Difference between revisions of "Quartermaster"

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|superior = [[Captain]]
|superior = [[Captain]]
|duties = Order supplies and keep track of where they go, coordinate mining.
|duties = Order supplies and keep track of where they go, coordinate mining.
|guides = [[Guide to Paperwork]], [[Guide to Mining]], [[Supply Crates]], [[Station Economy]], [[Standard Operating Procedure (Command)]], [[Standard Operating Procedure (Supply)]]
|guides = [[Guide to Cargo]], [[Guide to Paperwork]], [[Guide to Mining]], [[Supply Crates]], [[Station Economy]], [[Chain of Command]], [[Standard Operating Procedure (Command)]], [[Standard Operating Procedure (Supply)]]
}}
}}
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As a Quartermaster, your primary job is to oversee [[Cargo Technician]]s in redistributing things throughout the station. You also have authority over mining, and should try and coordinate the [[miner]]s to meet the needs of the station. You are on the same level as all of the other [[Chain of Command|heads of staff]] and do not outrank any of them. '''Your radio key is 'u', so prepending a message with '.u' will broadcast your voice on the Supply channel.'''
As a Quartermaster, your primary job is to oversee your staff. This includes making sure '''[[Cargo Technician|cargo technicians]]''' are redistributing things throughout the station, and that '''[[Shaft Miner|miners]]''' are well and working. You are on the same level as all of the other [[Chain of Command|heads of staff]] and do not outrank any of them. Your radio has access to the '''supply channel''' (prefix: ''u'') and the '''command channel''' (prefix: ''c'').


==Management==
==Management==
As a Quartermaster, you have a couple of ways to work with your subordinates.  
As a Quartermaster, you have a couple of ways to work with your subordinates.  
===Cargo===
===Cargo===
There are three basic ways you can play it:
Cargo technicians are your staff you will spend the most time with. They are also, usually, pretty simple to manage.
* Being a proactive Quartermaster by encouraging cargo techs to order crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.); To do this, you will need to keep an ear to the radio and an ear to the ground. You will need to be attuned to the needs of the station in the near-future, and be prepared to meet them when they arise. This is how to be a "Credit to the Team". Consult them on decisions and compensate for tasks where they're lacking.


* Being bureaucratic by forcing cargo technicians to make the crew fill out the proper forms, and thus ensuring that you have record of everyone who orders anything on file. To do this, you will need multiple copies of [[Guide to Paperwork|pre-made fillable forms]] and some sort of filing system. You should be aware that people rarely check paperwork, and most people have a low tolerance for paperwork. This is an excellent way to give people "the run-around", less so if you actually want people to have nice things.
The rule of thumb is, as long as they are trying to work, they are doing fine.


* Letting your cargo techs order whatever people ask for with minimal paperwork. No fuss, no responsibility, no accountability. Efficient, but you might catch flak from [[Internal Affairs|Certain]] [[NT Rep|People]], because you are, technically, supposed to do the full paperwork routine.
It is worth keeping in mind, cargo technicians are often played by very new players still learning the game. As the quartermaster, it is your job to help them with it. '''LOOC''' (Local Out Of Character chat) is the best tool to explain mechanics with, but you may have to improvise sometimes.


Any of them work, but keeping track of items ordered and delivered is usually a good idea.
For dealing with not-so-friendly cargo technicians, see ''[[#Demoting Your Staff|Demoting Your Staff]]''.


===Mining===
===Mining===
You are also responsible for the success of Mining in procuring materials. Plasma could be especially beneficial for your department. Check on mining with the supply channel and Outpot Camera Monitor. Some ways you can help Mining include ordering medical supplies and organizing rescue missions for lost personnel. You can provide rescue personnel with guest passes for the retrieval.  
You are responsible for the success of mining operations in Epsilon Eridani system. This includes making sure the ore is constantly flowing to the [[Nanotrasen#Epsilon Eridani Holdings|station]]. Plasma Ore can be especially beneficial for your department, as it can be sold to [[Nanotrasen#Trurl|CC]] with a significant price tag.  


Located in your locker is also a Fulton extraction pack and a beacon for setup. Along with a handheld crew monitor you can track suit sensors with. These could be integral in ensuring a safe and alive mining staff.
One of the keys to success is making sure your team is not actively dying. There are many ways to check on them. This includes:
* Periodicly asking for miner's status on the supply radio channel.
* Heading down to lavaland and checking the crew monitor you start with - any dead and otherwise injured miner will show up on it, as long as their [[Apparel#Suit Sensors|suit sensors]] are turned on.
* Watching Mining Outpost cameras. While not as effective, it has the benefit of checking wether the outpost even still exists.
* Monitoring the GPS signals. You can do it by grabbing a GPS device from mining dock. When miner's signal stops moving for a longer while, as well as being unresponsive on radio, it is safe to assume they are dead and need rescue.
 
Okay, so your miners are mostly dead. What can you do now?
* Inform the alive miners of status, name and location of your their fallen colleagues. Usually, mining can help each other, but you should '''not''' take it as a guarantee.
* Notify the [[Paramedic|paramedic]]. If nothing is happening station-side, he may work on saving whatever is left of your employees.
* Organize a rescue team. Give them appropriate gear and goal of locating your dead miners.
* Ask the [[Head of Personnel]] to hire more miners. Even if previous team never gets found, at least ores will still keep coming. It may be cold, but it brings profit, so why bother! This can be done via command radio channel, or your [[PDA]].
* If all else fails (As a [[Command Portal|command member]], you should '''not''' walk around the deadly wastes unless necessary.), you can grab a Kinetic Accelerator and look for the miners yourself.
 
===Demoting Your Staff===
It's a terrible day when it comes to this, but some staff ignore all rules and warnings, leading to you laying them off.
 
For the possible reasons to fire your staff, see [[Standard Operating Procedure (Supply)|Supply SOP]] and [[Standard Operating Procedure#Firing/Demotion Policies|Firing/Demotion Policies]]. '''NOTE:''' the aforementioned pages are NOT lists of reasons to fire someone over. You should first talk with your staff about them doing something wrong. Keep in mind, [[Cargo Technician|cargo technicians]] especially, are often '''[[Guide for Beginners|new players]]''' who may have not even read the SOP.
 
That said, how do you deal with actual bad beans, knowingly going against the SOP just to mess with you?
It's in fact pretty simple! In your office, there is a computer called '''Supply Management Console'''. From there, you can both fire someone directly (if you get hands on their ID card), or set them to the '''[[Heads Up Displays#Security Icons|Demote]]''' criminal status. This leaves them for [[Security Portal|security personnel]] to handle.


== Keeping Records ==
== Keeping Records ==
If you want to practice bureaucracy, remember to do it within reason. The intention is to leave a paper trail; both for RP reasons and that traitors (anybody) will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason is likely to raise suspicions. Bureaucracy shouldn't significantly hinder the overall experience of players.
If you want to practice bureaucracy, remember to do it within reason. The intention is to leave a paper trail; both for RP reasons and that [[Traitor|crew]] will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. You can store any and all paperwork in either the clipboard on your desk, or your cabinet. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason is likely to raise suspicions. Keep in mind however, bureaucracy shouldn't significantly hinder the overall experience of players.


If someone wants a specific item you have, '''you could''':
If someone wants a specific item you have, '''you could''':
* Grab a piece of paper and make a form with name, department, requested item, and why they need it.
* Grab a piece of paper and [[Example Paperwork|make a form]] with name, department, requested item, and why they need it. Then, hand it to them and let them fill it out.
* Hand them the paper and pen and let them fill it out.
* Ask them why they need their items, and note the reason yourself.
* Ask for a stamp from one of the appropriate heads to certify the order.
* Give it to them as is, no questions asked.
* Grab a crate or clipboard and toss the paper in there.
 
If you want to make your paperwork even more official, your office starts with your own stamp.


If someone wants something you don't have, '''you could''':
==Supply Budget==
*Tell them you don't have it.
As the Quartermaster, you are responsible for handling the supply account. As a member of Command, you are provided the Supply Department's account number and pin in ''IC > notes''.  
*See if you can make it using the Autolathe.
*If you can, make it and follow the steps for a specific item.
*If not, have them order the crate AND fill out the paper.


People usually skip asking a Head of Staff, but it's still a good idea to do so unless it's a trivial item. You don't want to be passing circular saws off to mimes without ''somebody'' to cover for you, but feel free to give an assistant a wrench. Never forget, your job is to get Things for People. Again, whether you prioritize efficiency or accountability, is up to you.
It is important to remember, the supply budget is ''meant to be spent''. You should buy necessary equipment and other improvements with it - hoarding it for emergencies, while important, shouldn't be it's only purpose. Above a certain treshhold, it is also meant to be spent by your [[Cargo Technician|subordinates]].


==The Budget==
You can use the Supply Budget for advantages outside of crates as well.
You should be knowledgeable about putting credits into the Supply Budget at this point. However, you can use the Supply Budget for advantages outside of crates as well. As a member of Command, you are provided the Supply Department's account number and pin in ''IC > notes''.  


Use money from the Supply Budget for:
Use money from the Supply Budget for:
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==The Loader MODSuit==
==The Loader MODSuit==


Feeling a little more proactive in delivering those crates? Or is there a cargo tech you really trust to do all the hauling? Either way, there's a MODSuit in your office well-suited to hand-delivering those crates. Either put it on yourself or hand it over to a cargo tech that you think will get the most use out of it, and the hydraulic clamp module that's installed on it can, with an alt-click, load up to five crates without slowing the wearer down. Moving crates to and fro the shuttle and hand-delivering big orders has never been easier.
Feeling a little more proactive in delivering those crates? Or is there a cargo tech you really trust to do all the hauling? Either way, there's a MODSuit in your office well-suited to hand-delivering those crates. Either put it on yourself or hand it over to a cargo tech that you think will get the most use out of it, and the hydraulic clamp module that's installed on it can, with an alt-click, load up to five crates without slowing the wearer down. Moving crates to and from the shuttle and hand-delivering big orders has never been easier.
 
== Black Market ==
Your Autolathe can be hacked to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower]]s. It's usually not advisable, or even needed, but it's an option if need be. You don't even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light. Remember your Insulated Gloves - the green light will shock the autolathe, and the red one will render it non-functional until mended.
 
Hacking the MULE is pretty simple, too:
 
{| class="wikitable"
|-
! Response from multitool
! Effect if cut
|-
| The drive motor whines briefly.
| Increases speed, disables motor if both wires are cut
|-
| You hear a radio crackle.
| Disables PDA control
|-
| The charge light flickers.
| Disables power
|-
| The external warning lights flash briefly.
| Disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR. EVEN THEN IT'S REALLY NOT A GOOD IDEA.)
|-
| The load platform clunks
| Allows nonstandard cargo such as humans, cyborgs, and other bots
|}


== Illegal goods [[File:Swordred.gif]] ==
== Illegal Goods [[File:Swordred.gif]] ==
Being a Traitor QM is one of the best things in the game. As a Quartermaster, you have direct and easy access to [[Armory|weapons]] and [[Chief Engineer|tools]] many other jobs do not have access to, and can easily conceal most of your nefarious deeds. One of the first things you should do is order and hide your choice of weaponry. If you're not feeling very subtle, cutting the cameras will alert the AI, but will also prevent it from directly acting against you. If you're feeling daring, order an [[Syndicate Items#Electromagnetic Card|Electromagnetic Card]] and use it on the ordering computer to get the Special Ops crate, which has sleepypens and EMP Grenades, among other things. Problem is, it makes it a dead giveaway that you're a traitor, so pocket what you want to keep, space what you don't, and send the crate back.
As a Quartermaster, you have an easy access to [[Security Items|weapons]] and other [[Guide to Engineering#Tools|tools]] many other jobs do not have access to. It is a smart idea to [[Supply Crates#Crates|order]] gear that may assist with your goals. If you're feeling fancy, you can buy an [[Syndicate Items#Electromagnetic Card|emag]] and use it on the ordering computer to get the Special Ops crate, which contains sleepypens and EMP Grenades, among other things. '''Keep in mind, doing any of the above is an obvious giveaway that you are working against the crew'''. You may attempt throwing the blame on some of your staff in order to have a clean record yourself.


As a Quartermaster, doubly-so as a Traitor Quartermaster, you have access to everything that exists on-station and quite a few things that don't - What you can't order or fabricate, you can steal. The sky's the limit, kiddo. Go nuts.
You also have access to [[Guide to Mining#Equipment|mining gear]], that is very deadly when used right.


{{JobsTable}}
{{JobsTable}}


[[Category:Jobs]]
[[Category:Jobs]]

Revision as of 13:48, 8 October 2023

SUPPLY & COMMAND

Quartermaster.png
Quartermaster



As a Quartermaster, your primary job is to oversee your staff. This includes making sure cargo technicians are redistributing things throughout the station, and that miners are well and working. You are on the same level as all of the other heads of staff and do not outrank any of them. Your radio has access to the supply channel (prefix: u) and the command channel (prefix: c).

Management

As a Quartermaster, you have a couple of ways to work with your subordinates.

Cargo

Cargo technicians are your staff you will spend the most time with. They are also, usually, pretty simple to manage.

The rule of thumb is, as long as they are trying to work, they are doing fine.

It is worth keeping in mind, cargo technicians are often played by very new players still learning the game. As the quartermaster, it is your job to help them with it. LOOC (Local Out Of Character chat) is the best tool to explain mechanics with, but you may have to improvise sometimes.

For dealing with not-so-friendly cargo technicians, see Demoting Your Staff.

Mining

You are responsible for the success of mining operations in Epsilon Eridani system. This includes making sure the ore is constantly flowing to the station. Plasma Ore can be especially beneficial for your department, as it can be sold to CC with a significant price tag.

