alien Eggs<br> [[File:Plant_Eggs.png]]
 
! 75
Xenomorphs run on plasma. Your body stores plasma and your powers need it to work. You can absorb plasma two ways: plasma in the air and weeds. These effects can stack. If you don't plant weeds, you won't build plasma, so plant those weeds and store some up. If you waste your plasma before you plant weeds you are screwed, unless plasma is in the air, and even then you absorb far more plasma over time from weeds.
| Plants an alien egg at your location, which will grow until it hatches a facehugger.
 
Now comes decision time. Do you want to evolve into a queen or be a marauding hunter/sentinel?
* If you are the first (or one of the first) aliens, you should evolve into a queen. Without a queen, there is no way to spawn additional facehuggers, and no way to expand the brood. Aliens are not a threat without facehuggers, so queens are a must-have.
* If there's already a queen, you can choose to stay as a regular adult and start creating chaos. There are good reasons to do this. Queens move slow and cannot vent crawl, so having hunter aliens makes collecting new hosts much easier.
 
For the sake of this guide we will assume you are one of the first aliens, but if you join as an alien partway into the infestation of the station you can skip to the final phase.
 
* Since you probably want to become a queen, you'll have to pick Drone. Your best bet is to just sit tight and build up 500 plasma to evolve. The sooner, the better.
* The crew may probably be looking for you at this point, so make sure you're in a relatively safe spot.
* Once you evolve you are very slow and won't be able to vent crawl. You will be very vulnerable until you build up an army of facehuggers, so plan your nesting ground accordingly.
* Areas such as genetics and virology often have monkeys or other lesser forms of carbon mobs, nesting in those locations can be helpful for growing your numbers.
* During this time you can continue to scout around through various vents and see where people on the station are.
* It's a good idea to plant weeds everywhere, as they give you healing and plasma generation, every alien with plasma to spare should be planting them.
* Now it's time to play the waiting game again. 500 plasma and it's on to phase three.
 
==== Prologue - Facehuggers ====
[[File:Facehugger.gif|left]]
'''''An alien is on my face, help!'''''
 
If a facehugger jumps onto, or is thrown onto someone's face, it will rip off their mask (if they have one) and attempt to infect their victim, which takes some time. If a facehugger successfully latches onto you, you'll be knocked down, blinded, and unable to remove the facehugger until it infects you and dies naturally (or you yourself die!). Some helmets will prevent facehuggers from latching onto your face, a full list of items can be found below.
 
{|class="wikitable sortable mw-collapsible" width="90%" style="background-color:#CED2DB;"
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;"
! class="unsortable" style='background-color:#606D89; width:200pt;'  |Items that prevent facehuggers from infecting you
|-
|-
|
! Build Resin Structure<br> [[File:Build_Resin_Structure.png]]
*Welding Helmet - Found around the station and can be created in an autolathe
! 55
*Cardborg Helmet - Created with cardboard
| After 3 seconds, builds one of four resin structures:
*Bomb Hood - Can be found in bomb defusal lockers
* '''Resin Wall''' - Strong wall made out of resin.
*Radiation Hood - Can be found in radiation lockers
* '''Resin Nest''' - A nest to keep hosts buckled to, preventing them from escaping the hive.
*Snowman Head - Can be found in specialized clothing vendors
* '''Resin Door''' - A door that only Xenomorphs can open.
*Bio Hood - Can be found in biological contamination lockers
* '''Revival Nest''' - A flimsy nest that heals and revives buckled Xenomorphs.
*Plasma Envirosuit Helmets - Can be found on plasmamen
*All Hardsuits/Space suits that are not in combat mode (Ex: The blood red hardsuit can use combat mode) - Can be found in EVA suit storage units and the traitor uplink
*Berserker Helmet - Can be found in necropolis chests on lavaland
*Carved Pumpkin - Can be created by using a sharp object on a pumpkin
*Medieval helmet - Can be found in the chaplain's locker
*Riot Helmets - Can be found in security lockers and ordered from cargo
*Blob Hats - Can be ordered from cargo in collectable hat crates
NORMALLY UNOBTAINABLE ITEMS
*Mercy Hood
*Justic hat (Not to be confused with the justice helmet)
|-
|-
|}
! Neurotoxin Spit<br> [[File:Neurotoxin_Spit.png]]
 
! 50
 
| Fires a Neurotoxin projectile onto a target, knocking down whoever it hit for 10 seconds while dealing them 40 stamina and 5 brute damage. Has a 3 second cooldown.
Being facehugged is a less serious issue for IPC or golems, who cannot be implanted. The facehugger will relax its grasp on incompatible hosts a few seconds after latching on, allowing you to take it off and dispose of it.
 
If you've been infected, there will usually be telltale signs. You'll feel sick. Your throat will be sore. You'll cough a lot. These symptoms mean you are forming a larva. Using a Health Analyzer will show an Unidentified Foreign Body if you are infected, and a health scanner hud will show an alien embryo.
 
There are a couple of way to deal with this. Either removing  the larva through [[Surgery]], or having a heart and lungs prepared for when the larva eventually rips out of your chest. An alien larva deals 300 brute damage to the chest, which will cause your heart and lungs to be removed from that body part and spill on to the floor. If a larva emerges during surgery, it will only deal 40 brute damage to the chest.  
 
Being killed pre-burst does not prevent the larva from eventually hatching, it will slow the hatching process, however.
 
==== Phase Three - As a Queen ====
'''''I'm a queen, but how is babby formed?'''''
 
Below is a summary of the Queen class:
 
{| class="wikitable" width="90%" style="background-color: #cbbfd6"
|- style="font-weight:bold; text-align: center; background-color: #7e5f99; color: white;
| width=115 | Xeno Type
| width=150 | Role
| Description
| Perks
|-
|-
![[File:Xeno_queen.png|64px]]<br>Queen
! Tail Lash<br> [[File:Tail_Lash.png]]
| Hive queen
! 0
| Large, slow, and slightly tougher, but not any more physically powerful than the rest of the Xenos. The only Xeno that can lay facehugger eggs.
| Knocks down anyone nearby for 10 seconds. Has a 10 second cooldown.
|
|- style="height:64px;"
* Has 250% health.
! Hivemind
* Builds 20 plasma per cycle (Roughly 10 plasma per second), to a maximum of 500 plasma.
! 0
* Hits for around ~18 damage.
| Putting ''':a''' before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.
|- style="height:64px;"
! Devour
! 0
| Aggressively grabbing a person then clicking on yourself will put them in your large stomach pouch, devouring them. Devoured people are dealt brute damage over time, and choke if without internals.
|}
|}


Queen's powers:
== Organs ==
Xenomorphs have a wide array of organs inside of them, giving them various abilities and enhancements, though they may also be removed with the [[Surgery#Alien_Organ_Manipulation|Alien Organ Manipulation]] surgery and implanted into a non-Xenomorph to provide those to them! It's possible to hijack them by slicing off their control node with a hemostat, allowing for functions that are harmful towards the hive. Shipping them off at cargo provides bountiful amounts of credits from the Nanotrasen Xenobiological Division. They may also be deconstructed for research levels.


{| class="wikitable" width="90%" style="background-color: #cbbfd6"
{| class="wikitable sortable mw-collapsible" style="background-color:#cbbfd6;"
|- style="font-weight:bold; text-align: center; background-color: #7e5f99; color: white;
| width = 130 | Power
| Description
|-
|-
!Corrosive acid
! class="unsortable" style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Organ
|Takes (200) plasma and can melt almost any object adjacent to you. It does take a while though, and can't melt reinforced walls. Also appears in the right-click menu.
! class="sortable" style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Selling price
! class="unsortable" style="font-weight:bold;text-align:center;background-color:#7e5f99;color:white;" | Description
|-
|-
!Lay egg
! Xeno Plasma Vessel <br> [[File:Plasma_Vessel.gif]]
|Takes (75) plasma. Your unique skill. Lays an egg which will hatch into a facehugger. Facehuggers can then be used to make more larva.
! 150 if tiny, otherwise 250
| style="text-align:center;" | '''Default Function:''' <br> Grants plasma storage dependent on size, ability to plant alien weeds, ability to transfer plasma and allows for healing and plasma regeneration on alien weeds. <br> '''Hijacked Function:''' <br> Grants plasma storage dependent on size and an ability to syphon plasma out of others who have a plasma vessel and allows for healing and plasma regeneration on alien weeds.
|-
|-
!Plant weeds
! Xeno Acid Gland <br> [[File:Acid_Gland.png]]
|Takes (50) plasma, and it something you should be doing often. Makes purple sacs which spawn weeds around them and allow aliens to heal and build up plasma on them. Again, these are very important.
! 250
| style="text-align:center;" | '''Default Function:''' <br> Grants the Corrosive Acid ability. <br> '''Hijacked Function:''' <br> Grants the Burning Touch ability, which deals hefty damage to Xenomorphs and resin structures.
|-
|-
!Devour
! Xeno Hive Node <br> [[File:Hive_Node.png]]
|Not a verb, but deserves a place on this list. Get an aggressive grab on someone, then click on yourself. The victim takes oxygen and brute damage, make sure you don't kill them before you're able to infect them. Dead mobs are absorbed, and can't be regurgitated except for humanoids.  
! 250
| style="text-align:center;" | Grants the Whisper ability, connection to the hivemind and immunity to facehuggers.
|-
|-
!Regurgitate
! Xeno Neurotoxin Gland <br> [[File:Neurotoxin_Gland.png]]
|Takes no plasma, and expels anyone you have devoured from your stomach. You can devour people by grabbing them aggressively and then clicking on yourself, though it takes a while.
! 250
| style="text-align:center;" | '''Default Function:''' <br> Grants the Neurotoxin Spit ability. <br> '''Hijacked Function:''' <br> Grants a modified Neurotoxin Spit ability which is only able to knock down Xenomorphs.
|-
|-
!Secrete Resin
! Xeno Resin Organ <br> [[File:Resin_Organ.png]]
|Takes (55 or 80) plasma and allows you to spawn a resin wall, door, or nest where you're standing. Doors separating the hive from crew while being weaker, walls are stronger and blocks light. Nest are essentially beds with a very long unbuckle delay that only aliens can buckle mobs to.
! 250
| style="text-align:center;" | '''Default Function:''' <br> Grants the Build Resin Structure ability. <br> '''Hijacked Function:''' <br> Grants the Resin Consumption ability, allowing to consume resin structures.
|-
|-
!Spit neurotoxin
! Xeno Egg Sac <br> [[File:Egg_Sac.png]]
|Takes (50) plasma and has a 5 second cooldown. Fires a projectile in the direction you're facing. Anyone hit by the projectile takes 40 stamina damage, 5 brute damage, and is knocked down for 10 seconds.
! 1000
|-
| style="text-align:center;" | '''Default Function:''' <br> Grants the Plant Alien Eggs ability. <br> '''Hijacked Function:''' <br> Grants the Combust facehuggers and eggs ability, causing all the alien eggs and facehuggers to blow up after a short delay.
!Toggle night vision
|When activated allows the xenomorph to see in darkness. Effect is similar to night vision goggles effect.
|-
!Transfer plasma
|Allows you to transfer an amount of plasma to another alien, as long as you're adjacent to them.
|-
!Whisper
|Takes (10) plasma and sends a telepathic message to the selected person.
|-
|-
|}
|}


* Let's get this out of the way. First, you can caress anyone with your scythe-like arm by clicking on them an empty hand, with the Help intent active, while they're next to you. This has absolutely no effect outside of the normal help intent effects.
== Xenoborg [[File:CyborgXenoHu.png]] ==
* You're a queen. Awesome. You get some nifty bonuses and defects compared to regular aliens. Let's go over them.
After undergoing cyborgification and becoming slaves to their once enemies, Xenomorphs have an option to become a Hunter module cyborg capable of mimicking some biological functions of a Xenomorph, notably thermal vision, sharp claws and understanding of their language.  
** '''Cons:''' You are slow. Snail's pace. You also can't vent crawl. You basically have zero mobility compared to everything else in the game. You can be pulled by a faster cast member if you need to get somewhere, however. You also stand out with a unique sprite.
** '''Pros:''' You can lay eggs, you build plasma much faster, and you have more health.
* Your first task is to lay an egg. You start with 250 plasma even though you needed 500 to evolve, and you'll build more very quickly.
* If at any point in time you have plasma built up and don't know what to do with it, lay another egg. Laying more eggs increases the facehugger swarm and is your best weapon against the humans.
* Use a facehugger on a victim to start the impregnation process. Throwing the hugger at them will also work. Make sure they have no helmet to block the facehugger.
* You can open any door that isn't ID locked, but locked and/or bolted doors require that you spit corrosive acid on them. Corrosive acid is your all-access pass to the station. If you're stuck for any reason, or want to get in somewhere (example, rooms with monkeys or plasma tanks), use acid. It takes a while to eat through doors usually, so spit early and lay eggs while you wait.
* Alone, aliens are weak, and a queen even more so. One lucky assistant with a toolbox to the head can end your infestation very quickly, so don't let it happen. Always lay low and keep a wall of eggs and facehuggers between you and anywhere humans can get at you from.
 
* Remember to spit Neurotoxin on those who get too close (use your alien tab). This should knock them down for long enough to let you get away.
* You can take items off humans, though knowing exactly what they all do is rather metagamey, so be responsible.
* Drag anyone you incapacitate back towards the heart of your hive. Make sure that when they get back up, a facehugger will be within jumping range.  Once they're impregnated, feel free to drag them to some dark corner and protect them until they explode into a new alien baby.
* Monkeys/other carbon humanoids are viable facehugger targets, and are a fantastic way to rapidly expand the size of your brood without needing to hunt down humans. From a meta standpoint, they also let more players into the game without killing anyone, so it gets more ghosts back to playing, which is always good.
* Once you've amassed an army of facehuggers, and hopefully ambushed a couple of unsuspecting crew who were unfortunate enough to stumble on your nest, you should communicate closely with the other aliens and prepare to start really branching out across the station. You've already started this, probably, especially since the other alien players are probably being more aggressive than you.
 
==== General Advice ====
* You do not need air to breathe, or care for the cold as a Xenomorph! Feel free to walk around the outside of the station and make a good safe area to plant weeds and store plasma on (i.e., the solars, or toxins test area if no one is bombing or has bombed it). You can also spit acid on windows/grills to destroy them, so any window is a potential entry point. If you get spaced you're usually out of luck, though!
* You can see in the dark, and humans can't. Destroying light sources may be useful.
* You can also pick up anything medium sized or larger, such as boxes and backpacks.
 
=== As a Human ===
'''''Aliens! Help!'''''
 
* Try to keep yourself and others around you calm. It's no good running around screaming and getting massacred by Xenos.
* Roleplay is still in effect, regardless of the large alien monstrosities. Try to keep in Character.
* If someone gets infested, make sure they get medical care ASAP. [[Surgery]] can remove a xenomorph Larva, but if they sucumb to the infection, other methods of revival may be required.
* If no other option is available, isolating the infected in a room without or welded vents will help stop the spread of xenomorphs.
'''''They're everywhere! What now?'''''
 
If all other options have failed, combat may be the only option.
 
* Try to at the very least declare red alert. This will keep people alert, and may get you access to the [[Emergency Response Team]].
* Lasers and bullets work on Xenomorphs, however, they also work on people. Keep your firing lanes clear!
* Xenomorphs take increased burn damage, lasers are generally more effective against the alien menace.
* Melee weapons are not recommended unless you're in groups. A single Xenomorph can tackle you and then have enough time to put a facehugger on you or kill you.
* To avoid increasing Xeno numbers, destroying useless carbon mobs may be useful.
* Restrain individuals who wish to spread the infection or are helping hostile xenomorphs.
* Fighting xenomorphs head on is a bad idea, an alien can easily overtake one or multiple people.
* Larva should be killed if possible, or at the very least cuffed and arrested.
* Welding vents restrict Xenomorph mobility.
* Build and use combat mechs (Such as a Durand and a Gygax) to increase effectiveness against a crowd of Xenos.
* Fire eats xenomorphs alive, they lack effective ways to put themselves out.
* Seriously consider calling the escape shuttle if things get rough. Be aware that at times admins will send it back under the context of "Destroy the menace before calling for the shuttle, as you will spread the infection."
 
'''''I'm the only one left!'''''
* Make sure you're the only one left. Use radios, intercoms, or PDA messages to contact any potential survivors.
* If you have weapons, use them. Don't use them to hunt them however.
* If you see a mech, use it! If it's DNA-locked, then find another way.
* Make your way to the bridge or the captain's quarters and try to call the shuttle. It's the only way out now.
* If the shuttle is here, get on it, weld the doors shut, make sure nothing is in there with you, and hide as best you can. Central Command has a [[Death squad|plan]] for this sort of thing.
* If you are eaten alive by xenos, there's only one way out. Take out your oxygen bottle or any other weapon in your hand, and move around as much as possible. You'll slam the thing you're holding into the alien's stomach lining, and if you do it enough you may explode out of the aliens chest cavity like some kind of reverse-larvae. Sharp implements work best.
* If the shuttle isn't coming, write a book of warning and contempt and throw yourself into space. Alternatively find a corner to cry in.
 
== Fluff ==
===Facehugger===
[[File:Facehugger.gif|left]]
A parasitic cycle in xenomorph production with the appearance of two [[species|human]] hands held together and attached to a spiny, powerful tail. It has a proboscis it uses to implant embryos and provide oxygen while strangling a victim. The finger-like appendages are used for transportation and to attach itself firmly to a host body.
 
Once implantation is complete, the facehugger falls off and dies. Removal of a facehugger while it is copulating is always fatal for the victim, either because of a snapped neck, trauma from the facehugger ripping off the face of its victim, or the powerfully acidic blood of the xeno.
 
Like all of the xenomorph species, not much is understood about its growth, motivations, or senses, but it is known that a facehugger can tell the difference between a living humanoid and a non-living humanoid such as corpses or [[cyborg]]s and that they are suicidally focused on reproduction. Xenomorphs often use crowds of facehuggers to take down large prey or grouped or well-defended humans.
 
===Larva===
[[File:Xeno_larva.gif|left|64px]]
Also known as chestbursters because of their method of exodus from the host body, larval xenomorphs are the third known stage in reproduction for that species. While developing in the body, xenomorph embryos attach to blood vessels to absorb nutrients and complete its unstable genetic structure using the host's DNA.
 
Through an unknown process, this always results in a functioning offspring. This form is small compared to the adult, limbless, and serpentine. They have a strong instinct to hide after forcing their way out through the ribcage and violently tearing their host body apart. If left alone, xenomorph larva will undergo an unknown transformation process to adulthood.  


It is believed at this stage that the xenomorph is at its most vulnerable due to its small size and apparent lack of many senses, though this should not be misunderstood—a larva is still deadly. Its powerful thrashing and sharp teeth got it out of a human sternum, after all.
''For more information, look [[Cyborg#Hunter|here]].''


===Hunter===
== Being an Alien ==
[[File:Xeno_hunter.png|left|64px]]
This form is usually the last in any given xenomorph's life cycle. There are many variants of the hunter (including forms that do no hunting, per se), but the human form is the most commonly seen on stations for obvious reasons.


The hunter sports a phallic-shaped skull with hidden, mostly useless eyes protected by a one-way transparent dome. It has a host of esoteric senses, most prominently a theorized echolocation (explaining their near-constant hissing) and electroreception, though its primary sense appears to be smell. The scent of pheromones is experimentally shown to be the primary communication device of xenomorphs, most effectively transmitted by the ropey purple weeds the adults spread around the station. It is unknown where this tissue comes from, as xenomorphs refuse to make it in captivity.
=== Kickstarting Your Hive ===
You and your kin are inside an Unknown station's ventilation ducts, but you are just meek Larvae waiting to evolve and conquer it. You need to be fast to spread your numbers as much as possible, but also stealthy as to not get caught off-guard during a time of weakness. How do you do it all? It's rather simple:
* Do not go out during the Larva stage. You can be easily spotted, leaving the station on high alert in order to catch your remaining brethren. It's best for you to wait it out until you are able to evolve.
* Pick a quiet place for your hive. Maintenance areas with no cameras or ones you can easily destroy are favorable spots to choose. An incorrect hive placement will ensure getting found out early and wiped quickly.
* Get a Queen ASAP! Drones are the only caste that are able to evolve into a Queen, who is necessary for the creation of facehuggers. Without the Queen or facehuggers, it's impossible for your hive to grow in size.
* Place plenty of resin nests around the hive. Hosts who have been buckled into them will be unable to resist themselves out of for a lengthy time, which gives plenty of opportunity for the parasite inside them to grow.
* Hunt with the use of facehuggers. Facehuggers apply plenty of negative effects to their wearer, making it easier for you to take your prey back to the nest!
* Remove suit sensors from hosts to prevent anyone tracking down your hive.


The primary byproduct of this weed is the strange substance [[Nanotrasen|plasma]] and as such most corporations are extremely interested in the connection between the xenomorphs and that chemical for production reasons. Like the facehugger, the hunter's blood is highly acidic, and there are rumors that it is capable of eating even through space station hulls, though it must be said that this is only a rumor.  
=== Growing Your Hive ===
You and your fellow Xenos have prevailed for quite some time, but now the crew is well aware of your mischief and is fighting back! You are to stay strong and as witty as ever to defend against piles of mechs, lasers, and every man under the sun that will come crashing down your newfound home in this cold galaxy. There are many tricks you can use to aid you, like:


The adult xenomorph is a living weapon, with an exoskeleton thick enough to absorb or redirect most trauma and temperature extremes, scythe-like claws, and a multi-tiered jaw system capable of projecting an acidic compound presumingly from their stomachs. Some varieties of hunter are crested, and most varieties have a heavy tail with protective ridges. Xenomorphs at this stage show semi-sapience and problem-solving abilities, and are capable of using pack-oriented tactics, creative stealth, and psychological manipulation. It is reported that in the presence of enough plasma xenomorphs can communicate in a basic way with sentient species, but there is little evidence to lend credence to such an absurd notion.
* Plant alien weeds everywhere! They let you regenerate health and plasma if you stand on them, so the more the better. They can also be a distraction, as crew will often take their time to destroy the nodes.
* Disarm your opponents. It deals an insane amount of stamina damage, letting you easily take down attackers and place them inside your hive. If you can't do that, you may use it to steal their weapons instead.
* Raid vital areas of the station. Consider places like [[Medical|Medbay]], and [[Science]] as targets to pick towards your expansion efforts.
* Surround mechs if they are in an open area, as it lets you easily overpower them with your sheer numbers.
* Replace regular airlocks with resin substitutes. It will prevent anyone but Xenomorphs from accessing that door, which saves you time in having to pry it open and closed.
* Break lights and light sources. You have an incredible advantage in the dark due to possessing night vision, allowing for surprise attacks.
* Create breaches into space. Due to being space-proof and lacking the need to breathe, space is practically your home! Use it to force hostiles into getting space suits.
* Melt walls with acid to adjust the environment to your needs. This is where Drones can show off their construction skills, as intricate labyrinths can make it so much harder to face you.


===Queen===
== Alien VS Predator ==
[[File:Xeno_queen.png|left|64px]]
'''NOTE:''' Do not, under any circumstances, mess with atmospherics to hinder Xenomorphs. <span style="color:red">'''YOU WILL GET BANNED'''</span>.
Very few xenomorphs undergo the transformation into queen. It appears to be done only in the case of very specific hive pressures. They are the only xenomorphs capable of laying the eggs that hatch facehuggers. While much larger than the hunters, they're also much slower, but are indeed much tougher. Even accounting for the size difference, a xenomorph queen can take drastically more punishment. A queen is most likely found where there are high levels of plasma, surrounded by hunters and swarms of freshly hatched facehuggers.  


They are significantly more intelligent and highly protective of their offspring. While slow, they have all the adaptations and weapons of their previous hunter forms, a larger, thicker crest to protect their brain casing, and higher internal stores of plasma which they can utilize for the shaping of resin, the laying of eggs, destructive survival defences, and even a complex and poorly understood efficient means to form a natural [[Syndicate Items#Cloaking Device|cloak]]. Like all xenomorphs, there is little information about them.
As a crewmember, it's your duty to take down the alien infestation on your station without letting it spread further to Nanotrasen stations. The shuttle will not leave until the threat is dead. Dealing with Xenomorphs isn't just about running into maintenance with a welder and a helmet. They can easily tear apart or impregnate unprepared attackers, which only makes things worse for the station.  


== Oddities ==
Just staying in your department and doing your job can be more of a help in wiping them out than picking up a weapon. Before you do anything, confirm their presence. Preparing for a threat that doesn't exist will cause massive chaos, so make sure to only trust Security's or Command's words. If you have valid information about their existence, here are some tips to avoid becoming a new host for these monsters: 


* You can perform CPR on any Xeno as a human, but they have to be under -50% HP and have suffocation damage for it to work.
* Always stay in a group. You don't want to know how many people have died a lonely-chest bursting death due to not getting anyone to watch their back if a Xenomorph does come around the corner.
* Below 0% HP , aliens will gasp, but not take suffocation damage. Below -50% HP, they'll pass
* Construct Carved Pumpkins. They provide protection against facehuggers latching onto you and are cheaper than all the other alternatives. Hydroponics is able to mass-produce Pumpkins for this.
* Regular Aliens can't understand humans, and humans can't understand aliens. A [[pAI]] with a universal translator can talk to them, and a Queen is able to converse normally. Regular aliens can whisper into a humans head to talk to them.
* If you have been eaten alive, you can easily break out by hitting an alien from the inside with the strongest weapon you have on hand. When it dies, you can simply move around till you burst out of it.
* NPC Aliens will treat player xenomorphs as hostile. They will not do melee damage but any type with range will fire at the player.
* Weld ventilation shafts and scrubbers. They are the quickest way for a Xenomorph to transport around the station without exposing themselves. Force them to get out of hiding!
* Only fight at a range. Going up close and personal to a Xenomorph will always lead to you getting disarmed and dragged off unless you have stamina regenerating stimulants.
* Call out locations of spotted Xenomorphs to help in tracking down their nest.
* [[ERT]]s are your friends! Calling one as Command when the situation gets rough for the crew to handle is always a good idea.
* As a member of the [[Medical]] team, you should prioritize removing embryos out of patients and preparing spare cybernetic organs or [[Cloning]] for the eventual chestbursted crew.
* As a [[Warden]] or [[Head of Security]], opening the armoury and arming the crew with it's weapons will give you a manpower on par with, or potentially bigger than the Xenomorphs.
* As a [[Scientist]], you can construct and distribute [[Flamethrower|flamethrowers]] to the crew. Make sure to aim while using them though, since it's a pain both for you, your fellow crew and the Xenomorphs to be on fire.
* As a [[Roboticist]], constructing combat mechs should be your first and upmost priority. The ZFI Immolation Beam Gun and CH-LC "Solaris" Laser Cannon are your best bets against the alien menace.
* As a [[Cargo Technician]] or [[Quartermaster]], you can order bulk amounts of laser weaponry, EVA gear, and Incendiary Weapons crates. Lasers cause additional damage to Xenos while being easily rechargeable for repeated use, while space suits and helmets will allow you to even the battlefield if aliens start spacing parts of the station. Incendiary Weapons crates contain flamethrowers and firebombs in case Science did not prepare them.


After every Xeno alien has been wiped from the face of your station, you should be ready to deposit your weapons back to [[Security]], as roleplaying rules are still in full effect!


{{JobsTable}}
{{JobsTable}}


[[Category:Game Modes]][[Category:Guides]][[Category:Jobs]]
[[Category:Game Modes]][[Category:Guides]][[Category:Jobs]]

Latest revision as of 15:50, 23 September 2024

ANTAGONIST

Alien.png
Alien

Superiors: The Queen
Difficulty: Medium
Guides: Guide to Combat
Access: Any non-welded vent and anything you can pry open or melt with acid.
Duties: Protect the queen, build the nest, multiply.

Xenomorphs are an intelligent and extremely hostile alien species who follow the will of a singular Queen and are bound together by a hivemind. They may evolve into various castes, granting them various abilities and specialisations within the hive.

Queens are responsible for their continual reproduction, as she can lay eggs hatching facehuggers who can latch onto a living host and inject a parasitic larva inside, the larva eventually growing big enough to burst out of their chest. Instances of singular larvae sneaking into a station's vents are rare, but due to plasma being their main source of power, it's important to stay cautious.

Beginning Your Infestation

Aliens can arrive onto the station in different ways. The most common way is to have them rolled for a major midround role. Two alien larvae will spawn, four if there are 80 players or more connected to the server. These larvae spawn near vent ducts, and are set to be 80% through their evolution cycle. Their presence will be announced to the crew about 13 to 15 minutes after their arrival.

Alien Reproduction

As with all other species, Xenomorphs require a way to reproduce in order to not remain a singular member species. It's an extremely unusual process for most, as it requires a member of a species different than the Xenomorph. Their reproduction involves implanting lethal parasites inside a host for them to then chestburst out of the body. Many face trauma from such an experience, even if the parasite is removed prematurely, so it's best that proper safety measures are applied during a Xenomorph invasion on the station.

Facehugger Facehugger.gif

The crucial aspect of Xenomorph reproduction is the facehugger, hatched from the alien eggs planted by the Queen. It is a parasitic appendage that attaches to the faces of living hosts, rendering them blind, causing them to mumble their words, and knocking them down to the floor for 14 seconds. After this, it implants an alien embryo inside the host before curling up into a ball and dying. Xenomorphs typically use facehuggers by either throwing them at potential hosts or pulling them into large piles of facehuggers.

They are sensitive to fire and temperature changes, and will die immediately in rooms above 300 kelvin. Their latching abilities can be easily countered by appropriate headgear, with them being:

Item Description
MOD Helmets.gif
MODsuit Helmets
Comes with every MODsuit, which in turn are found in Engineering, Paramedic's Office, Cargo and Robotics. Can be made in Robotics.
SpaceHelmet.png
Space Helmets
Found in EVA. Found in the "Space Suit Crate" cargo crate.
Bio Hood.gif
Bio Hoods
Found in Level 3 Biohazard closets in Virology, CMO's locker, Medical, Janitor's Closet, Armoury and various locations of Science.
Riothelm.png
Riot Helmets
Found in the Armoury. Found in the "Riot Helmets Crate" cargo crate.
Knight Templar.png
Crusader Helmets
Found in the Chaplain's wardrobe.
Blob Hat.png
Blob Hats
Bought in the arcade for 125 tickets.
Bomb Hood.png
Bomb Hoods
Found in bomb closets in the Armoury, Toxins, and SciChem.
Radiation Hood.png
Radiation Hoods
Found in Engineering. Found in the "Radiation Protection Crate" cargo crate.
Cueball.png
Cueball Helmets
Bought in the Autodrobe vending machine.
Snowman Head.png
Snowman Heads
Bought in the Autodrobe vending machine.
WeldingHelmet.png
Welding Helmets (Hood on)
Found in Engineering, Tool Storage, and are able to be produced with an Autolathe.
Carved Pumpkin.png
Carved Pumpkins
Made by using a sharp object on a pumpkin.
Plasma envirosuit helmet.png
Plasma Envirosuit Helmets
Found on Plasmamen. Found in the "Plasmaman Supply Kit" cargo crate.
Berserker Helmet.png
Berserker Helmets
Hood of the Berserker Hardsuit. Found in Necropolis Chests obtained by destroying Tendrils.

Alien Embryo

The next steps of the Xenomorph reproduction process happens inside the chest of the host. An alien embryo that was injected with the help of a facehugger begins to slowly grow about every 70 seconds, with the time slightly varying between each growth stage. The host will begin to develop a whooping cough and start frantically sneezing, with their body weakening further as the parasite matures. The maturing embryo will grow regardless of whether the host is dead or alive. Upon reaching full maturity, the embryo will transform into a larva, flooding the host with massive amounts of toxins before exploding from their chest.

This kills the host instantly by ejecting all of their organs onto the ground, but can be prevented if their chest is already open through surgical means. The only way to rid the host of the parasite is by performing Internal Organ Manipulation surgery, which will kill it. Xenomorphs and medical HUDs are able to identify infected individuals, but only Xenomorphs and medical analyzers can tell the current stage of the infection.

Alien Evolution

With each generation, the Xenomorphs stray further from their Facehugger ancestors. Born as larvae, they begin to feel a strong connection to their hivemind and plasma. They develop speech, heightened intelligence, night vision and various other complex abilities. Their evolutionary cycles split into different castes, with some developing specific situational skills and physical appearance.

Their main power on their path towards evolutionary greatness comes from plasma, which they can then deplete either by evolving or using their abilities. Plasma's flammability makes them susceptible to damage from flames and heat sources, which they instinctively avoid like plague. Queens are the highest evolution and caste that is possible for the Xenomorphs to reach, making them matriarchs of their respected hives. 

Larva Xeno larva.gif

The diminutive form of the predatory aliens, capable of being crushed by a well-placed stomp, makes all the horror stories about the Xenomorphs seem like deranged myths. About the size and shape of a snake, all they're currently capable of is biting someone's shins and hiding. Despite their cute appearance, they should not be underestimated, as letting one flee means

After nearly 4 minutes of growing, they can evolve into a higher caste. They are able to speed up this process by biting into alive humanoids and animals to feast on their flesh for strength and by standing on alien weeds. The scales on their bodies change colour depending on how close they are to evolving, ranging from a salmon orange to a crimson red. Due to their small size, bodies, flags, potted plants, tables, and ventilation shafts become their natural covers. Their plasma reservoir starts at 25, with a maximum capacity of 50.

Xeno Larva2.gif - Larva scale color midway through their growth.

Xeno Larva3.gif - Larva scale color mere seconds from evolution.


Ability Plasma Cost Description
Whisper
Whisper.png
10 Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
Plant Weeds
Plant Weeds.png
50 After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
Transfer Plasma
Transfer Plasma.png
50 Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
Evolve
Evolve.png
0 If fully grown and at 200 plasma, you can choose between 3 different castes to evolve into. Otherwise, tells you that you need to wait longer.
Hide
Hide.png
0 Conceals you under a variety of objects, including chairs, open lockers, people, plants, flags and tables.
Vent Crawling 0 Alt-clicking on any not-welded vent or scrubber will allow you to traverse the piping system, allowing for easy reconnaissance and travel.
Hivemind 0 Putting :a before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.

Castes

Outgrowing the larval stage of their development, Xenomorphs now have multiple limbs, a strong armoured chitin with sharp, flesh-tearing claws that make them a terrifying threat, a large stomach that can temporarily hold any prey for easier transportation, and Herculean strength that allows them to pry open airlocks!

The differences between each caste make them all vary in their role in the hive, some being protectors of their hive while others being quick and valiant hunters. Their new appendages provide them with more ways to manipulate objects, making them a big danger in sensitive areas of the station while also letting them show off more complex moves in combat. 

Xeno Help.png Help - Nuzzles creatures, which helps your fellow Xenomorphs lose immobilizing effects faster!

Xeno Stun.png Stun - Deals 30 stamina damage and knocks down for 10 seconds. Disables cyborgs for 4 seconds.

Xeno Grab.png Grab - Grabs a target.

Xeno Harm.png Harm - Slashes a target for 20 brute damage.

Hunter Xeno hunter.png

Stealthy predators tasked with acquiring fresh new hosts to expand the hive. Their physical build sacrifices the weight and strength of their chitin for speed, making them the weakest and quickest caste of the three. Experts in stealth, they are almost invisible to the naked eye when stalking their prey, using dimly lit areas to their advantage. When they are ready to strike, they pounce on their targets, knocking them down and hastily taking them back to the hive. Their plasma reservoir starts at 50, with a maximum capacity of 100.

Ability Plasma Cost Description
Regurgitate
Regurgitate.png
0 Empties the contents of your stomach, spewing out anyone you have devoured.
Whisper
Whisper.png
10 Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
Plant Weeds
Plant Weeds.png
50 After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
Transfer Plasma
Transfer Plasma.png
50 Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
Leap
Leap.png
0 Leaps at a distance of 7 tiles, knocking down any person in your path for 10 seconds and dealing 40 stamina damage. Leaping at crew with shields or into solid objects will stun you for 2 seconds.
Vent Crawling 0 Alt-clicking on any not-welded vent or scrubber will allow you to traverse the piping system, allowing for easy reconnaissance and travel.
Hivemind 0 Putting :a before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.
Devour 0 Aggressively grabbing a person then clicking on yourself will put them in your large stomach pouch, devouring them. Devoured people are dealt brute damage over time, and choke if without internals.
Stalk 5 per second Going into stalking mode turns you slower and nearly invisible, which will deplete your plasma the longer you stalk.

Sentinel Xeno sentinel.png

The muscles of the hive meant to keep intruders out and act as the Queen's own bodyguards, with chitin that is close to being as dense as hers. They possess better combat knowledge and abilities, being able to secrete extremely corrosive acid and neurotoxins inside their stomachs to spit out at their attackers. Sharing plasma is common among them, since each spit nearly depletes plenty of their plasma reserve. Their plasma reservoir starts at 100, with a maximum capacity of 250.  

Ability Plasma Cost Description
Regurgitate
Regurgitate.png
0 Empties the contents of your stomach, spewing out anyone you have devoured.
Whisper
Whisper.png
10 Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
Plant Weeds
Plant Weeds.png
50 After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
Transfer Plasma
Transfer Plasma.png
50 Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
Corrosive Acid
Corrosive Acid.png
200 Vomits out a pile of acid on anything or anyone nearby, causing it to melt or dealing huge amounts of damage. Has a 15 second cooldown.
Neurotoxin Spit
Neurotoxin Spit.png
50 Fires a Neurotoxin projectile onto a target, knocking down whoever it hit for 10 seconds while dealing them 40 stamina and 5 brute damage. Has a 3 second cooldown.
Vent Crawling 0 Alt-clicking on any not-welded vent or scrubber will allow you to traverse the piping system, allowing for easy reconnaissance and travel.
Hivemind 0 Putting :a before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.
Devour 0 Aggressively grabbing a person then clicking on yourself will put them in your large stomach pouch, devouring them. Devoured people are dealt brute damage over time, and choke if without internals.

Drone Xeno drone.png

The hardworking builders of the hive, making sure there is plenty of protection in their sweet home. Evolving into this form, they are flooded with interior design and engineering information, allowing them to create a variety of structures using the resin that forms in their stomachs. Those range from walls and nest beds to even doors! They are important to keeping the hive afloat, as manoeuvring along countless defences significantly slows down attackers.

With enough plasma in their supply, they may even evolve into a Queen if the hive doesn't already have one, making them the most important caste for starting hives. Their plasma reservoir starts at 200, with a maximum capacity of 300. 

Ability Plasma Cost Description
Regurgitate
Regurgitate.png
0 Empties the contents of your stomach, spewing out anyone you have devoured.
Whisper
Whisper.png
10 Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
Plant Weeds
Plant Weeds.png
50 After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
Transfer Plasma
Transfer Plasma.png
50 Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
Corrosive Acid
Corrosive Acid.png
200 Vomits out a pile of acid on anything or anyone nearby, causing it to melt or dealing huge amounts of damage. Has a 15 second cooldown.
Build Resin Structure
Build Resin Structure.png
55 After 3 seconds, builds one of four resin structures:
  • Resin Wall - Strong wall made out of resin.
  • Resin Nest - A nest to keep hosts buckled to, preventing them from escaping the hive.
  • Resin Door - A door that only Xenomorphs can open.
  • Revival Nest - A flimsy nest that heals and revives buckled Xenomorphs.
Evolve Into A Queen
Evolve Queen.png
300 Depletes your entire plasma reserve in order to become a Xenomorph Queen. Unusable if the hive already has a queen!
Vent Crawling 0 Alt-clicking on any not-welded vent or scrubber will allow you to traverse the piping system, allowing for easy reconnaissance and travel.
Hivemind 0 Putting :a before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.
Devour 0 Aggressively grabbing a person then clicking on yourself will put them in your large stomach pouch, devouring them. Devoured people are dealt brute damage over time, and choke if without internals.

Queen Xeno queen.png

The fabled singular matriarch of the hive. She's considered the ruler by all Xenomorphs below her, giving out commands to her loyal servants. Able to do virtually anything which the castes below her can, her only weakness is her heavy armor restricting her movement and ability to crawl inside ventilation shafts. Her sharper claws and stronger arms let her overpower prey more easily than other Xenomorphs can. She gives life to facehuggers by planting eggs that hatch them, letting her hunters use them to bring more Xenomorphs under her wing. Her plasma reservoir starts at 200 with a maximum capacity of 300.

Ability Plasma Cost Description
Regurgitate
Regurgitate.png
0 Empties the contents of your stomach, spewing out anyone you have devoured.
Whisper
Whisper.png
10 Allows to telepathically communicate a message to a living target. Useful if you like to play with your prey.
Plant Weeds
Plant Weeds.png
50 After 2 seconds plants alien weeds at your location, which regenerate health, plasma, and speed up larva growth for all Xenomorphs currently standing on them.
Transfer Plasma
Transfer Plasma.png
50 Transfers 50 of your own plasma to a nearby Xenomorph. Useful for helping hardworking allies!
Corrosive Acid
Corrosive Acid.png
200 Vomits out a pile of acid on anything or anyone nearby, causing it to melt or dealing huge amounts of damage. Has a 15 second cooldown.
Plant Alien Eggs
Plant Eggs.png
75 Plants an alien egg at your location, which will grow until it hatches a facehugger.
Build Resin Structure
Build Resin Structure.png
55 After 3 seconds, builds one of four resin structures:
  • Resin Wall - Strong wall made out of resin.
  • Resin Nest - A nest to keep hosts buckled to, preventing them from escaping the hive.
  • Resin Door - A door that only Xenomorphs can open.
  • Revival Nest - A flimsy nest that heals and revives buckled Xenomorphs.
Neurotoxin Spit
Neurotoxin Spit.png
50 Fires a Neurotoxin projectile onto a target, knocking down whoever it hit for 10 seconds while dealing them 40 stamina and 5 brute damage. Has a 3 second cooldown.
Tail Lash
Tail Lash.png
0 Knocks down anyone nearby for 10 seconds. Has a 10 second cooldown.
Hivemind 0 Putting :a before your message allows you to send a telepathic message to all members of your hivemind, which all Xenomorphs can hear.
Devour 0 Aggressively grabbing a person then clicking on yourself will put them in your large stomach pouch, devouring them. Devoured people are dealt brute damage over time, and choke if without internals.

Organs

Xenomorphs have a wide array of organs inside of them, giving them various abilities and enhancements, though they may also be removed with the Alien Organ Manipulation surgery and implanted into a non-Xenomorph to provide those to them! It's possible to hijack them by slicing off their control node with a hemostat, allowing for functions that are harmful towards the hive. Shipping them off at cargo provides bountiful amounts of credits from the Nanotrasen Xenobiological Division. They may also be deconstructed for research levels.

Organ Selling price Description
Xeno Plasma Vessel
Plasma Vessel.gif
150 if tiny, otherwise 250 Default Function:
Grants plasma storage dependent on size, ability to plant alien weeds, ability to transfer plasma and allows for healing and plasma regeneration on alien weeds.
Hijacked Function:
Grants plasma storage dependent on size and an ability to syphon plasma out of others who have a plasma vessel and allows for healing and plasma regeneration on alien weeds.
Xeno Acid Gland
Acid Gland.png
250 Default Function:
Grants the Corrosive Acid ability.
Hijacked Function:
Grants the Burning Touch ability, which deals hefty damage to Xenomorphs and resin structures.
Xeno Hive Node
Hive Node.png
250 Grants the Whisper ability, connection to the hivemind and immunity to facehuggers.
Xeno Neurotoxin Gland
Neurotoxin Gland.png
250 Default Function:
Grants the Neurotoxin Spit ability.
Hijacked Function:
Grants a modified Neurotoxin Spit ability which is only able to knock down Xenomorphs.
Xeno Resin Organ
Resin Organ.png
250 Default Function:
Grants the Build Resin Structure ability.
Hijacked Function:
Grants the Resin Consumption ability, allowing to consume resin structures.
Xeno Egg Sac
Egg Sac.png
1000 Default Function:
Grants the Plant Alien Eggs ability.
Hijacked Function:
Grants the Combust facehuggers and eggs ability, causing all the alien eggs and facehuggers to blow up after a short delay.

Xenoborg CyborgXenoHu.png

After undergoing cyborgification and becoming slaves to their once enemies, Xenomorphs have an option to become a Hunter module cyborg capable of mimicking some biological functions of a Xenomorph, notably thermal vision, sharp claws and understanding of their language.

For more information, look here.

Being an Alien

Kickstarting Your Hive

You and your kin are inside an Unknown station's ventilation ducts, but you are just meek Larvae waiting to evolve and conquer it. You need to be fast to spread your numbers as much as possible, but also stealthy as to not get caught off-guard during a time of weakness. How do you do it all? It's rather simple:

  • Do not go out during the Larva stage. You can be easily spotted, leaving the station on high alert in order to catch your remaining brethren. It's best for you to wait it out until you are able to evolve.
  • Pick a quiet place for your hive. Maintenance areas with no cameras or ones you can easily destroy are favorable spots to choose. An incorrect hive placement will ensure getting found out early and wiped quickly.
  • Get a Queen ASAP! Drones are the only caste that are able to evolve into a Queen, who is necessary for the creation of facehuggers. Without the Queen or facehuggers, it's impossible for your hive to grow in size.
  • Place plenty of resin nests around the hive. Hosts who have been buckled into them will be unable to resist themselves out of for a lengthy time, which gives plenty of opportunity for the parasite inside them to grow.
  • Hunt with the use of facehuggers. Facehuggers apply plenty of negative effects to their wearer, making it easier for you to take your prey back to the nest!
  • Remove suit sensors from hosts to prevent anyone tracking down your hive.

Growing Your Hive

You and your fellow Xenos have prevailed for quite some time, but now the crew is well aware of your mischief and is fighting back! You are to stay strong and as witty as ever to defend against piles of mechs, lasers, and every man under the sun that will come crashing down your newfound home in this cold galaxy. There are many tricks you can use to aid you, like:

  • Plant alien weeds everywhere! They let you regenerate health and plasma if you stand on them, so the more the better. They can also be a distraction, as crew will often take their time to destroy the nodes.
  • Disarm your opponents. It deals an insane amount of stamina damage, letting you easily take down attackers and place them inside your hive. If you can't do that, you may use it to steal their weapons instead.
  • Raid vital areas of the station. Consider places like Medbay, and Science as targets to pick towards your expansion efforts.
  • Surround mechs if they are in an open area, as it lets you easily overpower them with your sheer numbers.
  • Replace regular airlocks with resin substitutes. It will prevent anyone but Xenomorphs from accessing that door, which saves you time in having to pry it open and closed.
  • Break lights and light sources. You have an incredible advantage in the dark due to possessing night vision, allowing for surprise attacks.
  • Create breaches into space. Due to being space-proof and lacking the need to breathe, space is practically your home! Use it to force hostiles into getting space suits.
  • Melt walls with acid to adjust the environment to your needs. This is where Drones can show off their construction skills, as intricate labyrinths can make it so much harder to face you.

Alien VS Predator

NOTE: Do not, under any circumstances, mess with atmospherics to hinder Xenomorphs. YOU WILL GET BANNED.

As a crewmember, it's your duty to take down the alien infestation on your station without letting it spread further to Nanotrasen stations. The shuttle will not leave until the threat is dead. Dealing with Xenomorphs isn't just about running into maintenance with a welder and a helmet. They can easily tear apart or impregnate unprepared attackers, which only makes things worse for the station.

Just staying in your department and doing your job can be more of a help in wiping them out than picking up a weapon. Before you do anything, confirm their presence. Preparing for a threat that doesn't exist will cause massive chaos, so make sure to only trust Security's or Command's words. If you have valid information about their existence, here are some tips to avoid becoming a new host for these monsters: 

  • Always stay in a group. You don't want to know how many people have died a lonely-chest bursting death due to not getting anyone to watch their back if a Xenomorph does come around the corner.
  • Construct Carved Pumpkins. They provide protection against facehuggers latching onto you and are cheaper than all the other alternatives. Hydroponics is able to mass-produce Pumpkins for this.
  • If you have been eaten alive, you can easily break out by hitting an alien from the inside with the strongest weapon you have on hand. When it dies, you can simply move around till you burst out of it.
  • Weld ventilation shafts and scrubbers. They are the quickest way for a Xenomorph to transport around the station without exposing themselves. Force them to get out of hiding!
  • Only fight at a range. Going up close and personal to a Xenomorph will always lead to you getting disarmed and dragged off unless you have stamina regenerating stimulants.
  • Call out locations of spotted Xenomorphs to help in tracking down their nest.
  • ERTs are your friends! Calling one as Command when the situation gets rough for the crew to handle is always a good idea.
  • As a member of the Medical team, you should prioritize removing embryos out of patients and preparing spare cybernetic organs or Cloning for the eventual chestbursted crew.
  • As a Warden or Head of Security, opening the armoury and arming the crew with it's weapons will give you a manpower on par with, or potentially bigger than the Xenomorphs.
  • As a Scientist, you can construct and distribute flamethrowers to the crew. Make sure to aim while using them though, since it's a pain both for you, your fellow crew and the Xenomorphs to be on fire.
  • As a Roboticist, constructing combat mechs should be your first and upmost priority. The ZFI Immolation Beam Gun and CH-LC "Solaris" Laser Cannon are your best bets against the alien menace.
  • As a Cargo Technician or Quartermaster, you can order bulk amounts of laser weaponry, EVA gear, and Incendiary Weapons crates. Lasers cause additional damage to Xenos while being easily rechargeable for repeated use, while space suits and helmets will allow you to even the battlefield if aliens start spacing parts of the station. Incendiary Weapons crates contain flamethrowers and firebombs in case Science did not prepare them.

After every Xeno alien has been wiped from the face of your station, you should be ready to deposit your weapons back to Security, as roleplaying rules are still in full effect!

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