Difference between revisions of "Mindflayer"

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Something something something, blah blah blah, mindflayers have two specialization paths with their own abilties. Something something something, blah blah blah, Here is a table of the active abilities and the relevant information.
Something something something, blah blah blah, mindflayers have two specialization paths with their own abilties. Something something something, blah blah blah, Here is a table of the active abilities and the relevant information.
{| class="wikitable sortable" style="text-align:center;background-color: #4E3863;width:50%;float:left;margin-top:0px;"
{| class="wikitable sortable" style="text-align:center;background-color: #4E3863;width:50%;float:left;margin-top:0px;"
| style="background-color:#64487F;color:white;width:50%;"            | '''Infiltrator'''
| style="background-color:#64487F;color:white;width:50%;"            | '''Intruder'''
|-
|-
|
|
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!2
!2
!125
!125
|175/200|| Cast once to mark a computer, then cast this next to a different computer to recall yourself back to the first. Alt click to check your current mark.
|150/175|| Cast once to mark a computer, then cast this next to a different computer to recall yourself back to the first. Alt click to check your current mark.
|-
|-
!'''Flesh Facsimile'''
!'''Flesh Facsimile'''
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!2
!2
!80
!80
|150/200|| Choose someone we see, and rearrange our surface to resemble theirs.
|130/180|| Choose someone we see, and rearrange our surface to resemble theirs.
|-
|-
!'''Heat Sink'''
!'''Heat Sink'''
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!3
!3
!150
!150
|60/90|| Charge your hand with a mass of nanites that can hijack the lawsets of cyborgs.
|N/A|| Charge your hand with a mass of nanites that can hijack the lawsets of cyborgs.
|-
|-
!'''Perfect Symbiosis'''
!'''Perfect Symbiosis'''
[[File:VGlare.png]]
[[File:VGlare.png]]
!4
!4
!500
!400
|N/A|| Increases amount of swarms drained per second tenfold.
|N/A|| Increases amount of swarms drained per second tenfold.
|}
|}

Revision as of 09:06, 26 September 2024

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This article or section is a Work in Progress.
Assigned to:
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Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.
ANTAGONIST

Vampire.png
Mindflayer

Superiors: ???
Difficulty: Hard
Guides: No external guides.
Access: Anywhere your powers can take you.
Duties: Blood is fuel. Drain brains and complete your objectives.

Mindflayers are IPCs who bonded with a swarm of nanomachines. The swarm posesses the power to extract and use the brain-energy from sapient beings. They are antagonists who actively seek out crewmembers and drain them for the goal of strenghtening themselves and completing their objectives. Their powers can be inhibited by a Nanite Pacifier implant, which can be ordered at any Nanotrasen supply department, and the presence of a swarm can be revealed by feeding an IPC who has extracted brain-energy `Conductive lube`.


Powers

Mindflayer powers are divided into two base categories. Passive and active abilities. Passive abilities are all immediately available for purchase, but the active abilities require an ability of the previous stage to be purchased. Active abilities are divided into subclasses, where at the end there will be a strong ability for purchase. Subclasses can contain passive abilities.

Innate Powers

Something something something, blah blah blah, Start with some abilities at the start of the round. Something something something, blah blah blah, Here is a table of what they do.

Name Upgrade cost Cooldown Description
Swarmprod

VGlare.png

100/150 30 Seconds Has 2 charges. Both charges are needed to stun fully.

Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge.

Quick Reboot

Rejuvenate.png

100/150 30 Seconds Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.

Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds

Specializations

Something something something, blah blah blah, mindflayers have two specialization paths with their own abilties.

Passive Abilities

Something something something, blah blah blah, Here is a table of the passive abilities and the relevant information.

Name Unlock Upgrade cost Description
Armored Plating

VGlare.png

30 60/90 Increases armor by 5. Upgrades increase armor by another 5.
Fluid Feet

VGlare.png

30 60 Mute your footsteps. Upgrade gives noslip.
Internal Faraday Cage

VGlare.png

30 60 Resist EMP effects. Upgrade makes you completely immune to EMPs.
Insulated Chassis

VGlare.png

30 N/A Become immune to basic shocks.
Replicating Nanites

VGlare.png

50 100/150 Gain a passive repairing effect. Upgrade increases healing by 1 brute and burn per tick.
Enhanced Optical Sensitivity

VGlare.png

40 60 Gives you nightvision. Upgrade gives you thermal vision
Swarm Absorption Efficiency

VGlare.png

50 100/150 Increases amount of swarms drained per second by 50%. Upgrades increases draining rate by a further 50%
Reinforced Joints

VGlare.png

50 N/A Prevents your limbs from falling off due to damage.
Telescopic Eyes

VGlare.png

50 N/A Allows you to use your eyes as a scope, increasing your viewing range.
Internal Nanite Application

VGlare.png

40 80 Slowly repair damage done to your organs. Upgrade doubles the repair rate.

Active Abilities

Something something something, blah blah blah, mindflayers have two specialization paths with their own abilties. Something something something, blah blah blah, Here is a table of the active abilities and the relevant information.

Intruder
Name Stage Unlock Upgrade cost Description
Enhanced Voice Mod

VGlare.png

1 40 N/A Configure your vocal modulator to sound like a different person, and amplify your voice slightly.
Camfecting Bug

VGlare.png

1 50 65/80/95 Cast on a computer to hack its webcam, then alt-click the spell to access all your hacked cameras. Increase the amount of computers you can hack by 6.
Traceroute

VGlare.png

2 125 150/175 Cast once to mark a computer, then cast this next to a different computer to recall yourself back to the first. Alt click to check your current mark.
Flesh Facsimile

VGlare.png

2 80 130/180 Choose someone we see, and rearrange our surface to resemble theirs.
Heat Sink

VGlare.png

3 75 160/240 Vent the used coolant from our internals to disorient and scald attackers.
Silicon Administrative Access

VGlare.png

3 150 N/A Charge your hand with a mass of nanites that can hijack the lawsets of cyborgs.
Perfect Symbiosis

VGlare.png

4 400 N/A Increases amount of swarms drained per second tenfold.
Destroyer
Name Stage Unlock Upgrade cost Description
Laser Arm Augmentation

VGlare.png

1 75 200/300 Our hand melts away, replaced with the barrel of a laser gun. The internal power cell recharges faster.
Pneumatic Flak Gun

VGlare.png

1 50 150/225 Our hand melts away, replaced with a makeshift cannon that automatically loads with shrapnel. Reduces the time needed for us to recycle scrap into ammo.
Badassery

VGlare.png

1 50 N/A Make yourself more badass, allowing you to dual wield guns with no penalty, alongside other benefits.
Integrated Grappling Mechanism

VGlare.png

2 75 150/225 Shoot out your arm attached to a cable, then drag yourself over to wherever or whoever it hits.
Quicksilver Form

VGlare.png

2 100 200/300 Transmute your physical form to be much less solid, allowing you to phase through glass and non-solid objects. At level 2, you also deflect projectiles shot at you. Level 3 doubles the duration of the effect.
Overclock

VGlare.png

3 150 200/250 Put extra strain on your motors to move and attack faster, at the cost of heating up a dangerous amount. Upgrades improve your heat sinks, making you heat up slower.
Torque Enhancer

VGlare.png

3 75 150/225 Increases the amount of damage you do with unarmed attacks. Upgrades further increase the damage done.
T.E.R.M.I.N.A.T.O.R. Form

VGlare.png

4 250 300/350 DESCRIPTION GOES HERE


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