Difference between revisions of "Roles"
Sirryan2002 (talk | contribs) (→Station Command: fixed link) |
(Changes Assistant gif to Assistant png) |
||
(55 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
{{Glossarytable}}{{Hatnote|This wiki page contains some | {{Glossarytable}}{{Hatnote|This wiki page contains some jokes, sarcasm and assorted references. Please do not follow it to the letter and make sure what you do respects the [https://www.paradisestation.org/rules/ rules] of ''Paradise'' first.}} | ||
== Jobs == | == Jobs == | ||
Your '''Role''' is what [[Nanotrasen]] has hired you '''to do aboard the space station | Your '''Role''' is what [[Nanotrasen]] has hired you '''to do aboard the space station. It defines what equipment you start with, your ID card access, and what your duties are aboard the station. From roaming around as a lowly assistant to grilling up burgers as a chef, or even fighting off [[Syndicate]] agents as a member of security, there is always something to do. | ||
While aboard the | While aboard the station you are also likely to encounter some interesting new [[species]] working alongside you. | ||
{{Hatnote|{{Color|red|'''Note:'''}} Since roleplaying is essential for playing on Paradise, it's recommended that you read [[A Crash Course In Roleplaying]].}} | {{Hatnote|{{Color|red|'''Note:'''}} Since roleplaying is essential for playing on Paradise, it's recommended that you read [[A Crash Course In Roleplaying]].}} | ||
{{Color|red|'''Initiative | {{Color|red|'''Initiative Required'''}} ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles. | ||
{{Color|red|'''Mechanical Difficulty'''}} defines how difficult the role is to play from a mechanical standpoint. A high ranking means it will be difficult or a lot of different information and skills will be involved. Low means it's easy to pick up. | {{Color|red|'''Mechanical Difficulty'''}} defines how difficult the role is to play from a mechanical standpoint. A high ranking means it will be difficult or a lot of different information and skills will be involved. Low means it's easy to pick up. | ||
=== Station Command === | === Station Command === | ||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #8ABEDB;" | ||
|- style="font-weight: bold; text-align: center; background-color: # | |- style="font-weight: bold; text-align: center; background-color: #127BB7; color:white" | ||
| width=200 | Job | | width=200 | Job | ||
| | Role | | | Role | ||
Line 27: | Line 27: | ||
|- | |- | ||
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]<br/>[[Head of Personnel]] | ! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]<br/>[[Head of Personnel]] | ||
| Manage the | | Manage the service department and civilians. Process job transfer requests. | ||
! Medium | ! Medium | ||
! Medium | ! Medium | ||
! 20 Hours as | ! 20 Hours as Service | ||
|- | |- | ||
! [[File:generic_hos.png|64px|link=Head of Security]]<br/>[[Head of Security]] | ! [[File:generic_hos.png|64px|link=Head of Security]]<br/>[[Head of Security]] | ||
Line 55: | Line 55: | ||
! Hard | ! Hard | ||
! 20 Hours as Medical | ! 20 Hours as Medical | ||
|- | |||
! [[File:Quartermaster.png|64px|link=Quartermaster]]<br/>[[Quartermaster]] | |||
| Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead. | |||
! Low | |||
! Medium | |||
! 20 Hours as Supply | |||
|} | |} | ||
=== Central Command Dignitaries === | === Central Command Dignitaries === | ||
''While VIPs do not have their own category listed under the Crew Manifest, they technically belong to the Service Department.'' | ''While VIPs do not have their own category listed under the Crew Manifest, they technically belong to the Service Department.'' | ||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #BDD4F6;" | ||
|- style="font-weight: bold; text-align: center; background-color: # | |- style="font-weight: bold; text-align: center; background-color: #88B1EF; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
| | Role | | | Role | ||
Line 70: | Line 76: | ||
| Advise the command team about [[Standard Operating Procedure]]. Be the voice of Central Command without any of the benefits. | | Advise the command team about [[Standard Operating Procedure]]. Be the voice of Central Command without any of the benefits. | ||
! High | ! High | ||
! Low- | ! Low-Medium | ||
! | ! 50 Hours as Command | ||
|- | |||
! [[File:magistrate.png|64px|link=Magistrate]]<br/>[[Magistrate]] | |||
| Ensure fair and just punishments or sentences are handed out. You are the final word on [[Space Law]]. | |||
! High | |||
! Hard | |||
! 100 Hours as Security | |||
|- | |- | ||
! [[File:Blueshield.png|64px|link=Blueshield Officer]]<br/>[[Blueshield Officer]] | ! [[File:Blueshield.png|64px|link=Blueshield Officer]]<br/>[[Blueshield Officer]] | ||
Line 77: | Line 89: | ||
! Medium | ! Medium | ||
! Hard-Very Hard | ! Hard-Very Hard | ||
! | ! 50 Hours as Command | ||
|} | |} | ||
=== Legal Department === | === Legal Department === | ||
''Technically a sub-department of security, the Legal Department provides oversight for Space Law and Standard Operating Procedure.'' | ''Technically a sub-department of security, the Legal Department provides oversight for Space Law and Standard Operating Procedure.'' | ||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #DA96CF;" | ||
|- style="font-weight: bold; text-align: center; background-color: # | |- style="font-weight: bold; text-align: center; background-color: #BA2CA2; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
| | Role | | | Role | ||
Line 91: | Line 103: | ||
|- | |- | ||
! [[File:magistrate.png|64px|link=Magistrate]]<br/>[[Magistrate]] | ! [[File:magistrate.png|64px|link=Magistrate]]<br/>[[Magistrate]] | ||
| Ensure fair and just punishments or sentences are handed out. You are [[Space Law]]. | | Ensure fair and just punishments or sentences are handed out. You are the final word on [[Space Law]]. | ||
! High | ! High | ||
! Hard | ! Hard | ||
Line 97: | Line 109: | ||
|- | |- | ||
! [[File:Ia_consultant.png|64px|link=Internal Affairs]]<br/>[[Internal Affairs]] | ! [[File:Ia_consultant.png|64px|link=Internal Affairs]]<br/>[[Internal Affairs]] | ||
| Investigate and resolve breaches of [[Standard Operating Procedure|SOP]]. Ensure security follows proper brigging procedure and listen to complaints | | Investigate and resolve breaches of [[Standard Operating Procedure|SOP]]. Ensure security follows proper brigging procedure and listen to complaints. | ||
! High | ! High | ||
! Medium | ! Medium | ||
Line 105: | Line 117: | ||
=== Security === | === Security === | ||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #D68D8D;" | ||
|- style="font-weight: bold; text-align: center; background-color: # | |- style="font-weight: bold; text-align: center; background-color: #AD1818; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
| | Role | | | Role | ||
Line 112: | Line 124: | ||
| width=100 | Mechanical Difficulty | | width=100 | Mechanical Difficulty | ||
| width=100 | Requirements | | width=100 | Requirements | ||
|- | |||
! [[File:generic_hos.png|64px|link=Head of Security]]<br/>[[Head of Security]] | |||
| Organize and run the security department. Ensure your officers abide by [[Space Law]] rather than acting as THE LAW. | |||
! Low | |||
! Extremely Hard | |||
! 20 Hours as Security | |||
|- | |- | ||
! [[File:generic_warden.png|64px|link=Warden]]<br/>[[Warden]] | ! [[File:generic_warden.png|64px|link=Warden]]<br/>[[Warden]] | ||
| Oversee the brig, process its prisoners, make sure security records are up | | Oversee the brig, process its prisoners, make sure security records are up to date, and issue gear from the armoury. | ||
! Low | ! Low | ||
! Hard | ! Hard | ||
Line 126: | Line 144: | ||
|- | |- | ||
! [[File:generic_detective.png|64px|link=Detective]]<br/>[[Detective]] | ! [[File:generic_detective.png|64px|link=Detective]]<br/>[[Detective]] | ||
| Investigate crime scenes officers can't or won't solve. | | Investigate crime scenes officers can't or won't solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. | ||
! Medium | ! Medium | ||
! Medium | ! Medium | ||
Line 134: | Line 152: | ||
=== Engineering === | === Engineering === | ||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #FFCF81;" | ||
|- style="font-weight: bold; text-align: center; background-color: #FF9D00; color: white;" | |- style="font-weight: bold; text-align: center; background-color: #FF9D00; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
Line 142: | Line 160: | ||
| width=100 | Requirements | | width=100 | Requirements | ||
|- | |- | ||
! [[File: | ! [[File:Genericce.png|64px|link=Chief Engineer]]<br/>[[Chief Engineer]] | ||
| Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. | |||
! Low | |||
! Hard | |||
! 20 Hours as Engineering | |||
|- | |||
! [[File:Generic engineer.png|64px|link=Station Engineer]]<br/>[[Station Engineer]] | |||
| Start up the engine(s), repair hull breaches and fix damaged equipment. | | Start up the engine(s), repair hull breaches and fix damaged equipment. | ||
! Low | ! Low | ||
Line 149: | Line 173: | ||
|- | |- | ||
! [[File:generic_atmos.png|64px|link=Atmospheric Technician]]<br/>[[Atmospheric Technician]] | ! [[File:generic_atmos.png|64px|link=Atmospheric Technician]]<br/>[[Atmospheric Technician]] | ||
| Set up atmospherics. | | Set up atmospherics. Repressurise rooms. Extinguish fires. Cry about people opening firelocks. | ||
! Low | ! Low | ||
! Medium-Hard | ! Medium-Hard | ||
Line 156: | Line 180: | ||
=== Medical === | === Medical === | ||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #A1CCE3;" | ||
|- style="font-weight: bold; text-align: center; background-color: # | |- style="font-weight: bold; text-align: center; background-color: #63A7CC; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
| | Role | | | Role | ||
Line 163: | Line 187: | ||
| width=100 | Mechanical Difficulty | | width=100 | Mechanical Difficulty | ||
| width=100 | Requirements | | width=100 | Requirements | ||
|- | |||
! [[File:Generic cmo.png|64px|link=Chief Medical Officer]]<br/>[[Chief Medical Officer]] | |||
| Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. | |||
! Low | |||
! Hard | |||
! 20 Hours as Medical | |||
|- | |- | ||
! [[File:MedicalDoctor.png|64px|link=Medical Doctor]]<br/>[[Medical Doctor]] | ! [[File:MedicalDoctor.png|64px|link=Medical Doctor]]<br/>[[Medical Doctor]] | ||
Line 171: | Line 201: | ||
|- | |- | ||
! [[File:paramedic.png|64px|link=Paramedic]]<br/>[[Paramedic]] | ! [[File:paramedic.png|64px|link=Paramedic]]<br/>[[Paramedic]] | ||
| Roam around the station on your ambulance. Stabilize injured personnel | | Roam around the station on your ambulance. Stabilize injured personnel and bring them into Medical. | ||
! Low | ! Low | ||
! Easy-Medium | ! Easy-Medium | ||
Line 177: | Line 207: | ||
|- | |- | ||
! [[File:Chemist.png|64px|link=Chemist]]<br/>[[Chemist]] | ! [[File:Chemist.png|64px|link=Chemist]]<br/>[[Chemist]] | ||
| Synthesize medicine for patients | | Synthesize medicine for patients. Set up cryo cells. Mix chemicals requested by crew. | ||
! Low | ! Low | ||
! Medium | ! Medium | ||
Line 189: | Line 219: | ||
|- | |- | ||
! [[File:generic_virologist.png|64px|link=Virologist]]<br/>[[Virologist]] | ! [[File:generic_virologist.png|64px|link=Virologist]]<br/>[[Virologist]] | ||
| Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat | | Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat freak. | ||
! Low | ! Low | ||
! Medium | ! Medium | ||
Line 195: | Line 225: | ||
|- | |- | ||
! [[File:Psychologist.png|64px|link=Psychologist]]<br/>[[Psychologist]] | ! [[File:Psychologist.png|64px|link=Psychologist]]<br/>[[Psychologist]] | ||
| Handle insane patients. Do mental check | | Handle insane patients. Do mental check ups. Have one-on-one psychological sessions with those in need. | ||
! High | ! High | ||
! Easy to Medium | ! Easy to Medium | ||
Line 208: | Line 238: | ||
=== Research === | === Research === | ||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #D4B8EE;" | ||
|- style="font-weight: bold; text-align: center; background-color: # | |- style="font-weight: bold; text-align: center; background-color: #B17FE0; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
| | Role | | | Role | ||
Line 215: | Line 245: | ||
| width=100 | Mechanical Difficulty | | width=100 | Mechanical Difficulty | ||
| width=100 | Requirements | | width=100 | Requirements | ||
|- | |||
! [[File:genericrd.png|64px|link=Research Director]]<br/>[[Research Director]] | |||
| Oversee the research department and make sure everything is done according to [[Standard Operating Procedure (Science)|Science SOP]]. | |||
! Low | |||
! Medium | |||
! 20 Hours as Science | |||
|- | |- | ||
! [[File:generic_scientist.png|64px|link=Scientist]]<br/>[[Scientist]] | ! [[File:generic_scientist.png|64px|link=Scientist]]<br/>[[Scientist]] | ||
| Research new technology, create explosives, experiment with strange objects | | Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals. | ||
! Low | ! Low | ||
! Medium | ! Medium | ||
Line 223: | Line 259: | ||
|- | |- | ||
! [[File:Roboticist.png|64px|link=Roboticist]]<br/>[[Roboticist]] | ! [[File:Roboticist.png|64px|link=Roboticist]]<br/>[[Roboticist]] | ||
| Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Repair horrifically dismembered IPC | | Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Repair horrifically dismembered IPC crew members. | ||
! Low | |||
! Medium | |||
! 3 Hours as Crew | |||
|- | |||
! [[File:Geneticist.png|64px|link=Geneticist]]<br/>[[Geneticist]] | |||
| Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling. | |||
! Low | ! Low | ||
! Medium | ! Medium | ||
! 3 Hours as Crew | ! 3 Hours as Crew | ||
|} | |} | ||
=== Supply === | |||
{| class="wikitable" width="80%" style="background-color: #D0BAA0;" | |||
{| class="wikitable" width="80%" style="background-color: # | |- style="font-weight: bold; text-align: center; background-color: #A0743E; color: white;" | ||
|- style="font-weight: bold; text-align: center; background-color: # | |||
| width=200 | Job | | width=200 | Job | ||
| | Role | | | Role | ||
Line 240: | Line 282: | ||
|- | |- | ||
! [[File:Quartermaster.png|64px|link=Quartermaster]]<br/>[[Quartermaster]] | ! [[File:Quartermaster.png|64px|link=Quartermaster]]<br/>[[Quartermaster]] | ||
| | | Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead. | ||
! Low | ! Low | ||
! Medium | ! Medium | ||
! | ! 20 Hours as Supply | ||
|- | |- | ||
! [[File:generic_cargo.png|64px|link=Cargo Technician]]<br/>[[Cargo Technician]] | ! [[File:generic_cargo.png|64px|link=Cargo Technician]]<br/>[[Cargo Technician]] | ||
Line 252: | Line 294: | ||
|- | |- | ||
! [[File:generic_shaft.png|64px|link=Shaft Miner]]<br/>[[Shaft Miner]] | ! [[File:generic_shaft.png|64px|link=Shaft Miner]]<br/>[[Shaft Miner]] | ||
| Fight monstrosities, mine materials | | Fight monstrosities, mine materials and then smelt them for Research and Engineering. Slowly fill up the morgue with your clones. | ||
! Low | ! Low | ||
! Medium | ! Medium | ||
! None! | |||
|- | |||
! [[File:Explorer.png|64px|link=Explorer]]<br/>[[Explorer]] | |||
| Explore (often dangerous) areas away from the main station. Go to [[Guide to Space Exploration|space]] and supply the station with your findings. | |||
! Low | |||
! Hard | |||
! None! | ! None! | ||
|} | |} | ||
=== Service === | |||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #99D0AB;" | ||
|- style="font-weight: bold; text-align: center; background-color: # | |- style="font-weight: bold; text-align: center; background-color: #30A055; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
| | Role | | | Role | ||
Line 266: | Line 314: | ||
| width=100 | Mechanical Difficulty | | width=100 | Mechanical Difficulty | ||
| width=100 | Requirements | | width=100 | Requirements | ||
|- | |||
! [[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]<br/>[[Head of Personnel]] | |||
| Manage the service department and civilians. Process job transfer requests. | |||
! Medium | |||
! Medium | |||
! 20 Hours as Service | |||
|- | |- | ||
! [[File:generic_janitor.png|64px|link=Janitor]]<br/>[[Janitor]] | ! [[File:generic_janitor.png|64px|link=Janitor]]<br/>[[Janitor]] | ||
Line 274: | Line 328: | ||
|- | |- | ||
! [[File:generic_chef.png|64px|link=Chef]]<br/>[[Chef]] | ! [[File:generic_chef.png|64px|link=Chef]]<br/>[[Chef]] | ||
| Prepare, cook and serve meals for the station to enjoy. | | Prepare, cook and serve meals for the station to enjoy. Get lynched for charging a minimal amount for your food. | ||
! Low | ! Low | ||
! Easy | ! Easy | ||
Line 286: | Line 340: | ||
|- | |- | ||
! [[File:Botanist.png|64px|link=Botanist]]<br/>[[Botanist]] | ! [[File:Botanist.png|64px|link=Botanist]]<br/>[[Botanist]] | ||
| Grow useful plants for the [[Chef]] and station | | Grow useful plants for the [[Chef]] and station or fill the hallway with bees. | ||
! Low | ! Low | ||
! Easy | ! Easy | ||
! None! | ! None! | ||
|- | |- | ||
! [[File:generic_clown.png|64px|link=Clown]]<br/>[[Clown]] | ! [[File:generic_clown.png|64px|link=Clown]]<br/>[[Clown]] | ||
Line 310: | Line 358: | ||
|- | |- | ||
! [[File:generic_chaplain.png|64px|link=Chaplain]]<br/>[[Chaplain]] | ! [[File:generic_chaplain.png|64px|link=Chaplain]]<br/>[[Chaplain]] | ||
| Be the | | Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor. | ||
! High | ! High | ||
! Easy | ! Easy | ||
Line 319: | Line 367: | ||
! High | ! High | ||
! Easy | ! Easy | ||
! None! | ! None! | ||
|} | |} | ||
=== Miscellaneous === | |||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #BCBCBC;" | ||
|- style="font-weight: bold; text-align: center; background-color: #777777; color: white;" | |- style="font-weight: bold; text-align: center; background-color: #777777; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
Line 337: | Line 379: | ||
| width=100 | Requirements | | width=100 | Requirements | ||
|- | |- | ||
! [[File: | ! [[File:Generic assistant.png|64px|link=Assistant]]<br/>[[Assistant]] | ||
| | | Stroll around and do whatever assistants do. Be an easily-disposable greyshirt. Meet the [[Head of Personnel]] to get a job. | ||
! High | ! High | ||
! No difficulty | ! No difficulty | ||
Line 348: | Line 390: | ||
! Ghastly! | ! Ghastly! | ||
! Death! | ! Death! | ||
|- | |||
! [[File:Woodcoffin.png|64px|link=Ghost Bar]]<br/>[[Ghost Bar|Ghost Bar Occupant]] | |||
| Get blackout drunk, die a second time, play UNUM! | |||
! Medium | |||
! Very Low | |||
! Death | |||
|- | |- | ||
! [[File:MiceBrown.png|64px|link=Animal]]<br/>[[Animal]] | ! [[File:MiceBrown.png|64px|link=Animal]]<br/>[[Animal]] | ||
Line 365: | Line 413: | ||
! Medium | ! Medium | ||
! Medium | ! Medium | ||
! None! | |||
|- | |||
! [[File:SyndicateScientist.png|64px|link=Syndicate Researcher]]<br/>[[Syndicate Researcher]] | |||
| Perform research without caring about the consequences. Be mission control for [[traitor]]s. Capture and experiment on [[Explorer]]s who dare invade your outpost. Have foam gun battles in the hallways. | |||
! Medium | |||
! Easy to Medium | |||
! None! | ! None! | ||
|} | |} | ||
=== Synthetics === | === Synthetics === | ||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #ABC5E2;" | ||
|- style="font-weight: bold; text-align: center; background-color: # | |- style="font-weight: bold; text-align: center; background-color: #5589C5; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
| | Role | | | Role | ||
Line 389: | Line 443: | ||
! 5 Hours as Crew | ! 5 Hours as Crew | ||
|- | |- | ||
! [[File:Maintenance drone.png|64px|link=Maintenance | ! [[File:Maintenance drone.png|64px|link=Maintenance Drone]]<br/>[[Maintenance Drone]] | ||
| Maintain the station. Be the engineer in the shadows. | | Maintain the station. Be the engineer in the shadows. | ||
! Low | ! Low | ||
Line 425: | Line 479: | ||
! 20 Hours Playtime | ! 20 Hours Playtime | ||
|- | |- | ||
! [[File: | ! [[File:Changeling.gif|64px|link=Changeling]]<br/>[[Changeling]] | ||
| Create paranoia and fear. Complete your objectives. Turn into anyone and everyone. | | Create paranoia and fear. Complete your objectives. Turn into anyone and everyone. | ||
! Hard | ! Hard | ||
Line 434: | Line 488: | ||
! Easy | ! Easy | ||
! None! | ! None! | ||
|- | |- | ||
! [[File:Cultist.png|64px|link=Cultist]]<br/>[[Cultist]] | ! [[File:Cultist.png|64px|link=Cultist]]<br/>[[Cultist]] | ||
| Serve your occult god | | Serve your occult god and further their goals. | ||
! Medium | ! Medium | ||
! 20 Hours Playtime | ! 20 Hours Playtime | ||
Line 465: | Line 514: | ||
! 3 Hours Playtime | ! 3 Hours Playtime | ||
|- | |- | ||
! [[File: | ! [[File:Shadow Demon.png|64px|link=Shadow Demon]]<br/>[[Shadow Demon]] | ||
| | | Skulk around in the darkness, kill anyone unlucky enough to cross your path. | ||
! Hard | ! Hard | ||
! | ! 5 Hours Playtime | ||
|- | |- | ||
! [[File:Slaughterdemon.png|64px|link=Slaughter Demon]]<br/>[[Slaughter Demon]] | ! [[File:Slaughterdemon.png|64px|link=Slaughter Demon]]<br/>[[Slaughter Demon]] | ||
Line 475: | Line 524: | ||
! 5 Hours Playtime | ! 5 Hours Playtime | ||
|- | |- | ||
! [[File: | ! [[File:Pulse Demon.gif|64px|link=Pulse Demon]]<br/>[[Pulse Demon]] | ||
| | | Travel through cables shocking anyone you touch, syphon the station's power for your own gain. | ||
! Medium | ! Medium | ||
! | ! 5 Hours Playtime | ||
|- | |- | ||
! [[File:SyndicateScientist.png|64px|link=Syndicate Researcher]]<br/>[[Syndicate Researcher]] | ! [[File:SyndicateScientist.png|64px|link=Syndicate Researcher]]<br/>[[Syndicate Researcher]] | ||
Line 486: | Line 535: | ||
|- | |- | ||
! [[File:Terror Queen.png|64px|link=Terror Spider]]<br/>[[Terror Spider]] | ! [[File:Terror Queen.png|64px|link=Terror Spider]]<br/>[[Terror Spider]] | ||
| Nest. Kill. Expand. | | Nest. Kill. Expand. Terrorise the crew and become their worst nightmare. | ||
! Hard | ! Hard | ||
! 5 Hours Playtime | ! 5 Hours Playtime | ||
|- | |- | ||
! [[File: | ! [[File:Swordred.gif|64px|link=Traitor]]<br/>[[Traitor]] | ||
| Complete your objectives. Die an | | Complete your objectives. Die an honourable death or escape on the shuttle. | ||
! Medium | ! Medium | ||
! 5 Hours Playtime | ! 5 Hours Playtime | ||
Line 512: | Line 561: | ||
== Special == | == Special == | ||
{| class="wikitable" width="80%" style="background-color: # | {| class="wikitable" width="80%" style="background-color: #A4A3C5;" | ||
|- style="font-weight: bold; text-align: center; background-color: #464489; color: white;" | |- style="font-weight: bold; text-align: center; background-color: #464489; color: white;" | ||
| width=200 | Job | | width=200 | Job | ||
Line 529: | Line 578: | ||
! 40 Hours Playtime | ! 40 Hours Playtime | ||
|- | |- | ||
! [[File: | ! [[File:Mod Deathsquad.png|link=Death squad]]<br/>[[Death squad|Death Commando]] | ||
| Eliminate the threat to the station by any means. | | Eliminate the threat to the station by any means. | ||
! | ! Point and Click | ||
! | ! 50 Hours Playtime | ||
|- | |- | ||
! [[File: | ! [[File:Swordred.gif|64px|link=Syndicate Infiltration Team]]<br/>[[Syndicate Infiltration Team]] | ||
| Complete your objectives without alerting the crew. | | Complete your objectives without alerting the crew. | ||
! Very Hard | ! Very Hard | ||
! 10 Hours Playtime | ! 10 Hours Playtime | ||
|- | |- | ||
Line 549: | Line 593: | ||
! 1 Kilt | ! 1 Kilt | ||
|- | |- | ||
! [[File: | ! [[File:Traders.gif|64px|link=Traders]]<br/>[[Traders]] | ||
| Trade for credits. Buy plasma. Sell contraband. | | Trade for credits. Buy plasma. Sell contraband. | ||
! Easy | ! Easy | ||
Line 559: | Line 603: | ||
! ''Hoot!'' | ! ''Hoot!'' | ||
|- | |- | ||
! [[Special Event Roles]] | ! [[File:Special Event Roles.gif|64px|link=Special Event Roles]]<br/>[[Special Event Roles]] | ||
| Add some variety to the round. Get double | | Add some variety to the round. Get double takes from everyone. | ||
! Variable | ! Variable | ||
! Variable | ! Variable |
Latest revision as of 20:03, 26 June 2024
Jobs
Your Role is what Nanotrasen has hired you to do aboard the space station. It defines what equipment you start with, your ID card access, and what your duties are aboard the station. From roaming around as a lowly assistant to grilling up burgers as a chef, or even fighting off Syndicate agents as a member of security, there is always something to do.
While aboard the station you are also likely to encounter some interesting new species working alongside you.
Initiative Required ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take initiative to have a good round. The rank is based on an average round. Some rounds will be hectic, even for high initiative roles.
Mechanical Difficulty defines how difficult the role is to play from a mechanical standpoint. A high ranking means it will be difficult or a lot of different information and skills will be involved. Low means it's easy to pick up.
Station Command
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Captain |
Take charge of the station. Ensure departments are running smoothly and make critical decisions. | Low-Medium | Very Hard | 20 Hours as Command |
---|---|---|---|---|
Head of Personnel |
Manage the service department and civilians. Process job transfer requests. | Medium | Medium | 20 Hours as Service |
Head of Security |
Organize and run the security department. Ensure your officers abide by Space Law rather than acting as THE LAW. | Low | Extremely Hard | 20 Hours as Security |
Chief Engineer |
Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. | Low | Hard | 20 Hours as Engineering |
Research Director |
Oversee the research department and make sure everything is done according to Science SOP. | Low | Medium | 20 Hours as Science |
Chief Medical Officer |
Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. | Low | Hard | 20 Hours as Medical |
Quartermaster |
Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead. | Low | Medium | 20 Hours as Supply |
Central Command Dignitaries
While VIPs do not have their own category listed under the Crew Manifest, they technically belong to the Service Department.
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Nanotrasen Representative |
Advise the command team about Standard Operating Procedure. Be the voice of Central Command without any of the benefits. | High | Low-Medium | 50 Hours as Command |
---|---|---|---|---|
Magistrate |
Ensure fair and just punishments or sentences are handed out. You are the final word on Space Law. | High | Hard | 100 Hours as Security |
Blueshield Officer |
Guard all Central Command VIPs. This includes the heads, visitors, representatives, ambassadors, etc. | Medium | Hard-Very Hard | 50 Hours as Command |
Legal Department
Technically a sub-department of security, the Legal Department provides oversight for Space Law and Standard Operating Procedure.
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Magistrate |
Ensure fair and just punishments or sentences are handed out. You are the final word on Space Law. | High | Hard | 100 Hours as Security |
---|---|---|---|---|
Internal Affairs |
Investigate and resolve breaches of SOP. Ensure security follows proper brigging procedure and listen to complaints. | High | Medium | 10 Hours as Crew |
Security
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Head of Security |
Organize and run the security department. Ensure your officers abide by Space Law rather than acting as THE LAW. | Low | Extremely Hard | 20 Hours as Security |
---|---|---|---|---|
Warden |
Oversee the brig, process its prisoners, make sure security records are up to date, and issue gear from the armoury. | Low | Hard | 10 Hours as Security |
Security Officer |
Uphold Space Law and ensure the safety of the crew. | Low | Hard | 10 Hours as Crew |
Detective |
Investigate crime scenes officers can't or won't solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. | Medium | Medium | 10 Hours as Crew |
Engineering
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Chief Engineer |
Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. | Low | Hard | 20 Hours as Engineering |
---|---|---|---|---|
Station Engineer |
Start up the engine(s), repair hull breaches and fix damaged equipment. | Low | Easy | 5 Hours as Crew |
Atmospheric Technician |
Set up atmospherics. Repressurise rooms. Extinguish fires. Cry about people opening firelocks. | Low | Medium-Hard | 5 Hours as Crew |
Medical
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Chief Medical Officer |
Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. | Low | Hard | 20 Hours as Medical |
---|---|---|---|---|
Medical Doctor |
Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives. | Low | Medium | 3 Hours as Crew |
Paramedic |
Roam around the station on your ambulance. Stabilize injured personnel and bring them into Medical. | Low | Easy-Medium | 3 Hours as Crew |
Chemist |
Synthesize medicine for patients. Set up cryo cells. Mix chemicals requested by crew. | Low | Medium | 5 Hours as Crew |
Geneticist |
Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling. | Low | Medium | 3 Hours as Crew |
Virologist |
Create beneficial viruses for the crew, cure epidemics, and get lynched for allegedly spreading the common cold. Be a neat freak. | Low | Medium | 5 Hours as Crew |
Psychologist |
Handle insane patients. Do mental check ups. Have one-on-one psychological sessions with those in need. | High | Easy to Medium | None! |
Coroner |
Perform autopsies on bodies, return uncloneable personnel's ID's to the HoP, and keep the morgue tidy. | Medium | Easy | 3 Hours as Crew |
Research
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Research Director |
Oversee the research department and make sure everything is done according to Science SOP. | Low | Medium | 20 Hours as Science |
---|---|---|---|---|
Scientist |
Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals. | Low | Medium | 5 Hours as Crew |
Roboticist |
Create cyborgs and mechs for the crew to either enjoy, or be horribly murdered by. Repair horrifically dismembered IPC crew members. | Low | Medium | 3 Hours as Crew |
Geneticist |
Discover genetic powers. Oversee cloning operations. Become an invisible telepathic halfling. | Low | Medium | 3 Hours as Crew |
Supply
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Quartermaster |
Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead. | Low | Medium | 20 Hours as Supply |
---|---|---|---|---|
Cargo Technician |
Manage Cargo's paperwork, order essentials, perform deliveries, and deny every crate the clown tries to order. | Low | Easy | None! |
Shaft Miner |
Fight monstrosities, mine materials and then smelt them for Research and Engineering. Slowly fill up the morgue with your clones. | Low | Medium | None! |
Explorer |
Explore (often dangerous) areas away from the main station. Go to space and supply the station with your findings. | Low | Hard | None! |
Service
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Head of Personnel |
Manage the service department and civilians. Process job transfer requests. | Medium | Medium | 20 Hours as Service |
---|---|---|---|---|
Janitor |
Mop up dirt, blood, and vomit. Have your pimpin' ride stolen. Point at wet floor signs after people slip. Get lynched for not using space cleaner. | Low | Easy | None! |
Chef |
Prepare, cook and serve meals for the station to enjoy. Get lynched for charging a minimal amount for your food. | Low | Easy | None! |
Bartender |
Mix and serve drinks. Shoot unruly patrons with your shotgun. | Medium | Easy | None! |
Botanist |
Grow useful plants for the Chef and station or fill the hallway with bees. | Low | Easy | None! |
Clown |
Slip everyone, especially when you shouldn't really be slipping them. Honk! | High | Low | A sense of humour. |
Mime |
Entertain the crew by acting out funny, interesting or dramatic scenes. | High | Low | None! |
Chaplain |
Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor. | High | Easy | None! |
Librarian |
Fill the bookcases with books, argue with the Chaplain. Run a D&D session nobody shows up to. | High | Easy | None! |
Miscellaneous
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
Assistant |
Stroll around and do whatever assistants do. Be an easily-disposable greyshirt. Meet the Head of Personnel to get a job. | High | No difficulty | None! |
---|---|---|---|---|
Ghost |
Watch antags kill people and flicker lights spookily. | None | Ghastly! | Death! |
Ghost Bar Occupant |
Get blackout drunk, die a second time, play UNUM! | Medium | Very Low | Death |
Animal |
Observe the round, be a nuisance, get murdered by a Tajaran. | None | None | None! |
Golem |
Do science, worship The Liberator, travel through space and enjoy solitude. | Medium | Medium | None! |
Derelict Researcher |
You wake up in a dimly lit and dusty room. How long have you been asleep? Where are you? | Medium | Medium | None! |
Syndicate Researcher |
Perform research without caring about the consequences. Be mission control for traitors. Capture and experiment on Explorers who dare invade your outpost. Have foam gun battles in the hallways. | Medium | Easy to Medium | None! |
Synthetics
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
AI |
Follow your laws to the letter. Be called rogue 24/7. | Low | Hard | 5 Hours as Silicon |
---|---|---|---|---|
Cyborg |
Follow your lawset. Assist the station. | Low | Hard | 5 Hours as Crew |
Maintenance Drone |
Maintain the station. Be the engineer in the shadows. | Low | Very Easy | 10 Hours as Crew |
Personal AI |
Be someone's constant companion. Act as a translator. | Medium-High | Very Easy | None! |
Antagonists
Job | Role | Difficulty | Requirements |
Abductor |
Capture crew, steal their hearts, and experiment on them. | Hard | 20 Hours Playtime |
---|---|---|---|
Ash Walker |
Protect your sacred hunting grounds. Hunt the wildlife. Hiss at intruders. | Medium | None! |
Blob |
Expand, overtake the station, get nuked. | Very Hard | 20 Hours Playtime |
Changeling |
Create paranoia and fear. Complete your objectives. Turn into anyone and everyone. | Hard | 5 Hours Playtime |
Construct |
Serve your new master. | Easy | None! |
Cultist |
Serve your occult god and further their goals. | Medium | 20 Hours Playtime |
Guardian |
Follow the commands of your host. Battle your host's enemies. | Medium | 20 Hours Playtime |
Morph |
Gurgle. | Medium | 5 Hours Playtime |
Nuclear Agent |
Get that fukken disk. Destroy the station with the Nuclear Bomb. | Very Hard | 20 Hours Playtime |
Revenant |
Drain life force from crew members. Achieve spookiness. | Medium | 3 Hours Playtime |
Shadow Demon |
Skulk around in the darkness, kill anyone unlucky enough to cross your path. | Hard | 5 Hours Playtime |
Slaughter Demon |
Crawl through blood, slaughter and devour the crew. | Hard | 5 Hours Playtime |
Pulse Demon |
Travel through cables shocking anyone you touch, syphon the station's power for your own gain. | Medium | 5 Hours Playtime |
Syndicate Researcher |
Perform research without caring about the consequences. Be mission control for traitors. Capture and experiment on Explorers who dare invade your outpost. Have foam gun battles in the hallways. | Easy to Medium | None! |
Terror Spider |
Nest. Kill. Expand. Terrorise the crew and become their worst nightmare. | Hard | 5 Hours Playtime |
Traitor |
Complete your objectives. Die an honourable death or escape on the shuttle. | Medium | 5 Hours Playtime |
Vampire |
Complete your objectives. Drink blood. | Hard | 5 Hours Playtime |
Wizard |
Create as much mayhem as possible on behalf of the Wizards Federation. | Extremely Hard | 20 Hours Playtime |
Xenomorph |
Grow. Spread. Repopulate. | Medium | 10 Hours Playtime |
Special
Job | Role | Difficulty | Requirements |
Central Command Officer |
Work on NAS Trurl, supervising stations throughout the Epsilon Eridani system. | N/A | Admin Only |
---|---|---|---|
Emergency Response Team |
Respond to the emergency. Protect the crew. | Hard | 40 Hours Playtime |
Death Commando |
Eliminate the threat to the station by any means. | Point and Click | 50 Hours Playtime |
Syndicate Infiltration Team |
Complete your objectives without alerting the crew. | Very Hard | 10 Hours Playtime |
Highlander |
Trust your sword and be the Last Man Standing. | Scotland | 1 Kilt |
Traders |
Trade for credits. Buy plasma. Sell contraband. | Easy | 20 Hours Playtime |
Super Heroes |
Save the station and the day! | OWLMANNNN! | Hoot! |
Special Event Roles |
Add some variety to the round. Get double takes from everyone. | Variable | Variable |