Difference between revisions of "Chief Engineer"

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|img = Genericce.png
|img = Genericce.png
|jobtitle = Chief Engineer
|jobtitle = Chief Engineer
|access = [[Engineering]], [[Atmospherics]], [[Chief Engineers Office|CE's Office]], [[Bridge]], [[Maintenance]], [[EVA]], [[Tech Storage]], [[AI Upload]], [[Teleporter]], [[Telecoms Satellite]], External airlocks
|access = Engineering (All), CE's Office, Bridge, Maintenance, EVA, Tech Storage, AI Upload, Teleporter, Telecomms Chamber, External airlocks
|difficulty = Hard
|difficulty = Hard
|superior = [[Captain]]
|superior = [[Captain]]
|duties = Coordinate engineering, ensure equipment doesn't get stolen, make sure the singularity <strike>[[Traitor|does]]</strike> doesn't escape, maintain the [[AI]] and [[Telecoms]], <s>hold pizza parties in the break room</s>.
|duties = Coordinate engineering, ensure the station is supplied with air and power, make sure the station and engine remain intact, oversee the completion of the station goal, maintain the [[AI]] and [[Telecoms]].
|guides = [[Guide to Engineering]], [[Hacking]], [[Guide to Atmospherics]], [[Guide to Construction]], [[Singularity Engine]], [[Tesla Engine]], [[Supermatter Engine]], [[Solars]]
|guides = [[Standard Operating Procedure]], [[Standard Operating Procedure (Engineering)]], [[Guide to Engineering]], [[Guide to Atmospherics]], [[Guide to Construction]], [[Guide to Advanced Construction]], [[Hacking]], [[Telecommunications]], [[Station Goals]], [[Supermatter Engine]], [[Tesla Engine]], [[Singularity Engine]], [[Solars]], [[Gas Turbine]]
}}
|theft_targets = Hand Teleporter, Advanced Magboots, Station Blueprints (including photos)
<div style="display: grid; float: right;">
}}<div style="float: right;">
{{JobEngineering}}
{{JobEngineering}}
{{JobCommand}}
{{JobCommand}}
</div>
</div>


The [[Chief Engineer]], is in charge of the station and the [[AI]]. That means making sure there are no breaches, equipment remains operational and the AI doesn't get any weird laws. They command the [[Station Engineer]]s and the [[Atmospheric Technician]]s.
The '''Chief Engineer''', is in charge of managing the Engineering department. That means making sure the station is powered, breaches are fixed, damage is repaired, the air is breathable, the AI remains online, and the station is generally intact and functional. The CE commands the [[Station Engineer]]s and [[Atmospheric Technician]]s.
== Role ==
== Role ==
You are the head of the Engineering department, which includes not only [[Station Engineer]]s, but the [[Mechanic]] and [[Atmospheric Technician]]s as well. Essentially, your job is to boss Engineering and Atmospherics around and make sure either the [[Singularity Engine]] or [[Tesla Engine]], [[Guide_to_Atmospherics|atmospherics]], and the [[Solars|solars]] are so that the power and air are constantly flowing.
Other than directing the workflow of the department, you're also expected to carry out general [[Guide to Engineering|engineering]] and [[Guide to Atmospherics|atmospheric]] duties and maintain the [[AI Satellite|AI satellite]]. To be a good chief you must have a good working knowledge of how [[APC|APCs]], [[SMES]] cells, and power in general works, how to decipher atmospherics, how to efficiently set up the roundstart [[Supermatter Engine]] and/or [[Tesla Engine]] and ideally some other engines as well.
 
Other than directing the workflow of the department, you're also expected to carry out general [[Station Engineer|engineer]] duties and maintain the [[AI]]. To be a good chief you must have a good working knowledge of how APCs, SMES cells, and power in general works, how to decipher atmospherics, how to efficiently set up the singularity and solars and how to get your engineers moving.


== Duties ==
== Duties ==
It's no secret that engineers are more often than not the laziest of the station's crew and that no job surpasses the capacity for an atmospherics technician to be completely clueless about his department. This is where you come in! As stated above, your duties consist pretty much entirely on telling the engineers and atmos techs to work or just doing their jobs yourself. Listed below are those jobs.
It's no secret that your staff is some of the laziest of the station's crew and this is where you come in! As stated above, your duties consist pretty much entirely on telling the engineers and atmos techs to work, teach them how to do it if they don't know how or just doing their jobs yourself.


=== At the Start of the Round ===
=== At the Start of the Round ===
Greet your team over the radio and establish your authority. Find out who you will be working with, determine what engine that you're going to use (Singularity or Tesla) and how many of them, and make sure that everyone has a job to do. Designate someone to do solars (unless someone else volunteers first) and get everyone else working on the engine that you determined. If you take command of these first minutes of the round, most of Engineering will follow the rest of your orders until the round ends. If you stay silent then when you suddenly need something done halfway through the round, you can guarantee that nobody will listen to you or know who you are. If nothing else, speaking over the channel will at least tell you who on your team you can rely on.
Greet your team over the radio and establish your authority. Find out who you will be working with, and determine who is going to set up the engine. Designate someone to do solars (unless someone else volunteers first) and try to ensure everyone in your department has a task to do. If you take command of these first minutes of the round, most of Engineering will follow the rest of your orders until the round ends. If you stay silent at the start, and only speak up later when you need something, nobody will listen to you. At the very least, you need to start talking on radio soon after the round starts so your team gets used to hearing your voice.


=== Singularities, Teslas and the Setting Up Thereof ===
=== Engine Setup ===
At the beginning of your shift, you should decide if the station will run on the [[Singularity Engine]] or the [[Tesla Engine]] and relay this to the crew.
At the beginning of the round, you should make sure that you delegate people to set up the solars and the main engine. Most of the time your team will be fairly competent and you'll only need to supervise, but sometimes you'll have to step in. Read the guides, and make sure you know it inside and out. If someone's new, help them out and show them the ropes. If someone's being an idiot then correct them. If that fails, and you have a valid legal reason to demote them, you can demote them to kick them out of your department. With these points in mind, the engine should successfully come online and start generating power. It's a good idea to announce to the crew when the engine has come online.
 
* If you want Lord Singuloth, your priority is to '''open up secure storage at the start of the shift''' so the engineers can fill plasma tanks for the radiation collectors (remember to close secure storage later).
 
* If you choose Lady Tesla, you can ignore the radiation collectors entirely and focus on the Particle Accelerator and Containment setup.
 
Most of the time your team will be fairly competent and you'll only need to supervise, but sometimes you'll have to step in. Read the guides, and make sure you know it inside and out. If someone's new, help them out a bit and show them the ropes. If someone's being an idiot then just start shouting at them and forcibly demote if they continue. With these points in mind, the Singularity (or Tesla!) should successfully come online and start generating power. It's always a good idea to announce this to the crew when it happens.


=== [[Solars|Solar Panels]] ===
=== [[Solars|Solar Panels]] ===
Whilst the main engine outputs a ton of power, a hardened engineer like yourself knows that it's incredibly unreliable at the best of times. This is where [[Solars]] come in. Solars output a decent amount of energy and can keep the station running at a bare minimum whilst you inevitably sort out an issue with the singularity or tesla, but they need setting up first! Luckily this is even easier than setting up an engine and you can just designate one of your engineers to go out and complete the task (better yet if they volunteer).
The solars are your main backup power source and are crucial to prevent the power grid from going down if the main engine fails for any reason. Solars output enough power to run the station, and give you time to learn how to set up the [[Supermatter Engine]] without facing constant shouts from the crew about lack of power. Setting up the solars is quite easy - you can usually delegate the task to a single Engineer, who can get it done in a reasonable amount of time. Additionally, you can order your atmos techs to set up the [[Gas Turbine|Turbine]], which is a great supplement to the solars.


=== Atmospherics, the Great City-State of Pipes ===
=== [[Atmospherics|Atmosia]], the Great City-State of Pipes ===
The singularity is running, the solars are wired and the engineering team are at your beck and call. The station is getting a steady supply of power and you're confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven't you forgotten Atmosia?
The engine is running, the solars are wired and the engineering team are at your beck and call. The station is getting a steady supply of power and you're confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven't you forgotten Atmosia?


Yes, as hard as it is to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it's your responsibility to make sure that it's keeping everybody breathing. As the CE, you are expected to know the basics of how atmos work, how to optimize it, and then how to keep people from messing it up. If possible, it's recommended that you have as much experience in Atmospherics as you do in regular construction and engineering. Nobody likes a Chief Engineer that does not know how to re-pressurize a room correctly. [[Guide_to_Atmospherics|Again, read the guide and learn it]].
Yes, as hard as it is for them to accept, that convoluted bundle of pipes and its staff are under your jurisdiction and it's your responsibility to make sure that it's keeping everybody breathing. As the CE, you are expected to know the basics of how atmos work, how to optimize it, and then how to keep people from messing it up. If possible, it's recommended that you have as much experience in Atmospherics as you do in regular construction and engineering. Nobody likes a Chief Engineer that does not know how to re-pressurize a room correctly. [[Guide to Atmospherics|Again, read the guide and learn it]].


All you have to do with atmos is get acquainted with its staff (You can do this at round start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure [[Traitor|some]] [[AI|one]] hasn't tampered with it.
All you have to do with atmos is get acquainted with its staff (typically over department radio), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure [[Traitor|some]] [[AI|one]] hasn't tampered with it.


=== Continued Maintenance ===
=== Continued Maintenance ===
Now that the station's systems are running at maximum capacity or are in the process of being made so, you can relax a little and <s>order some pizza</s>. Here is what you should be doing:
Now that the station's systems are running at maximum capacity or are in the process of being made so, you can relax a little before continuing your work. Here is what you should be doing:


* Make sure the plasma tanks are switched out when they get low in the radiation collectors, or no power will be generated! (not necessary for the Tesla)
* Keep watch for any hull breaches and damaged machinery on the station. You can do this by listening for calls of assistance over the radio or observing the station alert consoles for any power, fire or atmospheric alarms. The engineering camera monitors let you view security cameras in any area that has an active alarm to easily get an overview of the cause of said alarm. When you locate something that needs to be repaired, send out your engineers and atmos techs to fix it.
* Make sure the Engine is still operating, safe, and providing power to the station. If there's any issue, fix it.
* Periodically check out Atmospherics to make sure nobody's messed it up.
* Periodically check out Atmospherics to make sure nobody's messed it up.
* Listen to the radio for hull breaches. When you hear of one, send a couple of engineers out to mend the damage.
* Talk to your team. Make sure that any engineering or atmospheric problem is seen to immediately and help your staff with anything they don't understand.
* Supervise the singularity or tesla and take action when it looks like it's going to escape or fail.
* Work on the [[Station Goals]]. They can be a chore, but in absence of more interesting things, they at least keep you occupied.
* Talk to your team. Make sure solars are wired or in the process of being done, and ensure there's always at least one engineer in Engineering to monitor power levels.
* Organize building projects on the station. These can range from small things like setting up an [[autolathe]] in engineering to larger things like building a vox room with an atmosphere of 100% nitrogen.


As Chief Engineer you may authorise [[Autolathe|autolathes]] to be set up to assist engineering. You can also ask Security if they will allow you to build a security camera computer to assist engineers in monitoring damaged areas.
==Hazard Pay==
You have access to the [[Station Economy#Earning Credits|Engineering Department]]'s Account number and PIN. Along with its use in purchasing supply crates, you can also:
 
*Provide reasonable employee bonuses.
*Provide compensation for non-department crew services.
*Make interdepartmental exchanges.


== Ignoring Safety Regulations [[File:Swordred.gif]] ==
== Ignoring Safety Regulations [[File:Swordred.gif]] ==
So you've been hired to kill/steal something on this ship? Great! This is one of the easier jobs when doing this since you have access to most of the areas where the steal objectives are and, even if they are somewhere you can't get to, you can easily just hack open the door or RCD the wall down.
So you've been hired to kill or steal something on this station? Great! This is one of the easier jobs when doing this since you have access to most of the areas where the steal objectives are and, even if they are somewhere you can't get to, you can easily just hack open the door or RCD the wall down. No one will bat an eye as you construct a [[Cultist|random room in space]], and you can easily steal the AI upload circuit board from [[Locations|Technical Storage]].
 
Building and hacking an autolathe supplies you with ammo for your [[Syndicate Items|guns]], your magboots allow you to slip people without the danger of being slipped yourself. You are fully authorized to carry a telescopic baton for "self-defense", and if you want a longer stun, the components needed to make a stunprod are all easily available to you.
 
Learn the door wires, cut AI door control and shock doors. security/the AI cannot stop you if they cannot use the doors! You can also reroute disposals to get into areas you shouldn't; replacing a couple pipes can get you into the captain's office. Your door remote can also bolt most maint doors, handy for stopping a sec squad.
 
When you have finally killed your target, you can dispose of them easily via throwing them into space or even throwing them into the SM crystal, make sure that the temp/pressure/EER is low enough, otherwise you will have an angry admin on your case.
 
Command is limited to one antagonistic role per shift with a 10% chance of a second roll. This applies to traitors, vampires, changelings, and cultist.


{{JobsTable}}
{{JobsTable}}


[[Category: Jobs]]
[[Category:Jobs]]

Latest revision as of 01:59, 18 February 2024

ENGINEERING & COMMAND

Genericce.png
Chief Engineer

Superiors: Captain
Difficulty: Hard
Guides: Standard Operating Procedure, Standard Operating Procedure (Engineering), Guide to Engineering, Guide to Atmospherics, Guide to Construction, Guide to Advanced Construction, Hacking, Telecommunications, Station Goals, Supermatter Engine, Tesla Engine, Singularity Engine, Solars, Gas Turbine
Access: Engineering (All), CE's Office, Bridge, Maintenance, EVA, Tech Storage, AI Upload, Teleporter, Telecomms Chamber, External airlocks
Duties: Coordinate engineering, ensure the station is supplied with air and power, make sure the station and engine remain intact, oversee the completion of the station goal, maintain the AI and Telecoms.
High-Risk Items: Hand Teleporter, Advanced Magboots, Station Blueprints (including photos)



The Chief Engineer, is in charge of managing the Engineering department. That means making sure the station is powered, breaches are fixed, damage is repaired, the air is breathable, the AI remains online, and the station is generally intact and functional. The CE commands the Station Engineers and Atmospheric Technicians.

Role

Other than directing the workflow of the department, you're also expected to carry out general engineering and atmospheric duties and maintain the AI satellite. To be a good chief you must have a good working knowledge of how APCs, SMES cells, and power in general works, how to decipher atmospherics, how to efficiently set up the roundstart Supermatter Engine and/or Tesla Engine and ideally some other engines as well.

Duties

It's no secret that your staff is some of the laziest of the station's crew and this is where you come in! As stated above, your duties consist pretty much entirely on telling the engineers and atmos techs to work, teach them how to do it if they don't know how or just doing their jobs yourself.

At the Start of the Round

Greet your team over the radio and establish your authority. Find out who you will be working with, and determine who is going to set up the engine. Designate someone to do solars (unless someone else volunteers first) and try to ensure everyone in your department has a task to do. If you take command of these first minutes of the round, most of Engineering will follow the rest of your orders until the round ends. If you stay silent at the start, and only speak up later when you need something, nobody will listen to you. At the very least, you need to start talking on radio soon after the round starts so your team gets used to hearing your voice.

Engine Setup

At the beginning of the round, you should make sure that you delegate people to set up the solars and the main engine. Most of the time your team will be fairly competent and you'll only need to supervise, but sometimes you'll have to step in. Read the guides, and make sure you know it inside and out. If someone's new, help them out and show them the ropes. If someone's being an idiot then correct them. If that fails, and you have a valid legal reason to demote them, you can demote them to kick them out of your department. With these points in mind, the engine should successfully come online and start generating power. It's a good idea to announce to the crew when the engine has come online.

Solar Panels

The solars are your main backup power source and are crucial to prevent the power grid from going down if the main engine fails for any reason. Solars output enough power to run the station, and give you time to learn how to set up the Supermatter Engine without facing constant shouts from the crew about lack of power. Setting up the solars is quite easy - you can usually delegate the task to a single Engineer, who can get it done in a reasonable amount of time. Additionally, you can order your atmos techs to set up the Turbine, which is a great supplement to the solars.

Atmosia, the Great City-State of Pipes

The engine is running, the solars are wired and the engineering team are at your beck and call. The station is getting a steady supply of power and you're confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven't you forgotten Atmosia?

Yes, as hard as it is for them to accept, that convoluted bundle of pipes and its staff are under your jurisdiction and it's your responsibility to make sure that it's keeping everybody breathing. As the CE, you are expected to know the basics of how atmos work, how to optimize it, and then how to keep people from messing it up. If possible, it's recommended that you have as much experience in Atmospherics as you do in regular construction and engineering. Nobody likes a Chief Engineer that does not know how to re-pressurize a room correctly. Again, read the guide and learn it.

All you have to do with atmos is get acquainted with its staff (typically over department radio), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure some one hasn't tampered with it.

Continued Maintenance

Now that the station's systems are running at maximum capacity or are in the process of being made so, you can relax a little before continuing your work. Here is what you should be doing:

  • Keep watch for any hull breaches and damaged machinery on the station. You can do this by listening for calls of assistance over the radio or observing the station alert consoles for any power, fire or atmospheric alarms. The engineering camera monitors let you view security cameras in any area that has an active alarm to easily get an overview of the cause of said alarm. When you locate something that needs to be repaired, send out your engineers and atmos techs to fix it.
  • Make sure the Engine is still operating, safe, and providing power to the station. If there's any issue, fix it.
  • Periodically check out Atmospherics to make sure nobody's messed it up.
  • Talk to your team. Make sure that any engineering or atmospheric problem is seen to immediately and help your staff with anything they don't understand.
  • Work on the Station Goals. They can be a chore, but in absence of more interesting things, they at least keep you occupied.
  • Organize building projects on the station. These can range from small things like setting up an autolathe in engineering to larger things like building a vox room with an atmosphere of 100% nitrogen.

Hazard Pay

You have access to the Engineering Department's Account number and PIN. Along with its use in purchasing supply crates, you can also:

  • Provide reasonable employee bonuses.
  • Provide compensation for non-department crew services.
  • Make interdepartmental exchanges.

Ignoring Safety Regulations Swordred.gif

So you've been hired to kill or steal something on this station? Great! This is one of the easier jobs when doing this since you have access to most of the areas where the steal objectives are and, even if they are somewhere you can't get to, you can easily just hack open the door or RCD the wall down. No one will bat an eye as you construct a random room in space, and you can easily steal the AI upload circuit board from Technical Storage.

Building and hacking an autolathe supplies you with ammo for your guns, your magboots allow you to slip people without the danger of being slipped yourself. You are fully authorized to carry a telescopic baton for "self-defense", and if you want a longer stun, the components needed to make a stunprod are all easily available to you.

Learn the door wires, cut AI door control and shock doors. security/the AI cannot stop you if they cannot use the doors! You can also reroute disposals to get into areas you shouldn't; replacing a couple pipes can get you into the captain's office. Your door remote can also bolt most maint doors, handy for stopping a sec squad.

When you have finally killed your target, you can dispose of them easily via throwing them into space or even throwing them into the SM crystal, make sure that the temp/pressure/EER is low enough, otherwise you will have an angry admin on your case.

Command is limited to one antagonistic role per shift with a 10% chance of a second roll. This applies to traitors, vampires, changelings, and cultist.

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