Difference between revisions of "Emergency Response Team"

From Paradise Station Wiki
Jump to navigation Jump to search
m (Start of overhaul)
m (Updated arm implants sprites)
 
(103 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{wip
|assign = Spartan}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|colour = 464489
|headerfontcolor = red
|hcolour = white
|stafftype = ELITE
|stafftype = SPECIAL
|imagebgcolor = gray
|img = EmergencyResponseTeam.png
|img_generic = EmergencyResponseTeam.png
|img =
|jobtitle = Emergency Response Team
|jobtitle = Emergency Response Team
|access = Almost Everywhere
|access = Almost Everywhere
|difficulty = Medium to Hard
|difficulty = Hard
|superior = Central Command
|superior = [[Nanotrasen Central Command]]
|duties = Resolve the emergency situation. Secure the station.
|duties = Resolve the emergency situation. Secure the station.
|guides = [[Standard Operating Procedure#Emergency Response Teams|Standard Operating Procedure]]
|guides = [[Standard Operating Procedure#Emergency Response Teams|ERT SOP]], [[Legal Standard Operating Procedure| Legal SOP]], [[Space Law]], [[Guide to Combat]], [[Identifying Antagonists]], [[AI Modules]], [[Guide to Security]], [[Riot Control]], [[Guide to Engineering]], [[Guide to Construction]], [[Telecommunications]], [[Guide to Medical]], [[Surgery|Guide to Surgery]]
}}
}}<div style="float: right;">{{JobSpecial}}</div>
You are part of an Rapid Response Unit in the direct service of Epsilon Eridani Nanotrasen Central Command. As an '''Emergency Response Team Member''', your job is to return your assigned station to survivable conditions. Good luck.
 
You are part of a Rapid Response Unit in the direct service of Epsilon Eridani Nanotrasen Central Command. As an '''Emergency Response Team Member''', your job is to return your assigned station to survivable conditions. Good luck.


You have a special radio channel issued for Central Command Response Teams and most CentCom Personnel. Your radio key is ':$'
You have a special radio channel issued for Central Command Response Teams and most CentCom Personnel. Your radio key is ':$'


== Alright, Let's Move! ==
==Pre-Mission Briefing==
When you are a [[Ghost]] and currently observing the round, you have the option to join as a Response Team Member as soon as the [[Chain of Command|Heads of Staff]] requests an Emergency Response Team, remember that ERTs are only called during Code Red-threat levels and so on. Later, you'll be prompted to choose your gender then your specialization that you want to pick.
[[File:ERTBriefingRoom.png|right|thumb|A Special Operations Officer and the ERT Commander discuss their team's current objectives]]
When you are a [[Ghost]] and currently observing the round, you have the option to join as a Response Team Member if the [[Chain of Command|Heads of Staff]] request an Emergency Response Team. Remember that ERTs are only called during threats the crew are unable to solve themselves, but are recoverable with your assistance. If your '''Respawnability''' is set to '''No''', then don't worry, you are still able to join the Response Team if all of the current ghosts with Respawnability on '''Yes''' have joined the ERT and there are still not enough players to fill all the slots.


If your 'Respawnability' is set to 'No' however (When you either used the ghost verb or cyro 30 minutes after the shift has been started), don't worry. You're still able to join the Response Team once all of the current ghosts with Respawnability on 'Yes' joined the ERT and there is not enough players to fill all the slots.
You begin in the special operations area at Central Command. As soon as you spawn in, move into the main lobby and get ready. Your team leader might call for a briefing at this point; make sure to actually attend the briefing and to ''listen'' carefully. It is imperative for any team's survival that they coordinate and create an action plan. The communications console will always print messages from the captain and the reason the ERT was called, they may give hints as to what's going on, be extremely vague, or omit a station threat entirely. Expect everything, especially what the ERT request paper fails to mention.


You begin in the special operations area at Central Command. As soon as you spawn in, announce your arrival over the response team radio channel and your preferred specialization (Command, Security, Engineering, Medical, Paranormal, Janitor, Borg). Next, move into the main lobby and get ready. Your team leader might call for a briefing at this point; make sure to actually attend the briefing and to ''listen'' carefully.
===Specializations and Equipment===
ERT Members are equipped and provided with some of the more advanced and high-tech equipment that Centcom has to offer. You have a lot given to you, so make sure to make the best use of your equipment and not accidentally cause more damage to the station.


=== Tools of the Trade ===
Depending on the Alert classification (Amber, Red, Gamma), ERT members will spawn with a variety of different types of specialized gear. Amber is not EVA proof, whereas Red and Gamma are. Gamma suits are also fireproof. Armour is colour-coded for the member's specialization, and their Centcom-provided ID will be able to access any functional airlock on the station. '''Do not lose your ID.''' More lives than yours could be at risk if an antag gets ahold of your ID.
Response Team Members are equipped and provided with some of the reserved tools and equipment that Centcom has to offer. You have a lot given to you, so make sure to make the best use of your equipment and not accidentally cause more damage to the station.


= Standard Issue Equipment =
<hr>
All RT members have their own colored version of armor or hardsuits depending on the security level. They provide a good defense against most common damage types you'll be facing, that is, brute, burn and oxygen.
<br>
All RT members also possess a survival kit containing a combat knife, internals, flare, Centcom radio, synthflesh patch, and a [[Guide_to_Chemistry#Salicylic_Acid|salicylic acid]] pill.
<!-- ERT COMMANDER STARTS HERE -->
Your Centcom provided ID will be able to access any functional airlock on the station.
[[File:ERTCommander.gif|left]] '''Commander'''
Command the ERT and keep the station in line. Work with Command(and take it over if absolutely necessary) and ensure their departments are in order while you and your team get to work sorting out the issue. Generally less specialized than your comrades, you are still well armed and able to defend yourself with the right amount of skill.


==== Commander ====
Generally, the ERT commander should be moving around through the [[Bridge]], [[Security]], and any other department that is safe. They should demote heads or crew members that are being detrimental to the station and should try and hire more, especially in cases where there is a lack of [[Medical Doctor]]s or [[Security Officer]]s. This is a good use for your mindshield bio-chips outside of implanting other heads or re-implanting your fellow ERT when they get cloned.
As a Commander of the ERT, you deploy with the least amount of equipment with you, however, make no mistake, your presence on the ERT is vital. It will be your responsibility to lead all ERT related operations on the ground and ensure your mission success.
<tabs>
<tab name="Amber">
<!-- ERT COMMANDER AMBER-->
As a Code Amber Commander, you are equipped with light armor that offers slightly more protection than security officer armor, as well as a pair of sunglasses, and combat gloves. Your equipment is very light, you should be spending most of your time commanding instead of involving yourself in combat. You will not win most fights alone, stick with security/your team, or stay in secure places such as the [[Bridge]] or [[Security]]


{| class="wikitable sortable mw-collapsible" style="background-color: #6699FF;"
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
|- style="font-weight: bold; text-align: center; background-color: #66ccff; color: white;"
{| style="text-align: left; width:30%;"
| width=100 | Item
| width=350 | Purpose
| width=100 | Response Team Role
| width=150 | Security Level
|-
|-
! Energy Gun<br>[[File:Energy_Gun.png]]
! <div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
| An energy gun capable of toggling between lethal and disabler fire.
| ERT Commander, ERT Engineer and ERT Medic
| Amber, Red for ERT Engineer and ERT Medic
|-
|-
! Handcuffs<br>[[File:Handcuffs.png]]
|
| Handcuffs can be used to detain suspects, or attached to shoes to be used as ankle-cuffs to restrict movement.
* [[File:Amber ERT Commander Armor.png|32px]] '''Amber Commander Armor'''
| ERT Commander and ERT Security
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| Amber and Red respectively
* [[File:Sunglasses.png|32px]] '''Sunglasses'''
|}
 
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Pinpointer<br>[[File:Pinpointer.png]]
! <div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
| Used to locate the Nuclear Authentication Disk.
| ERT Commander
| All Security Levels
|-
|-
! Telescoptic Baton<br>[[File:Telebaton.png]]
|
| A baton issued to detectives and Command. It needs to be extended before it can be utilized.
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
| All ERT Members
* [[File:Energy Gun.gif|32px]] '''Energy Gun'''
| All Security Levels
|}
{| style="text-align: left; width:30%;"
|-
|-
! Mindshield Implant Lockbox<br>[[File:Implant.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
| An implant specifically designed to harden the mind against attempts at hostile subversion. Has no effect against mind-swapping or if implanted after someone has already been brainwashed.
| ERT Commander
| All Security Levels
|-
|-
! Sunglasses<br>[[File:Sunglasses.png]]
|
| A simple pair of sunglasses, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang.
* [[File:Handcuffs.png|32px]] Handcuffs
| ERT Commander
* [[File:Box.png|32px]] {{Tooltip|[[Bio-Chips#Mindshield|'''Mindshield bio-chips''']]|{{RecursiveKit/Mindshield Lockbox}}}}
| Amber
* [[File:Pinpointer.png|32px]] '''NAD Pinpointer'''
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
|}
</div>
</tab>
<tab name="Red">
<!-- ERT COMMANDER RED -->
As a Code Red Commander, you are equipped with a hardsuit that offers much heavier protection than security officer armor. You have good equipment but you're still not likely to come out on top in fights, especially alone. Stick with security/your team, or stay in secure places such as the [[Bridge]] or [[Security]] and lead them to victory.


==== Security ====
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
The Security RT Members get access to some of the most advanced weaponry Nanotrasen has to offer. Don't forget, however, that you still follow [[Space Law]] and therefore should not shoot to kill criminals that are not dangerous. <br>
{| style="text-align: left; width:30%;"
Your standard equipment you'll usually be deploying with includes:
|- style="background-color:#606D89;font-weight:bold; color: white;text-align:center;"
!
<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
|-
|
* [[File:Red ERT Commander Hardsuit.png|32px]] '''Red Commander Hardsuit'''
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
* [[File:Sunglasses.png|32px]] '''Sunglasses'''
* [[File:Magboots.png|32px]] '''Mag Boots'''
|}


{| class="wikitable sortable mw-collapsible" style="background-color: #ff9999;"
{| style="text-align:left; width:30%; float:center;"
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
| width=100 | Item
| width=350 | Purpose
| width=100 | Response Team Role
| width=150 | Security Level
|-
|-
! HUDSunglasses<br>[[File:SecHud.png]]
!  
| An advanced pair of sunglasses with a built-in security HUD, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang. The classic version doesn't feature flash protection.
<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
| ERT Security and ERT Commander
| Amber and Red for ERT Security, Red for ERT Commancer
|-
|-
! Hybrid Taser<br>[[File:Taser.png]]
|
| A hybrid taser capable of alternating between a short-ranged taser shot, and long-ranged disabler fire.
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
| ERT Security
* [[File:PDW-9 Taser.gif|32px]] '''PDW-9 Energy Pistol'''
| All Security Levels
* [[File:SechudImplant.png|32px]]  {{Tooltip|[[Implants#Security Hud|'''Security HUD Implant''']]|Gives you a permanent Security HUD, along with all associated features}}
* [[File:Nutriment pump implant.png|32px]] {{Tooltip|[[Implants#Nutriment Pump|'''Nutriment Pump Implant''']]|If your Nutrition Level falls low enough, increases it automatically, though not fully <br> (orange indicator ---» yellow indicator).}}
|}
{| style="text-align: left; width:30%;"
|- style="background-color:#606D89;font-weight:bold; color: white;text-align:center;"
!
<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
|-
|-
! Security Belt<br>[[File:Secbelt.png]]
|
| A standard-issue security belt. Can hold up to five security items such as flashbangs, donuts, flashes, pepperspray, batons, handcuffs, seclites or zipties. This special ERT version of the Security Belt contains a Combat Knife, Stun Baton, Flash, Telescoptic Baton and a Flashbang grenade.
* [[File:Handcuffs.png|32px]] Handcuffs
| ERT Security
* [[File:Box.png|32px]] {{Tooltip|[[Bio-Chips#Mindshield|'''Mindshield bio-chips''']]|{{RecursiveKit/Mindshield Lockbox}}}}
| All Security Levels
* [[File:Pinpointer.png|32px]] '''NAD Pinpointer'''
* [[File:Camera_Bug.png|32px]] {{Tooltip|[[#ERT Camera Monitor|'''ERT Camera Monitor''']]|A portable camera monitor that gives the commander the ability to view CC spec ops cams and ERT body cams.}}
* [[File:Omni Remote.png|32px]] {{Tooltip|[[#Omni Door Remote|'''Omni Door Remote''']]|A portable door remote that can bolt, emergency access, and open any door on station.}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
<tab name="Gamma">
<!-- ERT COMMANDER GAMMA -->
As a Code Gamma Commander, you are equipped with a heavy armory that offers much better protection than your red counterparts. You have advanced equipment/implants and can likely hold your own in a fight. Still, you should focus on either sticking to a command center or leading your team from the front.
 
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
{| style="text-align: left; width:30%;"
|- style="background-color:#606D89;font-weight:bold; color: white;text-align:center;"
!
<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
|-
|
* [[File:Mod Responsory.gif|32px]] '''Responsory [[MODsuits|MODsuit]]'''
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
* [[File:NightVision.png|32px]] '''NV Goggles'''
* [[File:Advanced Magboots.png|32px]] '''Advanced Mag Boots'''
|}
 
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Laser Gun<br>[[File:Laser.png]]
!  
| An energy gun with the only firing setting you need in an emergency - kill.
<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
| ERT Security
| Amber
|-
|-
! Zipties<br>[[File:Zipties.png]]
|
| Zipties can be used to detain suspects but unlike handcuffs they are single use. This however is packed inside a box of Zipties.
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
| ERT Security
* [[File:PDW-9 Taser.gif|32px]] '''PDW-9 Energy Pistol'''
| Amber
* [[File:Enforcer.png|32px]] '''Enforcer Pistol'''
* [[File:Handgun Magazine.png|32px]] '''2x Handgun Magazine (9mm)'''
* [[File:SechudImplant.png|32px]]  {{Tooltip|[[Implants#Security Hud|'''Security HUD Implant''']]|Gives you a permanent Security HUD, along with all associated features}}
* [[File:Nutriment pump implant PLUS.png|32px]]  {{Tooltip|[[Implants#Nutriment Pump Plus|'''Nutriment Pump Plus Implant''']]|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).}}
* [[File:CNS rebooter.png|32px]] '''Hardened CNS Rebooter'''
* [[File:Flash.png|32px]] '''integrated high-intensity photon projector'''
|}
|}
{| style="text-align: left; width:30%;"
|- style="background-color:#606D89;font-weight:bold; color: white;text-align:center;"
!
<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
|-
|
* [[File:Handcuffs.png|32px]] Handcuffs
* [[File:Box.png|32px]] {{Tooltip|[[Bio-Chips#Mindshield|'''Mindshield bio-chips''']]|{{RecursiveKit/Mindshield Lockbox}}}}
* [[File:Pinpointer.png|32px]] '''NAD Pinpointer'''
* [[File:Camera_Bug.png|32px]] {{Tooltip|[[#ERT Camera Monitor|'''ERT Camera Monitor''']]|A portable camera monitor that gives the commander the ability to view CC spec ops cams and ERT body cams.}}
* [[File:Omni Remote.png|32px]] {{Tooltip|[[#Omni Door Remote|'''Omni Door Remote''']]|A portable door remote that can bolt, emergency access, and open any door on station.}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
</tabs>
<hr>
<br>
<!-- ERT SECURITY STARTS HERE -->
[[File:ERTSecurity.gif|left]] '''Security'''
The Security RT Members get access to some of the most advanced weaponry [[Nanotrasen]] has to offer. However, don't forget that you still follow [[Space Law]] and therefore should not shoot to kill criminals that are not dangerous. Even though you are generally more equipped than your average Officer Joe, you're still a redshirt whose main strength is in numbers.
Depending on the situation, you may be functioning either as a slightly better equipped [[Security Officer]] or as a front line soldier. As an ERT member, you have the right to overrule everyone on cases of [[Space Law]]. This allows you to ensure that the law is properly being applied and to correct any mistakes [[Security]] may have made.
In extreme cases where the HoS is down and/or incompetent, you have the right to (though talk with your commander first) take control of the department. Provide leadership where needed and get security working as a team.


==== Engineering ====
<tabs>
Being a Engineering RT Member is the job you'll want to take if the station is suffering from hull breaches, hackers, sabotage or anything in-between.
<tab name="Amber">
Your standard engineering equipment include:
<!-- ERT SECURITY AMBER -->
As a Code Amber Security ERT member, you have light armor that is just slightly better than a [[Security Officer]]'s, along with a similar loadout. Work with [[Security]] and the [[Head of Security]] to ensure the capture of the mildly threatening EoCs that CC couldn't be bothered to send an actual ERT to deal with. Since you do not have an EVA suit, your duties will likely keep you only on station.


{| class="wikitable sortable mw-collapsible" style="background-color: #ffff88;"
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
|- style="font-weight: bold; text-align: center; background-color: orange; color: white;"
{| style="text-align:left; width:30%; float:center;"
| width=100 | Item
| width=350 | Purpose
| width=100 | Response Team Role
| width=150 | Security Level
|-
|-
! Optical Meson Scanner<br>[[File:MGlasses.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
| Used for seeing walls, floors, and stuff through anything.
| ERT Engineer
| Amber and Red
|-
|-
! Insulated Gloves<br>[[File:Yellowgloves.png]]
|
| These gloves will protect the wearer from electric shock.
* [[File:Amber ERT Security Armor.png|32px]] '''Amber Security Armor'''
| ERT Engineer
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| All Security Levels
* [[File:SecHud.png|32px]] '''HUDSunglasses'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Tool Belt<br>[[File:Toolbelt.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
| Holds all standard tools and has as much space as a toolbox. Very useful.
| ERT Engineer
| All Security Levels
|-
|-
! Magboots<br>[[File:Mashoe.png]]
|
| Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement.
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
| All ERT Members
* [[File:Disabler.png|32px]] '''Disabler'''
| Amber for ERT Engineer, Red for the rest of the ERT Members
* [[File:Laser Gun.png|32px]] '''Laser Gun'''
|}
{| style="text-align: left; width:30%;"
|-
|-
! Telescoptic Baton<br>[[File:Telebaton.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
| A baton issued to detectives and Command. It needs to be extended before it can be utilized.
| All ERT Members
| All Security Levels
|-
|-
! 50 Metal and 50 Glass Sheets<br>[[File:Metal.png]][[File:Glass.png]]
|
| Useful for building structures or preventing hull breaches.
* [[File:Seclite.png|32px]] '''Seclite'''
| ERT Engineer
* [[File:Secbelt.gif|32px]] '''Security Belt'''
| Amber
* [[File:Flashbang box.png|32px]] {{Tooltip|[[Security Items#Tear Gas|'''Box of Tear Gas Grenades''']]|{{RecursiveKit/Tear Gas Grenade Box}}}}
* [[File:Handcuff box.png|32px]] {{Tooltip|[[Security Items#Zipties|'''Box of spare zipties''']]|{{RecursiveKit/Spare Zipties}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
|}
</div>
</tab>
<tab name="Red">
<!-- ERT SECURITY RED -->
As a Code Red Security ERT member, you are a force to be reckoned with. Work with [[Security]] and the [[Head of Security]] to ensure the capture of actually dangerous EoCs. Your IK-60 Carbine is a very powerful weapon with a high rate of fire and damage output. Unfortunately, you can't recharge any spent ammunition, so use it wisely.


==== Medical ====
Since you have an EVA suit, you're more easily able to take on targets in space. This may even work to your advantage, as the suit is armored, and you do not suffer a speed debuff in space.
Medical RT Members deploy with a limited amount of all around equipment, but if you need more, seek the medbay. Your priority concern should be the well-being of the ERT, heads of staff and Centcomm VIPs. Be resourceful.


{| class="wikitable sortable mw-collapsible" style="background-color: #ffeeee;"
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
|- style="font-weight: bold; text-align: center; background-color: #ffdddd; color: white;"
{| style="text-align:left; width:30%; float:center;"
| width=100 | Item
| width=350 | Purpose
| width=100 | Response Team Role
| width=150 | Security Level
|-
|-
! Latex Gloves<br>[[File:LatexGloves.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
| Used for preventing contact diseases and the such.
| ERT Medic
| Amber
|-
|-
! Oxygen Deprivation Medical Kit<br>[[File:OxygenMed.png]]
|
| Contains the things needed for treating Oxygen damage.
* [[File:Red ERT Security Hardsuit.png|32px]] '''Red Commander Hardsuit'''
| ERT Medic
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| Amber and Red
* [[File:SecHud.png|32px]] '''HUDSunglasses'''
* [[File:Magboots.png|32px]] '''Mag Boots'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Brute Trauma Medical Kit<br>[[File:Brute_medkit.jpg]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
| Contains the things needed for treating Brute damage.
| ERT Medic
| Amber
|-
|-
! Advanced Medical Kit<br>[[File:AdvMed.png]]
|
| Contains the things needed for treating Brute and Burn damage.
* [[File:PDW-9 Taser.gif|32px]] '''PDW-9 Energy Pistol'''
| ERT Medic
* [[File:IK-60 Laser Carbine.gif|32px]] {{Tooltip|[[#IK-60 Laser Carbine|'''IK-60 Laser Carbine''']]|Hardy carbine that relies on high-density encased battery cartridges(20 Shells). A staple in Nanotrasen Navy combat operations.}}
| Amber and Red
* [[File:IK-60 Magazine.png|32px]] '''2x IK-60 Magazines''''
* [[File:SechudImplant.png|32px]]  {{Tooltip|[[Implants#Security Hud|'''Security HUD Implant''']]|Gives you a permanent Security HUD, along with all associated features}}
* [[File:Flash.png|32px]] '{{Tooltip|[[Implants#Integrated High-Intensity Photon Projector Implant|'''Integrated Flash''']]|An arm implant that allows the user to quickly project an area of effect flash without needing to use their hands.}}
* [[File:Nutriment pump implant.png|32px]] {{Tooltip|[[Implants#Nutriment Pump|'''Nutriment Pump Implant''']]|If your Nutrition Level falls low enough, increases it automatically, though not fully <br> (orange indicator ---» yellow indicator).}}
|}
{| style="text-align: left; width:30%;"
|-
|-
! Health Scanner HUD<br>[[File:MedGlasses.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
| These glasses are used for seeing a visual overlay of people's health.
| ERT Medic
| Amber
|-
|-
! Medical Belt<br>[[File:Medicalbelt.png]]
|
| A belt specifically used in medical purposes. This belt contains 3 kinds of pills, Salbutamol, Charcoal and Salicylic Acid pills.
* [[File:Secbelt.gif|32px]] '''Security Belt'''
| ERT Medic
* [[File:Flashbang.png|32px]] '''2x Flashbang'''
| Amber
* [[File:Handcuff box.png|32px]] {{Tooltip|[[Security Items#Handcuffs|'''Box of spare handcuffs''']]|{{RecursiveKit/Spare Handcuffs Box}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
<tab name="Gamma">
<!-- ERT SECURITY GAMMA -->
As a Code Gamma Security ERT member, you are essentially a juggernaut. Work with your team to ensure the capture and likely termination of extremely dangerous EoCs. Your Immolator cannon has two modes, both of which ignite their target: a long-range, slow firing, single-shot mode, and a short-range scatter mode. The Immolator can also be recharged, unlike the IK-60, greatly increasing your staying power in combat. You also carry a cardboard box full of T4 breaching charges, which are very effective against walls.
 
You are a soldier more than anything at this point, if you were called in it is likely because you are tasked with breaching in from space and terminating heavily armed EoCs, or exterminating hostile biological terrors. Do not be afraid to use all the tools in your arsenal.
 
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
{| style="text-align:left; width:30%; float:center;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
|-
|  
* [[File:Mod Responsory.gif|32px]] '''Responsory [[MODsuits|MODsuit]]'''
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
* [[File:NightVision.png|32px]] '''NV Goggles'''
* [[File:Advanced Magboots.png|32px]] '''Advanced Mag Boots'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Hypospray<br>[[File:Hypospray.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
| Loaded with 30u of Omnizine by default, the hypospray is the only device on station that can instantaneously inject a crew member with up to 30 units of a chemical.
| ERT Medic
| Amber and Red
|-
|-
! Telescoptic Baton<br>[[File:Telebaton.png]]
|
| A baton issued to detectives and Command. It needs to be extended before it can be utilized.
* [[File:Advanced energy gun.gif|32px]] '''Advanced Energy gun'''
| All ERT Members
* [[File:Immolator Laser Cannon.gif|32px]] {{Tooltip|[[#Immolater|'''Multi Lense Immolater Cannon''']]|Has two modes: Focus and Scatter. In Focus mode it fires an energy blast that sets targets alight and does 45 damage. In Scatter mode it works as a shotgun. 6 small orb shaped energy pulses are fired similar to a shotgun. Each pulse does 8 damage and sets the target alight.}}
| All Security Levels
* [[File:Reviver.png|32px]] {{Tooltip|[[Implants#Hardened Reviver|'''Hardened Reviver Implant''']]| Will attempt to bring you out of soft critical condition. Does not actually revive you if you die. EMP Proof..}}
* [[File:CNS rebooter.png|32px]] {{Tooltip|[[Implants#Hardened CNS Rebooter|'''Hardened CNS Rebooter Implant''']]| Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.}}
* [[File:SechudImplant.png|32px|32px]]  {{Tooltip|[[Implants#Security Hud|'''Security HUD Implant''']]|Gives you a permanent Security HUD, along with all associated features}}
* [[File:Telebaton.gif|32px]] {{Tooltip|[[Implants#Telebaton|'''Telebaton Implant''']]|Telescopic baton implant. Does what it says on the tin}}
* [[File:Nutriment pump implant PLUS.png|32px]]  {{Tooltip|[[Implants#Nutriment Pump Plus|'''Nutriment Pump Plus Implant''']]|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).}}
|}
|}
{| style="text-align: left; width:30%;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
|-
|
* [[File:Ebola.png|32px]] '''Energy Bola'''
* [[File:Whetstone.png|32px]] '''Whetstone'''
* [[File:MiniFE.png|32px]] '''Pocket Extinguisher'''
* [[File:Secbelt.gif|32px]] '''Security Belt'''
* [[File:Handcuff box.png|32px]] {{Tooltip|[[Security Items#Handcuffs|'''Box of spare handcuffs''']]|{{RecursiveKit/Spare Handcuffs Box}}}}
* [[File:Flashbang box.png|32px]] {{Tooltip|[[Security Items#Flashbang|'''Box of Flashbangs''']]|{{RecursiveKit/Flashbang Box}}}}
* [[File:Box.png|32px]] {{Tooltip|[[#T4|'''T4 Box''']]|{{RecursiveKit/T4 Lockbox}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
</tabs>
<hr>
<br>
<!-- ERT ENGINEER -->
[[File:ERTEngineer.gif|left]] '''Engineer'''
Being an Engineering RT Member is the job you'll want to take if the station is suffering from hull breaches, hackers, sabotage or anything in-between. On Amber, you are the only one with EVA. On Red and Gamma, you have powerful tools at your disposal to help you fix up the station and allow the rest of your team to work a little easier... breathing generally helps.


==== Janitor ====
<tabs>
While mostly not needed in the line to duty, Janitor RT Members can clean up in the same way and same equipment how the standard [[Janitor]] does. They're deployed in some situations that REALLY requires cleaning.
<tab name="Amber">
<!-- ERT ENGINEER AMBER -->
As a Code Amber Engineering RT member, you are the only Amber ERT member with an EVA suit, but are not very well equipped at all to deal with antags. Your job is to focus primarily on maintaining the integrity of the engine, as well as keeping the air on station breathable. Keep key areas like [[Arrivals]], [[Escape]], and the Central Hallways breathable and safe for crew.


==== Paranormal ====
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
If the station is heavily endangered by cult magic or other paranormal means, Paranormal RT members are here to dispel the cult magic whenever needed. They're mostly armed with Security-Grade equipment and [[Chaplain]] related equipment as well.
{| style="text-align:left; width:30%; float:center;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
|-
|
* [[File:Red_ERT_Engineering_Hardsuit.png|32px]] '''ERT Engineer Hardsuit'''
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
* [[File:Engineering_Goggles.gif|32px]] '''Engineering Scanner Goggles'''
* [[File:Magboots.png|32px]] '''Mag Boots'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
|-
|
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
* [[File:Energy Pistol.png|32px]] '''Miniature Energy Gun'''
* [[File:Cyber eyes.png|32px]] {{Tooltip|[[Implants#Shielded Robotic Eyes|'''Shielded Robotic Eyes''']]|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.}}
|}
{| style="text-align: left; width:30%;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
|-
|
* [[File:t-ray.gif|32px]] '''T-ray Scanner'''
* [[File:Glass.png|32px]] '''Stack of Glass'''
* [[File:Metal.png|32px]] '''Stack of Metal'''
* [[File:Flashlight.png|32px]] '''Flashlight'''
* [[File:Full Advanced Toolbelt.gif|32px]] {{Tooltip|[[#Advanced Tool Belt|'''Advanced Tool Belt''']]|{{RecursiveKit/Advanced Tool Belt}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
<tab name="Red">
<!-- ERT ENGINEER RED -->
As a Code Red Engineer, you are no longer the only ERT with an EVA suit, but you are still ill-equipped to deal with antagonists. Your job is still to focus primarily on maintaining the integrity of the engine as well as keeping the air on station breathable. Keep key areas like [[Arrivals]], [[Escape]], and Central Hallways breathable and safe for crew.


=== Additional equipment ===
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
In addition to the equipment you normally begin with, Centcom may grant you additional or upgraded versions of what you have. They could also take away certain equipment if they deem it unnecessary for the current situation.
{| style="text-align:left; width:30%; float:center;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
|-
|
* [[File:Gamma ERT Engineer Hardsuit.png|32px]]  '''Elite ERT Engineer Hardsuit'''
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
* [[File:Engineering_Goggles.gif|32px]] '''Engineering Scanner Goggles'''
* [[File:Advanced Magboots.png|32px]] '''Advanced Mag Boots'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
|-
|
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
* [[File:Energy Gun.gif|32px]]  '''Energy Gun'''
* [[File:Nutriment pump implant.png|32px]] {{Tooltip|[[Implants#Nutriment Pump|'''Nutriment Pump Implant''']]|If your Nutrition Level falls low enough, increases it automatically, though not fully <br> (orange indicator ---» yellow indicator).}}
* [[File:Cyber eyes.png|32px]] {{Tooltip|[[Implants#Shielded Robotic Eyes|'''Shielded Robotic Eyes''']]|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.}}
|}
{| style="text-align: left; width:30%;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
|-
|
* [[File:t-ray.gif|32px]] '''T-ray Scanner'''
* [[File:RCD.png|32px]] '''RCD'''
* [[File:Compressed matter cartridge.png|32px]] '''3x Compressed Matter Cartridge'''
* [[File:Full Advanced Toolbelt.gif|32px]] {{Tooltip|[[#Advanced Tool Belt|'''Advanced Tool Belt''']]|{{RecursiveKit/Advanced Tool Belt}}}}
* [[File:EmergencyOxygenTank.png|32px]] '''Extended Emergency Oxygen Tank'''
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
<tab name="Gamma">
<!-- ERT ENGINEER GAMMA -->
As a Code Gamma Engineer, you are the best equipped an engineer could possibly be. Your job is to focus primarily on maintaining the integrity of the engine as well as keeping the air on station breathable. Keep key areas like [[Arrivals]], [[Escape]], and Central Hallways breathable and safe for crew. Utilize your combat RCD to quickly rebuild destroyed areas of the station. You are well implanted and have a decent arsenal, you may be very helpful for your team if they require breaching into a relatively inaccessible area.
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
{| style="text-align:left; width:30%; float:center;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
|-
|
* [[File:Mod Responsory.gif|32px]] '''Responsory [[MODsuits|MODsuit]]'''
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
* [[File:Mesons_night.png|32px]] '''NV Meson Scanner Goggles'''
* [[File:Advanced Magboots.png|32px]] '''Advanced Mag Boots'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
|-
|
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
* [[File:PDW-9 Taser.gif|32px]] '''PDW-9 Energy Pistol'''
* [[File:SechudImplant.png|32px]]  {{Tooltip|[[Implants#Security Hud|'''Security HUD Implant''']]|Gives you a permanent Security HUD, along with all associated features}}
* [[File:CNS rebooter.png|32px]] {{Tooltip|[[Implants#Hardened CNS Rebooter|'''Hardened CNS Rebooter Implant''']]| Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.}}
* [[File:Nutriment pump implant PLUS.png|32px]]  {{Tooltip|[[Implants#Nutriment Pump Plus|'''Nutriment Pump Plus Implant''']]|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).}}
* [[File:Cyber eyes.png|32px]] {{Tooltip|[[Implants#Shielded Robotic Eyes|'''Shielded Robotic Eyes''']]|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.}}
* [[File:Toolset arm implant.png|32px]]  {{Tooltip|[[Implants#Integrated Toolset|'''Integrated Toolset''']]|Arm implants that allows you to utilize basic tools when your belt fails you.}}
|}
{| style="text-align: left; width:30%;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
|-
|
* [[File:t-ray.gif|32px]] '''T-ray Scanner'''
* [[File:RCD.png|32px]] '''Combat RCD'''
* [[File:Compressed matter cartridge.png|32px]] '''3x Compressed Matter Cartridge'''
* [[File:Full Advanced Toolbelt.gif|32px]] {{Tooltip|[[#Advanced Tool Belt|'''Advanced Tool Belt''']]|{{RecursiveKit/Advanced Tool Belt}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
</tabs>
[[File:ERTMedic.gif|left]] '''Medic'''
Medical RT Members deploy with a good amount of movable medical equipment, easily allowing them to create a medical triage wherever needed with surgical equipment and medicines for most basic needs. With later levels having access to portable body scanners, they are able to perform surgery on the go, keeping the crew active to resolve issues all the faster. Keep medbay flowing, be resourceful.<br>
<!-- ERT MEDIC -->


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<tabs>
===ERT Commander===
<tab name="Amber">
<!-- ERT MEDIC AMBER -->
As an Amber ERT medic you are slightly better equipped than the station Medical Doctors. Use your heavy set of medications to quickly stabilized patients. You should primarily focus on support medbay and acting as additional medical personnel. Only if medbay is well staffed should you consider moving with the rest of your team.


These are the following additional equipment you'll need at later security levels.
<div class="mw-collapsible-content">


{| class="wikitable sortable mw-collapsible" style="background-color: #6699FF;"
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
|- style="font-weight: bold; text-align: center; background-color: #66ccff; color: white;"
{| style="text-align:left; width:30%; float:center;"
| width=100 | Item
|-
| width=350 | Purpose
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
| width=100 | Response Team Role
|-
| width=150 | Security Level
|
| width=100 | Replaces
* [[File:Amber ERT Medical Armor.png|32px]] '''Amber Medic Armor'''
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
* [[File:MedGlasses.png|32px]] '''Medical HUD'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
|-
|  
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
* [[File:Energy Pistol.png|32px]] '''Miniature Energy Gun'''
|}
{| style="text-align: left; width:30%;"
|-
|-
!colspan=5|RED SECURITY LEVEL
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
|-
|-
! Advanced Energy Gun<br>[[File:Advanced_energy_gun.png]]
|
| A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between electrodes, disablers, and lethals.
* [[File:ERT Hypospray.png|32px]] '''Medical Hypospray'''
| ERT Commander and ERT Security
* [[File:Soap.png|32px]] '''Soap'''
| Red and Gamma respectively
* [[File:Handheld defib.png|32px]] '''Handheld Defibrillator'''
| Energy Gun
* [[File:Defibrillator.gif|32px]] '''Defibrillator'''
* [[File:Pill Bottle.png|32px]] {{Tooltip|[[Medical Items#Pill Bottle|'''Pill Bottle''']]|{{RecursiveKit/ERT Medic Pill Bottle}}}}
* [[File:First Aid Kit.png|32px]] {{Tooltip|[[Medical Items#First-Aid Kit|'''First-Aid Kit''']]|{{RecursiveKit/ERT First-Aid Kit}}}}
* [[File:Advanced Firstaid Kit.png|32px]] {{Tooltip|[[Medical Items#Advanced First-Aid Kit|'''Advanced First-Aid Kit''']]|{{RecursiveKit/Advanced First-Aid Kit}}}}
* [[File:Medicalbelt.png|32px]] {{Tooltip|[[Guide_to_Medical#Medical_belt|'''Surgical Belt''']]|{{RecursiveKit/ERT_Surgical_Belt}}}}
* [[File:Injector Box.png|32px]] {{Tooltip|[[Medical Items#Box of Injectors|'''Box of Injectors''']]|{{RecursiveKit/Box of Injectors}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
<tab name="Red">
<!-- ERT MEDIC RED -->
As an Red ERT medic you are much better equipped than the station Medical Doctors and your amber counterparts. Use your heavy set of medications to quickly stabilized patients. You should primarily focus on supporting medbay and acting as additional medical personnel. However, you should consider keeping up with the rest of your team if you are dealing with a biohazard, keep them fighting as long as possible. You may need to run back to medbay to get more supplies.
 
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Magboots<br>[[File:Mashoe.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
| Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement.
| All ERT Members
| Amber for ERT Engineers, Red for the rest of the ERT Members
| N/A
|-
|-
! HUD Sunglasses<br>[[File:SecHud.png]]
|
| An advanced pair of sunglasses with a built-in security HUD, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang. The classic version doesn't feature flash protection.
* [[File:Red ERT Medical Hardsuit.png|32px]] '''Red Medic Hardsuit'''
| ERT Commander and ERT Security
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| Amber and Red respectively
* [[File:MedHudglasses.png|32px]] '''Medical HUDSunglasses'''
| Sunglasses
* [[File:Magboots.png|32px]] '''Mag Boots'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
|-
!colspan=5|GAMMA SECURITY LEVEL
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
|-
|-
! Pulse Pistol<br>[[File:Pulse_pistol.png]]
|
| A standard sidearm of the Nanotransen Central Command staff. This has three settings, disable, kill, or destroy.
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
| ERT Commander, ERT Engineer and ERT Medic
* [[File:Energy Gun.gif|32px]] '''Energy Gun'''
| Gamma
* [[File:Nutriment pump implant.png|32px]] {{Tooltip|[[Implants#Nutriment Pump|'''Nutriment Pump Implant''']]|If your Nutrition Level falls low enough, increases it automatically, though not fully <br> (orange indicator ---» yellow indicator).}}
| N/A
* [[File:Surgical arm implant.png|32px]] {{Tooltip|[[Implants#Surgical Toolset|'''Surgical Toolset Impant''']]|An implant that contains your standard loadout for a Surgery Bag in your arm for on-the-go surgery.}}
|}
{| style="text-align: left; width:30%;"
|-
|-
! Advanced Magboots<br>[[File:Advancedmags.gif]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
| A specialized pair of magboots that prevents the user from slipping. Unlike regular magboots, these boots don't slow down movement while active.
| All ERT Members
| Red for ERT Engineers, Gamma for the rest of the ERT Members
| Magboots
|-
|-
! Night Vision Security HUD<br>[[File:SecGlasses.png]]
|
| An upgraded version of the original Security HUD glasses, with the ability to see through darkness.
* [[File:ERT Hypospray.png|32px]] '''Medical Hypospray'''
| ERT Commander and ERT Security
* [[File:Soap.png|32px]] '''Soap'''
| Gamma
* [[File:Handheld defib.png|32px]] '''Handheld Defibilator'''
| HUD Sunglasses
* [[File:Advanced_Compact_Defibrillator.gif|32px]] '''Advanced Compact Defibilator'''
|}</div></div>
* [[File:Handheld Body scanner.png|32px]] '''Handheld Body Analyzer'''
 
* [[File:First Aid Kit.png|32px]] {{Tooltip|[[Medical Items#First-Aid Kit|'''First-Aid Kit''']]|{{RecursiveKit/ERT First-Aid Kit}}}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* [[File:Advanced Firstaid Kit.png|32px]] {{Tooltip|[[Medical Items#Advanced First-Aid Kit|'''Advanced First-Aid Kit''']]|{{RecursiveKit/Advanced First-Aid Kit}}}}
===ERT Security===
* [[File:Toxkit.png|32px]] {{Tooltip|[[Medical Items#Toxin First-Aid Kit|'''Toxin First-Aid Kit''']]|{{RecursiveKit/Toxin First-Aid Kit}}}}
* [[File:Holo Stretcher.png|32px]] '''Holo Stretcher'''
* [[File:Injector Box.png|32px]] {{Tooltip|[[Medical Items#Box of Injectors|'''Box of Injectors''']]|{{RecursiveKit/Box of Injectors}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}


These are the following additional equipment you'll need at later security levels.
</div>
<div class="mw-collapsible-content">
</tab>
<tab name="Gamma">
<!-- ERT MEDIC GAMMA -->
As an Gamma ERT medic you are likely to put medbay to shame with your arsenal. Use your injectors, med beamgun, and integrated surgical toolset to do field first-aid and surgery. Due to the mobility offered by your equipment you should primarily be sticking with your team when they're fighting, especially against biohazard threats. Your combat stims are great for giving your team the necessary boost to take down well prepared enemies.


{| class="wikitable sortable mw-collapsible" style="background-color: #ff9999;"
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
|- style="font-weight: bold; text-align: center; background-color: darkred; color: white;"
{| style="text-align:left; width:30%; float:center;"
| width=100 | Item
| width=350 | Purpose
| width=100 | Response Team Role
| width=150 | Security Level
| width=100 | Replaces
|-
|-
!colspan=5|RED SECURITY LEVEL
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
|-
|-
! Handcuffs<br>[[File:Handcuffs.png]]
|
| Handcuffs can be used to detain suspects, or attached to shoes to be used as ankle-cuffs to restrict movement. This however is packed inside a box of Handcuffs.
* [[File:Mod Responsory.gif|32px]] '''Responsory [[MODsuits|MODsuit]]''''
| ERT Commander and ERT Security
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| Amber and Red respectively
* [[File:NightVision.png|32px]] '''NV Goggles'''
| Zipties
* [[File:Advanced Magboots.png|32px]] '''Advanced Mag Boots'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Magboots<br>[[File:Mashoe.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
| Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement.
| All ERT Members
| Amber for ERT Engineers, Red for the rest of the ERT Members
| N/A
|-
|-
! Ion Carbine<br>[[File:Ion_carbine.png]]
|
| A smaller and compact version of the Ion Rifle. Allowing it for increased mobility and its compact size allows it to fit inside bags.
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
| ERT Security
* [[File:PDW-9 Taser.gif|32px]] '''PDW-9 Energy Pistol'''
| Red
* [[File:CNS rebooter.png|32px]] {{Tooltip|[[Implants#Hardened CNS Rebooter|'''Hardened CNS Rebooter Implant''']]| Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.}}
| N/A
* [[File:Nutriment pump implant PLUS.png|32px]]  {{Tooltip|[[Implants#Nutriment Pump Plus|'''Nutriment Pump Plus Implant''']]|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).}}
* [[File:Surgical arm implant.png|32px]] {{Tooltip|[[Implants#Surgical Toolset|'''Surgical Toolset Implant''']]|An implant that contains your standard loadout for a Surgery Bag in your arm for on-the-go surgery.}}
* [[File:Medical_HUD_implant.png|32px]] {{Tooltip|[[Implants#Medical HUD|'''Medical HUD Implant''' ]]|Gives you a permanent Medical HUD, along with all associated features.}}
* [[File:GunMedbeam.png|32px]] {{Tooltip|[[Implants#Integrated Medical Beamgun|'''Integrated Medical Beamgun Implant''']]|An implant that contains a portable medical beam gun for use on the go.}}
|}
{| style="text-align: left; width:30%;"
|-
|-
! Flashbang<br>[[File:Flashbang.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
| A standard-issue flashbang capable of incapacitating a large number of targets in an area. Both ear and eye protection are required when using a flashbang. These are packed inside a box.
| ERT Security
| Red
| N/A
|-
|-
! Accelerator Laser Cannon<br>[[File:Accelerator_laser_cannon.png]]
|
| A powerful Laser Cannon issued by authorized security teams. This deals more damage the farther the target is.
* [[File:Combathypo.gif|32px]] '''Combat Stimulant Injector'''
| ERT Security
* [[File:Handheld defib.png|32px]] '''Handheld Defibilator'''
| Red
* [[File:Handheld Body scanner.png|32px]] '''Handheld Body Analyzer'''
| Laser Gun
* [[File:MiniFE.png|32px]] '''Pocket Extinguisher'''
* [[File:Holo Stretcher.png|32px]] '''Holo Stretcher''''
* [[File:Advanced Firstaid Kit.png|32px]] {{Tooltip|[[Medical Items#Advanced First-Aid Kit|'''Advanced First-Aid Kit''']]|{{RecursiveKit/Advanced First-Aid Kit}}}}
* [[File:First Aid Kit.png|32px]] {{Tooltip|[[Medical Items#First-Aid Kit|'''First-Aid Kit''']]|{{RecursiveKit/ERT First-Aid Kit}}}}
* [[File:Injector Box.png|32px]] {{Tooltip|[[Medical Items#Box of Injectors|'''Box of Injectors''']]|{{RecursiveKit/Box of Injectors}}}}
* [[File:Advanced_Compact_Defibrillator.gif|32px]] '''Advanced Compact Defibilator'''
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
</tabs>
<!-- ERT PARANORMAL -->
[[File:ERTParanormal.gif|left]] '''Paranormal'''
Of course, not all threats are purely physical. If the station is heavily endangered by cult magic or other paranormal means, Paranormal RT members are here to dispel the dark magics whenever needed. They're mostly armed with Security-Grade equipment and [[Chaplain]] related equipment to neutralize threats both magical and mundane.
 
<tabs>
<tab name="Amber">
<!-- ERT PARANORMAL AMBER -->
You are basically a chaplain disguised as a security officer. Do your best to keep up with the rest of the team and stick with your fellow paranormal and red ERT. Since you were called in, you will likely be dealing with the brunt of the action so put your holy boots on. If need be, you can also stay in processing deconverting enemies or blessing areas around the station if that is more effective for your mission.
 
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
{| style="text-align:left; width:30%; float:center;"
|-
|-
!colspan=5|GAMMA SECURITY LEVEL
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
|-
|-
! Advanced Energy Gun<br>[[File:Advanced_energy_gun.png]]
|
| A self-recharging laser weapon powered by a miniaturized uranium reactor. The firing mode can be toggled between electrodes, disablers, and lethals.
* [[File:Amber ERT Paranormal Armor.png|32px]] '''Amber Paranormal Armor'''
| ERT Commander and ERT Security
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| Red and Gamma respectively
* [[File:SecHud.png|32px]] '''HUDSunglasses'''
| Accelerator Laser Cannon
|}
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Pulse Carbine<br>[[File:Pulse_carbine.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
| A compact version of the military-grade Pulse Rifle. Allowing for easy storage at the cost of virtually unlimitted energy on its power cell.
| ERT Security
| Gamma
| N/A
|-
|-
! Advanced Magboots<br>[[File:Advancedmags.gif]]
|
| A specialized pair of magboots that prevents the user from slipping. Unlike regular magboots, these boots don't slow down movement while active.
* [[File:Nullrod.png|32px]] '''Null rod'''
| All ERT Members
* [[File:Disabler.png|32px]] '''Disabler'''
| Red for ERT Engineers, Gamma for the rest of the ERT Members
|}
| Magboots
{| style="text-align: left; width:30%;"
|-
|-
! Tear Gas Grenade<br>[[File:Grenade.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
| A grenade designed specifically for use as a riot countermeasure/crowd dispersal device. When it detonates it sends out a large plume of capsaicin into the area. This one is packed inside a box.
| ERT Security
| Gamma
| Flashbang
|-
|-
! Night Vision Security HUD<br>[[File:SecGlasses.png]]
|
| An upgraded version of the original Security HUD glasses, with the ability to see through darkness.
* [[File:Seclite.png|32px]] '''Seclite'''
| ERT Commander and ERT Security
* [[File:Secbelt.gif|32px]] '''Security Belt'''
| Gamma
* [[File:Bibles.gif|32px]] '''Bible'''
| HUD Sunglasses
* [[File:Handcuff box.png|32px]] {{Tooltip|[[Security Items#Zipties|'''Box of spare zipties''']]|{{RecursiveKit/Spare Zipties}}}}
|}</div></div>
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
|}
</div>
</tab>
<tab name="Red">
<!-- ERT PARANORMAL RED -->
You are basically a chaplain disguised as a Red ERT. Do your best to keep up with the rest of the team and stick with your fellow paranormal and red ERT. Since you were called in, you will likely be dealing with the brunt of the action so put your holy boots on. You should be on the front line getting toe-to-toe with enemies. Field deconversion are very encouraged, don't be afraid to use all of your security tools. Remember! You have an immunity to most cult magic and you should absolutely use this to your advantage.


===ERT Engineering===
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
 
{| style="text-align:left; width:30%; float:center;"
These are the following additional equipment you'll need at later security levels.
|-
<div class="mw-collapsible-content">
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
 
|-
{| class="wikitable sortable mw-collapsible" style="background-color: #ffff88;"
|
|- style="font-weight: bold; text-align: center; background-color: orange; color: white;"
* [[File:Red ERT Paranormal Hardsuit.png|32px]] '''Red Paranormal Hardsuit'''
| width=100 | Item
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| width=350 | Purpose
* [[File:Magboots.png|32px]] '''Mag Boots'''
| width=100 | Response Team Role
|}
| width=150 | Security Level
{| style="text-align:left; width:30%; float:center;"
| width=100 | Replaces
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
|-
|  
* [[File:Nullrod.png|32px]] '''Null rod'''
* [[File:Energy Gun.gif|32px]] '''Energy Gun'''
* [[File:SechudImplant.png|32px]]  {{Tooltip|[[Implants#Security Hud|'''Security HUD Implant''']]|Gives you a permanent Security HUD, along with all associated features}}
* [[File:Nutriment pump implant.png|32px]] {{Tooltip|[[Implants#Nutriment Pump|'''Nutriment Pump Implant''']]|If your Nutrition Level falls low enough, increases it automatically, though not fully <br> (orange indicator ---» yellow indicator).}}
|}
{| style="text-align: left; width:30%;"
|-
|-
!colspan=5|RED SECURITY LEVEL
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
|-
|-
! Rapid Construction Device<br>[[File:RCD.png]]
|
| This miniature device can rapidly repair the station by creating floors, walls, windows, and even airlocks. It is incapable of removing or creating reinforced walls. It contains 100 units of matter.
* [[File:Seclite.png|32px]] '''Seclite'''
| ERT Engineer
* [[File:Secbelt.gif|32px]] '''Security Belt'''
| Red
* [[File:Bibles.gif|32px]] '''Bible'''
| Metal and Glass Sheets
* [[File:Handcuff box.png|32px]] {{Tooltip|[[Security Items#Zipties|'''Box of spare zipties''']]|{{RecursiveKit/Spare Zipties}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
<tab name="Gamma">
<!-- ERT PARANORMAL GAMMA -->
You are here to put the fear of god in any unholy being that walks the station floows. You are Nanotrasen's best. You should be on the front line getting toe-to-toe with enemies. Field deconversion are very encouraged, don't be afraid to use all of your security tools. Your purification grenaded is great for throwing into cult bases or for crippling a cornered vampire. Remember: You have an immunity to most cult magic and you should absolutely use this to your advantage.
 
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Advanced Magboots<br>[[File:Advancedmags.gif]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
| A specialized pair of magboots that prevents the user from slipping. Unlike regular magboots, these boots don't slow down movement while active.
| All ERT Members
| Red for ERT Engineers, Gamma for the rest of the ERT Members
| Magboots
|-
|-
! Energy Gun<br>[[File:Energy_Gun.png]]
|
| An energy gun capable of toggling between lethal and disabler fire.
* [[File:Mod Responsory.gif|32px]] '''Responsory [[MODsuits|MODsuit]]'''
| ERT Commander, ERT Engineer and ERT Medic
* [[File:SecHud.png|32px]] '''HUDSunglasses'''
| Amber, Red for ERT Engineer and ERT Medic
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| N/A
* [[File:Magboots.png|32px]] '''Mag Boots'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
|-
!colspan=5|GAMMA SECURITY LEVEL
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
|-
|-
! Night Vision Optical Meson Scanner<br>[[File:Thermals.png]]
|
| An upgraded version of the original Optical Meson Scanner, with the ability to see through darkness.
* [[File:Nullrod.png|32px]] '''Null rod'''
| ERT Engineer
* [[File:Advanced energy gun.gif|32px]] '''Advanced Energy gun'''
| Gamma
* [[File:SechudImplant.png|32px]] '''Security HUD Implant'''
| Optical Meson Scanner
* [[File:CNS rebooter.png|32px]] {{Tooltip|[[Implants#Hardened CNS Rebooter|'''Hardened CNS Rebooter Implant''']]| Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.}}
* [[File:Nutriment pump implant PLUS.png|32px]]  {{Tooltip|[[Implants#Nutriment Pump Plus|'''Nutriment Pump Plus Implant''']]|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).}}
|}
{| style="text-align: left; width:30%;"
|-
|-
! Combat Rapid Construction Device<br>[[File:RCD.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
| A combat version of the RCD which contains 500 units of matter.
| ERT Engineer
| Gamma
| Rapid Construction Device
|-
|-
! Pulse Pistol<br>[[File:Pulse_pistol.png]]
|
| A standard sidearm of the Nanotransen Central Command staff. This has three settings, disable, kill, or destroy.
* [[File:Seclite.png|32px]] '''Seclite'''
| ERT Commander, ERT Engineer and ERT Medic
* [[File:Secbelt.gif|32px]] '''Security Belt'''
| Gamma
* [[File:Bibles.gif|32px]] '''Bible'''
| Energy Gun
* [[File:Clustergrenade.png|32px]] '''Purification Grenade'''
|}</div></div>
* [[File:Handcuff box.png|32px]] {{Tooltip|[[Security Items#Zipties|'''Box of spare zipties''']]|{{RecursiveKit/Spare Zipties}}}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
===ERT Medical===
|}
</div>
</tab>
</tabs>
<!-- ERT JANITOR -->
[[File:ERTJanitor.gif|left]] '''Janitor'''
Some go into the Nanotrasen Navy to eliminate terrorists. Some go into the Nanotrasen Navy to save lives. Some go into the Nanotrasen Navy for the sheer thrill.
 
You went into the Nanotrasen Navy to do custodial work.<br>
 
A clean station is a happy station, and most of the time the station isn't happy. Janitor RT Members can clean up in the same way and same equipment as the standard [[Janitor]]. They're deployed in some situations that REALLY require cleaning, with later alerts being equipped with the fabled mop implant. Be careful, you're given a token weapon to ensure you don't slip up and let that All Access ID get into the [[Traitor|wrong hands]].<br>


These are the following additional equipment you'll need at later security levels.
<tabs>
<div class="mw-collapsible-content">
<tab name="Amber">
<!-- ERT JANITOR AMBER -->
You're a janitor in an ERT uniform, there's not really much else to it. Make those floors squeaky clean and mop the floor with antags running around. However, do not forget that even if you're just a janitor, you're a janitor with <u>authority</u>. USE IT!


{| class="wikitable sortable mw-collapsible" style="background-color: #ffeeee;"
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
|- style="font-weight: bold; text-align: center; background-color: #ffdddd; color: black;"
{| style="text-align:left; width:30%; float:center;"
| width=100 | Item
| width=350 | Purpose
| width=100 | Response Team Role
| width=150 | Security Level
| width=100 | Replaces
|-
|-
!colspan=5|RED SECURITY LEVEL
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
|-
|-
! Advanced Health Scanner HUD<br>[[File:MedHudglasses.png]]
|
| These glasses are used for seeing a visual overlay of people's health.
* [[File:Amber ERT Janitor Armor.png|32px]] '''Amber Janitor Armor'''
| ERT Medic
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| Red and Gamma
* [[File:Galoshes.png|32px]] '''Galoshes'''
| Health Scanner HUD
|}
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Nitrile Gloves<br>[[File:Nitrilegloves.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
| A better version of the Latex Gloves with more resistance.
| ERT Medic
| Red
| Latex Gloves
|-
|-
! Energy Gun<br>[[File:Energy_Gun.png]]
|
| An energy gun capable of toggling between lethal and disabler fire.
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
| ERT Commander, ERT Engineer and ERT Medic
* [[File:Disabler.png|32px]] '''Disabler'''
| Amber, Red for ERT Engineer and ERT Medic
|}
| N/A
{| style="text-align: left; width:30%;"
|-
|-
! Magboots<br>[[File:Mashoe.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
| Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement.
| All ERT Members
| Amber for ERT Engineers, Red for the rest of the ERT Members
| N/A
|-
|-
! Compact Defibrillator<br>[[File:Defibcompact.gif]]
|
| A portable version of the defibrillator that can be comfortably worn on your belt.
* [[File:Trashbag.gif|32px]] '''Trash Bag'''
| ERT Medic
* [[File:Flyswatter.png|32px]] '''Flyswatter'''
| Red and Gamma
* [[File:Lightreplacer.png|32px]] '''Light Replacer'''
| Medical Belt
* [[File:Grenade.png|32px]] '''2x Weed-Killer Grenade'''
* [[File:JaniBelt.gif|32px]] {{Tooltip|[[#Janitor Belt|'''Janitor Belt''']]|{{RecursiveKit/Janitor Belt}}}}
* [[File:Replacement Lights.png|32px]] {{Tooltip|[[Janitor#Replacement Lights|'''Replacement Lights''']]|{{RecursiveKit/Replacement Lights}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
<tab name="Red">
<!-- ERT JANITOR RED -->
You're a janitor in a slightly fancier ERT uniform(now you can clean messes in space!), there's not really much else to it. Make those floors squeaky clean and mop the floor with antags running around. However, do not forget that even if you're just a janitor, you're a janitor with <u>authority</u>. USE IT! Additionally, your telescopic scythe is perfect for dealing with space kudzu.
 
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Toxins Medical Kit<br>[[File:ToxinMed.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
| Contains the things needed for treating Toxin damage.
| ERT Medic
| Red
| Brute Trauma Medical Kit
|-
|-
! Field Surgery Kit<br>[[File:FieldSurgery.png]]
|
| A duffelbag containing everything you need for surgery.
* [[File:Red ERT Janitor Hardsuit.png|32px]] '''Red Janitor Hardsuit'''
| ERT Medic
* [[File:SecHud.png|32px]] '''HUDSunglasses'''
| Red
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
| N/A
* [[File:Galoshes.png|32px]] '''Galoshes'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
|-
!colspan=5|GAMMA SECURITY LEVEL
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
|-
|-
! Advanced Magboots<br>[[File:Advancedmags.gif]]
|
| A specialized pair of magboots that prevents the user from slipping. Unlike regular magboots, these boots don't slow down movement while active.
* [[File:Energy Pistol.png|32px]] '''Miniature Energy Gun'''
| All ERT Members
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
| Red for ERT Engineers, Gamma for the rest of the ERT Members
* [[File:Telescopic Scythe.gif|32px]] '''Telescopic Scythe'''
| Magboots
* [[File:Nutriment pump implant.png|32px]] {{Tooltip|[[Implants#Nutriment Pump|'''Nutriment Pump Implant''']]|If your Nutrition Level falls low enough, increases it automatically, though not fully <br> (orange indicator ---» yellow indicator).}}
* [[File:Janitorial arm implant.png|32px]] {{Tooltip|[[Implants#Janitorial Toolset|'''Janitorial Toolset Impant''']]|An implant that contains advanced janitorial equipment for on the go cleaning.}}
|}
{| style="text-align: left; width:30%;"
|-
|-
! Medical Beamgun<br>[[File:GunMedbeam.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
| A beam gun which can heal both brute and burn damage on a target. This gun also has a chance to mend broken bones with each healing pulse.
| ERT Medic
| Gamma
| N/A
|-
|-
! Combat Stimulant Injector<br>[[File:Combathypo.gif]]
|
| This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs.
* [[File:Trashbag.gif|32px]] '''Trash Bag'''
| ERT Medic
* [[File:Flyswatter.png|32px]] '''Flyswatter'''
| Gamma
* [[File:Lightreplacer.png|32px]] '''Light Replacer'''
| Hyprospray
* [[File:Grenade.png|32px]] '''2x Weed-Killer Grenade'''
* [[File:JaniBelt.gif|32px]] {{Tooltip|[[#Janitor Belt|'''Janitor Belt''']]|{{RecursiveKit/Janitor Belt}}}}
* [[File:Replacement Lights.png|32px]] {{Tooltip|[[Janitor#Replacement Lights|'''Replacement Lights''']]|{{RecursiveKit/Replacement Lights}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
<tab name="Gamma">
You're a heavily armored janitor(now you can clean messes everywhere!), there's not really much else to it. Make those floors squeaky clean and mop the floor with antags running around. However, do not forget that even if you're just a janitor, you're a janitor with <u>authority</u> and the ability to fuck people up if you get your hands on a gun. Your implants will keep you alive to the bitter and spotless end! Additionally, your telescopic scythe is perfect for dealing with space kudzu.
 
<!-- ERT JANITOR GAMMA -->
Makes you look cool, also protects your eyes from bright flashes. Allows you to see and change people's arrest statuses on the go.
High traction rubber boots that allow you to walk over slippery floors without falling down.
 
<div style="display:flex; flex-direction:row; justify-content:space-between; background-color:lightgrey; border-radius:.2em; vertical-align:top; align-items: flex-start;">
{| style="text-align:left; width:30%; float:center;"
|-
|-
! Pulse Pistol<br>[[File:Pulse_pistol.png]]
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Armor</div>
| A standard sidearm of the Nanotransen Central Command staff. This has three settings, disable, kill, or destroy.
|-
| ERT Commander, ERT Engineer and ERT Medic
|
| Gamma
* [[File:Mod Responsory.gif|32px]] '''Responsory [[MODsuits|MODsuit]]'''
| Energy Gun
* [[File:NightVision.png|32px]] '''NV Goggles'''
|}</div></div>
* [[File:Combatgloves.png|32px]] '''Combat Gloves'''
* [[File:Advanced Magboots.png|32px]] '''Advanced Mag Boots'''
|}
{| style="text-align:left; width:30%; float:center;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Weapons and Implants</div>
|-
|  
* [[File:Energy Gun.gif|32px]] '''Energy Gun'''
* [[File:Telebaton.gif|32px]] '''Telescopic Baton'''
* [[File:Telescopic Scythe.gif|32px]] '''Telescopic Scythe'''
* [[File:CNS rebooter.png|32px]] {{Tooltip|[[Implants#Hardened CNS Rebooter|'''Hardened CNS Rebooter Implant''']]| Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.}}
* [[File:Nutriment pump implant PLUS.png|32px]]  {{Tooltip|[[Implants#Nutriment Pump Plus|'''Nutriment Pump Plus Implant''']]|An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).}}
* [[File:Janitorial arm implant.png|32px]] {{Tooltip|[[Implants#Janitorial Toolset|'''Janitorial Toolset Impant''']]|An implant that contains advanced janitorial equipment for on the go cleaning.}}
|}
{| style="text-align: left; width:30%;"
|-
!<div style="background-color:#606D89;font-weight:bold; color: white;text-align:center; border-radius:.2em;">Equipment</div>
|-
|
* [[File:Bluespace trashbag.png|32px]] '''Trash Bag of Holding'''
* [[File:BluespaceLightReplacer.gif|32px]] '''Bluespace Light Replacer'''
* [[File:Flyswatter.png|32px]] '''Flyswatter'''
* [[File:Grenade.png|32px]] '''2x Weed-Killer Grenade'''
* [[File:Clustergrenade.png|32px]] '''Mr. Proper'''
* [[File:JaniBelt.gif|32px]] {{Tooltip|[[#Janitor Belt|'''Janitor Belt''']]|{{RecursiveKit/Janitor Belt}}}}
* [[File:Replacement Lights.png|32px]] {{Tooltip|[[Janitor#Replacement Lights|'''Replacement Lights''']]|{{RecursiveKit/Replacement Lights}}}}
* [[File:ERT Boxed Survival Kit.png|32px]] {{Tooltip|[[#Survival Kit|'''Survival Kit''']]|{{RecursiveKit/ERT Survival Kit}}}}
|}
</div>
</tab>
</tabs>
 
===Your Shuttle===
[[File:ERTShuttle.png|right|thumb]]
Once you've gotten your bearings and have had a discussion with the rest of your team, it is time for you to head to the station. Head south to the ERT shuttle. Make sure all ERT members are aboard before moving anywhere. You have two options, dock at port three at the station or select a custom location in space near the station. Generally, you should go with the former(especially if you're an amber ert) but the latter will be more useful for quick insertion to fight blobs and other biohazard threats.
 
==Dealing with Threats==
===Squad Tactics 101===
The most common reason why teams fail to contain a threat on the station is that they do not work together.
 
Make sure that your commander groups ERT members together (at least into pairs) and supplement them with local security forces. Armor, advanced weaponry, and implants will do nothing if someone gets stun-locked, it will just take longer to kill them. Grouping your squadmates allows them to protect each other: they can pick each other up and suppress enemies while getting casualties back to medbay.
 
Use good communication to get teammates to the right places quickly and to even set up ambushes.
 
===Surviving===
Your primary goal as an ERT member is to stay alive; Adding to the station body count makes situations worse and often gives enemies upgraded equipment and all-access. You have many tools and strategies to keep you and your teammates alive, USE THEM. Never go alone, always have 1-2 other ERT members with you.


=== Clear for Takeoff ===
Make sure to utilize your '''Survival Kit'''! [[File:ERT Boxed Survival Kit.png|32px]] !t contains many useful items: <br>
At some point you're going to have to actually get to the station. The special operations shuttle due south of the main lobby will be used for this purpose. When everybody is suited up and ready, the ERT Commander will generally issue an order to get onto the shuttle and move out. If you don't have a Commander in your team for some reason and the rest of the team has assembled a long time ago, you can still launch the shuttle and try to do your best without an ''official'' leader.<br>
[[File:BreathingMask.png|32px]] Breath Mask <br> [[File:EmergencyOxygenTank.png|32px]] Extended Capacity Emergency Oxygen Tank <br> [[File:Flare.gif|32px]] Flare <br> [[File:Red crowbar.png|32px]] Pocket Crowbar <br> [[File:Combatknife.png|32px]] Combat Knife: '''Good for conserving ammo or fighting in close quarters. Can be hidden in Combat Boots''' <br> [[File:Syndicate uplink.png|32px]] CentComm Bounced Radio: '''Needed for when telecomms go down''' <br> [[File:Synthflesh Patch.png|32px]] Synthflesh Patch <br> [[File:Emergency Injector.gif|32px]] Emergency Auto Injector
You probably won't be allowed to return once you leave, so don't forget anyone or anything.


== Just Doing My Job, Sir ==
If you have a Red+ medical ERT officer, make sure to keep them along with you, they have the tools necessary to perform medical procedures on the go.
Once you arrive aboard the NSS Cyberiad, it's time to get to work. Get a feel for what's going on in your specific department. If you're an Engineer Member and there are breaches to fix, you should probably assist in fixing them. Likewise, if you're a Medical Member and there are injured people to find/heal, you should probably start there. On the other hand, everything is subjective; listen to what the situation is from the command staff and make sure you know what're you're going to do before you rush into the fray.


=== Fixing up the station ===
===Just Doing My Job, Sir===
Generally, once you arrive on the station you're going to be asked to help fix whatever caused the elevated security level in the first place. This could be [[Traitor|any]] [[Xenos|number]] [[Wizard|of]] [[Nuclear Agent|things]], but most of them follow a general procedure. More often then not you will find yourself working in the the department you specialize in; medical specialists are most likely to be found in the medbay, engineering specialists are probably out fixing breaches, etc. This isn't always the case, though. Be ready to adapt to any [[Cult magic|ridiculous]] [[Vox Raider|situations]] the round might try to throw at you.
When it comes to following orders, your team leader's word always takes precedence. It doesn't matter if it's the Captain who ordered you to fire that guy out of the mass driver, '''the final word is always from your team leader'''. Of course, you should also take into account your own reasoning. If your team leader orders you to release the singularity, you should probably do a double-take and think before you possibly destroy the entire station.
As an ERT member, you are the highest-ranking official on the station, barring your ERT Commander. (Or the [[Nanotrasen Navy Officer|NNO]], if they make a visit.)


=== Communication is key ===
DO NOT let crew members or command push you around. You are to focus on your objectives first, and ensure the station is brought back into equilibrium. If you need to lay down the law against crewmembers, security, or command, do it.
By default, your headset is equipped with a response team decryption key that allows access to '''every department channel''' as well as '''your own secure response team channel'''. Your headset is your friend, use it! The best way to figure out what the situation and what you should be focusing on is by asking around on the headset. You'll probably be talking on your secure channel a lot as well, so don't forget to check in with your ERT Commander every once in a while so he doesn't think you're lost, dead, or [[Fluff#Space_Sleeping_Disorder|SSD]], if you have temporarily split up to cover more ground.


== The ''Central'' Man in Blue ==
On gamma alert, you have free reign to field execute crew members that interfere with your attempts to save the station. Arrests are preferred for insubordination, and the lethal option is preferred for when crew members get physical with you.
 
== [[File:ERTCommander.gif]] The ''Central'' Officer in Blue ==
The Response Team Member that chooses to spawn as a RT Commander is the designated response team leader. The team leader dons a blue hardsuit or armor and is there to coordinate his or her team effectively and get the station back into working order. They'll usually be the ones barking orders at you (and sometimes at regular station personnel) in an attempt to keep everyone from going insane. Response team leader is, more often than not, a stressful position to be in. Respect.
The Response Team Member that chooses to spawn as a RT Commander is the designated response team leader. The team leader dons a blue hardsuit or armor and is there to coordinate his or her team effectively and get the station back into working order. They'll usually be the ones barking orders at you (and sometimes at regular station personnel) in an attempt to keep everyone from going insane. Response team leader is, more often than not, a stressful position to be in. Respect.
All in all, if you're not sure what you should be doing, try asking your team leader. They should be able to point you in the right direction, however make sure to pay attention to what's going on and give suggestions if needed as well.
All in all, if you're not sure what you should be doing, try asking your team leader. They should be able to point you in the right direction, however make sure to pay attention to what's going on and give suggestions if needed as well.




=== Power Struggle ===
=== Going Nuclear ===
When it comes to following orders, your team leader's word always takes precedence. It doesn't matter if it's the Captain who ordered you to fire that guy out of the mass driver, '''the final word is always from your team leader'''. Of course, you should also take into account your own reasoning. If your team leader orders you to release the singularity, you should probably do a double-take and think before you possibly destroy the entire station.
In the event if the station was outrun by a biohazard capable of destroying the station or if the team has no other choice, there will be the Nanotrasen Nuclear Fission Explosive Device, which is considered as the 'Self-Destruct' of this station. Before that, a member of the ERT (not Command) needs to request the Nuclear Authentication Code in order for the team to detonate the explosive from a Communications Console (found at the Bridge and the Captain's office). The Code can only be entered when the Nuclear Authentication Disk is in the nuke, which you can hopefully get from the Captain.
 
== Going Nuclear ==
In the event if the station was outrun by a biohazard capable of destroying the station or if the team has no other choice, there will be the Nanotrasen Nuclear Fission Explosive Device, which is considered as the 'Self-Destruct' of this station. Before that, the Command crew has to request the Nuclear Authentication Code in order for the team to detonate the explosive, the Nuclear Authentication Code will not work on its on. It also requires a Nuclear Authentication Disk, in order to access the interface of the device.


After Central Command gave the Nuclear Authentication Code either to team, to command or to public, they need to enter to the Vault. Which contains the device, which is either opened by the AI or by the team itself. Do not touch the device yet until you deployed it at its preferred location.
After Central Command gave the Nuclear Authentication Code either to team, to command or to public, they need to enter to the Vault. Which contains the device, which is either opened by the AI or by the team itself. Do not touch the device yet until you deployed it at its preferred location.
Line 526: Line 864:
== Some general pointers once you're on the field ==
== Some general pointers once you're on the field ==


* Once the ERT has assembled Centcom will usually not allow an escape shuttle until you contain the situation or die horribly trying. Keep in mind your own ERT shuttle can also be hijacked.
* Head to the Bridge once you arrive, if it still exists at all. Command will brief you on the situation and can provide some useful tidbits that may have been left out by their request.
* Once the ERT has assembled Centcom will usually not allow an escape shuttle until you contain the situation or die horribly trying. Keep in mind your own ERT shuttle can also be hijacked so make sure to lock it.
* In addition, do NOT call a shuttle if there is a current Blob or Terror Spider infestation; doing so is a great way to get everyone killed once they arrive back at the Trurl out of fear of spreading the biohazard. Your only solution, if you are unable to defeat this threat through conventional means, is the Nuke located in the Vault.
* Your help will generally be much more appreciated if you are doing something meaningful. You should generally try to co-operate and communicate with other crew rather than simply doing your own thing. They can point you out to the priority issues on the station let you know about any anomalies on the station.
* Your help will generally be much more appreciated if you are doing something meaningful. You should generally try to co-operate and communicate with other crew rather than simply doing your own thing. They can point you out to the priority issues on the station let you know about any anomalies on the station.
* If you have been called in during the prime of antagonists try not to engage overwhelming odds under the belief that you can take on anything. Take a moment to think up of a plan and gather crew to help before blindly rushing into your death.
* If you have been called in during the prime of antagonists try not to engage overwhelming odds under the belief that you can take on anything. Take a moment to think up of a plan and gather crew to help before blindly rushing into your death.
* You're not just about combat, you can be called in to deal with medical and engineering issues as well. Make sure to choose your role appropriately or else you might end up having nothing to do.
* You're not just about combat, you can be called in to deal with medical, engineering and possibly janitorial issues as well. Make sure to choose your role appropriately or else you might end up having nothing to do.
* Some of the ammunition provided to ERT members are in very limited stock such as the IK-60 Magazines, reserve them for when you get a clear shot and when other methods would be inneffective.




{{JobsTable}}
{{JobsTable}}


[[Category: Jobs]]
[[Category:Jobs]]

Latest revision as of 13:30, 30 October 2024

SPECIAL

EmergencyResponseTeam.png
Emergency Response Team

Superiors: Nanotrasen Central Command
Difficulty: Hard
Guides: ERT SOP, Legal SOP, Space Law, Guide to Combat, Identifying Antagonists, AI Modules, Guide to Security, Riot Control, Guide to Engineering, Guide to Construction, Telecommunications, Guide to Medical, Guide to Surgery
Access: Almost Everywhere
Duties: Resolve the emergency situation. Secure the station.

Special
SpecialHeader.png

Departmental Head
N/A

Special Roles
Special Guides

You are part of a Rapid Response Unit in the direct service of Epsilon Eridani Nanotrasen Central Command. As an Emergency Response Team Member, your job is to return your assigned station to survivable conditions. Good luck.

You have a special radio channel issued for Central Command Response Teams and most CentCom Personnel. Your radio key is ':$'

Pre-Mission Briefing

A Special Operations Officer and the ERT Commander discuss their team's current objectives

When you are a Ghost and currently observing the round, you have the option to join as a Response Team Member if the Heads of Staff request an Emergency Response Team. Remember that ERTs are only called during threats the crew are unable to solve themselves, but are recoverable with your assistance. If your Respawnability is set to No, then don't worry, you are still able to join the Response Team if all of the current ghosts with Respawnability on Yes have joined the ERT and there are still not enough players to fill all the slots.

You begin in the special operations area at Central Command. As soon as you spawn in, move into the main lobby and get ready. Your team leader might call for a briefing at this point; make sure to actually attend the briefing and to listen carefully. It is imperative for any team's survival that they coordinate and create an action plan. The communications console will always print messages from the captain and the reason the ERT was called, they may give hints as to what's going on, be extremely vague, or omit a station threat entirely. Expect everything, especially what the ERT request paper fails to mention.

Specializations and Equipment

ERT Members are equipped and provided with some of the more advanced and high-tech equipment that Centcom has to offer. You have a lot given to you, so make sure to make the best use of your equipment and not accidentally cause more damage to the station.

Depending on the Alert classification (Amber, Red, Gamma), ERT members will spawn with a variety of different types of specialized gear. Amber is not EVA proof, whereas Red and Gamma are. Gamma suits are also fireproof. Armour is colour-coded for the member's specialization, and their Centcom-provided ID will be able to access any functional airlock on the station. Do not lose your ID. More lives than yours could be at risk if an antag gets ahold of your ID.



ERTCommander.gif

Commander

Command the ERT and keep the station in line. Work with Command(and take it over if absolutely necessary) and ensure their departments are in order while you and your team get to work sorting out the issue. Generally less specialized than your comrades, you are still well armed and able to defend yourself with the right amount of skill.

Generally, the ERT commander should be moving around through the Bridge, Security, and any other department that is safe. They should demote heads or crew members that are being detrimental to the station and should try and hire more, especially in cases where there is a lack of Medical Doctors or Security Officers. This is a good use for your mindshield bio-chips outside of implanting other heads or re-implanting your fellow ERT when they get cloned.

As a Code Amber Commander, you are equipped with light armor that offers slightly more protection than security officer armor, as well as a pair of sunglasses, and combat gloves. Your equipment is very light, you should be spending most of your time commanding instead of involving yourself in combat. You will not win most fights alone, stick with security/your team, or stay in secure places such as the Bridge or Security

Armor
  • Amber ERT Commander Armor.png Amber Commander Armor
  • Combatgloves.png Combat Gloves
  • Sunglasses.png Sunglasses
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • Energy Gun.gif Energy Gun
Equipment

As a Code Red Commander, you are equipped with a hardsuit that offers much heavier protection than security officer armor. You have good equipment but you're still not likely to come out on top in fights, especially alone. Stick with security/your team, or stay in secure places such as the Bridge or Security and lead them to victory.

Armor
  • Red ERT Commander Hardsuit.png Red Commander Hardsuit
  • Combatgloves.png Combat Gloves
  • Sunglasses.png Sunglasses
  • Magboots.png Mag Boots
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • PDW-9 Taser.gif PDW-9 Energy Pistol
  • SechudImplant.png
    Security HUD Implant
    Gives you a permanent Security HUD, along with all associated features
  • Nutriment pump implant.png
    Nutriment Pump Implant
    If your Nutrition Level falls low enough, increases it automatically, though not fully
    (orange indicator ---» yellow indicator).
Equipment
  • Handcuffs.png Handcuffs
  • Box.png
  • Pinpointer.png NAD Pinpointer
  • Camera Bug.png
    ERT Camera Monitor
    A portable camera monitor that gives the commander the ability to view CC spec ops cams and ERT body cams.
  • Omni Remote.png
    Omni Door Remote
    A portable door remote that can bolt, emergency access, and open any door on station.
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

As a Code Gamma Commander, you are equipped with a heavy armory that offers much better protection than your red counterparts. You have advanced equipment/implants and can likely hold your own in a fight. Still, you should focus on either sticking to a command center or leading your team from the front.

Armor
  • Mod Responsory.gif Responsory MODsuit
  • Combatgloves.png Combat Gloves
  • NightVision.png NV Goggles
  • Advanced Magboots.png Advanced Mag Boots
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • PDW-9 Taser.gif PDW-9 Energy Pistol
  • Enforcer.png Enforcer Pistol
  • Handgun Magazine.png 2x Handgun Magazine (9mm)
  • SechudImplant.png
    Security HUD Implant
    Gives you a permanent Security HUD, along with all associated features
  • Nutriment pump implant PLUS.png
    Nutriment Pump Plus Implant
    An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
  • CNS rebooter.png Hardened CNS Rebooter
  • Flash.png integrated high-intensity photon projector
Equipment
  • Handcuffs.png Handcuffs
  • Box.png
  • Pinpointer.png NAD Pinpointer
  • Camera Bug.png
    ERT Camera Monitor
    A portable camera monitor that gives the commander the ability to view CC spec ops cams and ERT body cams.
  • Omni Remote.png
    Omni Door Remote
    A portable door remote that can bolt, emergency access, and open any door on station.
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector


ERTSecurity.gif

Security

The Security RT Members get access to some of the most advanced weaponry Nanotrasen has to offer. However, don't forget that you still follow Space Law and therefore should not shoot to kill criminals that are not dangerous. Even though you are generally more equipped than your average Officer Joe, you're still a redshirt whose main strength is in numbers.

Depending on the situation, you may be functioning either as a slightly better equipped Security Officer or as a front line soldier. As an ERT member, you have the right to overrule everyone on cases of Space Law. This allows you to ensure that the law is properly being applied and to correct any mistakes Security may have made.

In extreme cases where the HoS is down and/or incompetent, you have the right to (though talk with your commander first) take control of the department. Provide leadership where needed and get security working as a team.

As a Code Amber Security ERT member, you have light armor that is just slightly better than a Security Officer's, along with a similar loadout. Work with Security and the Head of Security to ensure the capture of the mildly threatening EoCs that CC couldn't be bothered to send an actual ERT to deal with. Since you do not have an EVA suit, your duties will likely keep you only on station.

Armor
  • Amber ERT Security Armor.png Amber Security Armor
  • Combatgloves.png Combat Gloves
  • SecHud.png HUDSunglasses
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • Disabler.png Disabler
  • Laser Gun.png Laser Gun
Equipment

As a Code Red Security ERT member, you are a force to be reckoned with. Work with Security and the Head of Security to ensure the capture of actually dangerous EoCs. Your IK-60 Carbine is a very powerful weapon with a high rate of fire and damage output. Unfortunately, you can't recharge any spent ammunition, so use it wisely.

Since you have an EVA suit, you're more easily able to take on targets in space. This may even work to your advantage, as the suit is armored, and you do not suffer a speed debuff in space.

Armor
  • Red ERT Security Hardsuit.png Red Commander Hardsuit
  • Combatgloves.png Combat Gloves
  • SecHud.png HUDSunglasses
  • Magboots.png Mag Boots
Weapons and Implants
  • PDW-9 Taser.gif PDW-9 Energy Pistol
  • IK-60 Laser Carbine.gif
    IK-60 Laser Carbine
    Hardy carbine that relies on high-density encased battery cartridges(20 Shells). A staple in Nanotrasen Navy combat operations.
  • IK-60 Magazine.png 2x IK-60 Magazines'
  • SechudImplant.png
    Security HUD Implant
    Gives you a permanent Security HUD, along with all associated features
  • Flash.png '
    Integrated Flash
    An arm implant that allows the user to quickly project an area of effect flash without needing to use their hands.
  • Nutriment pump implant.png
    Nutriment Pump Implant
    If your Nutrition Level falls low enough, increases it automatically, though not fully
    (orange indicator ---» yellow indicator).
Equipment
  • Secbelt.gif Security Belt
  • Flashbang.png 2x Flashbang
  • Handcuff box.png
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

As a Code Gamma Security ERT member, you are essentially a juggernaut. Work with your team to ensure the capture and likely termination of extremely dangerous EoCs. Your Immolator cannon has two modes, both of which ignite their target: a long-range, slow firing, single-shot mode, and a short-range scatter mode. The Immolator can also be recharged, unlike the IK-60, greatly increasing your staying power in combat. You also carry a cardboard box full of T4 breaching charges, which are very effective against walls.

You are a soldier more than anything at this point, if you were called in it is likely because you are tasked with breaching in from space and terminating heavily armed EoCs, or exterminating hostile biological terrors. Do not be afraid to use all the tools in your arsenal.

Armor
  • Mod Responsory.gif Responsory MODsuit
  • Combatgloves.png Combat Gloves
  • NightVision.png NV Goggles
  • Advanced Magboots.png Advanced Mag Boots
Weapons and Implants
  • Advanced energy gun.gif Advanced Energy gun
  • Immolator Laser Cannon.gif
    Multi Lense Immolater Cannon
    Has two modes: Focus and Scatter. In Focus mode it fires an energy blast that sets targets alight and does 45 damage. In Scatter mode it works as a shotgun. 6 small orb shaped energy pulses are fired similar to a shotgun. Each pulse does 8 damage and sets the target alight.
  • Reviver.png
    Hardened Reviver Implant
    Will attempt to bring you out of soft critical condition. Does not actually revive you if you die. EMP Proof..
  • CNS rebooter.png
    Hardened CNS Rebooter Implant
    Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
  • SechudImplant.png
    Security HUD Implant
    Gives you a permanent Security HUD, along with all associated features
  • Telebaton.gif
    Telebaton Implant
    Telescopic baton implant. Does what it says on the tin
  • Nutriment pump implant PLUS.png
    Nutriment Pump Plus Implant
    An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
Equipment


ERTEngineer.gif

Engineer

Being an Engineering RT Member is the job you'll want to take if the station is suffering from hull breaches, hackers, sabotage or anything in-between. On Amber, you are the only one with EVA. On Red and Gamma, you have powerful tools at your disposal to help you fix up the station and allow the rest of your team to work a little easier... breathing generally helps.

As a Code Amber Engineering RT member, you are the only Amber ERT member with an EVA suit, but are not very well equipped at all to deal with antags. Your job is to focus primarily on maintaining the integrity of the engine, as well as keeping the air on station breathable. Keep key areas like Arrivals, Escape, and the Central Hallways breathable and safe for crew.

Armor
  • Red ERT Engineering Hardsuit.png ERT Engineer Hardsuit
  • Combatgloves.png Combat Gloves
  • Engineering Goggles.gif Engineering Scanner Goggles
  • Magboots.png Mag Boots
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • Energy Pistol.png Miniature Energy Gun
  • Cyber eyes.png
    Shielded Robotic Eyes
    These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
Equipment
  • T-ray.gif T-ray Scanner
  • Glass.png Stack of Glass
  • Metal.png Stack of Metal
  • Flashlight.png Flashlight
  • Full Advanced Toolbelt.gif
    Advanced Tool Belt
    A belt capable of holding larger tools.
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

As a Code Red Engineer, you are no longer the only ERT with an EVA suit, but you are still ill-equipped to deal with antagonists. Your job is still to focus primarily on maintaining the integrity of the engine as well as keeping the air on station breathable. Keep key areas like Arrivals, Escape, and Central Hallways breathable and safe for crew.

Armor
  • Gamma ERT Engineer Hardsuit.png Elite ERT Engineer Hardsuit
  • Combatgloves.png Combat Gloves
  • Engineering Goggles.gif Engineering Scanner Goggles
  • Advanced Magboots.png Advanced Mag Boots
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • Energy Gun.gif Energy Gun
  • Nutriment pump implant.png
    Nutriment Pump Implant
    If your Nutrition Level falls low enough, increases it automatically, though not fully
    (orange indicator ---» yellow indicator).
  • Cyber eyes.png
    Shielded Robotic Eyes
    These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
Equipment
  • T-ray.gif T-ray Scanner
  • RCD.png RCD
  • Compressed matter cartridge.png 3x Compressed Matter Cartridge
  • Full Advanced Toolbelt.gif
    Advanced Tool Belt
    A belt capable of holding larger tools.
  • EmergencyOxygenTank.png Extended Emergency Oxygen Tank
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

As a Code Gamma Engineer, you are the best equipped an engineer could possibly be. Your job is to focus primarily on maintaining the integrity of the engine as well as keeping the air on station breathable. Keep key areas like Arrivals, Escape, and Central Hallways breathable and safe for crew. Utilize your combat RCD to quickly rebuild destroyed areas of the station. You are well implanted and have a decent arsenal, you may be very helpful for your team if they require breaching into a relatively inaccessible area.

Armor
  • Mod Responsory.gif Responsory MODsuit
  • Combatgloves.png Combat Gloves
  • Mesons night.png NV Meson Scanner Goggles
  • Advanced Magboots.png Advanced Mag Boots
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • PDW-9 Taser.gif PDW-9 Energy Pistol
  • SechudImplant.png
    Security HUD Implant
    Gives you a permanent Security HUD, along with all associated features
  • CNS rebooter.png
    Hardened CNS Rebooter Implant
    Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
  • Nutriment pump implant PLUS.png
    Nutriment Pump Plus Implant
    An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
  • Cyber eyes.png
    Shielded Robotic Eyes
    These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
  • Toolset arm implant.png
    Integrated Toolset
    Arm implants that allows you to utilize basic tools when your belt fails you.
Equipment
  • T-ray.gif T-ray Scanner
  • RCD.png Combat RCD
  • Compressed matter cartridge.png 3x Compressed Matter Cartridge
  • Full Advanced Toolbelt.gif
    Advanced Tool Belt
    A belt capable of holding larger tools.
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector
ERTMedic.gif

Medic

Medical RT Members deploy with a good amount of movable medical equipment, easily allowing them to create a medical triage wherever needed with surgical equipment and medicines for most basic needs. With later levels having access to portable body scanners, they are able to perform surgery on the go, keeping the crew active to resolve issues all the faster. Keep medbay flowing, be resourceful.

As an Amber ERT medic you are slightly better equipped than the station Medical Doctors. Use your heavy set of medications to quickly stabilized patients. You should primarily focus on support medbay and acting as additional medical personnel. Only if medbay is well staffed should you consider moving with the rest of your team.


Armor
  • Amber ERT Medical Armor.png Amber Medic Armor
  • Combatgloves.png Combat Gloves
  • MedGlasses.png Medical HUD
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • Energy Pistol.png Miniature Energy Gun
Equipment
  • ERT Hypospray.png Medical Hypospray
  • Soap.png Soap
  • Handheld defib.png Handheld Defibrillator
  • Defibrillator.gif Defibrillator
  • Pill Bottle.png
    Pill Bottle
    Charcpill.png 3x Charcoal Pill
    Salicylicpill.png 3x Salicylic Acid Pill
  • First Aid Kit.png
    First-Aid Kit
    Brute Automender
    Burn Automender
    Burn Patch
    Brute Patch
    Salicylic Acid pill
    emergency autoinjector
    Health Analyzer
  • Advanced Firstaid Kit.png
    Advanced First-Aid Kit
    1x Gauze
    2x Advanced Trauma Kit
    2x Advanced Burn Kit
    1x Autoinjector
    1x Health Analyzer
  • Medicalbelt.png
    Surgical Belt
    A special version of the Medical Belt containing
    Scalpel.png Scalpel
    Hemostat.png Hemostat
    Retractor.png Retractors
    Saw.png Circular Saw
    Bone gel.png Bone Gel
    Bone setter.png Bone Setter
    Fixovein.png FixOVein
    Drill.png Surgical Drill
    Cautery.png Cautery
  • Injector Box.png
    Box of Injectors
    Emergency Injector.gif 7x Emergency Injector
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

As an Red ERT medic you are much better equipped than the station Medical Doctors and your amber counterparts. Use your heavy set of medications to quickly stabilized patients. You should primarily focus on supporting medbay and acting as additional medical personnel. However, you should consider keeping up with the rest of your team if you are dealing with a biohazard, keep them fighting as long as possible. You may need to run back to medbay to get more supplies.

Armor
  • Red ERT Medical Hardsuit.png Red Medic Hardsuit
  • Combatgloves.png Combat Gloves
  • MedHudglasses.png Medical HUDSunglasses
  • Magboots.png Mag Boots
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • Energy Gun.gif Energy Gun
  • Nutriment pump implant.png
    Nutriment Pump Implant
    If your Nutrition Level falls low enough, increases it automatically, though not fully
    (orange indicator ---» yellow indicator).
  • Surgical arm implant.png
    Surgical Toolset Impant
    An implant that contains your standard loadout for a Surgery Bag in your arm for on-the-go surgery.
Equipment
  • ERT Hypospray.png Medical Hypospray
  • Soap.png Soap
  • Handheld defib.png Handheld Defibilator
  • Advanced Compact Defibrillator.gif Advanced Compact Defibilator
  • Handheld Body scanner.png Handheld Body Analyzer
  • First Aid Kit.png
    First-Aid Kit
    Brute Automender
    Burn Automender
    Burn Patch
    Brute Patch
    Salicylic Acid pill
    emergency autoinjector
    Health Analyzer
  • Advanced Firstaid Kit.png
    Advanced First-Aid Kit
    1x Gauze
    2x Advanced Trauma Kit
    2x Advanced Burn Kit
    1x Autoinjector
    1x Health Analyzer
  • Toxkit.png
    Toxin First-Aid Kit
    3x Syringe (Charcoal)
    3x Pill (Charcoal)
    1x Health Analyzer
  • Holo Stretcher.png Holo Stretcher
  • Injector Box.png
    Box of Injectors
    Emergency Injector.gif 7x Emergency Injector
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

As an Gamma ERT medic you are likely to put medbay to shame with your arsenal. Use your injectors, med beamgun, and integrated surgical toolset to do field first-aid and surgery. Due to the mobility offered by your equipment you should primarily be sticking with your team when they're fighting, especially against biohazard threats. Your combat stims are great for giving your team the necessary boost to take down well prepared enemies.

Armor
  • Mod Responsory.gif Responsory MODsuit'
  • Combatgloves.png Combat Gloves
  • NightVision.png NV Goggles
  • Advanced Magboots.png Advanced Mag Boots
Weapons and Implants
Equipment
  • Combathypo.gif Combat Stimulant Injector
  • Handheld defib.png Handheld Defibilator
  • Handheld Body scanner.png Handheld Body Analyzer
  • MiniFE.png Pocket Extinguisher
  • Holo Stretcher.png Holo Stretcher'
  • Advanced Firstaid Kit.png
    Advanced First-Aid Kit
    1x Gauze
    2x Advanced Trauma Kit
    2x Advanced Burn Kit
    1x Autoinjector
    1x Health Analyzer
  • First Aid Kit.png
    First-Aid Kit
    Brute Automender
    Burn Automender
    Burn Patch
    Brute Patch
    Salicylic Acid pill
    emergency autoinjector
    Health Analyzer
  • Injector Box.png
    Box of Injectors
    Emergency Injector.gif 7x Emergency Injector
  • Advanced Compact Defibrillator.gif Advanced Compact Defibilator
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector
ERTParanormal.gif

Paranormal

Of course, not all threats are purely physical. If the station is heavily endangered by cult magic or other paranormal means, Paranormal RT members are here to dispel the dark magics whenever needed. They're mostly armed with Security-Grade equipment and Chaplain related equipment to neutralize threats both magical and mundane.

You are basically a chaplain disguised as a security officer. Do your best to keep up with the rest of the team and stick with your fellow paranormal and red ERT. Since you were called in, you will likely be dealing with the brunt of the action so put your holy boots on. If need be, you can also stay in processing deconverting enemies or blessing areas around the station if that is more effective for your mission.

Armor
  • Amber ERT Paranormal Armor.png Amber Paranormal Armor
  • Combatgloves.png Combat Gloves
  • SecHud.png HUDSunglasses
Weapons and Implants
  • Nullrod.png Null rod
  • Disabler.png Disabler
Equipment
  • Seclite.png Seclite
  • Secbelt.gif Security Belt
  • Bibles.gif Bible
  • Handcuff box.png
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

You are basically a chaplain disguised as a Red ERT. Do your best to keep up with the rest of the team and stick with your fellow paranormal and red ERT. Since you were called in, you will likely be dealing with the brunt of the action so put your holy boots on. You should be on the front line getting toe-to-toe with enemies. Field deconversion are very encouraged, don't be afraid to use all of your security tools. Remember! You have an immunity to most cult magic and you should absolutely use this to your advantage.

Armor
  • Red ERT Paranormal Hardsuit.png Red Paranormal Hardsuit
  • Combatgloves.png Combat Gloves
  • Magboots.png Mag Boots
Weapons and Implants
  • Nullrod.png Null rod
  • Energy Gun.gif Energy Gun
  • SechudImplant.png
    Security HUD Implant
    Gives you a permanent Security HUD, along with all associated features
  • Nutriment pump implant.png
    Nutriment Pump Implant
    If your Nutrition Level falls low enough, increases it automatically, though not fully
    (orange indicator ---» yellow indicator).
Equipment
  • Seclite.png Seclite
  • Secbelt.gif Security Belt
  • Bibles.gif Bible
  • Handcuff box.png
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

You are here to put the fear of god in any unholy being that walks the station floows. You are Nanotrasen's best. You should be on the front line getting toe-to-toe with enemies. Field deconversion are very encouraged, don't be afraid to use all of your security tools. Your purification grenaded is great for throwing into cult bases or for crippling a cornered vampire. Remember: You have an immunity to most cult magic and you should absolutely use this to your advantage.

Armor
  • Mod Responsory.gif Responsory MODsuit
  • SecHud.png HUDSunglasses
  • Combatgloves.png Combat Gloves
  • Magboots.png Mag Boots
Weapons and Implants
  • Nullrod.png Null rod
  • Advanced energy gun.gif Advanced Energy gun
  • SechudImplant.png Security HUD Implant
  • CNS rebooter.png
    Hardened CNS Rebooter Implant
    Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
  • Nutriment pump implant PLUS.png
    Nutriment Pump Plus Implant
    An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
Equipment
  • Seclite.png Seclite
  • Secbelt.gif Security Belt
  • Bibles.gif Bible
  • Clustergrenade.png Purification Grenade
  • Handcuff box.png
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector
ERTJanitor.gif

Janitor

Some go into the Nanotrasen Navy to eliminate terrorists. Some go into the Nanotrasen Navy to save lives. Some go into the Nanotrasen Navy for the sheer thrill.

You went into the Nanotrasen Navy to do custodial work.

A clean station is a happy station, and most of the time the station isn't happy. Janitor RT Members can clean up in the same way and same equipment as the standard Janitor. They're deployed in some situations that REALLY require cleaning, with later alerts being equipped with the fabled mop implant. Be careful, you're given a token weapon to ensure you don't slip up and let that All Access ID get into the wrong hands.

You're a janitor in an ERT uniform, there's not really much else to it. Make those floors squeaky clean and mop the floor with antags running around. However, do not forget that even if you're just a janitor, you're a janitor with authority. USE IT!

Armor
  • Amber ERT Janitor Armor.png Amber Janitor Armor
  • Combatgloves.png Combat Gloves
  • Galoshes.png Galoshes
Weapons and Implants
  • Telebaton.gif Telescopic Baton
  • Disabler.png Disabler
Equipment
  • Trashbag.gif Trash Bag
  • Flyswatter.png Flyswatter
  • Lightreplacer.png Light Replacer
  • Grenade.png 2x Weed-Killer Grenade
  • JaniBelt.gif
    Janitor Belt
    Holosign projector.gif 1x Janitorial Holosign Projector
    Adv cleaner.png 2x Advanced Space Cleaner
    Deluxe Soap.png 1x Deluxe Soap
    Grenade.png 2x Cleaner Grenades
  • Replacement Lights.png
    Replacement Lights
    Light tube.png 14x Light Tubes
    Light bulb.png 7x Light Bulbs
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

You're a janitor in a slightly fancier ERT uniform(now you can clean messes in space!), there's not really much else to it. Make those floors squeaky clean and mop the floor with antags running around. However, do not forget that even if you're just a janitor, you're a janitor with authority. USE IT! Additionally, your telescopic scythe is perfect for dealing with space kudzu.

Armor
  • Red ERT Janitor Hardsuit.png Red Janitor Hardsuit
  • SecHud.png HUDSunglasses
  • Combatgloves.png Combat Gloves
  • Galoshes.png Galoshes
Weapons and Implants
  • Energy Pistol.png Miniature Energy Gun
  • Telebaton.gif Telescopic Baton
  • Telescopic Scythe.gif Telescopic Scythe
  • Nutriment pump implant.png
    Nutriment Pump Implant
    If your Nutrition Level falls low enough, increases it automatically, though not fully
    (orange indicator ---» yellow indicator).
  • Janitorial arm implant.png
    Janitorial Toolset Impant
    An implant that contains advanced janitorial equipment for on the go cleaning.
Equipment
  • Trashbag.gif Trash Bag
  • Flyswatter.png Flyswatter
  • Lightreplacer.png Light Replacer
  • Grenade.png 2x Weed-Killer Grenade
  • JaniBelt.gif
    Janitor Belt
    Holosign projector.gif 1x Janitorial Holosign Projector
    Adv cleaner.png 2x Advanced Space Cleaner
    Deluxe Soap.png 1x Deluxe Soap
    Grenade.png 2x Cleaner Grenades
  • Replacement Lights.png
    Replacement Lights
    Light tube.png 14x Light Tubes
    Light bulb.png 7x Light Bulbs
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

You're a heavily armored janitor(now you can clean messes everywhere!), there's not really much else to it. Make those floors squeaky clean and mop the floor with antags running around. However, do not forget that even if you're just a janitor, you're a janitor with authority and the ability to fuck people up if you get your hands on a gun. Your implants will keep you alive to the bitter and spotless end! Additionally, your telescopic scythe is perfect for dealing with space kudzu.

Makes you look cool, also protects your eyes from bright flashes. Allows you to see and change people's arrest statuses on the go. High traction rubber boots that allow you to walk over slippery floors without falling down.

Armor
  • Mod Responsory.gif Responsory MODsuit
  • NightVision.png NV Goggles
  • Combatgloves.png Combat Gloves
  • Advanced Magboots.png Advanced Mag Boots
Weapons and Implants
  • Energy Gun.gif Energy Gun
  • Telebaton.gif Telescopic Baton
  • Telescopic Scythe.gif Telescopic Scythe
  • CNS rebooter.png
    Hardened CNS Rebooter Implant
    Short for Central Nervous System Rebooter, this implant limits stuns to a maximum of six seconds. EMP Proof.
  • Nutriment pump implant PLUS.png
    Nutriment Pump Plus Implant
    An improved version of the Nutriment Pump Implant, fully satiates any hunger you may have (yellow indicator ---» green indicator).
  • Janitorial arm implant.png
    Janitorial Toolset Impant
    An implant that contains advanced janitorial equipment for on the go cleaning.
Equipment
  • Bluespace trashbag.png Trash Bag of Holding
  • BluespaceLightReplacer.gif Bluespace Light Replacer
  • Flyswatter.png Flyswatter
  • Grenade.png 2x Weed-Killer Grenade
  • Clustergrenade.png Mr. Proper
  • JaniBelt.gif
    Janitor Belt
    Holosign projector.gif 1x Janitorial Holosign Projector
    Adv cleaner.png 2x Advanced Space Cleaner
    Deluxe Soap.png 1x Deluxe Soap
    Grenade.png 2x Cleaner Grenades
  • Replacement Lights.png
    Replacement Lights
    Light tube.png 14x Light Tubes
    Light bulb.png 7x Light Bulbs
  • ERT Boxed Survival Kit.png
    Survival Kit
    BreathingMask.png Breath Mask
    EmergencyOxygenTank.png Extended Capacity Tank
    Flare.gif Flare
    Red crowbar.png Pocket Crowbar
    Combatknife.png Combat Knife
    Syndicate uplink.png CentComm Bounced Radio
    Synthflesh Patch.png Synthflesh Patch
    Emergency Injector.gif Emergency Auto Injector

Your Shuttle

ERTShuttle.png

Once you've gotten your bearings and have had a discussion with the rest of your team, it is time for you to head to the station. Head south to the ERT shuttle. Make sure all ERT members are aboard before moving anywhere. You have two options, dock at port three at the station or select a custom location in space near the station. Generally, you should go with the former(especially if you're an amber ert) but the latter will be more useful for quick insertion to fight blobs and other biohazard threats.

Dealing with Threats

Squad Tactics 101

The most common reason why teams fail to contain a threat on the station is that they do not work together.

Make sure that your commander groups ERT members together (at least into pairs) and supplement them with local security forces. Armor, advanced weaponry, and implants will do nothing if someone gets stun-locked, it will just take longer to kill them. Grouping your squadmates allows them to protect each other: they can pick each other up and suppress enemies while getting casualties back to medbay.

Use good communication to get teammates to the right places quickly and to even set up ambushes.

Surviving

Your primary goal as an ERT member is to stay alive; Adding to the station body count makes situations worse and often gives enemies upgraded equipment and all-access. You have many tools and strategies to keep you and your teammates alive, USE THEM. Never go alone, always have 1-2 other ERT members with you.

Make sure to utilize your Survival Kit! ERT Boxed Survival Kit.png !t contains many useful items:
BreathingMask.png Breath Mask
EmergencyOxygenTank.png Extended Capacity Emergency Oxygen Tank
Flare.gif Flare
Red crowbar.png Pocket Crowbar
Combatknife.png Combat Knife: Good for conserving ammo or fighting in close quarters. Can be hidden in Combat Boots
Syndicate uplink.png CentComm Bounced Radio: Needed for when telecomms go down
Synthflesh Patch.png Synthflesh Patch
Emergency Injector.gif Emergency Auto Injector

If you have a Red+ medical ERT officer, make sure to keep them along with you, they have the tools necessary to perform medical procedures on the go.

Just Doing My Job, Sir

When it comes to following orders, your team leader's word always takes precedence. It doesn't matter if it's the Captain who ordered you to fire that guy out of the mass driver, the final word is always from your team leader. Of course, you should also take into account your own reasoning. If your team leader orders you to release the singularity, you should probably do a double-take and think before you possibly destroy the entire station. As an ERT member, you are the highest-ranking official on the station, barring your ERT Commander. (Or the NNO, if they make a visit.)

DO NOT let crew members or command push you around. You are to focus on your objectives first, and ensure the station is brought back into equilibrium. If you need to lay down the law against crewmembers, security, or command, do it.

On gamma alert, you have free reign to field execute crew members that interfere with your attempts to save the station. Arrests are preferred for insubordination, and the lethal option is preferred for when crew members get physical with you.

ERTCommander.gif The Central Officer in Blue

The Response Team Member that chooses to spawn as a RT Commander is the designated response team leader. The team leader dons a blue hardsuit or armor and is there to coordinate his or her team effectively and get the station back into working order. They'll usually be the ones barking orders at you (and sometimes at regular station personnel) in an attempt to keep everyone from going insane. Response team leader is, more often than not, a stressful position to be in. Respect. All in all, if you're not sure what you should be doing, try asking your team leader. They should be able to point you in the right direction, however make sure to pay attention to what's going on and give suggestions if needed as well.


Going Nuclear

In the event if the station was outrun by a biohazard capable of destroying the station or if the team has no other choice, there will be the Nanotrasen Nuclear Fission Explosive Device, which is considered as the 'Self-Destruct' of this station. Before that, a member of the ERT (not Command) needs to request the Nuclear Authentication Code in order for the team to detonate the explosive from a Communications Console (found at the Bridge and the Captain's office). The Code can only be entered when the Nuclear Authentication Disk is in the nuke, which you can hopefully get from the Captain.

After Central Command gave the Nuclear Authentication Code either to team, to command or to public, they need to enter to the Vault. Which contains the device, which is either opened by the AI or by the team itself. Do not touch the device yet until you deployed it at its preferred location.

The Nuclear Fission Explosive will be at the Vault, in order to arm the device:

  • Right click the explosive and make it Deployable.
  • Open the interface by clicking on it with a free hand.
  • Insert the Nuclear Authentication Disk into the slot (Which is the [+++++]).
  • Type the nuclear authentication code into the keypad, then press E when you're done. If you make any mistake, press the Reset button (Which is R).
  • Set the time needed in order for the explosive to detonate (Typically 5 to 10 minutes).
  • Arm the explosive, anchor it and remove the disk, make sure that you reset the code too.

After that, the bomb will explode once the timer ticks to zero, leaving the station nothing but dust. The bomb WILL still detonate even if the disk is not in the slot. Now, in case if the explosive device needs to be relocated for any reason, reinsert the disk, disengage the anchor, pull the explosive to its desired location, reengage the anchor then remove the disk.

Some general pointers once you're on the field

  • Head to the Bridge once you arrive, if it still exists at all. Command will brief you on the situation and can provide some useful tidbits that may have been left out by their request.
  • Once the ERT has assembled Centcom will usually not allow an escape shuttle until you contain the situation or die horribly trying. Keep in mind your own ERT shuttle can also be hijacked so make sure to lock it.
  • In addition, do NOT call a shuttle if there is a current Blob or Terror Spider infestation; doing so is a great way to get everyone killed once they arrive back at the Trurl out of fear of spreading the biohazard. Your only solution, if you are unable to defeat this threat through conventional means, is the Nuke located in the Vault.
  • Your help will generally be much more appreciated if you are doing something meaningful. You should generally try to co-operate and communicate with other crew rather than simply doing your own thing. They can point you out to the priority issues on the station let you know about any anomalies on the station.
  • If you have been called in during the prime of antagonists try not to engage overwhelming odds under the belief that you can take on anything. Take a moment to think up of a plan and gather crew to help before blindly rushing into your death.
  • You're not just about combat, you can be called in to deal with medical, engineering and possibly janitorial issues as well. Make sure to choose your role appropriately or else you might end up having nothing to do.
  • Some of the ammunition provided to ERT members are in very limited stock such as the IK-60 Magazines, reserve them for when you get a clear shot and when other methods would be inneffective.


CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMindflayerMorphNuclear AgentPulse DemonRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderTraitorVampireWizardXenomorphZombie
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne