Difference between revisions of "Zombie"

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*<big>'''Shambling Corpse'''</big>
*<big>'''Shambling Corpse'''</big>
Your body is more resilient, but slower and clunkier. Anyone that examines you will be able to tell that you're a '''<span style="color:red;">shambling corpse</span>'''. Your hands have rotted and you are not able to pick up items, but you can still grab. However, your grabs take much longer before they can reach the aggressive state. You've also gained the ability to grow claws from your hands, which do enough damage to break down doors, but are weaker against armor. Your body is resistant to stuns, you take half the amount of stamina damage from stun weaponry.
Your body is more resilient, but slower and clunkier. Anyone that examines you will be able to tell that you're a '''<span style="color:red;">shambling corpse</span>'''. Your hands have rotted and you are not able to pick up items, but you can still grab. You've also gained the ability to grow claws from your hands, which do enough damage to break down doors, but are weaker against armor. Your body is resistant to stuns, you take half the amount of stamina damage from stun weaponry. You can also quickly break out of cuffs while moving.


*<big>'''Strength in Numbers'''</big>
*<big>'''Strength in Numbers'''</big>
Line 42: Line 42:
With your new blood sample of the plague, place a monkey in a solitary pen, and infect it with the virus. This test subject will provide us with a steady source of plague blood to experiment with. Lower-sapience creatures are normally not advanced enough to actively seek out the flesh of living creatures, and are safe in captivity. Containing an active zombie is much harder and will require a cell of pure walls or doors. Otherwise, the zombie will be able to break out of it's cell using its claws.
With your new blood sample of the plague, place a monkey in a solitary pen, and infect it with the virus. This test subject will provide us with a steady source of plague blood to experiment with. Lower-sapience creatures are normally not advanced enough to actively seek out the flesh of living creatures, and are safe in captivity. Containing an active zombie is much harder and will require a cell of pure walls or doors. Otherwise, the zombie will be able to break out of it's cell using its claws.


Now that a steady source of infected blood is available, we can begin making cures. There are 4 tiers of "cures" for the plague, these are referred to as "Anti-Plague Sequences". By combining chemicals with the plague and viral symptoms, more advanced sequences can be created. These sequences are M-RNA that alters protein synthesis of plague-infected individuals and alter B-lymphocytes to induce specific anti-bodies, countering the effects of the virus. There sequences are classified into 4 categories: Alpha, Beta, Gamma, and Omega. Alpha is the simplest, but weakest. Omega is the most difficult to make as it requires all previous sequences and advanced chemicals, but can complete cure someone from being a zombie.
Now that a steady source of infected blood is available, we can begin making cures. There are 4 tiers of "cures" for the plague, these are referred to as "Anti-Plague Sequences". By combining chemicals with the plague and viral symptoms, more advanced sequences can be created. These sequences are M-RNA that alters protein synthesis of plague-infected individuals and alter B-lymphocytes to induce specific anti-bodies, countering the effects of the virus. There sequences are classified into 4 categories: Alpha, Beta, Gamma, and Omega. Alpha is the simplest, but weakest. Omega is the most difficult to make as it requires all previous sequences and advanced chemicals, but can completely cure someone from being a zombie.
 
Now that a steady source of infected blood is available, we can begin making cures. There are 4 tiers of "cures" for the plague, these are referred to as "Anti-Plague Sequences". By combining chemicals with the plague and viral symptoms, more advanced sequences can be created. These sequences are M-RNA that alters protein synthesis of plague-infected individuals and alter B-lymphocytes to induce specific anti-bodies, countering the effects of the virus. There sequences are classified into 4 categories: Alpha, Beta, Gamma, and Omega. Alpha is the simplest, but weakest. Omega is the most difficult to make as it requires all previous sequences and advanced chemicals.


Since each of zombie strains are unique, there is no known recipe for these, and will require experimentation. However, several researchers have compiled chemicals that are commonly found in these cures in the "Known Recipes" section below.
Since each of zombie strains are unique, there is no known recipe for these, and will require experimentation. However, several researchers have compiled chemicals that are commonly found in these cures in the "Known Recipes" section below.


==Cure Effects==
==Cure Effects==
Anti-Plague Sequence Alpha is the simplest anti-viral, but it still is the first step against the plague. This cure prevents infection from scratches while in system of the user, and can cure stage 1 infections.
Anti-Plague Sequence Alpha is the simplest anti-viral, but it still is the first step against the plague. This cure prevents infection from scratches while in system of the user, and can cure stage 1 infections. When inside a zombie for the first time, this weakens their virus to the <b>Stabilized</b> stage.


Anti-Plague Sequence Beta is the second anti-viral, and is more complex to make. This sequence has been shown to cure infections that are stage 3 or below. This sequence is sometimes able to cure bites from infected individuals.
Anti-Plague Sequence Beta is the second anti-viral, and is more complex to make. This sequence has been shown to cure infections that are stage 3 or below. This sequence is sometimes able to cure bites from infected individuals. When inside a zombie for the first time, this weakens their virus to the <b>Weakened</b> stage.


Anti-Plague Sequence Gamma is the third anti-viral. This sequence is difficult to manufacture, but is rewarding. It cures all infections that are stage 5 and below, and stops the effects of stage 6 infections, but will not cure stage 6 infections. This helps prevent the rotting of living people into the rotting and shambling corpses of zombies.
Anti-Plague Sequence Gamma is the third anti-viral. This sequence is difficult to manufacture, but is rewarding. It cures all infections that are stage 5 and below, and stops the effects of stage 6 infections, but will not cure stage 6 infections. This helps prevent the rotting of living people into the rotting and shambling corpses of zombies. When inside a zombie for the first time, this weakens their virus to the <b>Faltering</b> stage.


Anti-Plague Sequence Omega is the full cure for the zombie plague. This advanced mix of viral symptoms and chemicals is the final cure for any Advanced Resurrection Virus. This cure prevents zombies from reviving when in their system, and will slowly return their body to normal, non-infected state.
Anti-Plague Sequence Omega is the full cure for the zombie plague. This advanced mix of viral symptoms and chemicals is the final cure for any Advanced Resurrection Virus. This cure prevents zombies from reviving when in their system, and will slowly return their body to normal, non-infected state. When inside a zombie for the first time, this weakens their virus to the <b>Suppressed</b> stage.


==Cure Recipes==
==Cure Recipes==
===Anti-Plague Sequence Alpha===
===Anti-Plague Sequence Alpha===
* 1 unit of blood containing any zombie plague
* 1 unit of blood containing any Necrotizing Plague
* 1 unit of Diphenhydramine
* 1 unit of {{RecursiveChemExternal|Diphenhydramine}}


===Anti-Plague Sequence Beta===
===Anti-Plague Sequence Beta===
* 1 unit of blood containing zombie plague cured by Anti-Plague Sequence Alpha
* 1 unit of blood containing <b>Stabilized</b> Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Alpha)
* 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
* 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
** Saline-Glucose Solution
** {{RecursiveChemExternal|Saline-Glucose Solution}}
** Toxin
** {{RecursiveChemExternal|Toxin}}
** Atropine
** {{RecursiveChemExternal|Atropine}}
** Lye
** {{RecursiveChemExternal|Lye}}
** Soda Water
** Soda Water
** Happiness
** {{RecursiveChemExternal|Happiness}}
** Morphine
** {{RecursiveChemExternal|Morphine}}
** Teperone
** {{RecursiveChemExternal|Teporone}}


===Anti-Plague Sequence Gamma===
===Anti-Plague Sequence Gamma===
<ul>
* 1 unit of blood containing <b>Weakened</b> Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Beta)</li>
<li>1 unit of blood containing zombie plague cured by Anti-Plague Sequence Beta</li>
* 1 unit of blood containing an advanced virus with the <b>"Necrotizing Fasciitis"</b> symptom</li>
<li>1 unit of blood containing an advanced virus with the <b>"Necrotizing Fasciitis"</b> symptom</li>
* 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
<li>3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
** Vomit
<ul>
** {{RecursiveChemExternal|Jenkem}}
<li>Colorful Reagent</li>
** {{RecursiveChemExternal|Charcoal}}
<li>Bacchus' Blessing</li>
** Egg
<li>Pentetic Acid</li>
** {{RecursiveChemExternal|Sulphuric Acid}}
<li>Teporone</li>
** {{RecursiveChemExternal|FluoroSulphuric Acid}}
<li>Glyphosate</li>
** {{RecursiveChemExternal|Surge}}
<li>Lazarus Reagent</li>
** {{RecursiveChemExternal|Ultra Lube}}
<li>Omnizine</li>
** {{RecursiveChemExternal|Mitocholide}}
<li>Sarin</li>
<li>Mitocholide</li>
<li>Fliptonium</li>
<li>Ants</li>
<li>Chlorine Trifluoride</li>
<li>Sorium</li>
<li>"????" Reagent</li>
<li>A ranesp</li>
</ul>
</li>
</ul>


===Anti-Plague Sequence Omega===
===Anti-Plague Sequence Omega===
* 1 unit of blood containing zombie plague cured by Anti-Plague Sequence Gamma</li>
* 1 unit of blood containing <b>Faltering</b> Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Gamma)</li>
* 1 unit of blood containing an advanced virus with the <b>"Anti-Bodies Metabolism"</b> symptom</li>
* 1 unit of blood containing an advanced virus with the <b>"Anti-Bodies Metabolism"</b> symptom</li>
* 2 of the chemicals from the list below, 1 unit of each (Unknown Random Recipe)
* 2 of the chemicals from the list below, 1 unit of each (Unknown Random Recipe)
** Entropic Polypnium
** {{RecursiveChemExternal|Colorful Reagent}}
** Tinea Luxor
** Bacchus' Blessing
** earthsblood
** {{RecursiveChemExternal|Pentetic Acid}}
** Bath Salts
** {{RecursiveChemExternal|Glyphosate}}
** Rezadone
** {{RecursiveChemExternal|Lazarus Reagent}}
** Rotatium
** {{RecursiveChemExternal|Omnizine}}
** Krokodil
** {{RecursiveChemExternal|Sarin}}
** Fliptonium
** {{RecursiveChemExternal|Ants}}
** {{RecursiveChemExternal|Chlorine Trifluoride}}
** {{RecursiveChemExternal|Sorium}}
** "{{RecursiveChemExternal|?????}}" Reagent
** {{RecursiveChemExternal|Aranesp}}


===Anti-Plague Sequence Duplicati===
===Anti-Plague Sequence Duplicati===
This recipe can be used to duplicate the cure. Once you've reached a certain level of cure, it becomes much easier to make than the first time discovering it.
This recipe can be used to duplicate the cure. Once you've reached a certain level of cure, it becomes much easier to make than the first time discovering it.
* 1 unit of any Anti-Plague Sequence
* 1 unit of any Anti-Plague Sequence
* 1 unit of Sulfonal
* 1 unit of {{RecursiveChemExternal|Sulfonal}}
* 1 unit of Sugar
* 1 unit of Sugar


Line 126: Line 117:
Zombie's claws can spread the plague when they attack you with them, but only when attacking vital regions like the head or chest. Riot armor is exceptional at blocking the scratches from making contact with the skin, preventing infection. Biohazard suits won't stop the damage from their powerful claws, but they are also quite good at preventing the virus from infecting you. Any armor made for blocking melee attacks is also a good option, like mining gear. Anti-Plague Sequence Alpha or spaceacillin can also stop the claws from infecting you.
Zombie's claws can spread the plague when they attack you with them, but only when attacking vital regions like the head or chest. Riot armor is exceptional at blocking the scratches from making contact with the skin, preventing infection. Biohazard suits won't stop the damage from their powerful claws, but they are also quite good at preventing the virus from infecting you. Any armor made for blocking melee attacks is also a good option, like mining gear. Anti-Plague Sequence Alpha or spaceacillin can also stop the claws from infecting you.


Perhaps what is most dangerous is if you're not paying attention and a zombie bites you. This bite goes through all armor and biohazard gear and will cause a guaranteed infection. If a zombie tries to grab you, you'll some time to get away from them before they're able to bite you.
Perhaps what is most dangerous is if you're not paying attention and a zombie bites you. This bite goes through all armor and biohazard gear and will cause a guaranteed infection.  


Zombies also may try to eat your brains, best thing you can hope for is to wear a helmet and run away if they damage your head too much.
Zombies also may try to eat your brains, best thing you can hope for is to wear a helmet and run away if they damage your head too much.

Latest revision as of 01:52, 22 September 2024

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Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.

This article features content that is out of rotation.

This article or section contains content that is still featured on Paradise Station but does not naturally occur in-game without the influence of a Game Admin

ANTAGONIST

Zombie.png
Zombie

Superiors: Your hunger
Difficulty: Easy
Guides: No external guides
Access: Whatever you had in your previous life
Duties: Feast on the brains of the uninfected. Scratch, bite, and spread the plague

"You can feel your heart stopping, but something isn't right... life has not abandoned your broken form. You can only feel a deep and immutable hunger that not even death can stop."'

Zombies are creatures that were previously humanoid and are infected by a zombie virus. They crave flesh and the brains of the uninfected. However, their un-death is not eternal, it can be cured. Each strain of the "Advanced Resurrection Virus" or simply "Necrotizing Plague" has its own unique bio-signature. Therefore, each strain of the virus has a unique step of anti-virals that each have progressively stronger effects on the plague.

Zombie Quick Guide

Do you have a hungering for brains? Does your skin hurt when you step into a bright light? Or noticed your flesh is falling off your bones? Here's a quick primer on the most important aspects of being a zombie:

  • Regeneration

Despite your body falling apart and rotting, the virus has granted you extra-ordinary healing powers. These powers heal quicker in the darkness and when dead, and will revive you from death. You will only revive from death when your body is undamaged, being on fire when dying can mean that you may not revive for a long time.

  • Shambling Corpse

Your body is more resilient, but slower and clunkier. Anyone that examines you will be able to tell that you're a shambling corpse. Your hands have rotted and you are not able to pick up items, but you can still grab. You've also gained the ability to grow claws from your hands, which do enough damage to break down doors, but are weaker against armor. Your body is resistant to stuns, you take half the amount of stamina damage from stun weaponry. You can also quickly break out of cuffs while moving.

  • Strength in Numbers

As a zombie, you can infect other people by scratching them with your claws, biting them, or eating their brains. While not specifically forced onto the same team, you and your new zombie friends all want brains, and should work together to eat the brains of the un-infected.

  • Attacks

Clawing someone with your in-hand claw item has a chance to infect them, but it also can be blocked by armor and bio-hazard suits. You can bite someone by grabbing them aggressively, and then clicking on them with harm intent with an empty hand. Biting someone has a 100% chance to infect as long as they're not an IPC and not piercing immune like a skeleton or a golem. DNA Vault's armor 'Hardened Skin' can also block these bites. Lastly, attacking someone's head will allow you to break open their skull once it is at max damage. Once the skull is open, you'll be able to eat the brains from their head with an empty hand.

  • "Brains..."

You've lost the ability to speak anything but the Zombie language. You'll be able to communicate and understand other zombies, but you won't be able to speak or understand anyone else.

Curing the Plague

To begin, we will need to gather a blood sample from a zombifed individual. To do this, first make sure the zombie is dead and severely damaged. Damaged zombies will slowly heal, and re-awaken once they are healed. Then use a syringe to extract a blood sample, and return to your virology lab.

With your new blood sample of the plague, place a monkey in a solitary pen, and infect it with the virus. This test subject will provide us with a steady source of plague blood to experiment with. Lower-sapience creatures are normally not advanced enough to actively seek out the flesh of living creatures, and are safe in captivity. Containing an active zombie is much harder and will require a cell of pure walls or doors. Otherwise, the zombie will be able to break out of it's cell using its claws.

Now that a steady source of infected blood is available, we can begin making cures. There are 4 tiers of "cures" for the plague, these are referred to as "Anti-Plague Sequences". By combining chemicals with the plague and viral symptoms, more advanced sequences can be created. These sequences are M-RNA that alters protein synthesis of plague-infected individuals and alter B-lymphocytes to induce specific anti-bodies, countering the effects of the virus. There sequences are classified into 4 categories: Alpha, Beta, Gamma, and Omega. Alpha is the simplest, but weakest. Omega is the most difficult to make as it requires all previous sequences and advanced chemicals, but can completely cure someone from being a zombie.

Since each of zombie strains are unique, there is no known recipe for these, and will require experimentation. However, several researchers have compiled chemicals that are commonly found in these cures in the "Known Recipes" section below.

Cure Effects

Anti-Plague Sequence Alpha is the simplest anti-viral, but it still is the first step against the plague. This cure prevents infection from scratches while in system of the user, and can cure stage 1 infections. When inside a zombie for the first time, this weakens their virus to the Stabilized stage.

Anti-Plague Sequence Beta is the second anti-viral, and is more complex to make. This sequence has been shown to cure infections that are stage 3 or below. This sequence is sometimes able to cure bites from infected individuals. When inside a zombie for the first time, this weakens their virus to the Weakened stage.

Anti-Plague Sequence Gamma is the third anti-viral. This sequence is difficult to manufacture, but is rewarding. It cures all infections that are stage 5 and below, and stops the effects of stage 6 infections, but will not cure stage 6 infections. This helps prevent the rotting of living people into the rotting and shambling corpses of zombies. When inside a zombie for the first time, this weakens their virus to the Faltering stage.

Anti-Plague Sequence Omega is the full cure for the zombie plague. This advanced mix of viral symptoms and chemicals is the final cure for any Advanced Resurrection Virus. This cure prevents zombies from reviving when in their system, and will slowly return their body to normal, non-infected state. When inside a zombie for the first time, this weakens their virus to the Suppressed stage.

Cure Recipes

Anti-Plague Sequence Alpha

  • 1 unit of blood containing any Necrotizing Plague
  • 1 unit of
    Diphenhydramine
    1 part
    Oil
    1 part
    Welding Fuel
    Found in welding fuel tanks.

    1 part Carbon
    1 part Hydrogen

    1 part Carbon
    1 part Bromine
    1 part
    Diethylamine
    1 part
    Ammonia
    3 parts Hydrogen
    1 part Nitrogen

    1 part Ethanol
    Temperature 374 K

    1 part Ethanol

Anti-Plague Sequence Beta

  • 1 unit of blood containing Stabilized Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Alpha)
  • 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)

Anti-Plague Sequence Gamma

  • 1 unit of blood containing Weakened Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Beta)
  • 1 unit of blood containing an advanced virus with the "Necrotizing Fasciitis" symptom
  • 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)

Anti-Plague Sequence Omega

  • 1 unit of blood containing Faltering Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Gamma)
  • 1 unit of blood containing an advanced virus with the "Anti-Bodies Metabolism" symptom
  • 2 of the chemicals from the list below, 1 unit of each (Unknown Random Recipe)
    • Colorful Reagent
      1 part Plasma
      1 part Radium
      1 part
      Space Drugs
      1 part Lithium
      1 part Mercury
      1 part Sugar

      1 part
      Cryoxadone
      1 part Plasma
      1 part
      Acetone
      1 part
      Oil
      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Carbon
      1 part Hydrogen

      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Oxygen

      1 part
      Unstable Mutagen
      1 part Chlorine
      1 part Plasma
      1 part Radium

      1 part
      Cryostylane
      1 part Water
      1 part Plasma
      1 part Nitrogen

      1 part
      Triple Citrus
      1 part Orange Juice
      1 part Lime Juice
      1 part Lemon Juice

      1 part
      Stabilizing Agent
      1 part Iron
      1 part Oxygen
      1 part Hydrogen
    • Bacchus' Blessing
    • Pentetic Acid
      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Chlorine
      1 part
      Ammonia
      3 parts Hydrogen
      1 part Nitrogen

      1 part
      Formaldehyde
      1 part Ethanol
      1 part Oxygen
      1 part Silver
      Temperature 425 K

      1 part Sodium
      1 part
      Cyanide
      1 part
      Oil
      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Carbon
      1 part Hydrogen

      1 part
      Ammonia
      3 parts Hydrogen
      1 part Nitrogen

      1 part Oxygen
      Temperature 374 K
    • Glyphosate
      1 part Chlorine
      1 part Phosphorus
      1 part
      Formaldehyde
      1 part Ethanol
      1 part Oxygen
      1 part Silver
      Temperature 425 K

      1 part
      Ammonia
      3 parts Hydrogen
      1 part Nitrogen
    • Lazarus Reagent
      1 part
      Omnizine
      Found in warm Donk Pockets or rainbow cotton candy.

      1 part
      Holy Water
      1 part Water
      1 part Mercury
      1 part Wine

      1 part
      Unstable Mutagen
      1 part Chlorine
      1 part Plasma
      1 part Radium
    • Omnizine
      Found in warm Donk Pockets or rainbow cotton candy.
    • Sarin
      1 part
      Acetone
      1 part
      Oil
      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Carbon
      1 part Hydrogen

      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Oxygen

      1 part
      Atrazine
      1 part Chlorine
      1 part Hydrogen
      1 part Nitrogen

      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Chlorine
      1 part Fluorine
      1 part Hydrogen
      1 part Oxygen
      1 part Phosphorus
      Temperature 374 K
    • Ants
      Found under food left on the floor.
    • Chlorine Trifluoride
      1 part Chlorine
      3 parts Fluorine
      Temperature 424k
    • Sorium
      1 part Mercury
      1 part Oxygen
      1 part Nitrogen
      1 part Carbon
    • "
      ?????
      From trying to microwave or bake improper food recipes.
      " Reagent
    • Aranesp
      1 part
      Epinephrine
      1 part
      Phenol
      1 part Water
      1 part Chlorine
      1 part
      Oil
      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Carbon
      1 part Hydrogen

      1 part
      Acetone
      1 part
      Oil
      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Carbon
      1 part Hydrogen

      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Oxygen

      1 part
      Diethylamine
      1 part
      Ammonia
      3 parts Hydrogen
      1 part Nitrogen

      1 part Ethanol
      Temperature 374 K

      1 part Oxygen
      1 part Chlorine
      1 part Hydrogen

      1 part
      Atropine
      1 part Ethanol
      1 part
      Acetone
      1 part
      Oil
      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Carbon
      1 part Hydrogen

      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Oxygen

      1 part
      Diethylamine
      1 part
      Ammonia
      3 parts Hydrogen
      1 part Nitrogen

      1 part Ethanol
      Temperature 374 K

      1 part
      Phenol
      1 part Water
      1 part Chlorine
      1 part
      Oil
      1 part
      Welding Fuel
      Found in welding fuel tanks.

      1 part Carbon
      1 part Hydrogen

      1 part
      Sulphuric Acid
      1 part Sulfur
      1 part Oxygen
      1 part Hydrogen

      1 part
      Insulin
      None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

Anti-Plague Sequence Duplicati

This recipe can be used to duplicate the cure. Once you've reached a certain level of cure, it becomes much easier to make than the first time discovering it.

  • 1 unit of any Anti-Plague Sequence
  • 1 unit of
    Sulfonal
    1 part
    Acetone
    1 part
    Oil
    1 part
    Welding Fuel
    Found in welding fuel tanks.

    1 part Carbon
    1 part Hydrogen

    1 part
    Welding Fuel
    Found in welding fuel tanks.

    1 part Oxygen

    1 part
    Diethylamine
    1 part
    Ammonia
    3 parts Hydrogen
    1 part Nitrogen

    1 part Ethanol
    Temperature 374 K

    1 part Sulfur
  • 1 unit of Sugar

Fighting Zombies

Zombies have all the advantage in melee, and despite their rotting appearance, they usually have the intelligence to know how to use it to their advantage. However, they do not have ranged weaponry nor their hands, so you should use items like guns to your advantage.

Knowing your Zombies

Zombies have a healing factor that is quicker when dead and/or in the darkness. Zombies can also come back from the dead when their body lacks sufficient brute/burn damage. Methods like burning corpses are partially effective at keeping them down, as long as they're burning. Decapitation will not stop a zombie from coming back to life, but may make it dumber. Brains taken from decapitated zombies can also be transplanted into a new body to free the original brain from the infection.

Zombie's claws can spread the plague when they attack you with them, but only when attacking vital regions like the head or chest. Riot armor is exceptional at blocking the scratches from making contact with the skin, preventing infection. Biohazard suits won't stop the damage from their powerful claws, but they are also quite good at preventing the virus from infecting you. Any armor made for blocking melee attacks is also a good option, like mining gear. Anti-Plague Sequence Alpha or spaceacillin can also stop the claws from infecting you.

Perhaps what is most dangerous is if you're not paying attention and a zombie bites you. This bite goes through all armor and biohazard gear and will cause a guaranteed infection.

Zombies also may try to eat your brains, best thing you can hope for is to wear a helmet and run away if they damage your head too much.

Fighting Back

Some of the zombie cures, which are needed to advance to the final Omega stage also have effects on zombies. The Beta sequence makes zombie's claws significantly weaker, making them unable to break down doors. The Gamma sequence will significantly weaken a zombie's healing. The Omega sequence will not only slowly cure the zombie, but it will also prevent them from reviving while dead. However, the difficult part will be injecting it into their system, tools like the CMO's syringe gun are effective at injecting these chemicals at range.

While lethal weaponry is the go-to for most biohazards, zombies are not immune to the effects of non-lethal weaponry like disablers and stunbatons, but will require more hits than normal to take down. This means if caught early enough, the mass-infection can be stopped before the station falls into ruin. However, be careful of filling up the station's processing room with zombies, one may escape and suddenly brig is over-run.


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