Difference between revisions of "Ash Walker"

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{{wip}}
{{JobPageHeader
{{JobPageHeader
|colour = 222222
|colour = 453249
|hcolour = red
|hcolour = red
|stafftype = ANTAGONIST
|stafftype = ANTAGONIST
|img = Ash_Walker.png
|img = Ash.png
|jobtitle = Ash Walker
|jobtitle = Ash Walker
|access = Lavaland
|access = Lavaland
Line 10: Line 9:
|superior = N/A
|superior = N/A
|duties = Protect your hunting grounds. Feed trespassers to the tendril. Grow the nest.
|duties = Protect your hunting grounds. Feed trespassers to the tendril. Grow the nest.
|guides = This page
|guides = [[Guide to Lavaland]], [[Guide to Combat]]
}}
}}<div style="float: right;">{{JobAntag}}</div>
{{JobAntag}}


Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land, and will more often than not kill any trespassers. Through the use of a Necropolis tendril, the Ash Walkers are able to quickly grow and hatch their eggs through the sacrifice of dead bodies. Their tribal origins make it difficult for them to use most forms of technology, limiting them to mostly crafted and scavenged weapons. Despite this, they're still quite dangerous, especially in large numbers.
Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land and will usually kill any trespassers. Through the use of a Necropolis tendril, the Ash Walkers are able to quickly grow and hatch their eggs through the sacrifice of dead bodies. Their tribal origins make it difficult for them to use most forms of technology, limiting them to mostly crafted and scavenged weapons. Despite this, they're still quite dangerous, especially in large numbers.


== Ash Walker Biology ==
== Ash Walker Biology ==
Ash walkers differ in a few different ways to their Unathi cousins. The biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers, and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech. Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared almost all other races, so they can't wear standard shoes or boots. This will restrict them to walking barefoot most of the time, which can prove hazardous with broken glass or cactus presenting a trip hazard without footwear. Ash Walkers can also only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present. Finally, Ash Walkers are fairly well adapted to their hostile environment. They'll take less damage from heat and burn weapons.
Ash Walkers differ in a few different ways to their Unathi cousins, with the biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech.
 
Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared to almost all other races. This makes them excellent at running, letting them reach higher speeds much quicker. However, this adaptation is only geared towards their immediate environment. Ash Walkers have a hard time adjusting to areas outside of Lavaland and reaching the same speed.
 
Ash Walker lungs are adapted to atmosphere of lavaland, which lets them breathe safely without any gear. They can only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present.


== The Nest ==
== The Nest ==
Ash Walkers live for and die to protect their nest. It is their home in the hostile, ash filled landscape. Wandering in uninvited is an easy way for a miner to get swarmed and stabbed to death by the inhabitants, so it is recommended to leave if you aren't equipped to fight several angry lizard men.
[[File:Ash Walker Nest.png|right|thumb|The Home of the Ashwalkers on [[Lavaland]]|768px]]
Ash Walkers live for and die to protect their nest. It is their home in the hostile, ash filled landscape. Wandering in uninvited is an easy way for a miner to get swarmed and stabbed to death by the inhabitants, so it is recommended to leave if you aren't equipped to fight several angry lizard men.
=== The Tendril ===
In the North-East room of the Ash Walker nest is the true nest, the Necropolis Tendril. This carefully cared for appendage is how the Ash Walkers are able to grow and reproduce so quickly. Whenever a dead body is brought to the tendril, it will be consumed, dropping any gear and organs the body had. With two bodies fed to the tendril, a new egg will be fully grown, ready to hatch into an Ash Walker. This is the only way for more Ash Walkers to be born. If it is destroyed, the tendril will drop a Necropolis chest before creating a chasm where it once stood. With that, the Ash Walkers will no longer be able to grow any more eggs.
 
Also present in the room are two Gutlunches. These scavenger creatures will eat any gibs, organs, and blood on the ground and produce milk, which can be drank for saline-glucose. If they eat enough, they'll give birth to a baby Gutlunch, which will grow into an adult once it's eaten enough.
=== The Storage Room ===
On the North West side of the camp is the storage room. Here, all of the ill-gotten gains of the Ash Walker are kept. The room holds several useful, and some irreplaceable items, including a fully stocked toolbox, medkits, and simple medical supplies, an operating table, spare lanterns, a Rapid Construction Device, seeds and a seed extractor, as well as a Gravitational Singularity generator. (The last item, which has the potential to destroy the station, should ONLY be used maliciously with Admin permission. Always ask first.) A lot of the items in this room are either hard to get or impossible to replace, so make sure you don't lose them.
=== The Plaza ===
Outside of the buildings is an open area that has several dirt patches for gardening, a few garden tools, mining equipment, and a bonfire for cooking and ore refining. Do note that this area is exposed, so it will be hit by ash storms. Get inside one of the buildings before it comes. There'll also be some dead bodies around at round start, so drag those to the tendril to grow a new egg.


=== The Tendril ===
==Agriculture==
In the North East room of the Ash Walker nest is the true nest, the Necropolis Tendril. This carefully cared for appendage is how the Ash Walkers are able to grow and reproduce so quickly. Whenever a dead body is brought to the tendril, it will be consumed, dropping any gear and organs the body had. With two bodies fed to the tendril, a new egg will be fully grown, ready to hatch into an Ash Walker. This is the only way for more Ash Walkers to be born. If it is destroyed, the tendril will drop a Necropolis chest before creating a chasm where it once stood. With that, the Ash Walkers will no longer be able to grow any more eggs.
===Animals===
Inside the nest. There a few small creatures crawling around. They feed on the gibs produced by the egg-making process and produce useful chemicals that can be harvested with a bucket.
 
{| class="wikitable mw-collapsible" width="80%" style="text-align: center; margin:10pt; background-color: #F5AC8E;"
|- style="font-weight: bold; text-align: center; background-color: #EE6A34; color: white;"
| style="width: 150pt; center;"            | Animals
| class="unsortable"                      | Description
|-
! Gutlunch <br>  [[File:Gutlunch.png|48px]]
| A small, dark grey creature that crawls around the tendril. It feeds on gibs and produced milk. This milk can be harvested by a bucket and has healing powers much like Saline Glucose and Epinephrine. After eating enough food it will reproduce.
|-
! Gutshank <br>  [[File:Gutshank.png|48px]]
| Much like a Gutlunch, it lives near the tendril and produces milk, but has no eyes and a more reddish-brown hue to its skin.
|}
 
===Plants===
 
You have multiple seeds at your disposal to serve as food, health supplies, and building materials. All you need to do is dig the ground with a shovel, turn the ash into sandstone, and then turn the sandstone into a pile of dirt. You don't need to water or compost plants to keep them alive, they will already have max water and nutriment already. So after each harvest, simply use the shovel on the used dirt pile to remove it and make a new one in its place.
 
If you don't wish to do that, you can instead compost wheat into them for nutrition and use the bucket to water the plants from the nearby pond. Check the [[Guide to Hydroponics]] for more information.
 
* Plants don't take damage from ash storms, so you may plant them whenever you like without worrying about them dying.
 
* While healing balms don't heal as much as a kit, they're balanced by the fact each leaf produces 6 of them, plus they're easy to produce and can be stockpiled.
 
* Make sure you always have 2 surplus seeds for each plant. Having just one means that if you fail a harvest will result in the plant being lost forever and not being able to ever plant it again. Keep in mind the seed extractor only makes one seed for each item of produce.
 
In the storage room, you will find 5 seeds and a seed extractor. Other plants can be found out in Lavaland.
 
{| class="wikitable mw-collapsible" width="80%" style="text-align: center; margin:10pt; background-color: #F5AC8E;"
|- style="font-weight: bold; text-align: center; background-color: #EE6A34; color: white;"
| style="width: 150pt; center;"            | Plant
| class="unsortable"                      | Description
|-
! Wheat <br>  [[File:Seedwheat.png|48px]]
| You can eat this. It Grows fast. Great for composting into other plants
|-
! Comfrey <br>  [[File:Comfreyseed.png|48px]]
| Once harvested, use a leaf in your hand to turn it into a poultice. Each leaf produces 6 brute healing balms.
|-
! Aloe Vera <br> [[File:Ambrosiavulgarisseed.png|48px]]
| Exact same as Comfrey, but for burns.
|-
! Tower cap mycelium <br> [[File:Towercapseed.png|48px]]
| When harvested, it will give you wood you can turn into planks(by using a hatchet), which you can make all sorts of things out of, including sandals, which will let you walk on cacti without falling over and taking damage.
|-
! Glowshroom mycelium <br> [[File:Glowshroommycelium.png|48px]]
| When Harvested, gives you glowshrooms. Use one in your hand to plant it on the ground. When planted, produces light and spreads on its own.
|-
! Seed Extractor <br> [[File:seedextractor.png|48px]]
| An item that can be carried in your belt slot. Put plant produce in it and activate it to produce seeds. Additionally, can hold an unlimited amount of plants.
|}
====Wild plants====
 
See the [[Guide to Lavaland#Flora|Flora Section in the Guide to Lavaland]]
 
==Crafting==
You can craft a lot of useful things that will aid you. Most of them are made with the materials you get from hunting local fauna. '''All of these deal brute damage and brute damage only. On armors, not all protections are showed as they're not really useful.''' Accessories do not slow your movement.
 
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #F5AC8E;margin:10pt;"
|- style="font-weight: bold; text-align: center; background-color: #EE6A34; color: white;"
| style="width: 150pt; center;"            | Item
| style="width: 200pt;" class="unsortable" | Ingredients
| class="unsortable"                      | Description
|-
! Bonfire
[[File:Bonfire.PNG]]
| 5 Tower Caps
| For those cold winter nights. Can be used to cook meat or burn stuff. Try not to light yourself on fire.
|-
! Bone Armor
[[File:Bone Armor.PNG|64px]]
| 6 bones
| A tribal armor plate, crafted from animal bone. Provides decent protection.
|-
! Bone Talisman
[[File:Bone Talisman.PNG|64px]]
| 2 bones, 1 watcher sinew
| A hunter's talisman, some say the old gods smile on those who wear it. Provides a little protection when applied to your jumpsuit.
|-
! Skull Codpiece
[[File:Skull Codpiece.PNG|64px]]
| 2 bones, 1 goliath hide plates
| A skull shaped ornament, intended to protect the important things in life. Provides a little protection when applied to your jumpsuit.
|-
! Bone Bracers
[[File:Bone Bracers.PNG|64px]]
| 2 bones, 1 watcher sinew
| For when you're expecting to get slapped on the wrist. Offers modest protection to your arms.
|-
! Skull Helmet
[[File:Skull Helmet.PNG|64px]]
| 4 bones
| An intimidating tribal helmet, it doesn't look very comfortable. Offers modest protection to your head.
|-
! Goliath Cloak
[[File:Goliath Cloak.png|64px]]
| 2 leather, 2 watcher sinew, 2 goliath hide plates
| A staunch, practical cape made out of numerous monster materials, it is coveted among exiles & hermits. An alternative to bone armor that offers more fire protection. Provides resistance to ash storms if the hood is up.
|-
! Ash Drake Armour
[[File:Ash Drake Armour.PNG|64px]]
| 10 Bones, 2 watcher sinew, 5 ash drake hide
| A suit of armour fashioned from the remains of an ash drake. Makes you immune to fire (not lava) and acid damage.
|-
! Firebrand
[[File:Matchlit.gif]]
| 2 wooden planks
| A primitive match. Used to light stuff on fire.
|-
! Tribal Splint
[[File:Tribal_Splint.png|64px]]
| 2 bones, 1 watcher sinew
| A means of stabilizing broken bones.
|-
! Bone Dagger {{Anchor|Weapons}}
[[File:Bone Dagger.PNG|64px]]
| 2 bones
| A sharpened bone. The bare minimum in survival.
|-
! Bone Spear
[[File:Bone_spear.png|64px]]
| 4 bones, 1 watcher sinew
| A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology. Does decent damage when thrown.
|-
! Bone Axe
[[File:Boneaxe.png|64px]]
| 6 bones, 3 watcher sinew
| A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters. Wield it in both hands to deal brutal damage.
|-
! Bone Pickaxe
[[File:Bone Pickaxe.png]]
| 4 bones, 2 watcher sinew
| Do it yourself pickaxe.
|-
! Bone Scythe
[[File:Bone Scythe.png]]
| 5 bones, 2 watcher sinew
| Perfect for harvesting. And it's not about plants.
|-
! Rake
[[File:Rake.png|64px]]
| 5 wooden planks
| It's used for removing weeds or scratching your back.
|-
! Wooden Bucket
[[File:Woodenbucket.png]]
| 3 wooden planks
| It's a bucket. Holds liquids and reagents.
|-
! Wooden Barrel
[[File:Wooden Barrel.PNG|64px]]
| 30 wooden planks
| A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid.
|-
|-
! Drying Rack
[[File:Dryingrack.png|64px]]
| 10 wooden planks
| A wooden contraption, used to dry plant products, food and leather.
|-
! Mushroom Bowl
[[File:Mushroombowl.png]]
| 5 mushroom shavings
| A bowl made out of mushrooms. Not food, though it might have contained some at some point.
|-
! Goliath Bone Oar
[[File:goliath bone oar.PNG|64px]]
| 2 bones
| Not to be confused with the kind Research hassles you for. Needed for moving boats.
|-
! Goliath Bone Boat
[[File:Dragon_Boat.png|64px]]
| 3 goliath hide plates
| A boat used for traversing lava.
|-
|}
 
==Outsiders==
 
There are creatures invading your sacred homeland and ripping out its innards for devious gains. You are not sure how to deal with these creatures just yet but you will find out soon enough when you encounter one.  


Also present in the room are two gutlunches. These scavanger creatures will eat any gibs, organs, and blood on the ground and produce milk, which can be drank for nutrition. If they eat enough, they'll give birth to a baby gutlunch, which will grow into an adult once it's eaten enough.
Miners are often extremely hostile to you, you are allowed to kill them without quarter. However, you also have the option to trade and interact with them given the chance. Do not invade the mining base without serious provocation and you should always '''Ahelp before considering attacking the outpost or going on the station.'''


=== The Storage Room ===
Be warned, miners are often better equipped and more robust than you are, so do not underestimate them. Hail Necropolis!
In the North West side of the camp is the storage room. Here, all of the ill gotten gains of the Ash Walker are kept. The room holds several useful, and some irreplaceable items, including a fully stocked tool box, medkits and simple medical supplies, an operating table, spare lanterns, a Rapid Construction Device, seeds and a seed extractor, a Gravitational Singularity generator, and an AI combat upgrade disk. (Those last two items, which have the potential to destroy the station, should ONLY be used maliciously with Admin permission. Always ask first.) A lot of the items in this room are either hard to get or impossible to replace, so make sure you don't loose them.


{{JobsTable}}
{{JobsTable}}
[[Category: Jobs]] [[Category:Guides]]
[[Category:Jobs]] [[Category:Guides]]

Latest revision as of 22:22, 27 June 2024

ANTAGONIST

Ash.png
Ash Walker

Superiors: N/A
Difficulty: Hard
Guides: Guide to Lavaland, Guide to Combat
Access: Lavaland
Duties: Protect your hunting grounds. Feed trespassers to the tendril. Grow the nest.

Ash Walkers are the tribal natives of Lavaland. These Unathi-esque lizard people are fiercely protective of their land and will usually kill any trespassers. Through the use of a Necropolis tendril, the Ash Walkers are able to quickly grow and hatch their eggs through the sacrifice of dead bodies. Their tribal origins make it difficult for them to use most forms of technology, limiting them to mostly crafted and scavenged weapons. Despite this, they're still quite dangerous, especially in large numbers.

Ash Walker Biology

Ash Walkers differ in a few different ways to their Unathi cousins, with the biggest difference being their inexperience with advanced technology. Most guns, machines, computers, and advanced tools are completely foreign to Ash Walkers and are therefore unusable by them. Because of this, Ash Walkers are restricted to the most basic of weapons and tech.

Another difference is their digitigrade legs. Ash Walkers have a different leg structure compared to almost all other races. This makes them excellent at running, letting them reach higher speeds much quicker. However, this adaptation is only geared towards their immediate environment. Ash Walkers have a hard time adjusting to areas outside of Lavaland and reaching the same speed.

Ash Walker lungs are adapted to atmosphere of lavaland, which lets them breathe safely without any gear. They can only speak the Unathi language of Sintha’Unathi, making communication difficult without knowing the language or having a translator present.

The Nest

The Home of the Ashwalkers on Lavaland

Ash Walkers live for and die to protect their nest. It is their home in the hostile, ash filled landscape. Wandering in uninvited is an easy way for a miner to get swarmed and stabbed to death by the inhabitants, so it is recommended to leave if you aren't equipped to fight several angry lizard men.

The Tendril

In the North-East room of the Ash Walker nest is the true nest, the Necropolis Tendril. This carefully cared for appendage is how the Ash Walkers are able to grow and reproduce so quickly. Whenever a dead body is brought to the tendril, it will be consumed, dropping any gear and organs the body had. With two bodies fed to the tendril, a new egg will be fully grown, ready to hatch into an Ash Walker. This is the only way for more Ash Walkers to be born. If it is destroyed, the tendril will drop a Necropolis chest before creating a chasm where it once stood. With that, the Ash Walkers will no longer be able to grow any more eggs.

Also present in the room are two Gutlunches. These scavenger creatures will eat any gibs, organs, and blood on the ground and produce milk, which can be drank for saline-glucose. If they eat enough, they'll give birth to a baby Gutlunch, which will grow into an adult once it's eaten enough.

The Storage Room

On the North West side of the camp is the storage room. Here, all of the ill-gotten gains of the Ash Walker are kept. The room holds several useful, and some irreplaceable items, including a fully stocked toolbox, medkits, and simple medical supplies, an operating table, spare lanterns, a Rapid Construction Device, seeds and a seed extractor, as well as a Gravitational Singularity generator. (The last item, which has the potential to destroy the station, should ONLY be used maliciously with Admin permission. Always ask first.) A lot of the items in this room are either hard to get or impossible to replace, so make sure you don't lose them.

The Plaza

Outside of the buildings is an open area that has several dirt patches for gardening, a few garden tools, mining equipment, and a bonfire for cooking and ore refining. Do note that this area is exposed, so it will be hit by ash storms. Get inside one of the buildings before it comes. There'll also be some dead bodies around at round start, so drag those to the tendril to grow a new egg.

Agriculture

Animals

Inside the nest. There a few small creatures crawling around. They feed on the gibs produced by the egg-making process and produce useful chemicals that can be harvested with a bucket.

Animals Description
Gutlunch
Gutlunch.png
A small, dark grey creature that crawls around the tendril. It feeds on gibs and produced milk. This milk can be harvested by a bucket and has healing powers much like Saline Glucose and Epinephrine. After eating enough food it will reproduce.
Gutshank
Gutshank.png
Much like a Gutlunch, it lives near the tendril and produces milk, but has no eyes and a more reddish-brown hue to its skin.

Plants

You have multiple seeds at your disposal to serve as food, health supplies, and building materials. All you need to do is dig the ground with a shovel, turn the ash into sandstone, and then turn the sandstone into a pile of dirt. You don't need to water or compost plants to keep them alive, they will already have max water and nutriment already. So after each harvest, simply use the shovel on the used dirt pile to remove it and make a new one in its place.

If you don't wish to do that, you can instead compost wheat into them for nutrition and use the bucket to water the plants from the nearby pond. Check the Guide to Hydroponics for more information.

  • Plants don't take damage from ash storms, so you may plant them whenever you like without worrying about them dying.
  • While healing balms don't heal as much as a kit, they're balanced by the fact each leaf produces 6 of them, plus they're easy to produce and can be stockpiled.
  • Make sure you always have 2 surplus seeds for each plant. Having just one means that if you fail a harvest will result in the plant being lost forever and not being able to ever plant it again. Keep in mind the seed extractor only makes one seed for each item of produce.

In the storage room, you will find 5 seeds and a seed extractor. Other plants can be found out in Lavaland.

Plant Description
Wheat
Seedwheat.png
You can eat this. It Grows fast. Great for composting into other plants
Comfrey
Comfreyseed.png
Once harvested, use a leaf in your hand to turn it into a poultice. Each leaf produces 6 brute healing balms.
Aloe Vera
Ambrosiavulgarisseed.png
Exact same as Comfrey, but for burns.
Tower cap mycelium
Towercapseed.png
When harvested, it will give you wood you can turn into planks(by using a hatchet), which you can make all sorts of things out of, including sandals, which will let you walk on cacti without falling over and taking damage.
Glowshroom mycelium
Glowshroommycelium.png
When Harvested, gives you glowshrooms. Use one in your hand to plant it on the ground. When planted, produces light and spreads on its own.
Seed Extractor
Seedextractor.png
An item that can be carried in your belt slot. Put plant produce in it and activate it to produce seeds. Additionally, can hold an unlimited amount of plants.

Wild plants

See the Flora Section in the Guide to Lavaland

Crafting

You can craft a lot of useful things that will aid you. Most of them are made with the materials you get from hunting local fauna. All of these deal brute damage and brute damage only. On armors, not all protections are showed as they're not really useful. Accessories do not slow your movement.

Item Ingredients Description
Bonfire

Bonfire.PNG

5 Tower Caps For those cold winter nights. Can be used to cook meat or burn stuff. Try not to light yourself on fire.
Bone Armor

Bone Armor.PNG

6 bones A tribal armor plate, crafted from animal bone. Provides decent protection.
Bone Talisman

Bone Talisman.PNG

2 bones, 1 watcher sinew A hunter's talisman, some say the old gods smile on those who wear it. Provides a little protection when applied to your jumpsuit.
Skull Codpiece

Skull Codpiece.PNG

2 bones, 1 goliath hide plates A skull shaped ornament, intended to protect the important things in life. Provides a little protection when applied to your jumpsuit.
Bone Bracers

Bone Bracers.PNG

2 bones, 1 watcher sinew For when you're expecting to get slapped on the wrist. Offers modest protection to your arms.
Skull Helmet

Skull Helmet.PNG

4 bones An intimidating tribal helmet, it doesn't look very comfortable. Offers modest protection to your head.
Goliath Cloak

Goliath Cloak.png

2 leather, 2 watcher sinew, 2 goliath hide plates A staunch, practical cape made out of numerous monster materials, it is coveted among exiles & hermits. An alternative to bone armor that offers more fire protection. Provides resistance to ash storms if the hood is up.
Ash Drake Armour

Ash Drake Armour.PNG

10 Bones, 2 watcher sinew, 5 ash drake hide A suit of armour fashioned from the remains of an ash drake. Makes you immune to fire (not lava) and acid damage.
Firebrand

Matchlit.gif

2 wooden planks A primitive match. Used to light stuff on fire.
Tribal Splint

Tribal Splint.png

2 bones, 1 watcher sinew A means of stabilizing broken bones.
Bone Dagger

Bone Dagger.PNG

2 bones A sharpened bone. The bare minimum in survival.
Bone Spear

Bone spear.png

4 bones, 1 watcher sinew A haphazardly-constructed yet still deadly weapon. The pinnacle of modern technology. Does decent damage when thrown.
Bone Axe

Boneaxe.png

6 bones, 3 watcher sinew A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters. Wield it in both hands to deal brutal damage.
Bone Pickaxe

Bone Pickaxe.png

4 bones, 2 watcher sinew Do it yourself pickaxe.
Bone Scythe

Bone Scythe.png

5 bones, 2 watcher sinew Perfect for harvesting. And it's not about plants.
Rake

Rake.png

5 wooden planks It's used for removing weeds or scratching your back.
Wooden Bucket

Woodenbucket.png

3 wooden planks It's a bucket. Holds liquids and reagents.
Wooden Barrel

Wooden Barrel.PNG

30 wooden planks A large wooden barrel. You can ferment fruits and such inside it, or just use it to hold liquid.
Drying Rack

Dryingrack.png

10 wooden planks A wooden contraption, used to dry plant products, food and leather.
Mushroom Bowl

Mushroombowl.png

5 mushroom shavings A bowl made out of mushrooms. Not food, though it might have contained some at some point.
Goliath Bone Oar

Goliath bone oar.PNG

2 bones Not to be confused with the kind Research hassles you for. Needed for moving boats.
Goliath Bone Boat

Dragon Boat.png

3 goliath hide plates A boat used for traversing lava.

Outsiders

There are creatures invading your sacred homeland and ripping out its innards for devious gains. You are not sure how to deal with these creatures just yet but you will find out soon enough when you encounter one.

Miners are often extremely hostile to you, you are allowed to kill them without quarter. However, you also have the option to trade and interact with them given the chance. Do not invade the mining base without serious provocation and you should always Ahelp before considering attacking the outpost or going on the station.

Be warned, miners are often better equipped and more robust than you are, so do not underestimate them. Hail Necropolis!

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