One of the keys to success is making sure your team is not actively dying. There are many ways to check on them. This includes:

  • Periodicly asking for miner's status on the supply radio channel.
  • Heading down to lavaland and checking the crew monitor you start with - any dead and otherwise injured miner will show up on it, as long as their suit sensors are turned on.
  • Watching Mining Outpost cameras. While not as effective, it has the benefit of checking wether the outpost even still exists.
  • Monitoring the GPS signals. You can do it by grabbing a GPS device from mining dock. When miner's signal stops moving for a longer while, as well as being unresponsive on radio, it is safe to assume they are dead and need rescue.

Okay, so your miners are mostly dead. What can you do now?

  • Inform the alive miners of status, name and location of your their fallen colleagues. Usually, mining can help each other, but you should not take it as a guarantee.
  • Notify the paramedic. If nothing is happening station-side, he may work on saving whatever is left of your employees.
  • Organize a rescue team. Give them appropriate gear and goal of locating your dead miners.
  • Ask the Head of Personnel to hire more miners. Even if previous team never gets found, at least ores will still keep coming. It may be cold, but it brings profit, so why bother! This can be done via command radio channel, or your PDA.
  • If all else fails (As a command member, you should not walk around the deadly wastes unless necessary.), you can grab a Kinetic Accelerator and look for the miners yourself.

Demoting Your Staff

It's a terrible day when it comes to this, but some staff ignore all rules and warnings, leading to you laying them off.

For the possible reasons to fire your staff, see Supply SOP and Firing/Demotion Policies. NOTE: the aforementioned pages are NOT lists of reasons to fire someone over. You should first talk with your staff about them doing something wrong. Keep in mind, cargo technicians especially, are often new players who may have not even read the SOP.

That said, how do you deal with actual bad beans, knowingly going against the SOP just to mess with you? It's in fact pretty simple! In your office, there is a computer called Supply Management Console. From there, you can both fire someone directly (if you get hands on their ID card), or set them to the Demote criminal status. This leaves them for security personnel to handle.

Keeping Records

If you want to practice bureaucracy, remember to do it within reason. The intention is to leave a paper trail; both for RP reasons and that crew will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. You can store any and all paperwork in either the clipboard on your desk, or your cabinet. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason is likely to raise suspicions. Keep in mind however, bureaucracy shouldn't significantly hinder the overall experience of players.

If someone wants a specific item you have, you could:

  • Grab a piece of paper and make a form with name, department, requested item, and why they need it. Then, hand it to them and let them fill it out.
  • Ask them why they need their items, and note the reason yourself.
  • Give it to them as is, no questions asked.

If you want to make your paperwork even more official, your office starts with your own stamp.

Supply Budget

As the Quartermaster, you are responsible for handling the supply account. As a member of Command, you are provided the Supply Department's account number and pin in IC > notes.

It is important to remember, the supply budget is meant to be spent. You should buy necessary equipment and other improvements with it - hoarding it for emergencies, while important, shouldn't be it's only purpose. Above a certain treshhold, it is also meant to be spent by your subordinates.

You can use the Supply Budget for advantages outside of crates as well.

Use money from the Supply Budget for:

  • Reasonable employee bonuses
  • Compensation for non-department crew services
  • Interdepartmental exchanges

The Loader MODSuit

Feeling a little more proactive in delivering those crates? Or is there a cargo tech you really trust to do all the hauling? Either way, there's a MODSuit in your office well-suited to hand-delivering those crates. Either put it on yourself or hand it over to a cargo tech that you think will get the most use out of it, and the hydraulic clamp module that's installed on it can, with an alt-click, load up to five crates without slowing the wearer down. Moving crates to and from the shuttle and hand-delivering big orders has never been easier.

Illegal Goods Swordred.gif

As a Quartermaster, you have an easy access to weapons and other tools many other jobs do not have access to. It is a smart idea to order gear that may assist with your goals. If you're feeling fancy, you can buy an emag and use it on the ordering computer to get the Special Ops crate, which contains sleepypens and EMP Grenades, among other things. Keep in mind, doing any of the above is an obvious giveaway that you are working against the crew. You may attempt throwing the blame on some of your staff in order to have a clean record yourself.

You also have access to mining gear, that is very deadly when used right.

CaptainHead of PersonnelHead of SecurityChief EngineerResearch DirectorChief Medical OfficerQuartermaster
Nanotrasen RepresentativeBlueshield Officer
Internal AffairsMagistrate
WardenSecurity OfficerDetective
Station EngineerAtmospheric Technician
Medical DoctorParamedicChemistGeneticistVirologistPsychologistCoroner
ScientistRoboticist
Cargo TechnicianShaft MinerExplorer
JanitorChefBartenderBotanistClownMimeChaplainLibrarian
AnimalAssistantDerelict ResearcherGhostGolemSyndicate Researcher
AICyborgMaintenance DronePersonal AI
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Central Command OfficerDeath CommandoEmergency Response TeamHighlanderTradersSpecial Event RolesSuper HeroesSyndicate Infiltration TeamCluwne