Difference between revisions of "Nanotrasen Central Command"

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| Nanotrasen mandated Inspector. They show up on their designated ship/station and make sure all regulations are in line with Nanotrasens requirements. Can take charge when neccessary.
| Nanotrasen mandated Inspector. They show up on their designated ship/station and make sure all regulations are in line with Nanotrasens requirements. Can take charge when neccessary.
! Make sure the Captain and his Heads are doing their jobs, control whether or not safety regulations and Space Law are enforced and followed as required, etc.
! Make sure the Captain and his Heads are doing their jobs, control whether or not safety regulations and Space Law are enforced and followed as required, etc.
| "Captain, would you like to tell me where your antique laser gun has gone to?"
| "Captain, would you like to tell me why the NAD is not in your possession?"
| [[File:beret_navy.png|64px]]
| [[File:beret_navy.png|64px]]
|-
|-

Revision as of 12:07, 23 September 2019

SPECIAL

NT logo small.png
Nanotrasen Central Command

Superiors: CC Supreme Commander / Executive of Operations
Difficulty: Insanity Difficulty, Highly Roleplay Based, Not available
Guides: No guides available.
Access: Everywhere
Duties: Supervise stations around the system, especially NSS Cyberiad


Special
SpecialHeader.png

Departmental Head
N/A

Special Roles
Special Guides


What is Central Command?

Nanotrasen Central Command (AKA: "CC" or "CentCom") refers to the NAS Trurl, a Nanotrasen Administrative Station in the system of Epsilon Eridani. It handles the management for all stations, fleets and ships within the system. It is also the main headquarters of NT's presence in the system, assigning tasks such as station goals to the crews of individual stations. Unlike research stations, such as the Cyberiad, Central Command is under the direct control of the NT Navy. As one of the most important starbases in the area, it is heavily defended, and intruders are typically shot on sight. Its defenses include long range BSA (bluespace artillery) cannons, close range combat drones, combat cyborgs, and many heavily armed officers.

Due to their vital role in the chain of command, CentCom staff almost always travel armed, typically with pulse weapons, and special implants that vaporize their body if they are captured or killed. Central Command staff do not generally appear on the front lines of combat, but they are well trained and prepared for any situation which might put them in danger.

All assets that are dispatched to any vessel or station under Nanotrasen command will have means of identification to verify their legitimacy.

All Offices respond to the Navy Captain, who in return answers to the Executive of Operations, one of the highest instances within the company.

Interaction With The Cyberiad Crew

Central Command Officers always outrank Cyberiad crew members. No exceptions. Even the Captain and Magistrate are subject to their authority.

CC officers have the authority to alter, or waive, Space Law / SOP for the current shift.

There are CC officers of all species, including some species you won't see as normal crew. CC officers prefer to communicate through announcements, faxes, and radio. Some may appear in person. They always take their job very seriously, and failure to obey their commands can result in the termination of one's contract and life.

Be wary though, because if Central Command officials appear physically on the station, it's primarily because something has either gone terribly, terribly wrong, or because they are trying to prevent certain individuals from overstepping their boundary to preserve the crews integrity. If they come on board, it's in your best interest to listen to their commands. You don't want to find out what happens if you don't.

Gameplay / General Info

NT roles are restricted to the Paradise administration due to their nature. Always keep in mind that those jobs have an immense authority ICly and hold a lot of responsibility that, in the wrong hands, could cause a lot of distruption and chaos. They also have access to powerful weaponry and are capable of ruining your day.

Their actual purpose is to simply inject themselves into a shift and make for interesting change to influence the current rounds progression and give players something to react to or work with; may it be through random announcements, calling the Captain out on his incompetence or making IC administrative statements or proclaim new regulations. It all depends on the admin currently putting themselves into one of the NT characters.

In certain times, admins may allow handpicked players to take on one of those much sought after event roles with specific objectives in mind. This is a privilege and should not be wasted nor abused in any way, shape or form. The admins trust you to handle the role with responsibility and in good faith of contributing to the round to make it interesting for everyone. Remember, you have a lot of authority IC, so use it wisely and considerably and don't ruin the staffs trust for future players to lose this chance.

Overview of Nanotrasen Officers

Appearance Role Typical Duties Typical Quote Beret
Nt navy officer.png
Navy Officer
Standard role that handles most CC work. Some do investigations, others diplomacy, intelligence, internal affairs, etc. This is who the Captain of the Cyberiad reports to. Answering CC faxes & comm messages. Investigating incompetent Captains. "Captain, you have five minutes to fax us and explain why you set the Clown to arrest for honking." Beret black.png or Beret navy.png
File:NT Inspector CC.png
Inspector
Nanotrasen mandated Inspector. They show up on their designated ship/station and make sure all regulations are in line with Nanotrasens requirements. Can take charge when neccessary. Make sure the Captain and his Heads are doing their jobs, control whether or not safety regulations and Space Law are enforced and followed as required, etc. "Captain, would you like to tell me why the NAD is not in your possession?" Beret navy.png
Nt specops officer.png
Special Operations Officer
Managing teams sent out by CC. This is who ERT commanders and Deathsquad officers report to. Send, brief and direct ERT/DS. Release (or not) the nuclear codes. Fire the BSA. "Team, we need the NT Rep alive to tell us what happened. The rest, well, they're witnesses." Beret red.png

Undercover Officer
Do undercover missions for CC. Typically assigned to intel-gathering and wet work. Quietly watching the heads of staff. Giving low-level help without being noticed. "I have no idea how Joe MucMutineer died in the next room." None
Nt diplomat.png
Diplomat
Managing relations with aliens and other factions. This is who has to clean up major diplomatic incidents the crew cause. Putting Ambassadors out of a job. Bribing Space Russians with vodka. Politely refusing "gifts" from the SWF. "Syndicate, I am sure the Captain was kidding about wanting nuclear ops!" None
Nt navy captain.png
Navy Captain
A higher-ranking version of the Navy Officer. Classified "That's above your pay grade." Beret white.png
CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne