Difference between revisions of "Nanotrasen Central Command"
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There are CC officers of all species, including some species you won't see as normal crew. CC officers prefer to communicate through announcements, faxes, and radio. Some may appear in person, but typically this is only done in order to deal with a serious problem. When they do appear, they do not have to wear a standard CentCom uniform. They always take their job very seriously, and failure to obey their commands can result in the [[Death|termination]] of one's contract and life. | There are CC officers of all species, including some species you won't see as normal crew. CC officers prefer to communicate through announcements, faxes, and radio. Some may appear in person, but typically this is only done in order to deal with a serious problem. When they do appear, they do not have to wear a standard CentCom uniform. They always take their job very seriously, and failure to obey their commands can result in the [[Death|termination]] of one's contract and life. | ||
== | == Overview of Nanotrasen Officers == | ||
{| class="wikitable sortable mw-collapsible" style="background-color: #e6f8ff;" | {| class="wikitable sortable mw-collapsible" style="background-color: #e6f8ff;" |
Revision as of 08:41, 23 September 2019
Departmental Head
N/A
NT Officer • | ERT Member • | SIT • | Death Commando • | Highlander • | Traders • | Superhero • | Special • | Cluwne |
Hacking • | Space Law • | Combat • | Standard SOP • | Command SOP |
What are CentCom Jobs?
CentCom jobs are RP roles played exclusively by admins.
They are a way for admins to act in the name of CentCom, and guide the round in a direction that will be more fun for players. Occasionally, admins will hand out those high responsibility holding roles to players for the sake of running events like i.e. Inspections on the station. Keep in mind that if you are ever chosen to play a role like this, if ever, you are expected to abide by the highest possible regard of roleplay. Do not give admins a reason to remove this privilege in the future.
They are much like GM-controlled NPCs in an adventure game.
Interaction With The Cyberiad Crew
Central Command Officers always outrank Cyberiad crew members. No exceptions. Even the Captain and Magistrate are subject to their authority.
CC officers have the authority to alter, or waive, Space Law / SOP for the current shift.
There are CC officers of all species, including some species you won't see as normal crew. CC officers prefer to communicate through announcements, faxes, and radio. Some may appear in person, but typically this is only done in order to deal with a serious problem. When they do appear, they do not have to wear a standard CentCom uniform. They always take their job very seriously, and failure to obey their commands can result in the termination of one's contract and life.
Overview of Nanotrasen Officers
Appearance | Role | Typical Duties | Typical Quote | Beret |
Navy Officer |
Standard role that handles most CC work. Some do investigations, others diplomacy, intelligence, internal affairs, etc. This is who the Captain of the Cyberiad reports to. | Answering CC faxes & comm messages. Investigating incompetent Captains. | "Captain, you have five minutes to fax us and explain why you set the Clown to arrest for honking." | or |
---|---|---|---|---|
File:NT Inspector CC.png Inspector |
Nanotrasen mandated Inspector. They show up on their designated ship and make sure all regulations are in line with Nanotrasens requirements. Can take charge when neccessary. | Make sure the Captain and his Heads are doing their jobs, control whether or not safety regulations and Space Law are enforced and followed as required, etc. | "Captain, would you like to tell me where your antique laser gun has gone to?" | |
Special Operations Officer |
Managing teams sent out by CC. This is who ERT commanders and Deathsquad officers report to. | Send, brief and direct ERT/DS. Release (or not) the nuclear codes. Fire the BSA. | "Team, we need the NT Rep alive to tell us what happened. The rest, well, they're witnesses." | |
Undercover Officer |
Do undercover missions for CC. Typically assigned to intel-gathering and wet work. | Quietly watching the heads of staff. Giving low-level help without being noticed. | "I have no idea how Joe MucMutineer died in the next room." | None |
Diplomat |
Managing relations with aliens and other factions. This is who has to clean up major diplomatic incidents the crew cause. | Putting Ambassadors out of a job. Bribing Space Russians with vodka. Politely refusing "gifts" from the SWF. | "Syndicate, I am sure the Captain was kidding about wanting nuclear ops!" | None |
Navy Captain |
A higher-ranking version of the Navy Officer. | Classified | "That's above your pay grade." |
Background
Nanotrasen Central Command (AKA: "CC" or "CentCom") refers to the NAS Trurl, a Nanotrasen Administrative Station in the system of Epsilon Eridani. It handles the management or admin for all stations within the system. It is also the main headquarters of NT's presence in the system, assigning tasks such as station goals to the crews of individual stations. Unlike research stations, such as the Cyberiad, CC is under the direct control of the NT Navy. As the most important starbase in the area, it is heavily defended, and intruders are typically shot on sight. Its defenses include long range BSA (bluespace artillery) cannons, close range combat drones, combat cyborgs, and many heavily armed officers. Unauthorized intruders are typically shot on sight.
Due to their vital role in the chain of command, CentCom staff almost always travel armed, typically with pulse weapons, and special implants that vaporize their body if they are captured or killed. CC staff do not generally appear on the front lines of combat, but they are well trained and prepared for any situation which might put them in danger.