Difference between revisions of "Nanotrasen Central Command"

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|jobtitle = Nanotrasen Central Command  
|jobtitle = Nanotrasen Central Command  
|access = Everywhere
|access = Everywhere
|difficulty = Insanity Difficulty, Highly Roleplay Based, Not available
|difficulty = Not Available To Players
|superior = CC Supreme Commander / Executive of Operations
|superior = Central Command CEO & Board of Directors
|duties = Supervise stations around the system, especially NSS Cyberiad
|duties = Supervise [[Nanotrasen#Epsilon Eridani Holdings|stations]] around the system
|guides = No guides available.
|guides = No guides available.
}}
}}<div style="float: right;">{{JobSpecial}}</div>
{{JobSpecial}}
'''Nanotrasen Central Command''' (AKA: "CC" or "CentCom") refers to the [[Nanotrasen#Trurl|NAS Trurl]], a Nanotrasen Administrative Station in the system of Epsilon Eridani. It handles the management for all stations, fleets and ships within the system. It is also the main headquarters of NT's presence in the system, assigning tasks such as station goals to the crews of individual stations. Unlike [[Nanotrasen#Epsilon Eridani Holdings|research stations]], Central Command is under the direct control of the NT Navy. As the most important starbase in the system, it is heavily defended, and intruders are typically shot on sight. Its defences include long range BSA (bluespace artillery) cannons, close range combat drones, combat cyborgs, and many heavily armed military officers.


== What is Central Command? ==
Due to their vital role in the chain of command, [[Nanotrasen Central Command#Overview of Nanotrasen Officers|CentCom staff]] almost always travel armed, typically with pulse weapons, and special implants that vaporize their body if they are captured or killed. Central Command staff do not generally appear on the front lines of combat, but they are well trained and prepared for any situation which might put them in danger.


Nanotrasen Central Command (AKA: "CC" or "CentCom") refers to the [[Nanotrasen#Holdings|NAS Trurl]], a Nanotrasen Administrative Station in the system of Epsilon Eridani. It handles the management for all stations, fleets and ships within the system. It is also the main headquarters of NT's presence in the system, assigning tasks such as station goals to the crews of individual stations. Unlike research stations, such as the Cyberiad, Central Command is under the direct control of the NT Navy. As one of the most important starbases in the area, it is heavily defended, and intruders are typically shot on sight. Its defenses include long range BSA (bluespace artillery) cannons, close range combat drones, combat cyborgs, and many heavily armed officers.
NanoTrasen deny the use of Death Squads or Undercover Agents. Anyone slandering the name of NanoTrasen by implying they employ a "Death Squad" can expect to see themselves sued or their contract "modified".


Due to their vital role in the chain of command, CentCom staff almost always travel armed, typically with pulse weapons, and special implants that vaporize their body if they are captured or killed. Central Command staff do not generally appear on the front lines of combat, but they are well trained and prepared for any situation which might put them in danger.
==Identification==


All assets that are dispatched to any vessel or station under Nanotrasen command will have means of identification to verify their legitimacy.  
CentComm officers can be identified by being Mind Shielded, carrying CentComm ID, their uniforms and berets. The pulse weapon and backing of CC is generally also a good hint.


All Offices respond to the Navy Captain, who in return answers to the Executive of Operations, one of the highest instances within the company.
If their identity is in question, it can be verified by contacting CentComm by fax or command console. They should be treated as VIPs still, unless there is serious reason to doubt their veracity and an immediate threat to crew or station from them.


== Interaction With The Cyberiad Crew ==
Undercover agents identity is never confirmed. If they are caught, they are expected to die rather than give up their secrets, unless there is a pressing need to take control of the station.


Central Command Officers always outrank [[NSS Cyberiad|Cyberiad]] [[Jobs|crew members]]. No exceptions. Even the [[Captain]] and [[Magistrate]] are subject to their authority.  
== Interaction With The Station Crew ==
 
Central Command staff always outrank [[Nanotrasen#Epsilon Eridani Holdings|station]] [[Jobs|crew members]]. No exceptions. Even the [[Captain]] and [[Magistrate]] are subject to their authority.  


CC officers have the authority to alter, or waive, [[Space Law]] / [[Standard Operating Procedure|SOP]] for the current shift.
CC officers have the authority to alter, or waive, [[Space Law]] / [[Standard Operating Procedure|SOP]] for the current shift.


There are CC officers of all species, including some species you won't see as normal crew. CC officers prefer to communicate through announcements, faxes, and radio. Some may appear in person. They always take their job very seriously, and failure to obey their commands can result in the [[Death|termination]] of one's contract and life.
There are CC officers of all species, including some species you won't see as normal crew. CC officers prefer to communicate through announcements, faxes, and radio. They always take their job very seriously, and failure to obey their commands can result in the [[Death|termination]] of one's contract and life.
 
If a Central Command official appears physically on the [[Nanotrasen#Epsilon Eridani Holdings|station]], then it is likely either because of misconduct by the station's command staff, or because of a special situation that needs careful handling.


'''Be wary though,''' because if Central Command officials appear physically on the station, it's primarily because something has either gone terribly, terribly wrong, or because they are trying to prevent certain individuals from overstepping their boundary to preserve the crews integrity. '''If''' they come on board, it's in your best interest to listen to their commands. You don't want to find out what happens if you don't.


== Gameplay / General Info ==
== Gameplay / General Info ==


NT roles are restricted to the Paradise administration due to their nature. Always keep in mind that those jobs have an immense authority ICly and hold a lot of responsibility that, in the wrong hands, could cause a lot of distruption and chaos. They also have access to powerful weaponry and are capable of ruining your day.
If a CC officer is verified as a real agent, then they can be assumed to have an admin's permission to act as they are.
 
CC Staff exist in a cross of OOC and IC bounds. They are the enforcement arm (with the deathsquad) of CentComms orders. Because following orders from CentComm is part of "doing your job" for most roles, it can be considered an OOC offense to not properly follow their orders.


Their actual purpose is to simply inject themselves into a shift and make for interesting change to influence the current rounds progression and give players something to react to or work with; may it be through random announcements, calling the Captain out on his incompetence or making IC administrative statements or proclaim new regulations. It all depends on the admin currently putting themselves into one of the NT characters.  
CC Officers may act akin to antags. They have deathsquads at their command to enforce the will of a hyper capatalist mega corporation bent on galactic economic domination. They are not the good guys - and they own your contract.


In certain times, admins may allow handpicked players to take on one of those much sought after event roles with specific objectives in mind. This is a '''privilege''' and should not be wasted nor abused in any way, shape or form. The admins trust you to handle the role with responsibility and in good faith of contributing to the round to make it interesting for everyone. Remember, you have a lot of authority IC, so use it wisely and considerably and don't ruin the staffs trust for future players to lose this chance.
While ICly they have permission to kill as they wish, they should restrict this as per any admin event. Their equipment is OP enough that, except in extreme self defence, they should never need to kill anyone, and thus it is considered an admin removing a player from a round.


== Overview of Nanotrasen Officers ==
This is not to say this cannot happen. If you repeatedly insult, or attempt to strike, a Navy Officer, they may melt your face.
 
 
== Overview of Central Command Staff ==
 
The CC staff you are most likely to see include:


{| class="wikitable sortable mw-collapsible" style="background-color: #e6f8ff;"
{| class="wikitable sortable mw-collapsible" style="background-color: #e6f8ff;"
Line 52: Line 62:
|-
|-
! [[File:nt_navy_officer.png]]<br/>Navy Officer
! [[File:nt_navy_officer.png]]<br/>Navy Officer
| Standard role that handles most CC work. Some do investigations, others diplomacy, intelligence, internal affairs, etc. This is who the Captain of the Cyberiad reports to.
| Standard role that handles most CC work. Some do investigations, others diplomacy, intelligence, internal affairs, etc. This is who the Captain of the station reports to.
! Answering CC faxes & comm messages. Investigating incompetent Captains.
! Answering CC faxes & comm messages. On-station investigations of incompetent Captains.
| "Captain, you have five minutes to fax us and explain why you set the Clown to arrest for honking."
| "Captain, you have five minutes to fax us and explain why you set the Clown to arrest for honking."
| [[File:beret_black.png|64px]] or [[File:beret_navy.png|64px]]
| [[File:beret_black.png|64px]] or [[File:beret_navy.png|64px]]
|-
! [[File:NT_Inspector_CC.png]]<br/>Inspector
| Nanotrasen mandated Inspector. They show up on their designated ship and make sure all regulations are in line with Nanotrasens requirements. Can take charge when neccessary.
! Make sure the Captain and his Heads are doing their jobs, control whether or not safety regulations and Space Law are enforced and followed as required, etc.
| "Captain, would you like to tell me where your antique laser gun has gone to?"
| [[File:beret_navy.png|64px]]
|-
|-
! [[File:nt_specops_officer.png]]<br/>Special Operations Officer
! [[File:nt_specops_officer.png]]<br/>Special Operations Officer
Line 67: Line 71:
! Send, brief and direct ERT/DS. Release (or not) the nuclear codes. Fire the BSA.
! Send, brief and direct ERT/DS. Release (or not) the nuclear codes. Fire the BSA.
| "Team, we need the NT Rep alive to tell us what happened. The rest, well, they're witnesses."
| "Team, we need the NT Rep alive to tell us what happened. The rest, well, they're witnesses."
| [[File:beret_red.png|64px]]
| [[File:Security Beret.png|64px]]
|-
|-
! <br/>Undercover Officer
! <br/>Undercover Officer
| Do undercover missions for CC. Typically assigned to intel-gathering and wet work.
| Do undercover missions for CC. Typically assigned to intel-gathering and wet work.
! Quietly watching the heads of staff. Giving low-level help without being noticed.  
! Quietly watching the heads of staff. Giving low-level help without being noticed.  
| "I have no idea how Joe MucMutineer died in the next room."
| "The incompetent Captain appears to have had a sudden, fatal heart attack. What a shame..."
| None
| None
|-
|-

Latest revision as of 02:40, 9 December 2023

SPECIAL

NT logo small.png
Nanotrasen Central Command

Superiors: Central Command CEO & Board of Directors
Difficulty: Not Available To Players
Guides: No guides available.
Access: Everywhere
Duties: Supervise stations around the system

Special
SpecialHeader.png

Departmental Head
N/A

Special Roles
Special Guides

Nanotrasen Central Command (AKA: "CC" or "CentCom") refers to the NAS Trurl, a Nanotrasen Administrative Station in the system of Epsilon Eridani. It handles the management for all stations, fleets and ships within the system. It is also the main headquarters of NT's presence in the system, assigning tasks such as station goals to the crews of individual stations. Unlike research stations, Central Command is under the direct control of the NT Navy. As the most important starbase in the system, it is heavily defended, and intruders are typically shot on sight. Its defences include long range BSA (bluespace artillery) cannons, close range combat drones, combat cyborgs, and many heavily armed military officers.

Due to their vital role in the chain of command, CentCom staff almost always travel armed, typically with pulse weapons, and special implants that vaporize their body if they are captured or killed. Central Command staff do not generally appear on the front lines of combat, but they are well trained and prepared for any situation which might put them in danger.

NanoTrasen deny the use of Death Squads or Undercover Agents. Anyone slandering the name of NanoTrasen by implying they employ a "Death Squad" can expect to see themselves sued or their contract "modified".

Identification

CentComm officers can be identified by being Mind Shielded, carrying CentComm ID, their uniforms and berets. The pulse weapon and backing of CC is generally also a good hint.

If their identity is in question, it can be verified by contacting CentComm by fax or command console. They should be treated as VIPs still, unless there is serious reason to doubt their veracity and an immediate threat to crew or station from them.

Undercover agents identity is never confirmed. If they are caught, they are expected to die rather than give up their secrets, unless there is a pressing need to take control of the station.

Interaction With The Station Crew

Central Command staff always outrank station crew members. No exceptions. Even the Captain and Magistrate are subject to their authority.

CC officers have the authority to alter, or waive, Space Law / SOP for the current shift.

There are CC officers of all species, including some species you won't see as normal crew. CC officers prefer to communicate through announcements, faxes, and radio. They always take their job very seriously, and failure to obey their commands can result in the termination of one's contract and life.

If a Central Command official appears physically on the station, then it is likely either because of misconduct by the station's command staff, or because of a special situation that needs careful handling.


Gameplay / General Info

If a CC officer is verified as a real agent, then they can be assumed to have an admin's permission to act as they are.

CC Staff exist in a cross of OOC and IC bounds. They are the enforcement arm (with the deathsquad) of CentComms orders. Because following orders from CentComm is part of "doing your job" for most roles, it can be considered an OOC offense to not properly follow their orders.

CC Officers may act akin to antags. They have deathsquads at their command to enforce the will of a hyper capatalist mega corporation bent on galactic economic domination. They are not the good guys - and they own your contract.

While ICly they have permission to kill as they wish, they should restrict this as per any admin event. Their equipment is OP enough that, except in extreme self defence, they should never need to kill anyone, and thus it is considered an admin removing a player from a round.

This is not to say this cannot happen. If you repeatedly insult, or attempt to strike, a Navy Officer, they may melt your face.


Overview of Central Command Staff

The CC staff you are most likely to see include:

Appearance Role Typical Duties Typical Quote Beret
Nt navy officer.png
Navy Officer
Standard role that handles most CC work. Some do investigations, others diplomacy, intelligence, internal affairs, etc. This is who the Captain of the station reports to. Answering CC faxes & comm messages. On-station investigations of incompetent Captains. "Captain, you have five minutes to fax us and explain why you set the Clown to arrest for honking." Beret black.png or Beret navy.png
Nt specops officer.png
Special Operations Officer
Managing teams sent out by CC. This is who ERT commanders and Deathsquad officers report to. Send, brief and direct ERT/DS. Release (or not) the nuclear codes. Fire the BSA. "Team, we need the NT Rep alive to tell us what happened. The rest, well, they're witnesses." Security Beret.png

Undercover Officer
Do undercover missions for CC. Typically assigned to intel-gathering and wet work. Quietly watching the heads of staff. Giving low-level help without being noticed. "The incompetent Captain appears to have had a sudden, fatal heart attack. What a shame..." None
Nt diplomat.png
Diplomat
Managing relations with aliens and other factions. This is who has to clean up major diplomatic incidents the crew cause. Putting Ambassadors out of a job. Bribing Space Russians with vodka. Politely refusing "gifts" from the SWF. "Syndicate, I am sure the Captain was kidding about wanting nuclear ops!" None
Nt navy captain.png
Navy Captain
A higher-ranking version of the Navy Officer. Classified "That's above your pay grade." Beret white.png
CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne