Difference between revisions of "Zombie"
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==Cure Effects== | ==Cure Effects== | ||
Anti-Plague Sequence Alpha is the simplest anti-viral, but it still is the first step against the plague. This cure prevents infection from scratches while in system of the user, and can cure stage 1 infections. | Anti-Plague Sequence Alpha is the simplest anti-viral, but it still is the first step against the plague. This cure prevents infection from scratches while in system of the user, and can cure stage 1 infections. When inside a zombie for the first time, this weakens their virus to the <b>Stabilized</b> stage. | ||
Anti-Plague Sequence Beta is the second anti-viral, and is more complex to make. This sequence has been shown to cure infections that are stage 3 or below. This sequence is sometimes able to cure bites from infected individuals. | Anti-Plague Sequence Beta is the second anti-viral, and is more complex to make. This sequence has been shown to cure infections that are stage 3 or below. This sequence is sometimes able to cure bites from infected individuals. When inside a zombie for the first time, this weakens their virus to the <b>Weakened</b> stage. | ||
Anti-Plague Sequence Gamma is the third anti-viral. This sequence is difficult to manufacture, but is rewarding. It cures all infections that are stage 5 and below, and stops the effects of stage 6 infections, but will not cure stage 6 infections. This helps prevent the rotting of living people into the rotting and shambling corpses of zombies. | Anti-Plague Sequence Gamma is the third anti-viral. This sequence is difficult to manufacture, but is rewarding. It cures all infections that are stage 5 and below, and stops the effects of stage 6 infections, but will not cure stage 6 infections. This helps prevent the rotting of living people into the rotting and shambling corpses of zombies. When inside a zombie for the first time, this weakens their virus to the <b>Faltering</b> stage. | ||
Anti-Plague Sequence Omega is the full cure for the zombie plague. This advanced mix of viral symptoms and chemicals is the final cure for any Advanced Resurrection Virus. This cure prevents zombies from reviving when in their system, and will slowly return their body to normal, non-infected state. | Anti-Plague Sequence Omega is the full cure for the zombie plague. This advanced mix of viral symptoms and chemicals is the final cure for any Advanced Resurrection Virus. This cure prevents zombies from reviving when in their system, and will slowly return their body to normal, non-infected state. When inside a zombie for the first time, this weakens their virus to the <b>Suppressed</b> stage. | ||
==Cure Recipes== | ==Cure Recipes== | ||
===Anti-Plague Sequence Alpha=== | ===Anti-Plague Sequence Alpha=== | ||
* 1 unit of blood containing any | * 1 unit of blood containing any Necrotizing Plague | ||
* 1 unit of {{RecursiveChemExternal|Diphenhydramine}} | * 1 unit of {{RecursiveChemExternal|Diphenhydramine}} | ||
===Anti-Plague Sequence Beta=== | ===Anti-Plague Sequence Beta=== | ||
* 1 unit of blood containing zombie | * 1 unit of blood containing <b>Stabilized</b> Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Alpha) | ||
* 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe) | * 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe) | ||
** {{RecursiveChemExternal|Saline-Glucose Solution}} | ** {{RecursiveChemExternal|Saline-Glucose Solution}} | ||
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===Anti-Plague Sequence Gamma=== | ===Anti-Plague Sequence Gamma=== | ||
* 1 unit of blood containing zombie | * 1 unit of blood containing <b>Weakened</b> Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Beta)</li> | ||
* 1 unit of blood containing an advanced virus with the <b>"Necrotizing Fasciitis"</b> symptom</li> | * 1 unit of blood containing an advanced virus with the <b>"Necrotizing Fasciitis"</b> symptom</li> | ||
* 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe) | * 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe) | ||
Line 89: | Line 89: | ||
===Anti-Plague Sequence Omega=== | ===Anti-Plague Sequence Omega=== | ||
* 1 unit of blood containing zombie | * 1 unit of blood containing <b>Faltering</b> Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Gamma)</li> | ||
* 1 unit of blood containing an advanced virus with the <b>"Anti-Bodies Metabolism"</b> symptom</li> | * 1 unit of blood containing an advanced virus with the <b>"Anti-Bodies Metabolism"</b> symptom</li> | ||
* 2 of the chemicals from the list below, 1 unit of each (Unknown Random Recipe) | * 2 of the chemicals from the list below, 1 unit of each (Unknown Random Recipe) |
Revision as of 13:37, 13 June 2024
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"You can feel your heart stopping, but something isn't right... life has not abandoned your broken form. You can only feel a deep and immutable hunger that not even death can stop."'
Zombies are creatures that were previously humanoid and are infected by a zombie virus. They crave flesh and the brains of the uninfected. However, their un-death is not eternal, it can be cured. Each strain of the "Advanced Resurrection Virus" or simply "Necrotizing Plague" has its own unique bio-signature. Therefore, each strain of the virus has a unique step of anti-virals that each have progressively stronger effects on the plague.
Zombie Quick Guide
Do you have a hungering for brains? Does your skin hurt when you step into a bright light? Or noticed your flesh is falling off your bones? Here's a quick primer on the most important aspects of being a zombie:
- Regeneration
Despite your body falling apart and rotting, the virus has granted you extra-ordinary healing powers. These powers heal quicker in the darkness and when dead, and will revive you from death. You will only revive from death when your body is undamaged, being on fire when dying can mean that you may not revive for a long time.
- Shambling Corpse
Your body is more resilient, but slower and clunkier. Anyone that examines you will be able to tell that you're a shambling corpse. Your hands have rotted and you are not able to pick up items, but you can still grab. However, your grabs take much longer before they can reach the aggressive state. You've also gained the ability to grow claws from your hands, which do enough damage to break down doors, but are weaker against armor. Your body is resistant to stuns, you take half the amount of stamina damage from stun weaponry.
- Strength in Numbers
As a zombie, you can infect other people by scratching them with your claws, biting them, or eating their brains. While not specifically forced onto the same team, you and your new zombie friends all want brains, and should work together to eat the brains of the un-infected.
- Attacks
Clawing someone with your in-hand claw item has a chance to infect them, but it also can be blocked by armor and bio-hazard suits. You can bite someone by grabbing them aggressively, and then clicking on them with harm intent with an empty hand. Biting someone has a 100% chance to infect as long as they're not an IPC and not piercing immune like a skeleton or a golem. DNA Vault's armor 'Hardened Skin' can also block these bites. Lastly, attacking someone's head will allow you to break open their skull once it is at max damage. Once the skull is open, you'll be able to eat the brains from their head with an empty hand.
- "Brains..."
You've lost the ability to speak anything but the Zombie language. You'll be able to communicate and understand other zombies, but you won't be able to speak or understand anyone else.
Curing the Plague
To begin, we will need to gather a blood sample from a zombifed individual. To do this, first make sure the zombie is dead and severely damaged. Damaged zombies will slowly heal, and re-awaken once they are healed. Then use a syringe to extract a blood sample, and return to your virology lab.
With your new blood sample of the plague, place a monkey in a solitary pen, and infect it with the virus. This test subject will provide us with a steady source of plague blood to experiment with. Lower-sapience creatures are normally not advanced enough to actively seek out the flesh of living creatures, and are safe in captivity. Containing an active zombie is much harder and will require a cell of pure walls or doors. Otherwise, the zombie will be able to break out of it's cell using its claws.
Now that a steady source of infected blood is available, we can begin making cures. There are 4 tiers of "cures" for the plague, these are referred to as "Anti-Plague Sequences". By combining chemicals with the plague and viral symptoms, more advanced sequences can be created. These sequences are M-RNA that alters protein synthesis of plague-infected individuals and alter B-lymphocytes to induce specific anti-bodies, countering the effects of the virus. There sequences are classified into 4 categories: Alpha, Beta, Gamma, and Omega. Alpha is the simplest, but weakest. Omega is the most difficult to make as it requires all previous sequences and advanced chemicals, but can complete cure someone from being a zombie.
Now that a steady source of infected blood is available, we can begin making cures. There are 4 tiers of "cures" for the plague, these are referred to as "Anti-Plague Sequences". By combining chemicals with the plague and viral symptoms, more advanced sequences can be created. These sequences are M-RNA that alters protein synthesis of plague-infected individuals and alter B-lymphocytes to induce specific anti-bodies, countering the effects of the virus. There sequences are classified into 4 categories: Alpha, Beta, Gamma, and Omega. Alpha is the simplest, but weakest. Omega is the most difficult to make as it requires all previous sequences and advanced chemicals.
Since each of zombie strains are unique, there is no known recipe for these, and will require experimentation. However, several researchers have compiled chemicals that are commonly found in these cures in the "Known Recipes" section below.
Cure Effects
Anti-Plague Sequence Alpha is the simplest anti-viral, but it still is the first step against the plague. This cure prevents infection from scratches while in system of the user, and can cure stage 1 infections. When inside a zombie for the first time, this weakens their virus to the Stabilized stage.
Anti-Plague Sequence Beta is the second anti-viral, and is more complex to make. This sequence has been shown to cure infections that are stage 3 or below. This sequence is sometimes able to cure bites from infected individuals. When inside a zombie for the first time, this weakens their virus to the Weakened stage.
Anti-Plague Sequence Gamma is the third anti-viral. This sequence is difficult to manufacture, but is rewarding. It cures all infections that are stage 5 and below, and stops the effects of stage 6 infections, but will not cure stage 6 infections. This helps prevent the rotting of living people into the rotting and shambling corpses of zombies. When inside a zombie for the first time, this weakens their virus to the Faltering stage.
Anti-Plague Sequence Omega is the full cure for the zombie plague. This advanced mix of viral symptoms and chemicals is the final cure for any Advanced Resurrection Virus. This cure prevents zombies from reviving when in their system, and will slowly return their body to normal, non-infected state. When inside a zombie for the first time, this weakens their virus to the Suppressed stage.
Cure Recipes
Anti-Plague Sequence Alpha
- 1 unit of blood containing any Necrotizing Plague
- 1 unit of Diphenhydramine
Anti-Plague Sequence Beta
- 1 unit of blood containing Stabilized Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Alpha)
- 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
- Atropine1 part Ethanol
1 partAcetone
1 part
1 part
1 partSulphuric Acid1 part Sulfur
1 part Oxygen
1 part Hydrogen - Lye1 part Sodium
1 part Hydrogen
1 part Oxygen - Soda Water
- Happiness1 partSpace Drugs1 part Lithium
1 part Mercury
1 part Sugar
2 partSulphuric Acid1 part Sulfur
1 part Oxygen
1 part Hydrogen
1 part Nitrogen
1 part Oxygen
5u Plasma (catalyst) - MorphineNone: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
- Teporone1 partAcetone
1 part Silicon
1 part Plasma
Anti-Plague Sequence Gamma
- 1 unit of blood containing Weakened Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Beta)
- 1 unit of blood containing an advanced virus with the "Necrotizing Fasciitis" symptom
- 3 random chemicals from the list below, 1 unit of each (Unknown Random Recipe)
- Vomit
- Jenkem1 partToilet WaterNone: Can be harvested from any toilet.
1 part Water
1 partAmmonia3 parts Hydrogen
1 part Nitrogen - Charcoal1 part
5 partsSodium Chloride1 part Sodium
1 part Chlorine
1 part Water
Temperature 374 K - Egg
- Sulphuric Acid1 part Sulfur
1 part Oxygen
1 part Hydrogen - Surge3 partsThermite1 part Aluminum
1 part Iron
1 part Oxygen
1 part Uranium
1 part
1 partSulphuric Acid1 part Sulfur
1 part Oxygen
1 part Hydrogen - Ultra Lube2 partsSpace Lube1 part Oxygen
1 part Silicon
1 part Water
1 partFormaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
1 partCryostylane1 part Water
1 part Plasma
1 part Nitrogen - Mitocholide1 partCryoxadone1 part Plasma
1 partAcetone
1 partUnstable Mutagen1 part Chlorine
1 part Plasma
1 part Radium
1 partCryostylane1 part Water
1 part Plasma
1 part Nitrogen
1 partSynthflesh1 part Blood
1 part Carbon
1 partStyptic Powder1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 partSulphuric Acid1 part Sulfur
1 part Oxygen
1 part Hydrogen
1 part Plasma
Anti-Plague Sequence Omega
- 1 unit of blood containing Faltering Necrotizing Plague (from a zombie treated with Anti-Plague Sequence Gamma)
- 1 unit of blood containing an advanced virus with the "Anti-Bodies Metabolism" symptom
- 2 of the chemicals from the list below, 1 unit of each (Unknown Random Recipe)
- Colorful Reagent1 part Plasma
1 part Radium
1 partSpace Drugs1 part Lithium
1 part Mercury
1 part Sugar
1 partCryoxadone1 part Plasma
1 partAcetone
1 partUnstable Mutagen1 part Chlorine
1 part Plasma
1 part Radium
1 partCryostylane1 part Water
1 part Plasma
1 part Nitrogen
1 partTriple Citrus1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice
1 partStabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen - Bacchus' Blessing
- Pentetic Acid1 partWelding FuelFound in welding fuel tanks.
1 part Chlorine
1 partAmmonia3 parts Hydrogen
1 part Nitrogen
1 partFormaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
1 part Sodium
1 part - Glyphosate1 part Chlorine
1 part Phosphorus
1 partFormaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
1 partAmmonia3 parts Hydrogen
1 part Nitrogen - Lazarus Reagent1 partOmnizineFound in warm Donk Pockets or rainbow cotton candy.
1 partHoly Water1 part Water
1 part Mercury
1 part Wine
1 partUnstable Mutagen1 part Chlorine
1 part Plasma
1 part Radium - OmnizineFound in warm Donk Pockets or rainbow cotton candy.
- Sarin1 partAcetone
1 partAtrazine1 part Chlorine
1 part Hydrogen
1 part Nitrogen
1 partWelding FuelFound in welding fuel tanks.
1 part Chlorine
1 part Fluorine
1 part Hydrogen
1 part Oxygen
1 part Phosphorus
Temperature 374 K - AntsFound under food left on the floor.
- Chlorine Trifluoride1 part Chlorine
3 parts Fluorine
Temperature 424k - Sorium1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon - "?????" ReagentFrom trying to microwave or bake improper food recipes.
- Aranesp1 partEpinephrine1 part
1 partAcetone
1 part
1 part Oxygen
1 part Chlorine
1 part Hydrogen
1 partAtropine1 part Ethanol
1 partAcetone
1 part
1 part
1 partSulphuric Acid1 part Sulfur
1 part Oxygen
1 part Hydrogen
1 partInsulinNone: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
Anti-Plague Sequence Duplicati
This recipe can be used to duplicate the cure. Once you've reached a certain level of cure, it becomes much easier to make than the first time discovering it.
- 1 unit of any Anti-Plague Sequence
- 1 unit of Sulfonal1 partAcetone
1 part
1 part Sulfur - 1 unit of Sugar
Fighting Zombies
Zombies have all the advantage in melee, and despite their rotting appearance, they usually have the intelligence to know how to use it to their advantage. However, they do not have ranged weaponry nor their hands, so you should use items like guns to your advantage.
Knowing your Zombies
Zombies have a healing factor that is quicker when dead and/or in the darkness. Zombies can also come back from the dead when their body lacks sufficient brute/burn damage. Methods like burning corpses are partially effective at keeping them down, as long as they're burning. Decapitation will not stop a zombie from coming back to life, but may make it dumber. Brains taken from decapitated zombies can also be transplanted into a new body to free the original brain from the infection.
Zombie's claws can spread the plague when they attack you with them, but only when attacking vital regions like the head or chest. Riot armor is exceptional at blocking the scratches from making contact with the skin, preventing infection. Biohazard suits won't stop the damage from their powerful claws, but they are also quite good at preventing the virus from infecting you. Any armor made for blocking melee attacks is also a good option, like mining gear. Anti-Plague Sequence Alpha or spaceacillin can also stop the claws from infecting you.
Perhaps what is most dangerous is if you're not paying attention and a zombie bites you. This bite goes through all armor and biohazard gear and will cause a guaranteed infection. If a zombie tries to grab you, you'll some time to get away from them before they're able to bite you.
Zombies also may try to eat your brains, best thing you can hope for is to wear a helmet and run away if they damage your head too much.
Fighting Back
Some of the zombie cures, which are needed to advance to the final Omega stage also have effects on zombies. The Beta sequence makes zombie's claws significantly weaker, making them unable to break down doors. The Gamma sequence will significantly weaken a zombie's healing. The Omega sequence will not only slowly cure the zombie, but it will also prevent them from reviving while dead. However, the difficult part will be injecting it into their system, tools like the CMO's syringe gun are effective at injecting these chemicals at range.
While lethal weaponry is the go-to for most biohazards, zombies are not immune to the effects of non-lethal weaponry like disablers and stunbatons, but will require more hits than normal to take down. This means if caught early enough, the mass-infection can be stopped before the station falls into ruin. However, be careful of filling up the station's processing room with zombies, one may escape and suddenly brig is over-run.