Difference between revisions of "Bartender"
TravisAngels (talk | contribs) m (Just kinda touched up on the last section, pretty sure this hasn't been edited since the only map was the Cyberiad, based on the previous text implications.) |
TravisAngels (talk | contribs) (Basically rewrote a fair portion of the Traitor section of the Bartender page so it's more generally useful.) |
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== Alcohol Poisoning [[File:Swordred.gif]] == | == Alcohol Poisoning [[File:Swordred.gif]] == | ||
A Traitor Bartender has it hard. You start with | A Traitor Bartender has it hard. mostly due to how often they're expected to be near a fair majority of the crew. You start with not very useful access, only to your Bar and the Bar Backroom, and your outfits and shotgun may make you extremely obvious if you don't conceal it properly. If you want to get anything at all done, create a bunch of drinks and empty them out onto the bar and hope that everyone gets too drunk to care. | ||
You do, however, have a potentially | You do, however, have a potentially useful stunning and damaging weapon nearby, your shotgun. Rubber shot rounds you start with are strong at incapacitating targets. If you want something more lethal, having a buddy or just access to Science to print you more advanced shells may come in handy. Bottles also work fairly well as melee weapons, but emptied and filled with something nasty to be broken over someone's head or force-fed to them works just as well. You can use a circular saw to store it in your backpack, but make sure you unload it first! | ||
Your shotgun may help you for your objectives, because as long as you follow your SOP, you can almost always have it on hand for use. It's best to stay around the bar as much as you can, if you're expecting patrons. | Your shotgun may help you for your objectives, because as long as you follow your SOP, you can almost always have it on hand for use. It's best to stay around the bar as much as you can, if you're expecting patrons. | ||
Your uplink gives you a Job Specific item, the Boozy Shells. These shotguns cause the person hit to become drunk, being more effective the more alcohol they have in their system. Drunk people aren't very good at fighting, which you can take advantage of with any other gear you purchase from your Uplink. | |||
{{JobsTable}} | {{JobsTable}} | ||
[[Category:Jobs]] | [[Category:Jobs]] |
Latest revision as of 06:15, 13 January 2025
Superiors: Head of Personnel
Difficulty: Easy
Guides: Guide to Drinks, Songs
Access: Bar
Duties: Mix drinks and serve them.
Departmental Head
Head of Personnel
Guide to Food • | Guide to Drinks • | Hydroponics • | Station Economy • | Guide to the Library • | Service SOP |
As a Bartender, it's your job to keep any alcohol inclined crew happy. That means serving drinks to anyone who comes by the Bar. Also, playing pieces on the Piano isn't a bad idea either. You also have the sobriety gene, making you completely immune to the effects of alcohol, as well as the ability to leap tables faster than most!
Required Knowledge
None is required besides knowing how to follow SOP, this is a good job for learning basics of mixing and some others. It can be very helpful however to know how to handle yourself in a fight, as the bar can be a violent place. Advanced Mixology separates the good from the great bartenders.
Equipment
- Armour vest: Bars are known for bar room brawls. This'll help you stay upright in breaking up a fight.
- Double-barrel Shotgun: Found on the table in the back room. This is for breaking up bar fights and self defence. Taking it outside the bar area is a criminal offence so use it carefully.
- Shaker: A rather large container, perfect for mixing drinks in. It can fit 100 reagent units. You need to shake it for contents to mix.
- Bardrobe: Contains various stylish clothing options for you to choose from. Perfect for bartenders who like fashion.
- Booze-O-Mat: Dispenses alcoholic drinks. If it runs out of points, ask the Quartermaster for a Bar Charge.
- Beer locker, beer keg, and spare building materials: All can be found inside your back room.
- Pun Pun: A monkey. Sort of decorative. People are mixed about their feelings to him.
- Soda Fountain: Dispenses most non-alcoholic drinks, you can plop in glasses, flasks, shakers and so on in it, use with the booze dispenser for mixing drinks fast.
- Booze Dispenser: Dispenses the basic alcoholic drinks, works the same like the Soda Fountain.
- Grinder: Use this with raw materials to obtain their liquid form, like that pesky uranium or just fruits that botany may offer you as a present.
- Bandolier: Use this to store your rubber shot shells. Fits on your belt slot.
- EFTPOS scanner and point of sale: You can use them to collect payment for drinks.
Serving Drinks
Main Article: Guide to Drinks.
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.
Bar Defence
While a shotgun may be easy to defend with, dealing with bullets might get annoying. Luckily, in addition to the shotgun, bartenders learn Sleight of Hand!
While located in the bar or kitchen, the Bartender automatically reloads the shotgun with shells place inside their bandolier. No need to waste time on pesky reloads!
Alcohol Poisoning
A Traitor Bartender has it hard. mostly due to how often they're expected to be near a fair majority of the crew. You start with not very useful access, only to your Bar and the Bar Backroom, and your outfits and shotgun may make you extremely obvious if you don't conceal it properly. If you want to get anything at all done, create a bunch of drinks and empty them out onto the bar and hope that everyone gets too drunk to care.
You do, however, have a potentially useful stunning and damaging weapon nearby, your shotgun. Rubber shot rounds you start with are strong at incapacitating targets. If you want something more lethal, having a buddy or just access to Science to print you more advanced shells may come in handy. Bottles also work fairly well as melee weapons, but emptied and filled with something nasty to be broken over someone's head or force-fed to them works just as well. You can use a circular saw to store it in your backpack, but make sure you unload it first!
Your shotgun may help you for your objectives, because as long as you follow your SOP, you can almost always have it on hand for use. It's best to stay around the bar as much as you can, if you're expecting patrons.
Your uplink gives you a Job Specific item, the Boozy Shells. These shotguns cause the person hit to become drunk, being more effective the more alcohol they have in their system. Drunk people aren't very good at fighting, which you can take advantage of with any other gear you purchase from your Uplink.