Difference between revisions of "Traders"

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{{Rewrite|reason=Article doesn't have much information and traders have been massively overhauled since [https://github.com/ParadiseSS13/Paradise/pull/24883 PR #24883].}}
{{JobPageHeader
{{JobPageHeader
|colour = 464489
|colour = 464489
|hcolour = white
|hcolour = white
|stafftype = SPECIAL
|stafftype = SPECIAL
|img = Earthflag.png
|img = Traders.gif
|jobtitle = Sol Trader
|jobtitle = Trader
|access = Trader Shuttle
|access = Trader Shuttle
|difficulty = Easy
|difficulty = Easy, Roleplay Based
|superior = [[Trans-Solar Federation|SolGov]]
|superior = Depends on type of Trader
|duties = Trade items to the crew. Acquire credits.
|duties = Trade items to the crew. Acquire credits and plasma. Deal with troublesome customers.
|guides = This is the guide.
|guides = No external guides.
}}
}}<div style="float: right;">{{JobSpecial}}</div>
{{JobSpecial}}


You are a merchant employed by the [[Trans-Solar Federation]], sent on a trading mission to the NSS Cyberiad. As a "Sol Trader", your goal is to trade the items that start on your freighter to the crew, typically in exchange for a large supply of credits, plasma, etc. These items being sold may or may not be legal, so make sure to remind the crew that you are not legally responsible for any crimes committed using the products you sold.
'''Traders''' are merchants employed by one of the various galactic [[Lore#Factions|factions]] who sell their stock to any station they may come across. Their inventory can vary in legality in whichever sector they choose to sell their goods in, so crew are recommended to acquire legal carry permits before purchase. Typically accepted currencies by the Traders are plasma ore and credits.
 
==Becoming a Trader==
Two or one trader are picked to spawn in inside the Trading Satellite through a [[Random Events#Traders|Midround roll]], depending on the number of polled [[ghost]] candidates who accepted the offer to play as one. "Trader" needs to be enabled in the Antagonists panel in order to get a chance to play as a Trader. .


==Tools of the Trade==
==Tools of the Trade==
[[File:Trading Satellite.png|frame|Trading Satellite in-game.]]
The Traders are tasked by their supervisors to acquire a commissioned amount of plasma and credits through the sale of items. To achieve this goal, they are provided with the [[#Trading Satellite|Trading Satellite]] and their own personal [[#Freighter|Freighter]], along with a bountiful [[#Items For Sale|stock of merchandise]]. Their standard equipment also includes a hand labeler with two refills for pricing their items, a survival box for emergencies and a baton to defend themselves from any rowdy customers.
===Trading Satellite===
Headquarters of the Traders where their Freighter starts docked. It comes supplied with [[Vendor|vendors]] for buying food, drinks, and emergency medical supplies, a bathroom for sanitary needs, a small conference table for planning out sales pitches and cryogenic sleepers for a well-earned rest after a successful business trip.
===Freighter===
The ship which the Traders use to deliver cargo from their satellite to the station. All their stock comes neatly pre-loaded in lockers for easy storage. It's piloting controls can be accessed with the Freighter Console, able to only jump between the satellite and the station. It has two entry ways for depositing items during sale, which have flashers installed in case an unwanted person tries to enter. The customer's side has an ATM attached on a wall, allowing for easy cash withdrawal.
'''<span style="color: red;">WARNING:</span> Leaving the Freighter to go onto the station is not allowed without prior administrator approval. Make an Adminhelp first!'''
===Items For Sale===
Traders are always supplied with 6 items each for most departments on the station and also have gear their faction is known for.
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Category
! style="background-color: #464489" width="60%" | Description
|-
! Civilian Gear <br> [[File:Chameleon jumpsuit.gif]]
| style="text-align: center;" | Ranges from soap to fancy jumpsuits. Basic appliance for basic people.
|-
! Minerals <br> [[File:Gold.png]]
| style="text-align: center;" | Stacks of minerals you can usually get from [[mining]].
|-
! Donksoft Gear <br> [[File:FoamPistol.png]]
| style="text-align: center;" | Plenty of fun toys courtesy of the Donk corporation. You can never go wrong with Donksoft!
|-
! Science Gear <br> [[File:AnyCore.gif]]
| style="text-align: center;" | Items highly sought after by the [[Science]] department. Can be [[Anomalies|anomaly]] cores harnessing various powers, computer-written research notes that can be [[Guide to Research and Development#Deconstruction|deconstructed]] with a Destructive Analyzer for research levels or upgraded [[mech]] equipment.
|-
! Medical Gear <br> [[File:GunMedbeam.png]]
| style="text-align: center;" | A wide variety of medical equipment, which may include DNA injectors with helpful mutations, helpful [[Abductor#Possible Glands|Abductor glands]], rare chemicals or even a medical beamgun!
|-
! Security Gear <br> [[File:Combatknife.png]]
| style="text-align: center;" | Combat gear targeted towards the [[Security]] department. Pieces of SWAT armour, a kit to make your baton radiate extra swagger, combat modules and a few ballistic weapons.
|-
! Engineering Gear <br> [[File:BRPD.gif]]
| style="text-align: center;" | Upgraded versions of standard tools and [[MODsuit]] modules meant for use by the [[Engineering]] department. Batteries not included.
|-
! Service Gear <br> [[File:Gildedhorn.png]]
| style="text-align: center;" | A robust selection of items for the [[Service]] department. Rare ingredient for the [[Chef]] and [[Bartender]], a piecannon, gilded bikehorn and a banana grenade for the [[Clown]], seeds for the [[Botanist]] and even a construct shell for the [[Chaplain]].
|-
! Large Item <br> [[File:Disco Ball.png]]
| style="text-align: center;" | A random large item. Could be a Radiant Dance Machine which no party can go without, a snow machine, cereal maker or an ouja board to communicate with the [[Ghost|spirits]].
|-
! Vehicle <br> [[File:Speedbike.png]]
| style="text-align: center;" | A fast-moving vehicle to cruise around the station with.
|}
==The Merchants==
Many factions employ traders to sell their surplus, which means a different assortment of inventory someone can get from a trader of a specific faction.
===Trans-Solar Federation===
[[File:SolTrader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Firearm Themed Gear <br> [[File:Enforcer.png]]
| style="text-align: center;" | Guns, some armour, and more guns.
|-
|}
===Cybersun Industries===
[[File:Cybersun Industries Trader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Syndicate Themed Gear <br> [[File:Syndiflag.png]]
| style="text-align: center;" | All sorts of Syndicate knick-knacks, from jumpsuits to highly illegal technology and weaponry. Small chance of selling a surplus Mauler mech!
|-
|}
===USSP===
[[File:USSP Trader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Soviet Themed Gear <br> [[File:MosinNagant.png]]
| style="text-align: center;" | Greatest Comrade! We have many surplus soviet uniform and glorious ammo and weaponry! You buy, yes?
|-
|}
===Glint Scales===
[[File:Glint Scales Trader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Melee Themed Gear <br> [[File:Chainswordon.gif]]
| style="text-align: center;" | Melee weapons and armour fit for any ssssstrong warrior.
|-
|}
===Steadfast Trading Company===
[[File:Steadfast Trading Company Trader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Botany Themed Gear <br> [[File:Seed_X.png]]
| style="text-align: center;" | Many seeds of mutated plants perfect for any researcher looking to do [[botany]] on their own. May also be random high-priced items.
|-
|}
===Synthetic Union===
[[File:Synthetic Union Trader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Cybernetic Themed Gear <br> [[File:Arm implant.png]]
| style="text-align: center;" | Many technology advanced implants providing options for utility and combat. Must have for fans of [[robotics]]!
|-
|}
===Skipjack===
[[File:Skipjack Trader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Vox Themed Gear <br> [[File:Voxflag.png]]
| style="text-align: center;" | Traditional Vox weaponry and attire alongside items salvaged during raids.
|-
|}
===Solar-Central Compact===
[[File:Solar-Central Compact Trader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Medical Themed Gear <br> [[File:Automender.png]]
| style="text-align: center;" | A lot of medical equipment filled to the brim with love.
|-
|}
===Technocracy===
[[File:Technocracy Trader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Technology Themed Gear <br> [[File:Beakerbluespace.gif]]
| style="text-align: center;" | Bluespace technology mixed in with implants.
|-
|}
===Merchant Guild===
[[File:Merchant Guild Trader.png]]
[Description]
{|class="wikitable mw-collapsible" width="85%"
|- style="font-weight: bold; color: white; text-align: center;"
! style="background-color: #464489" width="15%" | Trader Specific Gear
! style="background-color: #464489" width="60%" | Description
|-
! Clothing Themed Gear <br> [[File:Command Jumpsuits.gif]]
| style="text-align: center;" | Fancy clothes for the truly fashionable!
|-
|}


You and your partner will spawn at Jupiter Station, a small area containing a bathroom (with mirror for hairstyle changes), meeting room, cryopods (Should you wish to ghost after you finish trading) and the shuttle dock for your Freighter.
==The Art of the Deal==
You find yourself being a Trader and along with your partner decide to start selling as fast as possible. Hold on for now, as you should probably think of a few things before venturing on your journey of business and sales.


The freighter itself comes fully stocked with all of the merchandise pre-loaded. A console on both Jupiter Station and the freighter can be used to send the ship to and from the station. Two side rooms are present for trading of merchandise and credits, with buttons to control access to prevent theft. If there's trouble, privacy shutters and flashers can be used to quell the Black Friday shoppers.
* Price your items fairly. Your stock does not come pre-priced, so you both must do it yourselves. For this, you are each provided a hand labeler and two refills in your backpacks.
* Make up a business strategy. You don't have to just follow the goal and get the greentext. Traders get a lot of freedom to sell their items in whichever way they want, apart from obvious antagonism. Make a neat slogan! Advertise your items on the radio! Buy two, get one for free! The only limit is your imagination.


==The Good==
==Handbook to Black Friday Shopping==
Traders have come into town to bless your station with items of varying legality! This doesn't mean all you can do is buy the biggest, most illegal thing in the whole sector and parade around with it waiting to be arrested.


The freighter comes loaded with almost everything anyone may want. As the trader, it's up to you what price you want to put on the merchandise. Just remember that you have a quota to meet. As tempting as it may be to use these items for yourself, it's your job to sell them, and you may get in trouble with your boss (Admins) if you use the merchandise maliciously.
* Get a permit. It's not hard to arrest a man with a gun, but it is hard to arrest a man with a gun who has a permit for it. Ask the [[Head of Security]] or the [[Captain]] and they should be eager to write one up.
The items that you start with vary greatly, including, but not limited to;
* Use your spare credits wisely. You bought everything you want, yet still have spare cash on hand? Who knows, maybe you could strike a deal yourself! Bargaining either with the Traders or the crew might let you get out with more two items for the price of one.
* Sheets of metals and materials, such as titanium and bananium.
* A variety of Foam Force (and [[Nuclear Agent Items|DonkSoft]]) weapons.
* Clothing such as combat gloves and tool belts.
* Scientific research notes that can be deconstructed for research levels.
* Mech equipment.
* Medical tools like auto-implants and incision management tools.
* Combat gear such as guns and armor.
* Random pills and chemical packs.
* Fleshy masses. ([[Abductor#Possible_Glands|Abductor Organs]])
* Equipment ranging bags of holding to jackhammers.
* Drivable Vehicles(may or may not require key).
* The Radiant Dance Machine Mark IV


{{JobsTable}}
{{JobsTable}}
[[Category: Jobs]] [[Category:Guides]]
[[Category:Jobs]] [[Category:Guides]]

Latest revision as of 19:11, 15 May 2024

This page needs to be rewritten
REASON:
Article doesn't have much information and traders have been massively overhauled since PR #24883.
SPECIAL

Traders.gif
Trader

Superiors: Depends on type of Trader
Difficulty: Easy, Roleplay Based
Guides: No external guides.
Access: Trader Shuttle
Duties: Trade items to the crew. Acquire credits and plasma. Deal with troublesome customers.

Special
SpecialHeader.png

Departmental Head
N/A

Special Roles
Special Guides

Traders are merchants employed by one of the various galactic factions who sell their stock to any station they may come across. Their inventory can vary in legality in whichever sector they choose to sell their goods in, so crew are recommended to acquire legal carry permits before purchase. Typically accepted currencies by the Traders are plasma ore and credits.

Becoming a Trader

Two or one trader are picked to spawn in inside the Trading Satellite through a Midround roll, depending on the number of polled ghost candidates who accepted the offer to play as one. "Trader" needs to be enabled in the Antagonists panel in order to get a chance to play as a Trader. .

Tools of the Trade

Trading Satellite in-game.

The Traders are tasked by their supervisors to acquire a commissioned amount of plasma and credits through the sale of items. To achieve this goal, they are provided with the Trading Satellite and their own personal Freighter, along with a bountiful stock of merchandise. Their standard equipment also includes a hand labeler with two refills for pricing their items, a survival box for emergencies and a baton to defend themselves from any rowdy customers.

Trading Satellite

Headquarters of the Traders where their Freighter starts docked. It comes supplied with vendors for buying food, drinks, and emergency medical supplies, a bathroom for sanitary needs, a small conference table for planning out sales pitches and cryogenic sleepers for a well-earned rest after a successful business trip.

Freighter

The ship which the Traders use to deliver cargo from their satellite to the station. All their stock comes neatly pre-loaded in lockers for easy storage. It's piloting controls can be accessed with the Freighter Console, able to only jump between the satellite and the station. It has two entry ways for depositing items during sale, which have flashers installed in case an unwanted person tries to enter. The customer's side has an ATM attached on a wall, allowing for easy cash withdrawal.

WARNING: Leaving the Freighter to go onto the station is not allowed without prior administrator approval. Make an Adminhelp first!

Items For Sale

Traders are always supplied with 6 items each for most departments on the station and also have gear their faction is known for.

Category Description
Civilian Gear
Chameleon jumpsuit.gif
Ranges from soap to fancy jumpsuits. Basic appliance for basic people.
Minerals
Gold.png
Stacks of minerals you can usually get from mining.
Donksoft Gear
FoamPistol.png
Plenty of fun toys courtesy of the Donk corporation. You can never go wrong with Donksoft!
Science Gear
AnyCore.gif
Items highly sought after by the Science department. Can be anomaly cores harnessing various powers, computer-written research notes that can be deconstructed with a Destructive Analyzer for research levels or upgraded mech equipment.
Medical Gear
GunMedbeam.png
A wide variety of medical equipment, which may include DNA injectors with helpful mutations, helpful Abductor glands, rare chemicals or even a medical beamgun!
Security Gear
Combatknife.png
Combat gear targeted towards the Security department. Pieces of SWAT armour, a kit to make your baton radiate extra swagger, combat modules and a few ballistic weapons.
Engineering Gear
BRPD.gif
Upgraded versions of standard tools and MODsuit modules meant for use by the Engineering department. Batteries not included.
Service Gear
Gildedhorn.png
A robust selection of items for the Service department. Rare ingredient for the Chef and Bartender, a piecannon, gilded bikehorn and a banana grenade for the Clown, seeds for the Botanist and even a construct shell for the Chaplain.
Large Item
Disco Ball.png
A random large item. Could be a Radiant Dance Machine which no party can go without, a snow machine, cereal maker or an ouja board to communicate with the spirits.
Vehicle
Speedbike.png
A fast-moving vehicle to cruise around the station with.

The Merchants

Many factions employ traders to sell their surplus, which means a different assortment of inventory someone can get from a trader of a specific faction.

Trans-Solar Federation

SolTrader.png

[Description]

Trader Specific Gear Description
Firearm Themed Gear
Enforcer.png
Guns, some armour, and more guns.

Cybersun Industries

Cybersun Industries Trader.png

[Description]

Trader Specific Gear Description
Syndicate Themed Gear
Syndiflag.png
All sorts of Syndicate knick-knacks, from jumpsuits to highly illegal technology and weaponry. Small chance of selling a surplus Mauler mech!

USSP

USSP Trader.png

[Description]

Trader Specific Gear Description
Soviet Themed Gear
MosinNagant.png
Greatest Comrade! We have many surplus soviet uniform and glorious ammo and weaponry! You buy, yes?

Glint Scales

Glint Scales Trader.png

[Description]

Trader Specific Gear Description
Melee Themed Gear
Chainswordon.gif
Melee weapons and armour fit for any ssssstrong warrior.

Steadfast Trading Company

Steadfast Trading Company Trader.png

[Description]

Trader Specific Gear Description
Botany Themed Gear
Seed X.png
Many seeds of mutated plants perfect for any researcher looking to do botany on their own. May also be random high-priced items.

Synthetic Union

Synthetic Union Trader.png

[Description]

Trader Specific Gear Description
Cybernetic Themed Gear
Arm implant.png
Many technology advanced implants providing options for utility and combat. Must have for fans of robotics!

Skipjack

Skipjack Trader.png

[Description]

Trader Specific Gear Description
Vox Themed Gear
Voxflag.png
Traditional Vox weaponry and attire alongside items salvaged during raids.

Solar-Central Compact

Solar-Central Compact Trader.png

[Description]

Trader Specific Gear Description
Medical Themed Gear
Automender.png
A lot of medical equipment filled to the brim with love.

Technocracy

Technocracy Trader.png

[Description]

Trader Specific Gear Description
Technology Themed Gear
Beakerbluespace.gif
Bluespace technology mixed in with implants.

Merchant Guild

Merchant Guild Trader.png

[Description]

Trader Specific Gear Description
Clothing Themed Gear
Command Jumpsuits.gif
Fancy clothes for the truly fashionable!

The Art of the Deal

You find yourself being a Trader and along with your partner decide to start selling as fast as possible. Hold on for now, as you should probably think of a few things before venturing on your journey of business and sales.

  • Price your items fairly. Your stock does not come pre-priced, so you both must do it yourselves. For this, you are each provided a hand labeler and two refills in your backpacks.
  • Make up a business strategy. You don't have to just follow the goal and get the greentext. Traders get a lot of freedom to sell their items in whichever way they want, apart from obvious antagonism. Make a neat slogan! Advertise your items on the radio! Buy two, get one for free! The only limit is your imagination.

Handbook to Black Friday Shopping

Traders have come into town to bless your station with items of varying legality! This doesn't mean all you can do is buy the biggest, most illegal thing in the whole sector and parade around with it waiting to be arrested.

  • Get a permit. It's not hard to arrest a man with a gun, but it is hard to arrest a man with a gun who has a permit for it. Ask the Head of Security or the Captain and they should be eager to write one up.
  • Use your spare credits wisely. You bought everything you want, yet still have spare cash on hand? Who knows, maybe you could strike a deal yourself! Bargaining either with the Traders or the crew might let you get out with more two items for the price of one.
CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft Miner
JanitorChefBartenderBotanistClownMimeChaplainLibrarianExplorer
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
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Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne