Difference between revisions of "User:Sadhorizon"

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<br><hr><br>
<br><hr><br>
ORGAN DESCRIPTION HERE
{{JobPageHeader
<tabs>
|colour = A0743E
<tab name="Chest">
|hcolour = white
</tab>
|stafftype = SUPPLY & COMMAND
<tab name="Head">
|img = Quartermaster.png
</tab>
|jobtitle = Quartermaster
<tab name="Eyes">
|access = [[Cargo Bay]], [[Cargo Office]], [[Quartermaster's Office]], [[Mail Room]], [[Mining Station]], Mining Station EVA, [[Maintenance]], [[Mining Dock]], [[Bridge]], [[Vault]]
</tab>
|difficulty = Medium
<tab name="Mouth">
|superior = [[Captain]]
</tab>
|duties = Order supplies and keep track of where they go, coordinate mining.
<tab name="Lower Body">
|guides = [[Guide to Cargo]], [[Guide to Paperwork]], [[Guide to Mining]], [[Supply Crates]], [[Station Economy]], [[Chain of Command]], [[Standard Operating Procedure (Command)]], [[Standard Operating Procedure (Supply)]]
</tab>
}}
<tab name="Arms">
<div style="display: grid; float: right;">
</tab>
{{JobSupply}}{{JobCommand}}
</tabs>
</div>
 
As a Quartermaster, your primary job is to oversee your staff. This includes making sure '''[[Cargo Technician|cargo technicians]]''' are redistributing things throughout the station, and that '''[[Shaft Miner|miners]]''' are well and working. You are on the same level as all of the other [[Chain of Command|heads of staff]] and do not outrank any of them. Your radio has access to the '''supply channel''' (prefix: ''u'') and the '''command channel''' (prefix: ''c'').
 
==Management==
As a Quartermaster, you have a couple of ways to work with your subordinates.
===Cargo===
Cargo technicians are your staff you will spend the most time with. They are also, usually, pretty simple to manage.
 
As long as they are actively working, you do not need to interfere.
 
===Mining===
You are also responsible for the success of Mining in procuring materials. Plasma could be especially beneficial for your department. Check on mining with the supply channel and Outpot Camera Monitor. Some ways you can help Mining include ordering medical supplies and organizing rescue missions for lost personnel. You can provide rescue personnel with guest passes for the retrieval.
 
Located in your locker is also a Fulton extraction pack and a beacon for setup. Along with a handheld crew monitor you can track suit sensors with. These could be integral in ensuring a safe and alive mining staff.
 
== Keeping Records ==
If you want to practice bureaucracy, remember to do it within reason. The intention is to leave a paper trail; both for RP reasons and that traitors (anybody) will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason is likely to raise suspicions. Bureaucracy shouldn't significantly hinder the overall experience of players.
 
If someone wants a specific item you have, '''you could''':
* Grab a piece of paper and make a form with name, department, requested item, and why they need it.
* Hand them the paper and pen and let them fill it out.
* Ask for a stamp from one of the appropriate heads to certify the order.
* Grab a crate or clipboard and toss the paper in there.
 
If someone wants something you don't have, '''you could''':
*Tell them you don't have it.
*See if you can make it using the Autolathe.
*If you can, make it and follow the steps for a specific item.
*If not, have them order the crate AND fill out the paper.
 
People usually skip asking a Head of Staff, but it's still a good idea to do so unless it's a trivial item. You don't want to be passing circular saws off to mimes without ''somebody'' to cover for you, but feel free to give an assistant a wrench. Never forget, your job is to get Things for People. Again, whether you prioritize efficiency or accountability, is up to you.
 
==The Budget==
You should be knowledgeable about putting credits into the Supply Budget at this point. However, you can use the Supply Budget for advantages outside of crates as well. As a member of Command, you are provided the Supply Department's account number and pin in ''IC > notes''.
 
Use money from the Supply Budget for:
* Reasonable employee bonuses
* Compensation for non-department crew services
* Interdepartmental exchanges
 
==The Loader MODSuit==
 
Feeling a little more proactive in delivering those crates? Or is there a cargo tech you really trust to do all the hauling? Either way, there's a MODSuit in your office well-suited to hand-delivering those crates. Either put it on yourself or hand it over to a cargo tech that you think will get the most use out of it, and the hydraulic clamp module that's installed on it can, with an alt-click, load up to five crates without slowing the wearer down. Moving crates to and fro the shuttle and hand-delivering big orders has never been easier.
 
== Black Market ==
Your Autolathe can be hacked to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower]]s. It's usually not advisable, or even needed, but it's an option if need be. You don't even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light. Remember your Insulated Gloves - the green light will shock the autolathe, and the red one will render it non-functional until mended.
 
Hacking the MULE is pretty simple, too:
 
{| class="wikitable"
|-
! Response from multitool
! Effect if cut
|-
| The drive motor whines briefly.
| Increases speed, disables motor if both wires are cut
|-
| You hear a radio crackle.
| Disables PDA control
|-
| The charge light flickers.
| Disables power
|-
| The external warning lights flash briefly.
| Disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR. EVEN THEN IT'S REALLY NOT A GOOD IDEA.)
|-
| The load platform clunks
| Allows nonstandard cargo such as humans, cyborgs, and other bots
|}
 
== Illegal goods [[File:Swordred.gif]] ==
Being a Traitor QM is one of the best things in the game. As a Quartermaster, you have direct and easy access to [[Armory|weapons]] and [[Chief Engineer|tools]] many other jobs do not have access to, and can easily conceal most of your nefarious deeds. One of the first things you should do is order and hide your choice of weaponry. If you're not feeling very subtle, cutting the cameras will alert the AI, but will also prevent it from directly acting against you. If you're feeling daring, order an [[Syndicate Items#Electromagnetic Card|Electromagnetic Card]] and use it on the ordering computer to get the Special Ops crate, which has sleepypens and EMP Grenades, among other things. Problem is, it makes it a dead giveaway that you're a traitor, so pocket what you want to keep, space what you don't, and send the crate back.
 
As a Quartermaster, doubly-so as a Traitor Quartermaster, you have access to everything that exists on-station and quite a few things that don't - What you can't order or fabricate, you can steal. The sky's the limit, kiddo. Go nuts.
 
{{JobsTable}}
 
[[Category:Jobs]]

Revision as of 06:47, 8 October 2023

Heyo I am currently a mentor I guess
If you need to contact me, I'm on paracord under the same nick ^-^


Now, however, gotta test some stuff: 😎👧🦎 🥪




Disability Blacklist
Job Mute Deaf Dizzy Blind Nervousness Lisp Missing Limbs
Captain X X X X X X V
Head of Personnel X X X X X X V
Research Director X X X X V V V
Chief Medical Officer X X X X V V V
Quartermaster X X X X V V V
Chief Engineer X X X X X X X
Head of Security X X X X X X X
Warden X X X X X X X
Security Officer X X X X V V X
Detective X X X X V V X
Blueshield X X X X X X X
Nanotrasen Representative X X V V X X V
Magistrate X X V V X X V
Internal Affairs Agent X X V V X X V




SUPPLY & COMMAND

Quartermaster.png
Quartermaster



As a Quartermaster, your primary job is to oversee your staff. This includes making sure cargo technicians are redistributing things throughout the station, and that miners are well and working. You are on the same level as all of the other heads of staff and do not outrank any of them. Your radio has access to the supply channel (prefix: u) and the command channel (prefix: c).

Management

As a Quartermaster, you have a couple of ways to work with your subordinates.

Cargo

Cargo technicians are your staff you will spend the most time with. They are also, usually, pretty simple to manage.

As long as they are actively working, you do not need to interfere.

Mining

You are also responsible for the success of Mining in procuring materials. Plasma could be especially beneficial for your department. Check on mining with the supply channel and Outpot Camera Monitor. Some ways you can help Mining include ordering medical supplies and organizing rescue missions for lost personnel. You can provide rescue personnel with guest passes for the retrieval.

Located in your locker is also a Fulton extraction pack and a beacon for setup. Along with a handheld crew monitor you can track suit sensors with. These could be integral in ensuring a safe and alive mining staff.

Keeping Records

If you want to practice bureaucracy, remember to do it within reason. The intention is to leave a paper trail; both for RP reasons and that traitors (anybody) will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason is likely to raise suspicions. Bureaucracy shouldn't significantly hinder the overall experience of players.

If someone wants a specific item you have, you could:

  • Grab a piece of paper and make a form with name, department, requested item, and why they need it.
  • Hand them the paper and pen and let them fill it out.
  • Ask for a stamp from one of the appropriate heads to certify the order.
  • Grab a crate or clipboard and toss the paper in there.

If someone wants something you don't have, you could:

  • Tell them you don't have it.
  • See if you can make it using the Autolathe.
  • If you can, make it and follow the steps for a specific item.
  • If not, have them order the crate AND fill out the paper.

People usually skip asking a Head of Staff, but it's still a good idea to do so unless it's a trivial item. You don't want to be passing circular saws off to mimes without somebody to cover for you, but feel free to give an assistant a wrench. Never forget, your job is to get Things for People. Again, whether you prioritize efficiency or accountability, is up to you.

The Budget

You should be knowledgeable about putting credits into the Supply Budget at this point. However, you can use the Supply Budget for advantages outside of crates as well. As a member of Command, you are provided the Supply Department's account number and pin in IC > notes.

Use money from the Supply Budget for:

  • Reasonable employee bonuses
  • Compensation for non-department crew services
  • Interdepartmental exchanges

The Loader MODSuit

Feeling a little more proactive in delivering those crates? Or is there a cargo tech you really trust to do all the hauling? Either way, there's a MODSuit in your office well-suited to hand-delivering those crates. Either put it on yourself or hand it over to a cargo tech that you think will get the most use out of it, and the hydraulic clamp module that's installed on it can, with an alt-click, load up to five crates without slowing the wearer down. Moving crates to and fro the shuttle and hand-delivering big orders has never been easier.

Black Market

Your Autolathe can be hacked to make nifty toys like RCDs and Flamethrowers. It's usually not advisable, or even needed, but it's an option if need be. You don't even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light. Remember your Insulated Gloves - the green light will shock the autolathe, and the red one will render it non-functional until mended.

Hacking the MULE is pretty simple, too:

Response from multitool Effect if cut
The drive motor whines briefly. Increases speed, disables motor if both wires are cut
You hear a radio crackle. Disables PDA control
The charge light flickers. Disables power
The external warning lights flash briefly. Disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR. EVEN THEN IT'S REALLY NOT A GOOD IDEA.)
The load platform clunks Allows nonstandard cargo such as humans, cyborgs, and other bots

Illegal goods Swordred.gif

Being a Traitor QM is one of the best things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. One of the first things you should do is order and hide your choice of weaponry. If you're not feeling very subtle, cutting the cameras will alert the AI, but will also prevent it from directly acting against you. If you're feeling daring, order an Electromagnetic Card and use it on the ordering computer to get the Special Ops crate, which has sleepypens and EMP Grenades, among other things. Problem is, it makes it a dead giveaway that you're a traitor, so pocket what you want to keep, space what you don't, and send the crate back.

As a Quartermaster, doubly-so as a Traitor Quartermaster, you have access to everything that exists on-station and quite a few things that don't - What you can't order or fabricate, you can steal. The sky's the limit, kiddo. Go nuts.

CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft Miner
JanitorChefBartenderBotanistClownMimeChaplainLibrarianExplorer
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
AbductorsAsh WalkerBlobChangelingConstructContractorCultistGuardianLavaland EliteMorphNuclear AgentRevenantRevolutionaryShadow DemonSlaughter DemonSITSyndicate ResearcherTerror SpiderPulse DemonTraitorVampireXenomorphWizard
Central Command OfficerDeath CommandoEmergency Response TeamHighlanderSol TradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne