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'''Special Event Roles''',  sometimes referred to just '''Event Roles''' or '''Event Characters''', are admin-spawned roles with varying abilities and equipment that are given special objectives to complete. The event roles can vary from killer clowns to ancient vampires and are often custom designed to fit a specific purpose. Event roles are used to make rounds more interesting and allow players to interact with stories and worlds outside the typical round and game mechanics. Due to the extra responsibility and privilege's a player often receives from possessing a special event role, they are expected to adhere to their objectives/character more strictly and roleplay at a higher standard.
'''Special Event Roles''',  sometimes referred to just '''Event Roles''' or '''Event Characters''', are admin-spawned roles with varying abilities and equipment that are given special objectives to complete. The event roles can vary from killer clowns to ancient vampires and are often custom designed to fit a specific purpose. Event roles are used to make rounds more interesting and allow players to interact with stories and worlds outside the typical round and game mechanics. Due to the extra responsibility and privilege's a player often receives from possessing a special event role, they are expected to adhere to their objectives/character more strictly and roleplay at a higher standard.
'''Note:''' this article will only cover a few of the most prominent, important, and common roles.


==Built-in Roles==
==Built-in Roles==
These are roles that are directly coded into the game. They are available from the outfit menu under the event tab or by right clicking a humanoid with EVENT+ permissions.
These are roles that are directly coded into the game. They are available from the outfit menu under the event tab or by right clicking a humanoid with EVENT+ permissions.


===Faction Roles===
{| class="wikitable sortable mw-collapsible" style="background-color: #E9E9F1; width: 80%"
|- style="font-weight: bold; text-align: center; background-color: #464489; color: white;"
| style="width:20%;" | Name
| style="width:80%;" | Description
|-
! colspan='2' | Trans-Solar Federation
|-
! General <br> [[File:Solar Federation General.png]]
| A high ranking military representative of the [[Trans-Solar Federation]]. They most often come on formal business especially when conflict or controversy rises up between [[Nanotrasen]] and the Solar Federation in the military sphere. Tends to be very well armed, protected, and dressed.
|-
! Representative <br> [[File:Solar Federation Representative.png]]
| A middle ranking civilian within the Solar Federation, generally comes on station to deal with non-military disputes and collaboration between Nanotrasen and the Federation.
|-
! Lieutenant <br> [[File:Solar Federation Lieutenant.gif]]
| The brains of the Solar Federation Marine Core. Comes heavily armed with a desert eagle and is responsible for herding crayon-eating mean killing machines (a.k.a Marines). Has a spec ops variant with EVA capabilities.
|-
! Soldier <br> [[File:Solar Federation Soldier.gif]]
| OOOOOH RAHHHHHHHHH. Armed to the teeth (more than Gamma ERTs) with fully a bulldog shotgun and M1911. Generally sent in for the worst of threats. Sustain themselves off crayons. '''Warning:''' they should never be sent in without objectives, they'll find the nearest organic things and kill it. Has a spec ops variant with an ARG instead of a bulldog shotgun; Has EVA capabilities.
|-
! colspan='2' | USSP
|-
! Admiral <br> [[File:USSP Admiral.png]]
| USSP Admirals usually only come aboard to do business or order troops around. When a volatile situation arises between the USSP and Nanotrasen (it is almost always volatile), the Admiral will often communicate over comms from a USSP installation to work things out at a safe, diplomatic distance.
|-
! Soldier <br> [[File:USSP Soldier.png]]
| Well armed soldier of the USSP. Comes armed with C4, [[Cryptographic Sequence|emags]], and a Unica-6 revolver. Most of the time they will be rowdy, dangerous, and speak mostly Neo-russkian. Do not provoke.
|-
! Tourist <br> [[File:USSP Tourist.png]]
| Civilians of the USSP that have come to empty the station alcohol supply. Generally exist just to take up space, die, and then make [[Medbay]] suffer.
|-
! colspan='2' | The Syndicate
|-
! Freedom Operative <br> [[File:Syndicate Freedom Operative.png]]
| An operative dedicated of the land of the free. Standard operative hardsuits are replaced by an American Eagle costume. Only ever to be used during the American Holiday the Fourth of July. CACAWWW!
|-
! Spy <br> [[File:Syndicate Spy.png]]
| A [[Traitor]] with a fancy all-black outfit and a bonus 40 TC.
|-
! Syndicate Strike Team
| The syndicate variant of the [[Deathsquad]]. Way more dangerous than [[Nuclear Agents]]. Comes armed with a Syndi ID/radio/mask, SST hardsuit/helmet, healing nanite injector, esword, syndicate revolver, X4, emag, L6 SAW automatic squad weapon. The Leader has a pinpointer/disk. You do not stop a SST, you die or run. They are the harbingers of death.
|}
===Friendly Roles===
===Friendly Roles===
{| class="wikitable sortable mw-collapsible" style="background-color: #E9E9F1; width: 80%"
{| class="wikitable sortable mw-collapsible" style="background-color: #E9E9F1; width: 80%"
Line 25: Line 69:
| style="width:50%;" | Description
| style="width:50%;" | Description
| style="width:30%; text-align:left;" | Notable Gear
| style="width:30%; text-align:left;" | Notable Gear
|-
 
! Singuloth Knight
| A master engineer, now follower of Lord Singuloth. Has all access.
|
* Singularity hammer
* Singuloth Knight Armor
* Cybernetic mesons
* ERT headset
* Ceremonial claymore
|-
|-
! Musician / Bard
! Musician / Bard
Line 41: Line 77:
* Unique clothes
* Unique clothes
* Headphones
* Headphones
|-
! Singuloth Knights
| Once master engineers, now followers of Lord Singuloth. Wielding a singularity hammer they are a force to be reckoned with and can instantly gib downed humanoids.
|-
|-
! Survivor
! Survivor
Line 68: Line 107:
* Timestream Eradication Device (TED) gun
* Timestream Eradication Device (TED) gun
* Chrono Legionnaire Suit (can phase anywhere)
* Chrono Legionnaire Suit (can phase anywhere)
|-
 
! Solar Federation Representative / Marine / Lieutenant
| Soldiers and diplomats of the [[Trans-Solar Federation]]. Typically sent for RP purposes, or as an alternative form of ERT.
|
* SolGov uniform
* ERT headset
'''Sol Gov Marine'''
* M1911 pistol
* ARG assault rifle
'''Sol Gov Lieutenant'''
* Desert eagle
* Telebaton
|-
! Soviet Tourist / Soldier / Admiral
| Infantry and civilians of [[Space Russia]]. Tourists typically drink in the bar. Soldiers typically protect tourists.
|
* Space Russian uniforms
* ushanka
'''Soldiers'''
* Syndicate headset
* Combat gloves/boots
* C4
* Mateba revolver
* Emag
'''Admirals'''
* Thermal eyepatch.
|}
|}


Line 124: Line 138:
| An agent of the dark gods, typically sent to kill, or protect, someone who has roused their interest.
| An agent of the dark gods, typically sent to kill, or protect, someone who has roused their interest.
| Chaplain clothes, syndi ID/headset, unique 'blessing of the reaper' undroppable armblade nullrod that does bonus damage.
| Chaplain clothes, syndi ID/headset, unique 'blessing of the reaper' undroppable armblade nullrod that does bonus damage.
|-
! Syndicate Freedom Operative
| [[Nuclear Agent]]
| As [[Nuclear Agent]]
| An operative dedicated of the land of the free.
| Standard operative hardsuits are replaced by an American Eagle costume.
|-
! Syndicate Spy
| [[Traitor]]
| Maintenance
| A [[Traitor]] with a fancy all-black outfit and bonus TC.
| Black syndicate shoes, all-black uniform, 40 TC.
|-
|-
! Space Pirate
! Space Pirate
Line 154: Line 156:
| A syndicate agent themed after a sith lord.
| A syndicate agent themed after a sith lord.
| Chaplain hoodie, combat gloves, black syndie shoes, syndie ID, syndie headset, double red esword.
| Chaplain hoodie, combat gloves, black syndie shoes, syndie ID, syndie headset, double red esword.
|-
 
! Syndicate Strike Team
| [[Death squad]]
| All
| The syndicate variant of the Deathsquad. Way more dangerous than nuclear ops. Arguably more dangerous than Deathsquad.
| Syndi ID/radio/mask, SST hardsuit/helmet, healing nanite injector, esword, syndicate revolver, X4, emag, L6 SAW automatic squad weapon, Leader: pinpointer/disk.
|}
|}



Revision as of 05:33, 2 November 2021

This page needs to be rewritten
REASON:
this should be expanded where neccesary, tables need to be redone, a job header needs to be added, a section needs to be written on how to play these custom/admin-spawned roles and what's their purpose. EX: what to do/not to do
SPECIAL

Special Event Roles.gif
Special Role

Superiors: Whatever being sent you
Difficulty: Variable
Guides:
Access: Variable
Duties: Variable


Special
SpecialHeader.png

Departmental Head
N/A

Special Roles
Special Guides


Special Event Roles, sometimes referred to just Event Roles or Event Characters, are admin-spawned roles with varying abilities and equipment that are given special objectives to complete. The event roles can vary from killer clowns to ancient vampires and are often custom designed to fit a specific purpose. Event roles are used to make rounds more interesting and allow players to interact with stories and worlds outside the typical round and game mechanics. Due to the extra responsibility and privilege's a player often receives from possessing a special event role, they are expected to adhere to their objectives/character more strictly and roleplay at a higher standard.

Note: this article will only cover a few of the most prominent, important, and common roles.

Built-in Roles

These are roles that are directly coded into the game. They are available from the outfit menu under the event tab or by right clicking a humanoid with EVENT+ permissions.

Faction Roles

Name Description
Trans-Solar Federation
General
Solar Federation General.png
A high ranking military representative of the Trans-Solar Federation. They most often come on formal business especially when conflict or controversy rises up between Nanotrasen and the Solar Federation in the military sphere. Tends to be very well armed, protected, and dressed.
Representative
Solar Federation Representative.png
A middle ranking civilian within the Solar Federation, generally comes on station to deal with non-military disputes and collaboration between Nanotrasen and the Federation.
Lieutenant
Solar Federation Lieutenant.gif
The brains of the Solar Federation Marine Core. Comes heavily armed with a desert eagle and is responsible for herding crayon-eating mean killing machines (a.k.a Marines). Has a spec ops variant with EVA capabilities.
Soldier
Solar Federation Soldier.gif
OOOOOH RAHHHHHHHHH. Armed to the teeth (more than Gamma ERTs) with fully a bulldog shotgun and M1911. Generally sent in for the worst of threats. Sustain themselves off crayons. Warning: they should never be sent in without objectives, they'll find the nearest organic things and kill it. Has a spec ops variant with an ARG instead of a bulldog shotgun; Has EVA capabilities.
USSP
Admiral
USSP Admiral.png
USSP Admirals usually only come aboard to do business or order troops around. When a volatile situation arises between the USSP and Nanotrasen (it is almost always volatile), the Admiral will often communicate over comms from a USSP installation to work things out at a safe, diplomatic distance.
Soldier
USSP Soldier.png
Well armed soldier of the USSP. Comes armed with C4, emags, and a Unica-6 revolver. Most of the time they will be rowdy, dangerous, and speak mostly Neo-russkian. Do not provoke.
Tourist
USSP Tourist.png
Civilians of the USSP that have come to empty the station alcohol supply. Generally exist just to take up space, die, and then make Medbay suffer.
The Syndicate
Freedom Operative
Syndicate Freedom Operative.png
An operative dedicated of the land of the free. Standard operative hardsuits are replaced by an American Eagle costume. Only ever to be used during the American Holiday the Fourth of July. CACAWWW!
Spy
File:Syndicate Spy.png
A Traitor with a fancy all-black outfit and a bonus 40 TC.
Syndicate Strike Team The syndicate variant of the Deathsquad. Way more dangerous than Nuclear Agents. Comes armed with a Syndi ID/radio/mask, SST hardsuit/helmet, healing nanite injector, esword, syndicate revolver, X4, emag, L6 SAW automatic squad weapon. The Leader has a pinpointer/disk. You do not stop a SST, you die or run. They are the harbingers of death.

Friendly Roles

Name Description Notable Gear
Musician / Bard A civilian dedicated to musical performances.
  • A collection of musical instruments
  • Unique clothes
  • Headphones
Singuloth Knights Once master engineers, now followers of Lord Singuloth. Wielding a singularity hammer they are a force to be reckoned with and can instantly gib downed humanoids.
Survivor A civilian who survived something horrible.
  • Blood-spattered clothes
Greytide A civilian with standard greytider gear.
  • Toolbox
  • Full toolbelt
  • Gas mask
  • Flashlight
  • Greytide flag

Leader/Xeno Version

  • Welding helmet
  • Insulated gloves

Xeno Version

  • Xeno outfit
  • Xeno toy
  • Thermal scanners.
Chrono Legionaire An agent sent by future CentCom to erase people who disrupt the timeline and cause a time paradox. Excellent against single targets, terrible against groups. Originally used by admins to erase people that named themselves 'Hitler', but that is now handled OOCly.
  • Timestream Eradication Device (TED) gun
  • Chrono Legionnaire Suit (can phase anywhere)


Standard Antag Variants

Name(s) Based On Access Description Notable Gear
Tunnel Clown Clown As Clown A gang member that makes their home in maintenance. Full toolbelt, thermal monocle, banana grenade, bikehorn, fireaxe, banana juice, banana peel, stunprod, rubber ducky.
Mime Assassin Mime As Mime As assassin that uses mime clothes and favors silent kills. Full toolbelt, thermal monocle, syndicate ID, silenced pistol, emag, syndi donk pocket, flashlight. 20 TC.
Dark Priest Chaplain All An agent of the dark gods, typically sent to kill, or protect, someone who has roused their interest. Chaplain clothes, syndi ID/headset, unique 'blessing of the reaper' undroppable armblade nullrod that does bonus damage.
Space Pirate Traitor None A typical space pirate. Pirate costume, esword.
Masked Killer Civilian None A masked killer from a horror movie. Thermal Monocle, syndi ID, various knives.
Dark Lord Traitor All A syndicate agent themed after a sith lord. Chaplain hoodie, combat gloves, black syndie shoes, syndie ID, syndie headset, double red esword.

Super Antags

These rare beings are so game-breakingly powerful and dangerous, that typically only admins are allowed to play them.

Name(s) Based On Access Description Notable Gear/Abilities
Ancient One Vampire All A super-vampire with the ability to convert crew into regular vampire antags. Unlimited blood. All abilities unlocked. Can shapeshift into swarm of bats, or regenerating hellhound. Has extremely powerful 'Raise Vampires' ability that targets everyone near them, and on each successive cast, first stuns, then brain damages, then kills, then raises the dead as new vampire antags, then heals nearby vampires. When used in a crowded place, this can create an army of vampires in less than a couple of minutes.
Arch Wizard Wizard All A super-wizard with a vast array of spells at their disposal. Starts with armor, as well as five times the amount of spells a regular wizard has.
Syndicate Officer / Syndicate Middle Management Traitor As Nuclear Agent team leader. Syndicate equivalent of CentCom. Golden desert eagle. Adv poinpointer. Cigar. Unlimited TC. Authority over everyone employed by the Syndicate. Can mindslave an unlimited number of people, equip themselves with literally any combination of syndicate gear they want regardless of TC cost, or simply order agents, nuclear ops or the dreaded SST (syndicate deathsquad) deployed to the station.
Empress of Terror Terror Spider Inhuman A lovecraftian nightmare in the shape of an enormous spider. As Queen of Terror, but with stats (health, damage, etc) and abilities increased to almost godlike levels. 1,000 health, chain projectile acid spit that can melt metal, ability to lay up to 100 eggs at once and control how many grow up, ability to lay boss-level eggs such as those for queens and mothers, ability to emit a psychic shockwave that kills all spiders within a range measured in Astronomical Units, etc.
Greater Hellhound Lesser Hellhound, Wizard N/A Looks like a big hellhound, hits/tanks like a slaughter demon, casts spells like a wizard, summons more demons. Regenerates health quickly while resting. Immune to punches and atmos damage. When attacking a humanoid, uses hellsmoke to render all nearby humanoids instantly unconscious - only humanoids wearing internals are immune. Speaks telepathically. Smashes through walls. Casts various spells (knock, jaunt, teleport, greater forcewall). Can summon more demons (typically weaker, lesser hellhounds) at will.
CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne