Difference between revisions of "Mindflayer"

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{{Wip|assign = Everyone}}
{{JobPageHeader
{{JobPageHeader
|colour = 453249
|colour = 453249
|hcolour = red
|hcolour = red
|stafftype = ANTAGONIST
|stafftype = ANTAGONIST
|img = Vampire.png
|img = Mindflayer.png
|jobtitle = Mindflayer
|jobtitle = Mindflayer
|access = Anywhere your powers can take you.
|access = Anywhere your powers can take you.
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}}<div style="float: right;">{{JobAntag}}</div>
}}<div style="float: right;">{{JobAntag}}</div>


'''Mindflayers''' are IPCs who bonded with a swarm of nanomachines. The swarm posesses the power to extract and use the brain-energy from sapient beings. They are antagonists who actively seek out crewmembers and drain them for the goal of strenghtening themselves and completing their objectives. Their powers can be inhibited by a Nanite Pacifier implant, which can be ordered at any Nanotrasen supply department, and the presence of a swarm can be revealed by feeding an IPC who has extracted brain-energy `Conductive lube`.
'''Mindflayers''' are IPCs who bonded with a swarm of nanomachines. The swarm posesses the power to extract and use the brain-energy from sapient beings. They are antagonists who actively seek out crewmembers and drain them for the goal of strenghtening themselves and completing their objectives. Their powers can be inhibited by a Nanite Pacifier implant, which can be ordered at any Nanotrasen supply department or made from a protolathe if the research requirements are met, and the presence of a swarm can be revealed by feeding an IPC who has extracted brain-energy `Conductive lube`.


==Beginning assimilation==
As a mindflayer, you drain victims of their brainwaves converting the waves into usable swarms. The swarms can be used to unlock new abilities, passive effects, and to upgrade existing effects and abilities. You can drain brainwaves from victims by targeting their head on harm intent with an empty hand. After a short time you will start draining their brainwaves but if the victim moves during draining, it will be interrupted. For the best effect you should stun them with your swarmprod and cuff them. If you do not have access to cuffs, grabbing them in a neckgrab is another option.


=Powers=
Draining brainwaves will inflict a small amount of lasting brain damage every second. This will affect how many swarms you can harvest from the victim. To maximize swarm gain, purchase passives that increase your draining speed or feed the victim mannitol beforehand.
Mindflayer powers are divided into two base categories. Passive and active abilities. Passive abilities are all immediately available for purchase, but the active abilities require an ability of the previous stage to be purchased. Active abilities are divided into subclasses, where at the end there will be a strong ability for purchase. Subclasses can contain passive abilities.
 
===Innate Powers===
You start with two abilities (apart from your upgrade menu): The Swarmprod and "Quick reboot".
* The Swarmprod is a stunprod that you can extend from your arm. It stuns people when they are hit, and immediately knocks them down. The swarmprot recharches on its own and upgrading the ability increases the rate at which it recharges.
* The Quick Reboot clears all stuns and heals you for a small amount. Upgrading the ability reduces the abilities cooldown, increases the abilities duration, and the healing recieved per second.
 
{| class="wikitable sortable"style="text-align:center;background-color: #D4D4D4;width:60%;"
|- style="font-weight:bold;text-align:center;color: white;"
! style="background-color: #3E3D3D; width: 125pt;" class="unsortable" | Name
! style="background-color: #3E3D3D; width: 75pt;"                    | Upgrade cost
! style="background-color: #3E3D3D; width: 100pt;" class="unsortable" | Cooldown
! style="background-color: #3E3D3D;" class="unsortable"              | Description
|-
!'''Swarmprod'''
[[File:swarmprod.png]]
|50/50||30 Seconds|| Has 4 charges. '''Two charges are needed to stun fully.'''
Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge.
|-
!'''Quick Reboot'''
[[File:quick_reboot.png]]
|75/100/125||30 Seconds||Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.  
Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds
|-
|}


==Passives==
==Specializations==
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #D4D4D4;"
Abilities are divided into a few categories: The Passive Abilities, Infiltrator Subclass Abilities, and Destroyer Subclass Abilities.
|- style="font-weight: bold; text-align: center; background-color: #3E3D3D; color: white;"
* Passives are always available for purchase; while the subclasses only have a few abilities available per stage.
| style="width: 150pt; center;"           | Name
* If you purchase an ability from the highest stage you can purchase, the next stage will unlock.
| style="width: 50pt;" class="unsortable"  | Unlock
* Every subclass has an ultimate ability in the final stage, called a "Capstone". This ranges from immortality for a short time to draining people at tenfold the speed.
| style="width: 50pt;" class="unsortable" | Swarm upgrade cost
===Passive Abilities===
| class="unsortable"                       | Description
{| class="wikitable sortable" style="text-align: center; background-color: #D4D4D4; width:80%;"
|- style="font-weight: bold; text-align: center; color: white;"
! style="background-color: #3E3D3D; width: 125pt;" class="unsortable" | Name
! style="background-color: #3E3D3D; width: 50pt;"                     | Unlock
! style="background-color: #3E3D3D; width: 75pt;"                     | Upgrade cost
! style="background-color: #3E3D3D;" class="unsortable"               | Description
|-
|-
!'''Armored Plating'''
!'''Armored Plating'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!30
!30
|60/90|| Increases armor by 5. Upgrades increase armor by another 5.
|30/30|| Increases armor by 5. Upgrades increase armor by another 5.
|-
|-
!'''Fluid Feet'''
!'''Fluid Feet'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!30
!30
|60|| DESCRIPTION GOES HERE
|30|| Mute your footsteps. Upgrade gives noslip.
|-
!'''Badass'''
[[File:VGlare.png]]
!100
|N/A|| DESCRIPTION GOES HERE
|-
|-
!'''Internal Faraday Cage'''
!'''Internal Faraday Cage'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!30
!40
|60|| DESCRIPTION GOES HERE
|60|| Resist EMP effects. Upgrade makes you completely immune to EMPs.
|-
|-
!'''Insulated Chassis'''
!'''Insulated Chassis'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!30
!30
|N/A|| DESCRIPTION GOES HERE
|N/A|| Become immune to basic shocks.
|-
|-
!'''Replicating Nanites'''
!'''Replicating Nanites'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!50
!50
|100/150|| DESCRIPTION GOES HERE
|50/50|| Gain a passive repairing effect. Upgrade increases healing by 1 brute and burn per tick.
|-
|-
!'''Eye Enhancement'''
!'''Enhanced Optical Sensitivity'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!40
!40
|60/90|| DESCRIPTION GOES HERE
|60|| Gives you nightvision. Upgrade gives you thermal vision
|-
|-
!'''Drain Speed'''
!'''Swarm Absorption Efficiency'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!75
!50
|60/90|| DESCRIPTION GOES HERE
|100/150|| Increases amount of swarms drained per second by 50%. Upgrades increases draining rate by a further 50%
|-
|-
!'''Improved Joints'''
!'''Reinforced Joints'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!50
!50
|60/90|| DESCRIPTION GOES HERE
|N/A|| Prevents your limbs from falling off due to damage.
|-
|-
!'''Telescopic Eyes'''
!'''Telescopic Eyes'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!50
!50
|60/90|| DESCRIPTION GOES HERE
|N/A|| Allows you to use your eyes as a scope, increasing your viewing range.
|-
!'''Internal Nanite Application'''
[[File:VGlare.png]]
!40
|40|| Slowly repair damage done to your organs. Upgrade doubles the repair rate.
|}
 
===Active Abilities===
Something something something, blah blah blah, mindflayers have two specialization paths with their own abilties. Something something something, blah blah blah, Here is a table of the active abilities and the relevant information.
{| class="wikitable sortable" style="text-align:center;background-color: #4E3863;width:50%;float:left;margin-top:0px;"
| style="background-color:#64487F;color:white;width:50%;"            | '''Intruder'''
|-
|
{| class="wikitable sortable" style="text-align: center; background-color: #D4D4D4; width:100%;"
|- style="font-weight: bold; text-align: center; color: white;"
! style="background-color: #3E3D3D; width: 125pt;" class="unsortable" | Name
! style="background-color: #3E3D3D; width: 50pt;"                    | Stage
! style="background-color: #3E3D3D; width: 50pt;"                    | Unlock
! style="background-color: #3E3D3D; width: 75pt;"                    | Upgrade cost
! style="background-color: #3E3D3D;" class="unsortable"              | Description
|-
!'''Camfecting Bug'''
[[File:VGlare.png]]
!1
!50
|65/80/95|| Allows us to cast a hack to a computers webcam. Alt-click the spell to access all your hacked computer webcams. Upgrades increase the amount of computers you can hack by 6.
|-
!'''Traceroute'''
[[File:VGlare.png]]
!2
!125
|150/175|| Allows us to cast a mark to almost any machine with a screen. To recall us to this machine, cast this next to a different machine. To check your current mark: Alt click.
|-
!'''Flesh Facsimile'''
[[File:VGlare.png]]
!2
!80
|80/80|| Allows us to rearrange our surface to resemble someone we see.
|-
!'''Enhanced Voice Mod'''
[[File:VGlare.png]]
!N/A
!N/A
|N/A|| Allows for the configuration of our vocal modulator to sound like a different person. We can as well amplify our voice slightly. Comes for free with Flesh Facsimile
|-
!'''Destructive Interference'''
[[File:VGlare.png]]
!2
!80
|40/40/40|| Allows us to toggle a close-range radio jamming signal. Upgrades increase the signal's range, with the final upgrade making us invisible to silicons.
|-
!'''Integrated Access Tuner'''
[[File:VGlare.png]]
!3
!Given upon reaching tier 3 in the Intruder tree.
|N/A|| Allows us to hack any door remotely. Has a range of 10 tiles.
|-
!'''Heat Sink'''
[[File:VGlare.png]]
!3
!75
|75/75|| Vent our used coolant to scald and disorient attackers. <!--Youch!-->
|-
!'''Silicon Administrative Access'''
[[File:VGlare.png]]
!3
!150
|N/A|| Allows us to charge our hand with a mass of nanites, that hijacks cyborgs lawsets.
|-
|-
!'''Perfect Symbiosis'''
!'''Perfect Symbiosis'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!4
!400
!400
|60/90|| DESCRIPTION GOES HERE
|N/A|| Increases the amount of swarms drained per second by tenfold.
|}
|}
{| class="wikitable sortable" style="text-align: center; background-color: #911414; width:50%;margin-top:0px;"
| style="background-color:#AD1818;color:white;width:50%;" | '''Destroyer'''
|-
|
{| class="wikitable sortable" style="text-align: center; background-color: #D4D4D4; width:100%;"
|- style="font-weight: bold; text-align: center; color: white;"
! style="background-color: #3E3D3D; width: 125pt;" class="unsortable" | Name
! style="background-color: #3E3D3D; width: 50pt;"                    | Stage
! style="background-color: #3E3D3D; width: 50pt;"                    | Unlock
! style="background-color: #3E3D3D; width: 75pt;"                    | Upgrade cost
! style="background-color: #3E3D3D;" class="unsortable"              | Description
|-
|-
!'''Torque Enhancer'''
!'''Laser Arm Augmentation'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!1
!75
!75
|60/90|| DESCRIPTION GOES HERE
|75/75|| Allows us to melt our hand away, replacing it with the barrel of a laser gun. Upgrading it recharges the internal power cell faster.
|-
|-
!'''Internal Nanite Application'''
!'''Integrated Shrapnel Cannon'''
[[File:VGlare.png]]
!1
!50
|75/100|| Allows us to melt our hand away, replacing it with a makeshift cannon that shoots 3 pieces of shrapnel in a spread. Upgrading it reduces the time needed for us to recycle scrap into ammo, and the final level increases the magazine by 1.
|-
!'''Badassery'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!2
!50
!50
|60/90|| DESCRIPTION GOES HERE
|N/A|| Makes us more badass, allowing us to dual wield guns with no penalty, alongside other benefits.
|-}
|-
 
!'''Integrated Grappling Mechanism'''
==Actives==
[[File:VGlare.png]]
 
!2
===Innate===
!75
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #D4D4D4;"
|75/75|| Allows us to shoot out our arm attached by a cable. We will drag ourself over to wherever or whoever it hits.
|- style="font-weight: bold; text-align: center; background-color: #3E3D3D; color: white;"
|-
| style="width: 150pt; center;"            | Name
!'''Quicksilver Form'''
| style="width: 50pt; class="sortable"    | Stage
[[File:VGlare.png]]
| style="width: 50pt;" class="unsortable"  | Unlock
!2
| style="width: 50pt;" class="unsortable"  | Swarm upgrade cost
!100
| style="width: 100pt;" class="unsortable" | Cooldown
|100/100|| Allows us to transmute our physical form, letting us phase through glass and non-solid objects. After upgrading once, we also deflect projectiles shot at us. After upgrading a second time, the duration of the effect is doubled.
| Description 
|-
!'''Crystalized Firewall'''
[[File:VGlare.png]]
!3
!Given upon reaching tier 3 in the Destroyer tree.
|100|| Allows us to create a wall between two points. The wall is fragile and only allows ourselves to pass through. Upgrading doubles the health of the walls.
|-
|-
!'''Swarmprod'''
!'''Overclock'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!Innate
!3
|Innate||30 Seconds||60|| Has 2 charges. '''Both charges are needed to stun fully.'''
!125
Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge.
|125/125|| Allows us to move and attack faster, at the cost of putting extra strain on our motors and heating us up a dangerous amount. Upgrading this improves our heat sinks, making us heat up slower.
|-
|-
!'''Quick Reboot'''
!'''Torque Enhancer'''
[[File:Rejuvenate.png]]
[[File:VGlare.png]]
!Innate
!3
|Innate||30 Seconds||120/180||Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.  
!75
Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds
|75/75|| Allows us to deal more damage with our unarmed strikes. Upgrades allows us to deal more damage with our fists.
|-
|-
!'''T.E.R.M.I.N.A.T.O.R. Form'''
[[File:VGlare.png]]
!4
!250
|300/350|| Allows us, for a short time, to become unable to die or be slowed down by pain. This will not heal us however, and we will die when the duration ends if we are damaged critically enough.
|}
|}
|}


===Destroyer===


===Infiltrator===
{{JobsTable}}
 
[[Category:Guides]]

Latest revision as of 23:18, 31 October 2024

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This article or section is a Work in Progress.
Assigned to:
Everyone
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.
ANTAGONIST

Mindflayer.png
Mindflayer

Superiors: ???
Difficulty: Hard
Guides: No external guides.
Access: Anywhere your powers can take you.
Duties: Blood is fuel. Drain brains and complete your objectives.

Mindflayers are IPCs who bonded with a swarm of nanomachines. The swarm posesses the power to extract and use the brain-energy from sapient beings. They are antagonists who actively seek out crewmembers and drain them for the goal of strenghtening themselves and completing their objectives. Their powers can be inhibited by a Nanite Pacifier implant, which can be ordered at any Nanotrasen supply department or made from a protolathe if the research requirements are met, and the presence of a swarm can be revealed by feeding an IPC who has extracted brain-energy `Conductive lube`.

Beginning assimilation

As a mindflayer, you drain victims of their brainwaves converting the waves into usable swarms. The swarms can be used to unlock new abilities, passive effects, and to upgrade existing effects and abilities. You can drain brainwaves from victims by targeting their head on harm intent with an empty hand. After a short time you will start draining their brainwaves but if the victim moves during draining, it will be interrupted. For the best effect you should stun them with your swarmprod and cuff them. If you do not have access to cuffs, grabbing them in a neckgrab is another option.

Draining brainwaves will inflict a small amount of lasting brain damage every second. This will affect how many swarms you can harvest from the victim. To maximize swarm gain, purchase passives that increase your draining speed or feed the victim mannitol beforehand.

Innate Powers

You start with two abilities (apart from your upgrade menu): The Swarmprod and "Quick reboot".

  • The Swarmprod is a stunprod that you can extend from your arm. It stuns people when they are hit, and immediately knocks them down. The swarmprot recharches on its own and upgrading the ability increases the rate at which it recharges.
  • The Quick Reboot clears all stuns and heals you for a small amount. Upgrading the ability reduces the abilities cooldown, increases the abilities duration, and the healing recieved per second.
Name Upgrade cost Cooldown Description
Swarmprod

Swarmprod.png

50/50 30 Seconds Has 4 charges. Two charges are needed to stun fully.

Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge.

Quick Reboot

Quick reboot.png

75/100/125 30 Seconds Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.

Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds

Specializations

Abilities are divided into a few categories: The Passive Abilities, Infiltrator Subclass Abilities, and Destroyer Subclass Abilities.

  • Passives are always available for purchase; while the subclasses only have a few abilities available per stage.
  • If you purchase an ability from the highest stage you can purchase, the next stage will unlock.
  • Every subclass has an ultimate ability in the final stage, called a "Capstone". This ranges from immortality for a short time to draining people at tenfold the speed.

Passive Abilities

Name Unlock Upgrade cost Description
Armored Plating

VGlare.png

30 30/30 Increases armor by 5. Upgrades increase armor by another 5.
Fluid Feet

VGlare.png

30 30 Mute your footsteps. Upgrade gives noslip.
Internal Faraday Cage

VGlare.png

40 60 Resist EMP effects. Upgrade makes you completely immune to EMPs.
Insulated Chassis

VGlare.png

30 N/A Become immune to basic shocks.
Replicating Nanites

VGlare.png

50 50/50 Gain a passive repairing effect. Upgrade increases healing by 1 brute and burn per tick.
Enhanced Optical Sensitivity

VGlare.png

40 60 Gives you nightvision. Upgrade gives you thermal vision
Swarm Absorption Efficiency

VGlare.png

50 100/150 Increases amount of swarms drained per second by 50%. Upgrades increases draining rate by a further 50%
Reinforced Joints

VGlare.png

50 N/A Prevents your limbs from falling off due to damage.
Telescopic Eyes

VGlare.png

50 N/A Allows you to use your eyes as a scope, increasing your viewing range.
Internal Nanite Application

VGlare.png

40 40 Slowly repair damage done to your organs. Upgrade doubles the repair rate.

Active Abilities

Something something something, blah blah blah, mindflayers have two specialization paths with their own abilties. Something something something, blah blah blah, Here is a table of the active abilities and the relevant information.

Intruder
Name Stage Unlock Upgrade cost Description
Camfecting Bug

VGlare.png

1 50 65/80/95 Allows us to cast a hack to a computers webcam. Alt-click the spell to access all your hacked computer webcams. Upgrades increase the amount of computers you can hack by 6.
Traceroute

VGlare.png

2 125 150/175 Allows us to cast a mark to almost any machine with a screen. To recall us to this machine, cast this next to a different machine. To check your current mark: Alt click.
Flesh Facsimile

VGlare.png

2 80 80/80 Allows us to rearrange our surface to resemble someone we see.
Enhanced Voice Mod

VGlare.png

N/A N/A N/A Allows for the configuration of our vocal modulator to sound like a different person. We can as well amplify our voice slightly. Comes for free with Flesh Facsimile
Destructive Interference

VGlare.png

2 80 40/40/40 Allows us to toggle a close-range radio jamming signal. Upgrades increase the signal's range, with the final upgrade making us invisible to silicons.
Integrated Access Tuner

VGlare.png

3 Given upon reaching tier 3 in the Intruder tree. N/A Allows us to hack any door remotely. Has a range of 10 tiles.
Heat Sink

VGlare.png

3 75 75/75 Vent our used coolant to scald and disorient attackers.
Silicon Administrative Access

VGlare.png

3 150 N/A Allows us to charge our hand with a mass of nanites, that hijacks cyborgs lawsets.
Perfect Symbiosis

VGlare.png

4 400 N/A Increases the amount of swarms drained per second by tenfold.
Destroyer
Name Stage Unlock Upgrade cost Description
Laser Arm Augmentation

VGlare.png

1 75 75/75 Allows us to melt our hand away, replacing it with the barrel of a laser gun. Upgrading it recharges the internal power cell faster.
Integrated Shrapnel Cannon

VGlare.png

1 50 75/100 Allows us to melt our hand away, replacing it with a makeshift cannon that shoots 3 pieces of shrapnel in a spread. Upgrading it reduces the time needed for us to recycle scrap into ammo, and the final level increases the magazine by 1.
Badassery

VGlare.png

2 50 N/A Makes us more badass, allowing us to dual wield guns with no penalty, alongside other benefits.
Integrated Grappling Mechanism

VGlare.png

2 75 75/75 Allows us to shoot out our arm attached by a cable. We will drag ourself over to wherever or whoever it hits.
Quicksilver Form

VGlare.png

2 100 100/100 Allows us to transmute our physical form, letting us phase through glass and non-solid objects. After upgrading once, we also deflect projectiles shot at us. After upgrading a second time, the duration of the effect is doubled.
Crystalized Firewall

VGlare.png

3 Given upon reaching tier 3 in the Destroyer tree. 100 Allows us to create a wall between two points. The wall is fragile and only allows ourselves to pass through. Upgrading doubles the health of the walls.
Overclock

VGlare.png

3 125 125/125 Allows us to move and attack faster, at the cost of putting extra strain on our motors and heating us up a dangerous amount. Upgrading this improves our heat sinks, making us heat up slower.
Torque Enhancer

VGlare.png

3 75 75/75 Allows us to deal more damage with our unarmed strikes. Upgrades allows us to deal more damage with our fists.
T.E.R.M.I.N.A.T.O.R. Form

VGlare.png

4 250 300/350 Allows us, for a short time, to become unable to die or be slowed down by pain. This will not heal us however, and we will die when the duration ends if we are damaged critically enough.


CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne